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Yogstation/code/modules/research/designs/misc_designs.dm
Waterpig 8afba6502f New clown tech: Holobanana projector (#17283)
* Holobanana?

* Sign added to all, now for sprites

* Sprites part 1

* Banana

* Less text, more [BANNED]

* clownmask projector????
2023-01-10 20:06:28 -05:00

643 lines
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/////////////////////////////////////////
/////////////////HUDs////////////////////
/////////////////////////////////////////
/datum/design/shuttle_speed_upgrade
name = "Shuttle Route Optimisation Upgrade"
desc = "A disk that allows for calculating shorter routes when inserted into a flight control console."
id = "disk_shuttle_route"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1000, /datum/material/glass = 1000)
build_path = /obj/item/shuttle_route_optimisation
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/shuttle_speed_upgrade_hyper
name = "Shuttle Bluespace Hyperlane Optimisation Upgrade"
desc = "A disk that allows for calculating shorter routes when inserted into a flight control console. This one abuses bluespace hyperlanes for increased efficiency."
id = "disk_shuttle_route_hyper"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1000, /datum/material/glass = 1000)
build_path = /obj/item/shuttle_route_optimisation/hyperlane
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/shuttle_speed_upgrade_void
name = "Shuttle Voidspace Optimisation Upgrade"
desc = "A disk that allows for calculating shorter routes when inserted into a flight control console. This one access voidspace for increased efficiency."
id = "disk_shuttle_route_void"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1000, /datum/material/glass = 1000)
build_path = /obj/item/shuttle_route_optimisation/void
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/health_hud
name = "Health Scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
id = "health_hud"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plastic = 150)
build_path = /obj/item/clothing/glasses/hud/health
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/health_hud_night
name = "Night Vision Health Scanner HUD"
desc = "An advanced medical heads-up display that allows doctors to find patients in complete darkness."
id = "health_hud_night"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/silver = 350, /datum/material/plastic = 150)
build_path = /obj/item/clothing/glasses/hud/health/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/health_hud_meson
name = "Meson Health Scanner HUD"
desc = "An upgraded version of the Health Scanner HUD, functions the same and in addition allows the user to see basic structural and terrain layouts through walls."
id = "health_hud_meson"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plasma = 100, /datum/material/plastic = 150)
build_path = /obj/item/clothing/glasses/hud/health/meson
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/security_hud
name = "Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
id = "security_hud"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plastic = 150)
build_path = /obj/item/clothing/glasses/hud/security
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/security_hud_night
name = "Night Vision Security HUD"
desc = "A heads-up display which provides ID data and vision in complete darkness."
id = "security_hud_night"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/gold = 350, /datum/material/plastic = 150)
build_path = /obj/item/clothing/glasses/hud/security/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/diagnostic_hud
name = "Diagnostic HUD"
desc = "A HUD used to analyze and determine faults within robotic machinery."
id = "diagnostic_hud"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plastic = 150)
build_path = /obj/item/clothing/glasses/hud/diagnostic
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/diagnostic_hud_night
name = "Night Vision Diagnostic HUD"
desc = "An upgraded version of the diagnostic HUD, designed to function during a power failure."
id = "diagnostic_hud_night"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/plasma = 300, /datum/material/plastic = 150)
build_path = /obj/item/clothing/glasses/hud/diagnostic/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/////////////////////////////////////////
//////////////////Misc///////////////////
/////////////////////////////////////////
/datum/design/welding_mask
name = "Welding Gas Mask"
desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
id = "weldingmask"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 3000, /datum/material/glass = 1000)
build_path = /obj/item/clothing/mask/gas/welding
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/portaseeder
name = "Portable Seed Extractor"
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
id = "portaseeder"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1000, /datum/material/glass = 400)
build_path = /obj/item/storage/bag/plants/portaseeder
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/air_horn
name = "Air Horn"
desc = "Damn son, where'd you find this?"
id = "air_horn"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 4000, /datum/material/bananium = 1000)
build_path = /obj/item/bikehorn/airhorn
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ALL //HONK!
/datum/design/clownshot
name = "Clownshot Shell"
desc = "A tactical round used by the clown planet's finest soldiers."
id = "clownshot"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 4000, /datum/material/bananium = 1000)
build_path = /obj/item/ammo_casing/shotgun/clownshot
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/clownshoesimplant
name = "Clownshoes implant"
desc = "Advanced clown technology has allowed the implanting of bananium to allow for heightened prankage."
id = "clownshoesimplant"
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 4000, /datum/material/bananium = 1000)
build_path = /obj/item/organ/cyberimp/leg/clownshoes
category = list("Implants", "Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/mesons
name = "Optical Meson Scanners"
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
id = "mesons"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plastic = 150)
build_path = /obj/item/clothing/glasses/meson
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/engine_goggles
name = "Engineering Scanner Goggles"
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes."
id = "engine_goggles"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plasma = 100, /datum/material/plastic = 150)
build_path = /obj/item/clothing/glasses/meson/engine
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/tray_goggles
name = "Optical T-Ray Scanners"
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
id = "tray_goggles"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/clothing/glasses/meson/engine/tray
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/nvgmesons
name = "Night Vision Optical Meson Scanners"
desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the HUD display."
id = "nvgmesons"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000, /datum/material/plastic = 150)
build_path = /obj/item/clothing/glasses/meson/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
/datum/design/night_vision_goggles
name = "Night Vision Goggles"
desc = "Goggles that let you see through darkness unhindered."
id = "night_visision_goggles"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000, /datum/material/plastic = 150)
build_path = /obj/item/clothing/glasses/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY
/datum/design/magboots
name = "Magnetic Boots"
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
id = "magboots"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 4500, /datum/material/silver = 1500, /datum/material/gold = 2500)
build_path = /obj/item/clothing/shoes/magboots
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/forcefield_projector
name = "Forcefield Projector"
desc = "A device which can project temporary forcefields to seal off an area."
id = "forcefield_projector"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2500, /datum/material/glass = 1000)
build_path = /obj/item/forcefield_projector
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/sci_goggles
name = "Science Goggles"
desc = "Goggles fitted with a portable analyzer, capable of determining the research worth of an item or components of a machine."
id = "scigoggles"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/clothing/glasses/science
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/night_sci_goggles
name = "Night Vision Science Goggles"
desc = "Goggles fitted with a portable analyzer, capable of determining the research worth of an item or components of a machine. Now with night vision!"
id = "nightscigoggles"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/silver = 350, /datum/material/plastic = 150)
build_path = /obj/item/clothing/glasses/science/night
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/diskplantgene
name = "Plant Data Disk"
desc = "A disk for storing plant genetic data."
id = "diskplantgene"
build_type = PROTOLATHE
materials = list(/datum/material/iron=200, /datum/material/glass=100)
build_path = /obj/item/disk/plantgene
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/roastingstick
name = "Advanced Roasting Stick"
desc = "A roasting stick for cooking sausages in exotic ovens."
id = "roastingstick"
build_type = PROTOLATHE
materials = list(/datum/material/iron=1000, /datum/material/glass=500, /datum/material/bluespace = 250)
build_path = /obj/item/melee/roastingstick
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/locator
name = "Bluespace Locator"
desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
id = "locator"
build_type = PROTOLATHE
materials = list(/datum/material/iron=1000, /datum/material/glass=500, /datum/material/silver = 500)
build_path = /obj/item/locator
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/quantum_keycard
name = "Quantum Keycard"
desc = "Allows for the construction of a quantum keycard."
id = "quantum_keycard"
build_type = PROTOLATHE
materials = list(/datum/material/glass = 500, /datum/material/iron = 500, /datum/material/silver = 500, /datum/material/bluespace = 1000)
build_path = /obj/item/quantum_keycard
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/anomaly_neutralizer
name = "Anomaly Neutralizer"
desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine."
id = "anomaly_neutralizer"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000, /datum/material/gold = 2000, /datum/material/plasma = 5000, /datum/material/uranium = 2000)
build_path = /obj/item/anomaly_neutralizer
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/donksoft_refill
name = "Donksoft Toy Vendor Refill"
desc = "A refill canister for Donksoft Toy Vendors."
id = "donksoft_refill"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 25000, /datum/material/glass = 15000, /datum/material/plasma = 20000, /datum/material/gold = 10000, /datum/material/silver = 10000)
build_path = /obj/item/vending_refill/donksoft
category = list("Equipment")
/datum/design/oxygen_tank
name = "Oxygen Tank"
desc = "An empty oxygen tank."
id = "oxygen_tank"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000)
build_path = /obj/item/tank/internals/oxygen/empty
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/plasma_tank
name = "Plasma Tank"
desc = "An empty plasma tank."
id = "plasma_tank"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000)
build_path = /obj/item/tank/internals/plasma/empty
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/body_camera
name = "Bodycamera"
desc = "A camera worn around the neck, meant to keep you safe."
id = "bodycam"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1000, /datum/material/glass = 1000, /datum/material/gold = 500)
build_path = /obj/item/clothing/neck/bodycam/
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/ticket_remote
name = "Ticket Machine Remote"
desc = "A remote for operating a ticket machine (sold seperately)"
id = "ticket_remote"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 1000, /datum/material/glass = 500)
build_path = /obj/item/ticket_machine_remote
category = list ("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_MEDICAL
/datum/design/wallframe/flasher
name = "Mounted Flash Frame"
id = "wallframe/flasher"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 10000, /datum/material/glass = 4000)
build_path = /obj/item/wallframe/flasher
category = list("Misc. Machinery")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/////////////////////////////////////////
////////////Janitor Designs//////////////
/////////////////////////////////////////
/datum/design/advmop
name = "Advanced Mop"
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
id = "advmop"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2500, /datum/material/glass = 200)
build_path = /obj/item/mop/advanced
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/blutrash
name = "Trashbag of Holding"
desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage."
id = "blutrash"
build_type = PROTOLATHE
materials = list(/datum/material/gold = 1500, /datum/material/uranium = 250, /datum/material/plasma = 1500)
build_path = /obj/item/storage/bag/trash/bluespace
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/buffer
name = "Floor Buffer Upgrade"
desc = "A floor buffer that can be attached to vehicular janicarts."
id = "buffer"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 3000, /datum/material/glass = 200)
build_path = /obj/item/janiupgrade
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/spraybottle
name = "Spray Bottle"
desc = "A spray bottle, with an unscrewable top."
id = "spraybottle"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 3000, /datum/material/glass = 200)
build_path = /obj/item/reagent_containers/spray
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/beartrap
name = "Bear Trap"
desc = "A trap used to catch space bears and other legged creatures."
id = "beartrap"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/titanium = 1000)
build_path = /obj/item/restraints/legcuffs/beartrap
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/////////////////////////////////////////
/////////////Holobarriers////////////////
/////////////////////////////////////////
/datum/design/holosign
name = "Holographic Sign Projector"
desc = "A holograpic projector used to project various warning signs."
id = "holosign"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000, /datum/material/plastic = 500)
build_path = /obj/item/holosign_creator
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/holobarrier_jani
name = "Custodial Holobarrier Projector"
desc = "A holograpic projector used to project hard light wet floor barriers."
id = "holobarrier_jani"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000, /datum/material/silver = 1000, /datum/material/plastic = 500)
build_path = /obj/structure/holosign/barrier/wetsign
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/holosignclown
name = "HONK holobanana projector"
desc = "A holographic projector that creates hardlight bananas"
id = "holosignclown"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000, /datum/material/plastic = 500, /datum/material/bananium = 1000)
build_path = /obj/item/holosign_creator/clown
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/holosignsec
name = "Security Holobarrier Projector"
desc = "A holographic projector that creates holographic security barriers."
id = "holosignsec"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000, /datum/material/plastic = 500)
build_path = /obj/item/holosign_creator/security
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/holosignengi
name = "Engineering Holobarrier Projector"
desc = "A holographic projector that creates holographic engineering barriers."
id = "holosignengi"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000, /datum/material/plastic = 500)
build_path = /obj/item/holosign_creator/engineering
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/holosignatmos
name = "ATMOS Holofan Projector"
desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions."
id = "holosignatmos"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000, /datum/material/plastic = 500)
build_path = /obj/item/holosign_creator/atmos
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/holobarrier_med
name = "PENLITE Holobarrier Projector"
desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases."
build_type = PROTOLATHE
build_path = /obj/item/holosign_creator/medical
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 100, /datum/material/plastic = 500) //a hint of silver since it can troll 2 antags (bad viros and sentient disease)
id = "holobarrier_med"
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/holobed
name = "First Aid Holobed Projector"
desc = "A holographic projector that can create holobed, a sterile mat that slows down metabolism and acts as a clean workplace for surgery."
build_type = PROTOLATHE
build_path = /obj/item/holosign_creator/firstaid
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 100, /datum/material/plastic = 500)
id = "holobed_projector"
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/////////////////////////////////////////
////////////////Armor///////////////////
/////////////////////////////////////////
/datum/design/reactive_armor
name = "Reactive Armor Shell"
desc = "An experimental suit of armor capable of utilizing an implanted anomaly core to protect the user."
id = "reactive_armor"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 10000, /datum/material/diamond = 5000, /datum/material/uranium = 8000, /datum/material/silver = 4500, /datum/material/gold = 5000)
build_path = /obj/item/reactive_armor_shell
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/platingmki
name = "MK.I bluespace plating"
desc = "Plating fitted for a plated vest or helmet. Makes you faster, but gives less armor."
id = "platingmki"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 10000, /datum/material/silver = 5000, /datum/material/plastic = 5000, /datum/material/bluespace = 1500)
build_path = /obj/item/kevlar_plating/mki
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/platingmkii
name = "MK.II ceramic plating"
desc = "Plating fitted for a plated vest or helmet. Better than what you get at the start of the shift."
id = "platingmkii"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 15000, /datum/material/silver = 5000, /datum/material/plasma = 7500)
build_path = /obj/item/kevlar_plating/mkii
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/platingmkiii
name = "MK.III plasteel plating"
desc = "Plating fitted for a plated vest or helmet. Makes you slower, but gives more armor."
id = "platingmkiii"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 20000, /datum/material/titanium = 7500, /datum/material/gold = 5000, /datum/material/uranium = 2500, /datum/material/plasma = 7500)
build_path = /obj/item/kevlar_plating/mkiii
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/platingmkiv
name = "MK.IV titanium plating"
desc = "Plating fitted for a plated vest or helmet. Turns you into a walking tank."
id = "platingmkiv"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 20000, /datum/material/titanium = 10000, /datum/material/gold = 7500, /datum/material/diamond = 2000)
build_path = /obj/item/kevlar_plating/mkiv
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/////////////////////////////////////////
/////////////Security////////////////////
/////////////////////////////////////////
/datum/design/seclite
name = "Seclite"
desc = "A robust flashlight used by security."
id = "seclite"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2500)
build_path = /obj/item/flashlight/seclite
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/detective_scanner
name = "Forensic Scanner"
desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings."
id = "detective_scanner"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 2500, /datum/material/silver = 2000)
build_path = /obj/item/detective_scanner
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/detective_scanner_advanced
name = "Advanced Forensic Scanner"
desc = "Processes data much quicker at the cost of not being able to scan far remotely. Gives more detailed reports. Scan from 2 tiles away to avoid leaving prints on the scene of the crime!"
id = "detective_scanner_advanced"
build_type = PROTOLATHE
materials = list(/datum/material/titanium = 5000, /datum/material/glass = 1000, /datum/material/gold = 2500, /datum/material/silver = 3000) // made of titanium instead of metal + extra silver
build_path = /obj/item/detective_scanner/advanced
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/pinpointer_tracker
name = "Tracking Pinpointer"
desc = "Allows tracking of creatures with active tracking implants."
id = "pinpointer_tracker"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 3000, /datum/material/glass = 1500, /datum/material/gold = 200)
build_path = /obj/item/pinpointer/tracker
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/pepperspray
name = "Pepper Spray"
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly. Printed pepper sprays do not contain reagents."
id = "pepperspray"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000)
build_path = /obj/item/reagent_containers/spray/pepper/empty
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/bola_energy
name = "Energy Bola"
desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests."
id = "bola_energy"
build_type = PROTOLATHE
materials = list(/datum/material/silver = 500, /datum/material/plasma = 500, /datum/material/titanium = 500)
build_path = /obj/item/restraints/legcuffs/bola/energy
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/zipties
name = "Zipties"
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
id = "zipties"
build_type = PROTOLATHE
materials = list(/datum/material/plastic = 250)
build_path = /obj/item/restraints/handcuffs/cable/zipties
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/evidencebag
name = "Evidence Bag"
desc = "An empty evidence bag."
id = "evidencebag"
build_type = PROTOLATHE
materials = list(/datum/material/plastic = 100)
build_path = /obj/item/evidencebag
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/oven_tray
name = "Oven Tray"
desc = "Gotta shove something in!"
id = "oven_tray"
build_type = AUTOLATHE | PROTOLATHE
materials = list(/datum/material/iron = 500)
build_path = /obj/item/plate/oven_tray
category = list("initial","Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE