Files
Yogstation/code/__DEFINES/DNA.dm
alexkar598 8b963c9626 Documents 61 files (#9306)
* Document the world (#46495)

* Document drone verbs.dm

* Document the outfit datum with autodoc (#45415)

* Uncurse take_damage and document obj_defense.dm (#45146)

The original take_damage proc defined vars for no good reason had some 
duplicate code and wasn't very readable.

If you are wondering why it calls obj_break every time it takes damage 
while below integrity_failure, that's the way it used to be. Most (if 
not all) stuff that takes advantage of this functionality already 
accounts for this.

* Convert some code docs into the auto doc format (#45101)

* Commit Message

* Fixes

* e

* Documents browserOutput.dm (#51439)

* Add autodoc to the callback datum (#45463)

* Autodoc the vending machine (#45468)

* Autodoc the vending machine

* Update code/modules/vending/_vending.dm

Co-Authored-By: Tad Hardesty <tad@platymuus.com>

* autodoc organ helpers (#45464)

* timer proc autodocs (#46530)

* bunch of define autodocs

* ballistic guns autodoc (#45578)

* ballistic guns autodoc

* fixes

* client vars autodoc (#46446)

About The Pull Request

Autodocs client vars

* Autodoc for XB and Research

* shuttle docking autodoc (#48677)

* Add autodocs for reagents (#49478)

* Fix

Co-authored-by: oranges <email@oranges.net.nz>
Co-authored-by: Jonathan (JJRcop) Rubenstein <jrubcop@gmail.com>
Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
Co-authored-by: alexkar598 <>
Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: spookydonut <github@spooksoftware.com>
Co-authored-by: actioninja <actioninja@gmail.com>
2020-07-24 21:38:47 -04:00

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/*ALL DNA, SPECIES, AND GENETICS-RELATED DEFINES GO HERE*/
#define CHECK_DNA_AND_SPECIES(C) if((!(C.dna)) || (!(C.dna.species))) return
//Defines copying names of mutations in all cases, make sure to change this if you change mutation's type
#define HULK /datum/mutation/human/hulk
#define XRAY /datum/mutation/human/thermal/x_ray
#define SPACEMUT /datum/mutation/human/space_adaptation
#define TK /datum/mutation/human/telekinesis
#define NERVOUS /datum/mutation/human/nervousness
#define EPILEPSY /datum/mutation/human/epilepsy
#define MUTATE /datum/mutation/human/bad_dna
#define COUGH /datum/mutation/human/cough
#define DWARFISM /datum/mutation/human/dwarfism
#define GIGANTISM /datum/mutation/human/gigantism
#define CLOWNMUT /datum/mutation/human/clumsy
#define TOURETTES /datum/mutation/human/tourettes
#define DEAFMUT /datum/mutation/human/deaf
#define BLINDMUT /datum/mutation/human/blind
#define RACEMUT /datum/mutation/human/race
#define BADSIGHT /datum/mutation/human/nearsight
#define LASEREYES /datum/mutation/human/laser_eyes
#define CHAMELEON /datum/mutation/human/chameleon
#define WACKY /datum/mutation/human/wacky
#define MUT_MUTE /datum/mutation/human/mute
#define SMILE /datum/mutation/human/smile
#define STONER /datum/mutation/human/stoner
#define UNINTELLIGIBLE /datum/mutation/human/unintelligible
#define SWEDISH /datum/mutation/human/swedish
#define CHAV /datum/mutation/human/chav
#define ELVIS /datum/mutation/human/elvis
#define RADIOACTIVE /datum/mutation/human/radioactive
#define GLOWY /datum/mutation/human/glow
#define ANTIGLOWY /datum/mutation/human/glow/anti
#define TELEPATHY /datum/mutation/human/telepathy
#define FIREBREATH /datum/mutation/human/firebreath
#define VOID /datum/mutation/human/void
#define STRONG /datum/mutation/human/strong
#define FIRESWEAT /datum/mutation/human/fire
#define THERMAL /datum/mutation/human/thermal
#define ANTENNA /datum/mutation/human/antenna
#define PARANOIA /datum/mutation/human/paranoia
#define MINDREAD /datum/mutation/human/mindreader
#define INSULATED /datum/mutation/human/insulated
#define SHOCKTOUCH /datum/mutation/human/shock
#define OLFACTION /datum/mutation/human/olfaction
#define ACIDFLESH /datum/mutation/human/acidflesh
#define BADBLINK /datum/mutation/human/badblink
#define SPASTIC /datum/mutation/human/spastic
#define EXTRASTUN /datum/mutation/human/extrastun
#define GELADIKINESIS /datum/mutation/human/geladikinesis
#define CRYOKINESIS /datum/mutation/human/cryokinesis
#define UI_CHANGED "ui changed"
#define UE_CHANGED "ue changed"
#define CHAMELEON_MUTATION_DEFAULT_TRANSPARENCY 204
// String identifiers for associative list lookup
//Types of usual mutations
#define POSITIVE 1
#define NEGATIVE 2
#define MINOR_NEGATIVE 4
//Mutation classes. Normal being on them, extra being additional mutations with instability and other being stuff you dont want people to fuck with like wizard mutate
#define MUT_NORMAL 1
#define MUT_EXTRA 2
#define MUT_OTHER 3
//DNA - Because fuck you and your magic numbers being all over the codebase.
#define DNA_BLOCK_SIZE 3
#define DNA_UNI_IDENTITY_BLOCKS 7
#define DNA_HAIR_COLOR_BLOCK 1
#define DNA_FACIAL_HAIR_COLOR_BLOCK 2
#define DNA_SKIN_TONE_BLOCK 3
#define DNA_EYE_COLOR_BLOCK 4
#define DNA_GENDER_BLOCK 5
#define DNA_FACIAL_HAIR_STYLE_BLOCK 6
#define DNA_HAIR_STYLE_BLOCK 7
#define DNA_SEQUENCE_LENGTH 4
#define DNA_MUTATION_BLOCKS 8
#define DNA_UNIQUE_ENZYMES_LEN 32
//Transformation proc stuff
#define TR_KEEPITEMS (1<<0)
#define TR_KEEPVIRUS (1<<1)
#define TR_KEEPDAMAGE (1<<2)
/// hashing names (e.g. monkey(e34f)) (only in monkeyize)
#define TR_HASHNAME (1<<3)
#define TR_KEEPIMPLANTS (1<<4)
/// changelings shouldn't edit the DNA's SE when turning into a monkey
#define TR_KEEPSE (1<<5)
#define TR_DEFAULTMSG (1<<6)
#define TR_KEEPORGANS (1<<8)
#define TR_KEEPSTUNS (1<<9)
#define TR_KEEPREAGENTS (1<<10)
#define CLONER_FRESH_CLONE "fresh"
#define CLONER_MATURE_CLONE "mature"
//species traits for mutantraces
#define MUTCOLORS 1
#define HAIR 2
#define FACEHAIR 3
#define EYECOLOR 4
#define LIPS 5
#define NOBLOOD 6
#define NOTRANSSTING 7
/// Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.
#define MUTCOLORS_PARTSONLY 8
#define NOZOMBIE 9
/// Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
#define DIGITIGRADE 10
#define NO_UNDERWEAR 11
#define NOLIVER 12
#define NOSTOMACH 13
#define NO_DNA_COPY 14
#define DRINKSBLOOD 15
#define NOFLASH 16
/// Use this if you want to change the race's color without the player being able to pick their own color. AKA special color shifting
#define DYNCOLORS 17
#define AGENDER 18
/// Do not draw eyes or eyeless overlay
#define NOEYESPRITES 19
//organ slots
#define ORGAN_SLOT_BRAIN "brain"
#define ORGAN_SLOT_APPENDIX "appendix"
#define ORGAN_SLOT_RIGHT_ARM_AUG "r_arm_device"
#define ORGAN_SLOT_LEFT_ARM_AUG "l_arm_device"
#define ORGAN_SLOT_STOMACH "stomach"
#define ORGAN_SLOT_STOMACH_AID "stomach_aid"
#define ORGAN_SLOT_BREATHING_TUBE "breathing_tube"
#define ORGAN_SLOT_EARS "ears"
#define ORGAN_SLOT_EYES "eye_sight"
#define ORGAN_SLOT_LUNGS "lungs"
#define ORGAN_SLOT_HEART "heart"
#define ORGAN_SLOT_ZOMBIE "zombie_infection"
#define ORGAN_SLOT_THRUSTERS "thrusters"
#define ORGAN_SLOT_HUD "eye_hud"
#define ORGAN_SLOT_LIVER "liver"
#define ORGAN_SLOT_TONGUE "tongue"
#define ORGAN_SLOT_VOICE "vocal_cords"
#define ORGAN_SLOT_ADAMANTINE_RESONATOR "adamantine_resonator"
#define ORGAN_SLOT_HEART_AID "heartdrive"
#define ORGAN_SLOT_BRAIN_ANTIDROP "brain_antidrop"
#define ORGAN_SLOT_BRAIN_ANTISTUN "brain_antistun"
#define ORGAN_SLOT_TAIL "tail"
#define ORGAN_SLOT_PARASITE_EGG "parasite_egg"
//organ defines
#define STANDARD_ORGAN_THRESHOLD 100
#define STANDARD_ORGAN_HEALING 0.001
/// designed to fail organs when left to decay for ~15 minutes
#define STANDARD_ORGAN_DECAY 0.00222
//used for the can_chromosome var on mutations
#define CHROMOSOME_NEVER 0
#define CHROMOSOME_NONE 1
#define CHROMOSOME_USED 2
#define G_MALE 1
#define G_FEMALE 2
#define G_PLURAL 3