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Yogstation/code/datums/brain_damage/mild.dm
SapphicOverload fad8cbfd63 Makes mindbreaker toxin actually work against reality dissociation syndrome (#13674)
* Makes reality dissociation syndrome a brain trauma

also makes mindbreaker toxin not cause hallucinations if you have it

* Update toxin_reagents.dm
2022-04-17 03:44:29 +01:00

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//Mild traumas are the most common; they are generally minor annoyances.
//They can be cured with mannitol and patience, although brain surgery still works.
//Most of the old brain damage effects have been transferred to the dumbness trauma.
/datum/brain_trauma/mild
/datum/brain_trauma/mild/hallucinations
name = "Hallucinations"
desc = "Patient suffers constant hallucinations."
scan_desc = "schizophrenia"
gain_text = ""
lose_text = ""
/datum/brain_trauma/mild/hallucinations/on_life()
owner.hallucination = min(owner.hallucination + 10, 50)
..()
/datum/brain_trauma/mild/hallucinations/on_lose()
owner.hallucination = 0
..()
/datum/brain_trauma/mild/reality_dissociation
name = "Reality Dissociation Syndrome"
desc = "Patient suffers from acute reality dissociation syndrome and experiences vivid hallucinations"
scan_desc = "reality dissociation syndrome"
gain_text = span_userdanger("...")
lose_text = span_notice("You feel in tune with the world again.")
random_gain = FALSE
resilience = TRAUMA_RESILIENCE_ABSOLUTE
/datum/brain_trauma/mild/reality_dissociation/on_life()
if(owner.reagents.has_reagent(/datum/reagent/toxin/mindbreaker, needs_metabolizing = TRUE))
owner.hallucination = 0
else if(prob(2))
owner.hallucination += rand(10, 25)
..()
/datum/brain_trauma/mild/reality_dissociation/on_lose()
owner.hallucination = 0
..()
/datum/brain_trauma/mild/stuttering
name = "Stuttering"
desc = "Patient can't speak properly."
scan_desc = "reduced mouth coordination"
gain_text = ""
lose_text = ""
/datum/brain_trauma/mild/stuttering/on_life()
owner.stuttering = min(owner.stuttering + 5, 25)
..()
/datum/brain_trauma/mild/stuttering/on_lose()
owner.stuttering = 0
..()
/datum/brain_trauma/mild/dumbness
name = "Dumbness"
desc = "Patient has reduced brain activity, making them less intelligent."
scan_desc = "reduced brain activity"
gain_text = ""
lose_text = ""
/datum/brain_trauma/mild/dumbness/on_gain()
ADD_TRAIT(owner, TRAIT_DUMB, TRAUMA_TRAIT)
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "dumb", /datum/mood_event/oblivious)
..()
/datum/brain_trauma/mild/dumbness/on_life()
owner.derpspeech = min(owner.derpspeech + 5, 25)
if(prob(3))
owner.emote("drool")
else if(owner.stat == CONSCIOUS && prob(3))
owner.say(pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage"), forced = "brain damage")
..()
/datum/brain_trauma/mild/dumbness/on_lose()
REMOVE_TRAIT(owner, TRAIT_DUMB, TRAUMA_TRAIT)
owner.derpspeech = 0
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "dumb")
..()
/datum/brain_trauma/mild/speech_impediment
name = "Speech Impediment"
desc = "Patient is unable to form coherent sentences."
scan_desc = "communication disorder"
gain_text = ""
lose_text = ""
/datum/brain_trauma/mild/speech_impediment/on_gain()
ADD_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
..()
/datum/brain_trauma/mild/speech_impediment/on_lose()
REMOVE_TRAIT(owner, TRAIT_UNINTELLIGIBLE_SPEECH, TRAUMA_TRAIT)
..()
/datum/brain_trauma/mild/concussion
name = "Concussion"
desc = "Patient's brain is concussed."
scan_desc = "concussion"
gain_text = ""
lose_text = ""
/datum/brain_trauma/mild/concussion/on_life()
if(prob(5))
switch(rand(1,11))
if(1)
owner.vomit()
if(2,3)
owner.dizziness += 10
if(4,5)
owner.confused += 10
owner.blur_eyes(10)
if(6 to 9)
owner.slurring += 30
if(10)
to_chat(owner, span_notice("You forget for a moment what you were doing."))
owner.Stun(20)
if(11)
to_chat(owner, span_warning("You faint."))
owner.Unconscious(80)
..()
/datum/brain_trauma/mild/healthy
name = "Anosognosia"
desc = "Patient always feels healthy, regardless of their condition."
scan_desc = "self-awareness deficit"
gain_text = ""
lose_text = ""
/datum/brain_trauma/mild/healthy/on_gain()
owner.set_screwyhud(SCREWYHUD_HEALTHY)
..()
/datum/brain_trauma/mild/healthy/on_life()
owner.set_screwyhud(SCREWYHUD_HEALTHY) //just in case of hallucinations
owner.adjustStaminaLoss(-5) //no pain, no fatigue
..()
/datum/brain_trauma/mild/healthy/on_lose()
owner.set_screwyhud(SCREWYHUD_NONE)
..()
/datum/brain_trauma/mild/muscle_weakness
name = "Muscle Weakness"
desc = "Patient experiences occasional bouts of muscle weakness."
scan_desc = "weak motor nerve signal"
gain_text = ""
lose_text = ""
/datum/brain_trauma/mild/muscle_weakness/on_life()
var/fall_chance = 1
if(owner.m_intent == MOVE_INTENT_RUN)
fall_chance += 2
if(prob(fall_chance) && (owner.mobility_flags & MOBILITY_STAND))
to_chat(owner, span_warning("Your leg gives out!"))
owner.Paralyze(35)
else if(owner.get_active_held_item())
var/drop_chance = 1
var/obj/item/I = owner.get_active_held_item()
drop_chance += I.w_class
if(prob(drop_chance) && owner.dropItemToGround(I))
to_chat(owner, span_warning("You drop [I]!"))
else if(prob(3))
to_chat(owner, span_warning("You feel a sudden weakness in your muscles!"))
owner.adjustStaminaLoss(50)
..()
/datum/brain_trauma/mild/muscle_spasms
name = "Muscle Spasms"
desc = "Patient has occasional muscle spasms, causing them to move unintentionally."
scan_desc = "nervous fits"
gain_text = ""
lose_text = ""
/datum/brain_trauma/mild/muscle_spasms/on_gain()
owner.apply_status_effect(STATUS_EFFECT_SPASMS)
..()
/datum/brain_trauma/mild/muscle_spasms/on_lose()
owner.remove_status_effect(STATUS_EFFECT_SPASMS)
..()
/datum/brain_trauma/mild/nervous_cough
name = "Nervous Cough"
desc = "Patient feels a constant need to cough."
scan_desc = "nervous cough"
gain_text = span_warning("Your throat itches incessantly...")
lose_text = span_notice("Your throat stops itching.")
/datum/brain_trauma/mild/nervous_cough/on_life()
if(prob(12) && !HAS_TRAIT(owner, TRAIT_SOOTHED_THROAT))
if(prob(5))
to_chat(owner, "<span notice='warning'>[pick("You have a coughing fit!", "You can't stop coughing!")]</span>")
owner.Immobilize(20)
owner.emote("cough")
addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 6)
addtimer(CALLBACK(owner, /mob/.proc/emote, "cough"), 12)
owner.emote("cough")
..()
/datum/brain_trauma/mild/expressive_aphasia
name = "Expressive Aphasia"
desc = "Patient is affected by partial loss of speech leading to a reduced vocabulary."
scan_desc = "inability to form complex sentences"
gain_text = ""
lose_text = ""
var/static/list/common_words = world.file2list("strings/1000_most_common.txt")
// Returns false if word has more than 4 distinct letters
/datum/brain_trauma/mild/expressive_aphasia/proc/is_simple(word)
var/list/distinct = list()
for(var/i=1, i<=length(word), i++)
var/c = lowertext(word[i])
if(!(c in distinct) && !(c in list(".", ",", ";", "!", ":", "?")))
distinct += c
if(distinct.len > 4)
return 0
return 1
/datum/brain_trauma/mild/expressive_aphasia/proc/stutter(word)
var/new_word = copytext(word, 1, rand(2, 5))
if(prob(40))
new_word += pick("- uh", "- erm")
return new_word + ".. "
// Shuffle letters from index randNum to last letter
/datum/brain_trauma/mild/expressive_aphasia/proc/partial_shuffle(word)
var/randNum = rand(2, 5)
var/new_word = copytext(word, 1, randNum)
var/list/shuffled = shuffle(text2charlist(copytext(word, randNum, length(word))))
return new_word + jointext(shuffled, "") + word[length(word)]
/datum/brain_trauma/mild/expressive_aphasia/handle_speech(datum/source, list/speech_args)
if(ishuman(source))
var/mob/living/carbon/human/H = source
if(H.drunkenness > 10)
return
var/message = speech_args[SPEECH_MESSAGE]
if(message)
var/list/message_split = splittext(message, " ")
var/list/new_message = list()
for(var/word in message_split)
var/suffix = ""
var/suffix_foundon = 0
for(var/potential_suffix in list(".", ",", ";", "!", ":", "?"))
suffix_foundon = findtext(word, potential_suffix, -length(potential_suffix))
if(suffix_foundon)
suffix = copytext(word,suffix_foundon,length(word)+1)
break
if(suffix_foundon)
word = copytext(word, 1, suffix_foundon)
word = html_decode(word)
if((length(word) < 8) || (lowertext(word) in common_words) || is_simple(word))
new_message += word + suffix
else
var/new_word = ""
if(prob(70))
new_word += stutter(word)
if(prob(40))
new_word += pick(stutter(lowertext(word)), partial_shuffle(lowertext(word)) + suffix)
else
new_word += partial_shuffle(word) + suffix
new_message += new_word
break
message = jointext(new_message, " ")
speech_args[SPEECH_MESSAGE] = trim(message)