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* Makes OpenDream compilation ignore the max BYOND version stuff OD doesn't really have a consistent, exact BYOND version it's even trying to mimic, necessarily, so * Removes dead members with types that don't even exist OpenDream picked these up after I made it actually require that typed members actually get their type defined at any point. Some interesting examples include a riding_datum member that is some left-over before we moved riding into a component, and a reference to some old aspect of goonchat.
470 lines
15 KiB
Plaintext
470 lines
15 KiB
Plaintext
/datum/component/personal_crafting/Initialize()
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if(!ismob(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, COMSIG_MOB_CLIENT_LOGIN, .proc/create_mob_button)
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/datum/component/personal_crafting/proc/create_mob_button(mob/user, client/CL)
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var/datum/hud/H = user.hud_used
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var/atom/movable/screen/craft/C = new()
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C.icon = H.ui_style
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H.static_inventory += C
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CL.screen += C
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RegisterSignal(C, COMSIG_CLICK, .proc/component_ui_interact)
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/datum/component/personal_crafting
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var/busy
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var/viewing_category = 1 //typical powergamer starting on the Weapons tab
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var/viewing_subcategory = 1
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var/list/categories = list(
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CAT_WEAPONRY = list(
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CAT_WEAPON,
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CAT_AMMO,
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),
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CAT_TOOLS = CAT_NONE,
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CAT_ROBOT = CAT_NONE,
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CAT_MISC = CAT_NONE,
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CAT_PRIMAL = CAT_NONE,
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CAT_STRUCTURES = CAT_NONE,
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CAT_FOOD = list(
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CAT_BREAD,
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CAT_BURGER,
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CAT_CAKE,
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CAT_EGG,
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CAT_BAIT, //this is alphabetical in game
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CAT_MEAT,
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CAT_MISCFOOD,
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CAT_PASTRY,
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CAT_PIE,
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CAT_PIZZA,
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CAT_SALAD,
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CAT_SANDWICH,
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CAT_SOUP,
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CAT_SPAGHETTI,
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CAT_SEAFOOD,
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),
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CAT_DRINK = CAT_NONE,
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CAT_APPAREL = list(
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CAT_CLOTHING,
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CAT_ARMOR,
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CAT_EQUIPMENT
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),
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)
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var/cur_category = CAT_NONE
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var/cur_subcategory = CAT_NONE
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var/display_craftable_only = FALSE
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var/display_compact = TRUE
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/* This is what procs do:
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get_environment - gets a list of things accessable for crafting by user
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get_surroundings - takes a list of things and makes a list of key-types to values-amounts of said type in the list
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check_contents - takes a recipe and a key-type list and checks if said recipe can be done with available stuff
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check_tools - takes recipe, a key-type list, and a user and checks if there are enough tools to do the stuff, checks bugs one level deep
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construct_item - takes a recipe and a user, call all the checking procs, calls do_after, checks all the things again, calls del_reqs, creates result, calls CheckParts of said result with argument being list returned by deel_reqs
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del_reqs - takes recipe and a user, loops over the recipes reqs var and tries to find everything in the list make by get_environment and delete it/add to parts list, then returns the said list
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*/
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/datum/component/personal_crafting/proc/check_contents(mob/user, datum/crafting_recipe/R, list/contents)
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var/list/item_instances = contents["instances"]
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contents = contents["other"]
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var/list/requirements_list = list()
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// Process all requirements
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for(var/requirement_path in R.reqs)
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// Check we have the appropriate ammount avalible in the contents list
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var/needed_amount = R.reqs[requirement_path]
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for(var/content_item_path in contents)
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// Right path and not blacklisted
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if(!ispath(content_item_path, requirement_path) || R.blacklist.Find(requirement_path))
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continue
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needed_amount -= contents[content_item_path]
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if(needed_amount <= 0)
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break
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if(needed_amount > 0)
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return FALSE
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// Store the instances of what we will use for R.check_requirements() for requirement_path
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var/list/instances_list = list()
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for(var/instance_path in item_instances)
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if(ispath(instance_path in item_instances))
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instances_list += item_instances[instance_path]
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requirements_list[requirement_path] = instances_list
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for(var/requirement_path in R.chem_catalysts)
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if(contents[requirement_path] < R.chem_catalysts[requirement_path])
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return FALSE
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return R.check_requirements(user, requirements_list)
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/datum/component/personal_crafting/proc/get_environment(mob/user)
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. = list()
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for(var/obj/item/I in user.held_items)
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. += I
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if(!isturf(user.loc))
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return
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var/list/L = block(get_step(user, SOUTHWEST), get_step(user, NORTHEAST))
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for(var/A in L)
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var/turf/T = A
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if(T.Adjacent(user))
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for(var/B in T)
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var/atom/movable/AM = B
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if(AM.flags_1 & HOLOGRAM_1)
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continue
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. += AM
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/datum/component/personal_crafting/proc/get_surroundings(mob/user)
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. = list()
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.["tool_behaviour"] = list()
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.["other"] = list()
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.["instances"] = list()
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for(var/obj/item/I in get_environment(user))
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if(I.status_traits && HAS_TRAIT(I,TRAIT_NODROP) || I.flags_1 & HOLOGRAM_1)
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continue
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if(.["instances"][I.type])
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.["instances"][I.type] += I
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else
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.["instances"][I.type] = list(I)
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if(istype(I, /obj/item/stack))
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var/obj/item/stack/S = I
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.["other"][I.type] += S.amount
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else if(I.tool_behaviour)
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.["tool_behaviour"] += I.tool_behaviour
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.["other"][I.type] += 1
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else
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if(istype(I, /obj/item/reagent_containers))
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var/obj/item/reagent_containers/RC = I
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if(RC.is_drainable())
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for(var/datum/reagent/A in RC.reagents.reagent_list)
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.["other"][A.type] += A.volume
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.["other"][I.type] += 1
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/datum/component/personal_crafting/proc/check_tools(mob/user, datum/crafting_recipe/R, list/contents)
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if(!R.tools.len)
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return TRUE
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var/list/possible_tools = list()
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var/list/present_qualities = list()
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present_qualities |= contents["tool_behaviour"]
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for(var/obj/item/I in user.contents)
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if(istype(I, /obj/item/organ/cyberimp/arm/toolset))
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var/obj/item/organ/cyberimp/arm/toolset/T = I
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if(T.owner == user)
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for(var/obj/item/implant_item in I.contents)
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possible_tools += implant_item.type
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if(implant_item.tool_behaviour)
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present_qualities.Add(implant_item.tool_behaviour)
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if(istype(I, /obj/item/storage))
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for(var/obj/item/SI in I.contents)
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possible_tools += SI.type
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if(SI.tool_behaviour)
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present_qualities.Add(SI.tool_behaviour)
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possible_tools += I.type
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if(I.tool_behaviour)
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present_qualities.Add(I.tool_behaviour)
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possible_tools |= contents["other"]
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main_loop:
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for(var/A in R.tools)
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if(A in present_qualities)
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continue
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else
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for(var/I in possible_tools)
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if(ispath(I, A))
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continue main_loop
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return FALSE
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return TRUE
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/datum/component/personal_crafting/proc/construct_item(mob/user, datum/crafting_recipe/R)
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var/list/contents = get_surroundings(user)
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var/send_feedback = 1
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if(HAS_TRAIT(user, TRAIT_CRAFTY))
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R.time *= 0.75
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if(check_contents(user, R, contents))
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if(check_tools(user, R, contents))
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if(do_after(user, R.time, user))
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contents = get_surroundings(user)
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if(!check_contents(user, R, contents))
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return ", missing component."
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if(!check_tools(user, R, contents))
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return ", missing tool."
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var/list/parts = del_reqs(R, user)
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var/atom/movable/I = new R.result (get_turf(user.loc))
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I.CheckParts(parts, R)
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if(send_feedback)
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SSblackbox.record_feedback("tally", "object_crafted", 1, I.type)
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return 0
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return "."
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return ", missing tool."
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return ", missing component."
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/*Del reqs works like this:
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Loop over reqs var of the recipe
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Set var amt to the value current cycle req is pointing to, its amount of type we need to delete
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Get var/surroundings list of things accessable to crafting by get_environment()
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Check the type of the current cycle req
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If its reagent then do a while loop, inside it try to locate() reagent containers, inside such containers try to locate needed reagent, if there isnt remove thing from surroundings
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If there is enough reagent in the search result then delete the needed amount, create the same type of reagent with the same data var and put it into deletion list
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If there isnt enough take all of that reagent from the container, put into deletion list, substract the amt var by the volume of reagent, remove the container from surroundings list and keep searching
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While doing above stuff check deletion list if it already has such reagnet, if yes merge instead of adding second one
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If its stack check if it has enough amount
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If yes create new stack with the needed amount and put in into deletion list, substract taken amount from the stack
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If no put all of the stack in the deletion list, substract its amount from amt and keep searching
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While doing above stuff check deletion list if it already has such stack type, if yes try to merge them instead of adding new one
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If its anything else just locate() in in the list in a while loop, each find --s the amt var and puts the found stuff in deletion loop
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Then do a loop over parts var of the recipe
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Do similar stuff to what we have done above, but now in deletion list, until the parts conditions are satisfied keep taking from the deletion list and putting it into parts list for return
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After its done loop over deletion list and delete all the shit that wasnt taken by parts loop
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del_reqs return the list of parts resulting object will receive as argument of CheckParts proc, on the atom level it will add them all to the contents, on all other levels it calls ..() and does whatever is needed afterwards but from contents list already
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*/
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/datum/component/personal_crafting/proc/del_reqs(datum/crafting_recipe/R, mob/user)
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var/list/surroundings
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var/list/Deletion = list()
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. = list()
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var/data
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var/amt
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main_loop:
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for(var/A in R.reqs)
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amt = R.reqs[A]
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surroundings = get_environment(user)
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surroundings -= Deletion
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if(ispath(A, /datum/reagent))
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var/datum/reagent/RG = new A
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var/datum/reagent/RGNT
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while(amt > 0)
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var/obj/item/reagent_containers/RC = locate() in surroundings
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RG = RC.reagents?.get_reagent(A)
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if(RG)
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if(!locate(RG.type) in Deletion)
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Deletion += new RG.type()
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if(RG.volume > amt)
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RG.volume -= amt
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data = RG.data
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RC.reagents.conditional_update(RC)
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RG = locate(RG.type) in Deletion
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RG.volume = amt
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RG.data += data
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continue main_loop
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else
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surroundings -= RC
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amt -= RG.volume
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RC.reagents.reagent_list -= RG
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RC.reagents.conditional_update(RC)
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RGNT = locate(RG.type) in Deletion
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RGNT.volume += RG.volume
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RGNT.data += RG.data
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qdel(RG)
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RC.on_reagent_change()
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else
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surroundings -= RC
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else if(ispath(A, /obj/item/stack))
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var/obj/item/stack/S
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var/obj/item/stack/SD
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while(amt > 0)
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S = locate(A) in surroundings
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if(S.amount >= amt)
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if(!locate(S.type) in Deletion)
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SD = new S.type()
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Deletion += SD
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S.use(amt)
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SD = locate(S.type) in Deletion
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SD.amount += amt
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continue main_loop
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else
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amt -= S.amount
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if(!locate(S.type) in Deletion)
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Deletion += S
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else
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data = S.amount
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S = locate(S.type) in Deletion
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S.add(data)
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surroundings -= S
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else
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var/atom/movable/I
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while(amt > 0)
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I = locate(A) in surroundings
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Deletion += I
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surroundings -= I
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amt--
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var/list/partlist = list(R.parts.len)
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for(var/M in R.parts)
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partlist[M] = R.parts[M]
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for(var/A in R.parts)
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if(istype(A, /datum/reagent))
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var/datum/reagent/RG = locate(A) in Deletion
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if(RG.volume > partlist[A])
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RG.volume = partlist[A]
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. += RG
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Deletion -= RG
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continue
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else if(istype(A, /obj/item/stack))
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var/obj/item/stack/ST = locate(A) in Deletion
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if(ST.amount > partlist[A])
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ST.amount = partlist[A]
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. += ST
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Deletion -= ST
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continue
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else
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while(partlist[A] > 0)
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var/atom/movable/AM = locate(A) in Deletion
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. += AM
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Deletion -= AM
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partlist[A] -= 1
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while(Deletion.len)
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var/DL = Deletion[Deletion.len]
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Deletion.Cut(Deletion.len)
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qdel(DL)
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/datum/component/personal_crafting/ui_state(mob/user)
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return GLOB.not_incapacitated_turf_state
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/datum/component/personal_crafting/proc/component_ui_interact(atom/movable/screen/craft/image, location, control, params, user)
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if(user == parent)
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ui_interact(user)
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/datum/component/personal_crafting/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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cur_category = categories[1]
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if(islist(categories[cur_category]))
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var/list/subcats = categories[cur_category]
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cur_subcategory = subcats[1]
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else
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cur_subcategory = CAT_NONE
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ui = new(user, src, "PersonalCrafting")
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ui.open()
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/datum/component/personal_crafting/ui_data(mob/user)
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var/list/data = list()
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data["busy"] = busy
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data["category"] = cur_category
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data["subcategory"] = cur_subcategory
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data["display_craftable_only"] = display_craftable_only
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data["display_compact"] = display_compact
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var/list/surroundings = get_surroundings(user)
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var/list/craftability = list()
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for(var/rec in GLOB.crafting_recipes)
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var/datum/crafting_recipe/R = rec
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if(!R.always_available && !(R.type in user?.mind?.learned_recipes)) //User doesn't actually know how to make this.
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continue
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if((R.category != cur_category) || (R.subcategory != cur_subcategory))
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continue
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craftability["[REF(R)]"] = check_contents(user, R, surroundings)
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data["craftability"] = craftability
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return data
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/datum/component/personal_crafting/ui_static_data(mob/user)
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var/list/data = list()
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var/list/crafting_recipes = list()
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for(var/rec in GLOB.crafting_recipes)
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var/datum/crafting_recipe/R = rec
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if(R.name == "") //This is one of the invalid parents that sneaks in
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continue
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if(!R.always_available && !(R.type in user?.mind?.learned_recipes)) //User doesn't actually know how to make this.
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continue
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if(isnull(crafting_recipes[R.category]))
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crafting_recipes[R.category] = list()
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if(R.subcategory == CAT_NONE)
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crafting_recipes[R.category] += list(build_recipe_data(R))
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else
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if(isnull(crafting_recipes[R.category][R.subcategory]))
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crafting_recipes[R.category][R.subcategory] = list()
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crafting_recipes[R.category]["has_subcats"] = TRUE
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crafting_recipes[R.category][R.subcategory] += list(build_recipe_data(R))
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data["crafting_recipes"] = crafting_recipes
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return data
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/datum/component/personal_crafting/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("make")
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var/datum/crafting_recipe/TR = locate(params["recipe"]) in GLOB.crafting_recipes
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busy = TRUE
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ui_interact(usr)
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var/fail_msg = construct_item(usr, TR)
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if(!fail_msg)
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to_chat(usr, span_notice("[TR.name] constructed."))
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else
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to_chat(usr, span_warning("Construction failed[fail_msg]"))
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busy = FALSE
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if("toggle_recipes")
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display_craftable_only = !display_craftable_only
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. = TRUE
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if("toggle_compact")
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display_compact = !display_compact
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. = TRUE
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if("set_category")
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cur_category = params["category"]
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cur_subcategory = params["subcategory"] || ""
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. = TRUE
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/datum/component/personal_crafting/proc/build_recipe_data(datum/crafting_recipe/R)
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var/list/data = list()
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data["name"] = R.name
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data["ref"] = "[REF(R)]"
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var/req_text = ""
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var/tool_text = ""
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var/catalyst_text = ""
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for(var/a in R.reqs)
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//We just need the name, so cheat-typecast to /atom for speed (even tho Reagents are /datum they DO have a "name" var)
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//Also these are typepaths so sadly we can't just do "[a]"
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var/atom/A = a
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req_text += " [R.reqs[A]] [initial(A.name)],"
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req_text = replacetext(req_text,",","",-1)
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data["req_text"] = req_text
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for(var/a in R.chem_catalysts)
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var/atom/A = a //cheat-typecast
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catalyst_text += " [R.chem_catalysts[A]] [initial(A.name)],"
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catalyst_text = replacetext(catalyst_text,",","",-1)
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data["catalyst_text"] = catalyst_text
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for(var/a in R.tools)
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if(ispath(a, /obj/item))
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var/obj/item/b = a
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|
tool_text += " [initial(b.name)],"
|
|
else
|
|
tool_text += " [a],"
|
|
tool_text = replacetext(tool_text,",","",-1)
|
|
data["tool_text"] = tool_text
|
|
|
|
return data
|
|
|
|
//Mind helpers
|
|
|
|
/datum/mind/proc/teach_crafting_recipe(R)
|
|
if(!learned_recipes)
|
|
learned_recipes = list()
|
|
learned_recipes |= R
|