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Yogstation/code/game/machinery/hologram.dm
Emmett Gaines 825ab4def4 [512] The great \ref purge (#31824)
* The great \ref purge

* cleanup
2017-10-28 17:20:04 -04:00

388 lines
13 KiB
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/* Holograms!
* Contains:
* Holopad
* Hologram
* Other stuff
*/
/*
Revised. Original based on space ninja hologram code. Which is also mine. /N
How it works:
AI clicks on holopad in camera view. View centers on holopad.
AI clicks again on the holopad to display a hologram. Hologram stays as long as AI is looking at the pad and it (the hologram) is in range of the pad.
AI can use the directional keys to move the hologram around, provided the above conditions are met and the AI in question is the holopad's master.
Any number of AIs can use a holopad. /Lo6
AI may cancel the hologram at any time by clicking on the holopad once more.
Possible to do for anyone motivated enough:
Give an AI variable for different hologram icons.
Itegrate EMP effect to disable the unit.
*/
/*
* Holopad
*/
#define HOLOPAD_PASSIVE_POWER_USAGE 1
#define HOLOGRAM_POWER_USAGE 2
#define HOLOPAD_MODE RANGE_BASED
/obj/machinery/holopad
name = "holopad"
desc = "It's a floor-mounted device for projecting holographic images."
icon_state = "holopad0"
layer = LOW_OBJ_LAYER
flags_1 = HEAR_1
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 100
max_integrity = 300
armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 0)
circuit = /obj/item/circuitboard/machine/holopad
var/list/masters = list()//List of living mobs that use the holopad
var/last_request = 0 //to prevent request spam. ~Carn
var/holo_range = 5 // Change to change how far the AI can move away from the holopad before deactivating.
var/temp = ""
var/list/holo_calls //array of /datum/holocalls
var/datum/holocall/outgoing_call //do not modify the datums only check and call the public procs
var/static/force_answer_call = FALSE //Calls will be automatically answered after a couple rings, here for debugging
var/static/list/holopads = list()
/obj/machinery/holopad/Initialize()
. = ..()
holopads += src
/obj/machinery/holopad/Destroy()
if(outgoing_call)
outgoing_call.ConnectionFailure(src)
for(var/I in holo_calls)
var/datum/holocall/HC = I
HC.ConnectionFailure(src)
for (var/I in masters)
clear_holo(I)
holopads -= src
return ..()
/obj/machinery/holopad/power_change()
if (powered())
stat &= ~NOPOWER
else
stat |= NOPOWER
if(outgoing_call)
outgoing_call.ConnectionFailure(src)
/obj/machinery/holopad/obj_break()
. = ..()
if(outgoing_call)
outgoing_call.ConnectionFailure(src)
/obj/machinery/holopad/RefreshParts()
var/holograph_range = 4
for(var/obj/item/stock_parts/capacitor/B in component_parts)
holograph_range += 1 * B.rating
holo_range = holograph_range
/obj/machinery/holopad/attackby(obj/item/P, mob/user, params)
if(default_deconstruction_screwdriver(user, "holopad_open", "holopad0", P))
return
if(exchange_parts(user, P))
return
if(default_pry_open(P))
return
if(default_unfasten_wrench(user, P))
return
if(default_deconstruction_crowbar(P))
return
return ..()
/obj/machinery/holopad/AltClick(mob/living/carbon/human/user)
if(isAI(user))
hangup_all_calls()
return
/obj/machinery/holopad/interact(mob/living/carbon/human/user) //Carn: Hologram requests.
if(!istype(user))
return
if(outgoing_call || user.incapacitated() || !is_operational())
return
user.set_machine(src)
var/dat
if(temp)
dat = temp
else
dat = "<a href='?src=[REF(src)];AIrequest=1'>Request an AI's presence.</a><br>"
dat += "<a href='?src=[REF(src)];Holocall=1'>Call another holopad.</a><br>"
if(LAZYLEN(holo_calls))
dat += "=====================================================<br>"
var/one_answered_call = FALSE
var/one_unanswered_call = FALSE
for(var/I in holo_calls)
var/datum/holocall/HC = I
if(HC.connected_holopad != src)
dat += "<a href='?src=[REF(src)];connectcall=[REF(HC)]'>Answer call from [get_area(HC.calling_holopad)].</a><br>"
one_unanswered_call = TRUE
else
one_answered_call = TRUE
if(one_answered_call && one_unanswered_call)
dat += "=====================================================<br>"
//we loop twice for formatting
for(var/I in holo_calls)
var/datum/holocall/HC = I
if(HC.connected_holopad == src)
dat += "<a href='?src=[REF(src)];disconnectcall=[REF(HC)]'>Disconnect call from [HC.user].</a><br>"
var/datum/browser/popup = new(user, "holopad", name, 300, 130)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
//Stop ringing the AI!!
/obj/machinery/holopad/proc/hangup_all_calls()
for(var/I in holo_calls)
var/datum/holocall/HC = I
HC.Disconnect(src)
/obj/machinery/holopad/Topic(href, href_list)
if(..() || isAI(usr))
return
add_fingerprint(usr)
if(!is_operational())
return
if (href_list["AIrequest"])
if(last_request + 200 < world.time)
last_request = world.time
temp = "You requested an AI's presence.<BR>"
temp += "<A href='?src=[REF(src)];mainmenu=1'>Main Menu</A>"
var/area/area = get_area(src)
for(var/mob/living/silicon/ai/AI in GLOB.silicon_mobs)
if(!AI.client)
continue
to_chat(AI, "<span class='info'>Your presence is requested at <a href='?src=[REF(AI)];jumptoholopad=[REF(src)]'>\the [area]</a>.</span>")
else
temp = "A request for AI presence was already sent recently.<BR>"
temp += "<A href='?src=[REF(src)];mainmenu=1'>Main Menu</A>"
else if(href_list["Holocall"])
if(outgoing_call)
return
temp = "You must stand on the holopad to make a call!<br>"
temp += "<A href='?src=[REF(src)];mainmenu=1'>Main Menu</A>"
if(usr.loc == loc)
var/list/callnames = list()
for(var/I in holopads)
var/area/A = get_area(I)
if(A)
LAZYADD(callnames[A], I)
callnames -= get_area(src)
var/result = input(usr, "Choose an area to call", "Holocall") as null|anything in callnames
if(QDELETED(usr) || !result || outgoing_call)
return
if(usr.loc == loc)
temp = "Dialing...<br>"
temp += "<A href='?src=[REF(src)];mainmenu=1'>Main Menu</A>"
new /datum/holocall(usr, src, callnames[result])
else if(href_list["connectcall"])
var/datum/holocall/call_to_connect = locate(href_list["connectcall"])
if(!QDELETED(call_to_connect))
call_to_connect.Answer(src)
temp = ""
else if(href_list["disconnectcall"])
var/datum/holocall/call_to_disconnect = locate(href_list["disconnectcall"])
if(!QDELETED(call_to_disconnect))
call_to_disconnect.Disconnect(src)
temp = ""
else if(href_list["mainmenu"])
temp = ""
if(outgoing_call)
outgoing_call.Disconnect()
updateDialog()
//do not allow AIs to answer calls or people will use it to meta the AI sattelite
/obj/machinery/holopad/attack_ai(mob/living/silicon/ai/user)
if (!istype(user))
return
/*There are pretty much only three ways to interact here.
I don't need to check for client since they're clicking on an object.
This may change in the future but for now will suffice.*/
if(user.eyeobj.loc != src.loc)//Set client eye on the object if it's not already.
user.eyeobj.setLoc(get_turf(src))
else if(!masters[user])//If there is no hologram, possibly make one.
activate_holo(user)
else//If there is a hologram, remove it.
clear_holo(user)
/obj/machinery/holopad/process()
for(var/I in masters)
var/mob/living/master = I
var/mob/living/silicon/ai/AI = master
if(!istype(AI))
AI = null
if(!QDELETED(master) && !master.incapacitated() && master.client && (!AI || AI.eyeobj))//If there is an AI attached, it's not incapacitated, it has a client, and the client eye is centered on the projector.
if(is_operational())//If the machine has power.
if(AI) //ais are range based
if(get_dist(AI.eyeobj, src) <= holo_range)
continue
else
var/obj/machinery/holopad/pad_close = get_closest_atom(/obj/machinery/holopad, holopads, AI.eyeobj)
if(get_dist(pad_close, AI.eyeobj) <= holo_range)
var/obj/effect/overlay/holo_pad_hologram/h = masters[master]
unset_holo(master)
pad_close.set_holo(master, h)
continue
else
continue
clear_holo(master)//If not, we want to get rid of the hologram.
if(outgoing_call)
outgoing_call.Check()
for(var/I in holo_calls)
var/datum/holocall/HC = I
if(HC.connected_holopad != src)
if(force_answer_call && world.time > (HC.call_start_time + (HOLOPAD_MAX_DIAL_TIME / 2)))
HC.Answer(src)
break
if(outgoing_call)
HC.Disconnect(src)//can't answer calls while calling
else
playsound(src, 'sound/machines/twobeep.ogg', 100) //bring, bring!
/obj/machinery/holopad/proc/activate_holo(mob/living/user)
var/mob/living/silicon/ai/AI = user
if(!istype(AI))
AI = null
if(is_operational() && (!AI || AI.eyeobj.loc == loc))//If the projector has power and client eye is on it
if (AI && istype(AI.current, /obj/machinery/holopad))
to_chat(user, "<span class='danger'>ERROR:</span> \black Image feed in progress.")
return
var/obj/effect/overlay/holo_pad_hologram/Hologram = new(loc)//Spawn a blank effect at the location.
if(AI)
Hologram.icon = AI.holo_icon
else //make it like real life
Hologram.icon = user.icon
Hologram.icon_state = user.icon_state
Hologram.copy_overlays(user, TRUE)
//codersprite some holo effects here
Hologram.alpha = 100
Hologram.add_atom_colour("#77abff", FIXED_COLOUR_PRIORITY)
Hologram.Impersonation = user
Hologram.copy_known_languages_from(user,replace = TRUE)
Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
Hologram.anchored = TRUE//So space wind cannot drag it.
Hologram.name = "[user.name] (Hologram)"//If someone decides to right click.
Hologram.set_light(2) //hologram lighting
set_holo(user, Hologram)
visible_message("<span class='notice'>A holographic image of [user] flickers to life before your eyes!</span>")
return Hologram
else
to_chat(user, "<span class='danger'>ERROR:</span> Unable to project hologram.")
/*This is the proc for special two-way communication between AI and holopad/people talking near holopad.
For the other part of the code, check silicon say.dm. Particularly robot talk.*/
/obj/machinery/holopad/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
if(speaker && masters.len && !radio_freq)//Master is mostly a safety in case lag hits or something. Radio_freq so AIs dont hear holopad stuff through radios.
for(var/mob/living/silicon/ai/master in masters)
if(masters[master] && speaker != master)
master.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
for(var/I in holo_calls)
var/datum/holocall/HC = I
if(HC.connected_holopad == src && speaker != HC.hologram)
HC.user.Hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mode)
if(outgoing_call && speaker == outgoing_call.user)
outgoing_call.hologram.say(raw_message)
/obj/machinery/holopad/proc/SetLightsAndPower()
var/total_users = masters.len + LAZYLEN(holo_calls)
use_power = total_users > 0 ? ACTIVE_POWER_USE : IDLE_POWER_USE
active_power_usage = HOLOPAD_PASSIVE_POWER_USAGE + (HOLOGRAM_POWER_USAGE * total_users)
if(total_users)
set_light(2)
icon_state = "holopad1"
else
set_light(0)
icon_state = "holopad0"
/obj/machinery/holopad/proc/set_holo(mob/living/user, var/obj/effect/overlay/holo_pad_hologram/h)
masters[user] = h
var/mob/living/silicon/ai/AI = user
if(istype(AI))
AI.current = src
SetLightsAndPower()
return TRUE
/obj/machinery/holopad/proc/clear_holo(mob/living/user)
qdel(masters[user]) // Get rid of user's hologram
unset_holo(user)
return TRUE
/obj/machinery/holopad/proc/unset_holo(mob/living/user)
var/mob/living/silicon/ai/AI = user
if(istype(AI) && AI.current == src)
AI.current = null
masters -= user // Discard AI from the list of those who use holopad
SetLightsAndPower()
return TRUE
/obj/machinery/holopad/proc/move_hologram(mob/living/user, turf/new_turf)
if(masters[user])
var/obj/effect/overlay/holo_pad_hologram/H = masters[user]
step_to(H, new_turf)
H.loc = new_turf
var/area/holo_area = get_area(src)
var/area/eye_area = new_turf.loc
if(!(eye_area in holo_area.related))
clear_holo(user)
return TRUE
/obj/effect/overlay/holo_pad_hologram
var/mob/living/Impersonation
var/datum/holocall/HC
/obj/effect/overlay/holo_pad_hologram/Destroy()
Impersonation = null
if(HC)
HC.Disconnect(HC.calling_holopad)
return ..()
/obj/effect/overlay/holo_pad_hologram/Process_Spacemove(movement_dir = 0)
return 1
/obj/effect/overlay/holo_pad_hologram/examine(mob/user)
if(Impersonation)
return Impersonation.examine(user)
return ..()
#undef HOLOPAD_PASSIVE_POWER_USAGE
#undef HOLOGRAM_POWER_USAGE