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* Document the world (#46495) * Document drone verbs.dm * Document the outfit datum with autodoc (#45415) * Uncurse take_damage and document obj_defense.dm (#45146) The original take_damage proc defined vars for no good reason had some duplicate code and wasn't very readable. If you are wondering why it calls obj_break every time it takes damage while below integrity_failure, that's the way it used to be. Most (if not all) stuff that takes advantage of this functionality already accounts for this. * Convert some code docs into the auto doc format (#45101) * Commit Message * Fixes * e * Documents browserOutput.dm (#51439) * Add autodoc to the callback datum (#45463) * Autodoc the vending machine (#45468) * Autodoc the vending machine * Update code/modules/vending/_vending.dm Co-Authored-By: Tad Hardesty <tad@platymuus.com> * autodoc organ helpers (#45464) * timer proc autodocs (#46530) * bunch of define autodocs * ballistic guns autodoc (#45578) * ballistic guns autodoc * fixes * client vars autodoc (#46446) About The Pull Request Autodocs client vars * Autodoc for XB and Research * shuttle docking autodoc (#48677) * Add autodocs for reagents (#49478) * Fix Co-authored-by: oranges <email@oranges.net.nz> Co-authored-by: Jonathan (JJRcop) Rubenstein <jrubcop@gmail.com> Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com> Co-authored-by: alexkar598 <> Co-authored-by: Tad Hardesty <tad@platymuus.com> Co-authored-by: spookydonut <github@spooksoftware.com> Co-authored-by: actioninja <actioninja@gmail.com>
172 lines
6.1 KiB
Plaintext
172 lines
6.1 KiB
Plaintext
/*ALL DNA, SPECIES, AND GENETICS-RELATED DEFINES GO HERE*/
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#define CHECK_DNA_AND_SPECIES(C) if((!(C.dna)) || (!(C.dna.species))) return
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//Defines copying names of mutations in all cases, make sure to change this if you change mutation's type
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#define HULK /datum/mutation/human/hulk
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#define XRAY /datum/mutation/human/thermal/x_ray
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#define SPACEMUT /datum/mutation/human/space_adaptation
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#define TK /datum/mutation/human/telekinesis
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#define NERVOUS /datum/mutation/human/nervousness
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#define EPILEPSY /datum/mutation/human/epilepsy
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#define MUTATE /datum/mutation/human/bad_dna
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#define COUGH /datum/mutation/human/cough
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#define DWARFISM /datum/mutation/human/dwarfism
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#define GIGANTISM /datum/mutation/human/gigantism
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#define CLOWNMUT /datum/mutation/human/clumsy
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#define TOURETTES /datum/mutation/human/tourettes
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#define DEAFMUT /datum/mutation/human/deaf
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#define BLINDMUT /datum/mutation/human/blind
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#define RACEMUT /datum/mutation/human/race
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#define BADSIGHT /datum/mutation/human/nearsight
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#define LASEREYES /datum/mutation/human/laser_eyes
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#define CHAMELEON /datum/mutation/human/chameleon
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#define WACKY /datum/mutation/human/wacky
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#define MUT_MUTE /datum/mutation/human/mute
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#define SMILE /datum/mutation/human/smile
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#define STONER /datum/mutation/human/stoner
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#define UNINTELLIGIBLE /datum/mutation/human/unintelligible
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#define SWEDISH /datum/mutation/human/swedish
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#define CHAV /datum/mutation/human/chav
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#define ELVIS /datum/mutation/human/elvis
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#define RADIOACTIVE /datum/mutation/human/radioactive
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#define GLOWY /datum/mutation/human/glow
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#define ANTIGLOWY /datum/mutation/human/glow/anti
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#define TELEPATHY /datum/mutation/human/telepathy
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#define FIREBREATH /datum/mutation/human/firebreath
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#define VOID /datum/mutation/human/void
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#define STRONG /datum/mutation/human/strong
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#define FIRESWEAT /datum/mutation/human/fire
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#define THERMAL /datum/mutation/human/thermal
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#define ANTENNA /datum/mutation/human/antenna
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#define PARANOIA /datum/mutation/human/paranoia
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#define MINDREAD /datum/mutation/human/mindreader
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#define INSULATED /datum/mutation/human/insulated
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#define SHOCKTOUCH /datum/mutation/human/shock
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#define OLFACTION /datum/mutation/human/olfaction
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#define ACIDFLESH /datum/mutation/human/acidflesh
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#define BADBLINK /datum/mutation/human/badblink
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#define SPASTIC /datum/mutation/human/spastic
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#define EXTRASTUN /datum/mutation/human/extrastun
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#define GELADIKINESIS /datum/mutation/human/geladikinesis
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#define CRYOKINESIS /datum/mutation/human/cryokinesis
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#define UI_CHANGED "ui changed"
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#define UE_CHANGED "ue changed"
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#define CHAMELEON_MUTATION_DEFAULT_TRANSPARENCY 204
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// String identifiers for associative list lookup
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//Types of usual mutations
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#define POSITIVE 1
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#define NEGATIVE 2
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#define MINOR_NEGATIVE 4
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//Mutation classes. Normal being on them, extra being additional mutations with instability and other being stuff you dont want people to fuck with like wizard mutate
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#define MUT_NORMAL 1
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#define MUT_EXTRA 2
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#define MUT_OTHER 3
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//DNA - Because fuck you and your magic numbers being all over the codebase.
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#define DNA_BLOCK_SIZE 3
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#define DNA_UNI_IDENTITY_BLOCKS 7
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#define DNA_HAIR_COLOR_BLOCK 1
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#define DNA_FACIAL_HAIR_COLOR_BLOCK 2
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#define DNA_SKIN_TONE_BLOCK 3
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#define DNA_EYE_COLOR_BLOCK 4
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#define DNA_GENDER_BLOCK 5
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#define DNA_FACIAL_HAIR_STYLE_BLOCK 6
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#define DNA_HAIR_STYLE_BLOCK 7
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#define DNA_SEQUENCE_LENGTH 4
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#define DNA_MUTATION_BLOCKS 8
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#define DNA_UNIQUE_ENZYMES_LEN 32
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//Transformation proc stuff
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#define TR_KEEPITEMS (1<<0)
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#define TR_KEEPVIRUS (1<<1)
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#define TR_KEEPDAMAGE (1<<2)
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/// hashing names (e.g. monkey(e34f)) (only in monkeyize)
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#define TR_HASHNAME (1<<3)
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#define TR_KEEPIMPLANTS (1<<4)
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/// changelings shouldn't edit the DNA's SE when turning into a monkey
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#define TR_KEEPSE (1<<5)
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#define TR_DEFAULTMSG (1<<6)
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#define TR_KEEPORGANS (1<<8)
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#define TR_KEEPSTUNS (1<<9)
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#define TR_KEEPREAGENTS (1<<10)
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#define CLONER_FRESH_CLONE "fresh"
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#define CLONER_MATURE_CLONE "mature"
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//species traits for mutantraces
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#define MUTCOLORS 1
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#define HAIR 2
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#define FACEHAIR 3
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#define EYECOLOR 4
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#define LIPS 5
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#define NOBLOOD 6
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#define NOTRANSSTING 7
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/// Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.
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#define MUTCOLORS_PARTSONLY 8
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#define NOZOMBIE 9
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/// Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
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#define DIGITIGRADE 10
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#define NO_UNDERWEAR 11
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#define NOLIVER 12
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#define NOSTOMACH 13
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#define NO_DNA_COPY 14
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#define DRINKSBLOOD 15
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#define NOFLASH 16
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/// Use this if you want to change the race's color without the player being able to pick their own color. AKA special color shifting
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#define DYNCOLORS 17
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#define AGENDER 18
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/// Do not draw eyes or eyeless overlay
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#define NOEYESPRITES 19
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//organ slots
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#define ORGAN_SLOT_BRAIN "brain"
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#define ORGAN_SLOT_APPENDIX "appendix"
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#define ORGAN_SLOT_RIGHT_ARM_AUG "r_arm_device"
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#define ORGAN_SLOT_LEFT_ARM_AUG "l_arm_device"
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#define ORGAN_SLOT_STOMACH "stomach"
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#define ORGAN_SLOT_STOMACH_AID "stomach_aid"
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#define ORGAN_SLOT_BREATHING_TUBE "breathing_tube"
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#define ORGAN_SLOT_EARS "ears"
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#define ORGAN_SLOT_EYES "eye_sight"
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#define ORGAN_SLOT_LUNGS "lungs"
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#define ORGAN_SLOT_HEART "heart"
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#define ORGAN_SLOT_ZOMBIE "zombie_infection"
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#define ORGAN_SLOT_THRUSTERS "thrusters"
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#define ORGAN_SLOT_HUD "eye_hud"
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#define ORGAN_SLOT_LIVER "liver"
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#define ORGAN_SLOT_TONGUE "tongue"
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#define ORGAN_SLOT_VOICE "vocal_cords"
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#define ORGAN_SLOT_ADAMANTINE_RESONATOR "adamantine_resonator"
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#define ORGAN_SLOT_HEART_AID "heartdrive"
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#define ORGAN_SLOT_BRAIN_ANTIDROP "brain_antidrop"
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#define ORGAN_SLOT_BRAIN_ANTISTUN "brain_antistun"
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#define ORGAN_SLOT_TAIL "tail"
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#define ORGAN_SLOT_PARASITE_EGG "parasite_egg"
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//organ defines
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#define STANDARD_ORGAN_THRESHOLD 100
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#define STANDARD_ORGAN_HEALING 0.001
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/// designed to fail organs when left to decay for ~15 minutes
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#define STANDARD_ORGAN_DECAY 0.00222
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//used for the can_chromosome var on mutations
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#define CHROMOSOME_NEVER 0
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#define CHROMOSOME_NONE 1
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#define CHROMOSOME_USED 2
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#define G_MALE 1
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#define G_FEMALE 2
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#define G_PLURAL 3
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