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fix: having higher sanity is no longer punished by making you enter crit faster balance: you can have 100 mood instead of 99 before it starts slowly decreasing Remember higher sanity is BETTER You want crit_modifier (now crit_threshold) to be LOW so you can stay in fights more (you go into crit at 5hp vs 0hp). Why: Proc overhead, puts the load on mood, proper abstraction of mood component, values > defines, etc.