Files
Yogstation/code/datums/spawners_menu.dm
Jamie D fb8eeb5a1f Tgui 4.0 - IN PROGRESS (#10116)
* Night 1

* Bit more

* MORE

* JS AND SHIT

* MORE

* IT COMPILES MOSTLY

* More and prepare for tgchat

* Woah there captain, TGUI 4.1 first.

* Shoo

* Copyshites

* Hmm

* Hmm

* Fixxxxx

* Fucking Apcs

* Fuck off autoupdate

* Rename DropDown.js to Dropdown.js

* Vending

* Few Fixes

* More Fixes

* Stand HO

* fixes sleepers without breaking anything else I think

* Oops

* Fixerinos

* Oopsie

* BUNDLE

Co-authored-by: Theos <theubernyan@gmail.com>
2020-10-25 18:34:06 +00:00

65 lines
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/datum/spawners_menu
var/mob/dead/observer/owner
/datum/spawners_menu/New(mob/dead/observer/new_owner)
if(!istype(new_owner))
qdel(src)
owner = new_owner
/datum/spawners_menu/ui_state(mob/user)
return GLOB.observer_state
/datum/spawners_menu/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "SpawnersMenu")
ui.open()
/datum/spawners_menu/ui_data(mob/user)
var/list/data = list()
data["spawners"] = list()
for(var/spawner in GLOB.mob_spawners)
var/list/this = list()
this["name"] = spawner
this["short_desc"] = ""
this["flavor_text"] = ""
this["important_warning"] = ""
this["refs"] = list()
for(var/spawner_obj in GLOB.mob_spawners[spawner])
this["refs"] += "[REF(spawner_obj)]"
if(!this["desc"])
if(istype(spawner_obj, /obj/effect/mob_spawn))
var/obj/effect/mob_spawn/MS = spawner_obj
this["short_desc"] = MS.short_desc
this["flavor_text"] = MS.flavour_text
this["important_info"] = MS.important_info
else
var/obj/O = spawner_obj
this["short_desc"] = O.desc
this["amount_left"] = LAZYLEN(GLOB.mob_spawners[spawner])
data["spawners"] += list(this)
return data
/datum/spawners_menu/ui_act(action, params)
if(..())
return
var/group_name = params["name"]
if(!group_name || !(group_name in GLOB.mob_spawners))
return
var/list/spawnerlist = GLOB.mob_spawners[group_name]
if(!spawnerlist.len)
return
var/obj/MS = pick(spawnerlist)
if(!istype(MS) || !(MS in GLOB.poi_list))
return
switch(action)
if("jump")
if(MS)
owner.forceMove(get_turf(MS))
. = TRUE
if("spawn")
if(MS)
MS.attack_ghost(owner)
. = TRUE