mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
* newquirks * revert * hypersensitive/light drinker * this is a commit * may as well * increments + fix * i never liked math anyway * I really dont like math
148 lines
5.6 KiB
Plaintext
148 lines
5.6 KiB
Plaintext
//predominantly positive traits
|
|
//this file is named weirdly so that positive traits are listed above negative ones
|
|
|
|
/datum/quirk/alcohol_tolerance
|
|
name = "Alcohol Tolerance"
|
|
desc = "You become drunk more slowly and suffer fewer drawbacks from alcohol."
|
|
value = 1
|
|
mob_trait = TRAIT_ALCOHOL_TOLERANCE
|
|
gain_text = "<span class='notice'>You feel like you could drink a whole keg!</span>"
|
|
lose_text = "<span class='danger'>You don't feel as resistant to alcohol anymore. Somehow.</span>"
|
|
|
|
/datum/quirk/apathetic
|
|
name = "Apathetic"
|
|
desc = "You just don't care as much as other people. That's nice to have in a place like this, I guess."
|
|
value = 1
|
|
mood_quirk = TRUE
|
|
|
|
/datum/quirk/apathetic/add()
|
|
GET_COMPONENT_FROM(mood, /datum/component/mood, quirk_holder)
|
|
if(mood)
|
|
mood.mood_modifier -= 0.2
|
|
|
|
/datum/quirk/apathetic/remove()
|
|
if(quirk_holder)
|
|
GET_COMPONENT_FROM(mood, /datum/component/mood, quirk_holder)
|
|
if(mood)
|
|
mood.mood_modifier += 0.2
|
|
|
|
/datum/quirk/drunkhealing
|
|
name = "Drunken Resilience"
|
|
desc = "Nothing like a good drink to make you feel on top of the world. Whenever you're drunk, you slowly recover from injuries."
|
|
value = 2
|
|
mob_trait = TRAIT_DRUNK_HEALING
|
|
gain_text = "<span class='notice'>You feel like a drink would do you good.</span>"
|
|
lose_text = "<span class='danger'>You no longer feel like drinking would ease your pain.</span>"
|
|
medical_record_text = "Patient has unusually efficient liver metabolism and can slowly regenerate wounds by drinking alcoholic beverages."
|
|
|
|
/datum/quirk/freerunning
|
|
name = "Freerunning"
|
|
desc = "You're great at quick moves! You can climb tables more quickly."
|
|
value = 2
|
|
mob_trait = TRAIT_FREERUNNING
|
|
gain_text = "<span class='notice'>You feel lithe on your feet!</span>"
|
|
lose_text = "<span class='danger'>You feel clumsy again.</span>"
|
|
|
|
/datum/quirk/jolly
|
|
name = "Jolly"
|
|
desc = "You sometimes just feel happy, for no reason at all."
|
|
value = 1
|
|
mob_trait = TRAIT_JOLLY
|
|
mood_quirk = TRUE
|
|
|
|
/datum/quirk/light_step
|
|
name = "Light Step"
|
|
desc = "You walk with a gentle step; stepping on sharp objects is quieter, less painful and you won't leave footprints behind you."
|
|
value = 1
|
|
mob_trait = TRAIT_LIGHT_STEP
|
|
gain_text = "<span class='notice'>You walk with a little more litheness.</span>"
|
|
lose_text = "<span class='danger'>You start tromping around like a barbarian.</span>"
|
|
|
|
/datum/quirk/musician
|
|
name = "Musician"
|
|
desc = "You can tune handheld musical instruments to play melodies that clear certain negative effects and soothe the soul."
|
|
value = 1
|
|
mob_trait = TRAIT_MUSICIAN
|
|
gain_text = "<span class='notice'>You know everything about musical instruments.</span>"
|
|
lose_text = "<span class='danger'>You forget how musical instruments work.</span>"
|
|
|
|
/datum/quirk/musician/on_spawn()
|
|
var/mob/living/carbon/human/H = quirk_holder
|
|
var/obj/item/choice_beacon/music/B = new(get_turf(H))
|
|
H.put_in_hands(B)
|
|
H.equip_to_slot(B, SLOT_IN_BACKPACK)
|
|
H.regenerate_icons()
|
|
|
|
/datum/quirk/night_vision
|
|
name = "Night Vision"
|
|
desc = "You can see slightly more clearly in full darkness than most people."
|
|
value = 1
|
|
mob_trait = TRAIT_NIGHT_VISION
|
|
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
|
|
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
|
|
|
|
/datum/quirk/night_vision/on_spawn()
|
|
var/mob/living/carbon/human/H = quirk_holder
|
|
var/obj/item/organ/eyes/eyes = H.getorgan(/obj/item/organ/eyes)
|
|
if(!eyes || eyes.lighting_alpha)
|
|
return
|
|
eyes.Insert(H) //refresh their eyesight and vision
|
|
|
|
/datum/quirk/photographer
|
|
name = "Photographer"
|
|
desc = "You know how to handle a camera, shortening the delay between each shot."
|
|
value = 1
|
|
mob_trait = TRAIT_PHOTOGRAPHER
|
|
gain_text = "<span class='notice'>You know everything about photography.</span>"
|
|
lose_text = "<span class='danger'>You forget how photo cameras work.</span>"
|
|
|
|
/datum/quirk/photographer/on_spawn()
|
|
var/mob/living/carbon/human/H = quirk_holder
|
|
var/obj/item/camera/camera = new(get_turf(H))
|
|
H.put_in_hands(camera)
|
|
H.equip_to_slot(camera, SLOT_NECK)
|
|
H.regenerate_icons()
|
|
|
|
/datum/quirk/selfaware
|
|
name = "Self-Aware"
|
|
desc = "You know your body well, and can accurately assess the extent of your wounds."
|
|
value = 2
|
|
mob_trait = TRAIT_SELF_AWARE
|
|
|
|
/datum/quirk/skittish
|
|
name = "Skittish"
|
|
desc = "You can conceal yourself in danger. Ctrl-shift-click a closed locker to jump into it, as long as you have access."
|
|
value = 2
|
|
mob_trait = TRAIT_SKITTISH
|
|
|
|
/datum/quirk/spiritual
|
|
name = "Spiritual"
|
|
desc = "You're in tune with the gods, and your prayers may be more likely to be heard. Or not."
|
|
value = 1
|
|
mob_trait = TRAIT_SPIRITUAL
|
|
gain_text = "<span class='notice'>You feel a little more faithful to the gods today.</span>"
|
|
lose_text = "<span class='danger'>You feel less faithful in the gods.</span>"
|
|
|
|
/datum/quirk/tagger
|
|
name = "Tagger"
|
|
desc = "You're an experienced artist. While drawing graffiti, you can get twice as many uses out of drawing supplies."
|
|
value = 1
|
|
mob_trait = TRAIT_TAGGER
|
|
gain_text = "<span class='notice'>You know how to tag walls efficiently.</span>"
|
|
lose_text = "<span class='danger'>You forget how to tag walls properly.</span>"
|
|
|
|
/datum/quirk/tagger/on_spawn()
|
|
var/mob/living/carbon/human/H = quirk_holder
|
|
var/obj/item/toy/crayon/spraycan/spraycan = new(get_turf(H))
|
|
H.put_in_hands(spraycan)
|
|
H.equip_to_slot(spraycan, SLOT_IN_BACKPACK)
|
|
H.regenerate_icons()
|
|
|
|
/datum/quirk/voracious
|
|
name = "Voracious"
|
|
desc = "Nothing gets between you and your food. You eat faster and can binge on junk food! Being fat suits you just fine."
|
|
value = 1
|
|
mob_trait = TRAIT_VORACIOUS
|
|
gain_text = "<span class='notice'>You feel HONGRY.</span>"
|
|
lose_text = "<span class='danger'>You no longer feel HONGRY.</span>"
|