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115 lines
2.7 KiB
Plaintext
115 lines
2.7 KiB
Plaintext
var/datum/controller/subsystem/lighting/SSlighting
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#define STAGE_SOURCES 1
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#define STAGE_CORNERS 2
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#define STAGE_OVERLAYS 3
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var/list/lighting_update_lights = list() // List of lighting sources queued for update.
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var/list/lighting_update_corners = list() // List of lighting corners queued for update.
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var/list/lighting_update_overlays = list() // List of lighting overlays queued for update.
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/datum/controller/subsystem/lighting
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name = "Lighting"
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wait = 2
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init_order = 1
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priority = 35
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flags = SS_TICKER
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var/initialized = FALSE
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var/list/currentrun_lights
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var/list/currentrun_corners
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var/list/currentrun_overlays
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var/resuming_stage = 0
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/datum/controller/subsystem/lighting/New()
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NEW_SS_GLOBAL(SSlighting)
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/datum/controller/subsystem/lighting/stat_entry()
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..("L:[lighting_update_lights.len]|C:[lighting_update_corners.len]|O:[lighting_update_overlays.len]")
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/datum/controller/subsystem/lighting/Initialize(timeofday)
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if (config.starlight)
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for(var/area/A in world)
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if (A.dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
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A.luminosity = 0
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create_all_lighting_overlays()
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initialized = TRUE
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..()
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/datum/controller/subsystem/lighting/fire(resumed=FALSE)
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if (resuming_stage == 0 || !resumed)
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currentrun_lights = lighting_update_lights
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lighting_update_lights = list()
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resuming_stage = STAGE_SOURCES
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while (currentrun_lights.len)
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var/datum/light_source/L = currentrun_lights[currentrun_lights.len]
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currentrun_lights.len--
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if (L.check() || L.destroyed || L.force_update)
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L.remove_lum()
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if (!L.destroyed)
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L.apply_lum()
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else if (L.vis_update) //We smartly update only tiles that became (in) visible to use.
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L.smart_vis_update()
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L.vis_update = FALSE
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L.force_update = FALSE
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L.needs_update = FALSE
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if (MC_TICK_CHECK)
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return
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if (resuming_stage == STAGE_SOURCES || !resumed)
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currentrun_corners = lighting_update_corners
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lighting_update_corners = list()
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resuming_stage = STAGE_CORNERS
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while (currentrun_corners.len)
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var/datum/lighting_corner/C = currentrun_corners[currentrun_corners.len]
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currentrun_corners.len--
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C.update_overlays()
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C.needs_update = FALSE
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if (MC_TICK_CHECK)
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return
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if (resuming_stage == STAGE_CORNERS || !resumed)
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currentrun_overlays = lighting_update_overlays
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lighting_update_overlays = list()
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resuming_stage = STAGE_OVERLAYS
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while (currentrun_overlays.len)
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var/atom/movable/lighting_overlay/O = currentrun_overlays[currentrun_overlays.len]
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currentrun_overlays.len--
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if (QDELETED(O))
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continue
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O.update_overlay()
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O.needs_update = FALSE
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if (MC_TICK_CHECK)
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return
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resuming_stage = 0
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/datum/controller/subsystem/lighting/Recover()
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initialized = SSlighting.initialized
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..()
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#undef STAGE_SOURCES
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#undef STAGE_CORNERS
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#undef STAGE_OVERLAYS |