Files
Yogstation/yogstation/code/modules/jungleland/jungle_turfs.dm
Molti 99cee9a612 Tweaks jungleland in so many ways (#22297)
* tweaks

* Update jungle.dm

* rename to fitting name

* Revert "rename to fitting name"

This reverts commit 060cfa8989.

* renames and shift

* Update JungleBiomes.dm

* smooth

* Update jungle_turfs.dm

* tweaks

* lighting

* i hate icon cutter

* magnus purpur

* Update JungleBiomes.dm

* Update water.dm

* almost, but not quite

* Update smoothwater.dmi

* fixtearing

* tar biome

* Update jungle_datums.dm
2024-07-23 21:32:35 -05:00

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11 KiB
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/* JUNGLELAND ATMOS REFERENCE FROM IN GAME
Moles: 208 mol
Volume: 2500 L
Pressure: 276.56 kPa
Oxygen: 21.15 % (44 mol)
Nitrogen: 78.85 % (164 mol)
Temperature: 126.85 °C (400 K)
*/
/area/pregen
name = "Pregenerated Space"
icon = 'yogstation/icons/turf/floors/jungle.dmi'
icon_state = "pregen"
map_generator = /datum/map_generator/jungleland
static_lighting = FALSE
base_lighting_alpha = 255
has_gravity = TRUE
/area/jungleland
name = "Jungleland"
static_lighting = FALSE
base_lighting_alpha = 255
outdoors = TRUE
has_gravity = TRUE
always_unpowered = TRUE
poweralm = FALSE
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
requires_power = TRUE
outdoors = TRUE
mining_speed = TRUE
/area/jungleland/explored
name = "Explored Jungle"
/area/jungleland/ocean
name = "Toxic Ocean"
/area/jungleland/proper
name = "Jungle"
/area/jungleland/toxic_pit
name = "Toxic Pit"
/area/jungleland/tar_wastes
name = "Tar Wastes"
/area/jungleland/dry_swamp
name = "Rocky Beach"
/area/jungleland/dying_forest
name = "Dying Jungle"
/area/ruin/powered/sinden
name = "Den of Sin"
icon_state = "dk_yellow"
/turf/open/floor/plating/dirt/jungleland
name = "generic jungle land turf"
desc = "pain"
icon = 'yogstation/icons/turf/floors/jungle.dmi'
icon_state = "jungle"
initial_gas_mix = JUNGLELAND_DEFAULT_ATMOS
planetary_atmos = TRUE
baseturfs = /turf/open/water/smooth/toxic_pit
icon_state_regular_floor = "jungle" //used to remember what icon state the tile should have by default
icon_regular_floor = 'yogstation/icons/turf/floors/jungle.dmi' //used to remember what icon the tile should have by default
icon_plating = "jungle"
var/can_spawn_ore = TRUE
var/ore_present = ORE_EMPTY
var/spawn_overlay = TRUE
var/can_mine = TRUE
light_power = 2
light_range = 2 // fullbright it for proper shadows and darkspawn interaction
/turf/open/floor/plating/dirt/jungleland/drill_act(obj/item/mecha_parts/mecha_equipment/drill/drill)
if(drill.do_after_mecha(src, 10 / drill.drill_level))
spawn_rock()
drill.move_ores()
/turf/open/floor/plating/dirt/jungleland/proc/spawn_rock()
if(ore_present == ORE_EMPTY || !can_spawn_ore)
return
can_spawn_ore = FALSE
if(spawn_overlay)
add_overlay(image(icon='yogstation/icons/obj/jungle.dmi',icon_state="dug_spot",layer=BELOW_OBJ_LAYER))
spawn_ores()
/turf/open/floor/plating/dirt/jungleland/proc/spawn_ores()
var/datum/ore_patch/ore = GLOB.jungle_ores[ ore_present ]
if(ore)
ore.spawn_at(src)
for(var/i in 0 to 2)
new /obj/item/stack/ore/glass(src)
/turf/open/floor/plating/dirt/jungleland/tool_act(mob/living/user, obj/item/I, tool_type)
if(tool_type != TOOL_MINING && tool_type != TOOL_SHOVEL)
return ..()
if(ore_present == ORE_EMPTY)
return ..()
if(!can_spawn_ore)
return ..()
if(!can_mine)
return
can_mine = FALSE
I.play_tool_sound(user)
if(!do_after(user,10 SECONDS * I.toolspeed,src))
can_mine = TRUE
return ..()
can_mine = TRUE
spawn_rock()
/turf/open/floor/plating/dirt/jungleland/ex_act(severity, target)
if(can_spawn_ore && prob( (severity/3)*100 ))
spawn_rock()
/turf/open/floor/plating/dirt/jungleland/barren_rocks
name = "rocky surface"
desc = "Surface covered by rocks, pebbles and stones."
icon_state = "barren_rocks"
icon_plating = "barren_rocks"
icon_state_regular_floor = "barren_rocks"
light_power = 0
light_range = 0
/turf/open/floor/plating/dirt/jungleland/shallow_mud
name = "shallow mud"
desc = "Pit of shallow mud."
icon_state = "toxic_pit"
icon_plating = "toxic_pit"
icon_state_regular_floor = "toxic_pit"
/turf/open/floor/plating/dirt/jungleland/deep_sand
name = "deep sand"
desc = "This sand runs deep into the earth."
icon_state = "dying_forest"
icon_plating = "dying_forest"
icon_state_regular_floor = "dying_forest"
/turf/open/floor/plating/dirt/jungleland/jungle
name = "forest litter"
desc = "Rich in minerals, this feeds the flora and fauna of the jungle."
icon_state = "jungle"
icon_plating = "jungle"
icon_state_regular_floor = "jungle"
/turf/open/floor/plating/dirt/jungleland/quarry
name = "loose quarry stones"
desc = "There are some minerals underneath."
icon_state = "quarry"
icon_plating = "quarry"
icon_state_regular_floor = "quarry"
spawn_overlay = FALSE
/turf/open/floor/plating/dirt/jungleland/quarry/Initialize()
. = ..()
ore_present = pick(GLOB.quarry_ores)
/turf/open/floor/plating/dirt/jungleland/quarry/spawn_rock()
if(prob(75))
for(var/i in 2 to rand(4,10))
new /obj/item/stack/ore/glass/basalt()
else
. = ..()
ore_present = pick(GLOB.quarry_ores)
can_spawn_ore = TRUE
/turf/open/water/smooth/toxic_pit
name = "sulphuric pit"
desc = "Very toxic."
color = "#00c167"
slowdown = 2
initial_gas_mix = JUNGLELAND_DEFAULT_ATMOS
planetary_atmos = TRUE
baseturfs = /turf/open/water/smooth/toxic_pit
light_power = 2
light_range = 2 // fullbright it for proper shadows and darkspawn interaction
///multiplier for the strength of the toxicity, multiplies basically every damage value and damage probability
var/acid_strength = 1
/turf/open/water/smooth/toxic_pit/Initialize(mapload)
. = ..()
AddComponent(/datum/component/lingering, CALLBACK(src, PROC_REF(toxic_stuff)), GLOB.lavasafeties)
/turf/open/water/smooth/toxic_pit/proc/toxic_stuff(thing, delta_time)
if(isobj(thing))
var/obj/O = thing
if((O.resistance_flags & (UNACIDABLE|INDESTRUCTIBLE)) || O.throwing)
return
. = TRUE
O.acid_act(5 * acid_strength, 7.5 * acid_strength)
else if (isliving(thing))
. = TRUE
var/mob/living/L = thing
if(L.weather_immunities & WEATHER_ACID) //if they're immune to acid weather
return
if(L.movement_type & (FLYING|FLOATING)) //YOU'RE FLYING OVER IT
return
if(!L.has_gravity()) //you don't have gravity somehow and as such can walk on water i guess
return
if(HAS_TRAIT(L,TRAIT_SULPH_PIT_IMMUNE)) //just straight up immune
return
var/buckle_check = L.buckling
if(!buckle_check)
buckle_check = L.buckled
if(isobj(buckle_check))
var/obj/O = buckle_check
if(O.resistance_flags & ACID_PROOF)
return
else if(isliving(buckle_check))
var/mob/living/live = buckle_check
if(live.weather_immunities & WEATHER_ACID)
return
if(live.movement_type & (FLYING|FLOATING))
return
if(HAS_TRAIT(live, TRAIT_SULPH_PIT_IMMUNE))
return
if(ishuman(L))
var/mob/living/carbon/human/humie = L
var/chance = ((100 - humie.getarmor(null,BIO)) * 0.33) * acid_strength
if(isipc(humie) && prob(chance))
humie.adjustFireLoss(15 * acid_strength)
to_chat(humie,span_danger("The sulphuric solution burns and singes into your plating!"))
return
if(prob((chance * 0.5) + 10))
humie.acid_act(15 * acid_strength, 15 * acid_strength)
if(HAS_TRAIT(L,TRAIT_TOXIMMUNE) || HAS_TRAIT(L,TRAIT_TOXINLOVER))
return
humie.reagents.add_reagent(/datum/reagent/toxic_metabolites, 2 * acid_strength)
else if(prob(25 * acid_strength))
L.acid_act(5 * acid_strength, 7.5 * acid_strength)
/turf/open/water/smooth/toxic_pit/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
switch(the_rcd.construction_mode)
if(RCD_FLOORWALL)
return list("mode" = RCD_FLOORWALL, "delay" = 0, "cost" = 3)
return FALSE
/turf/open/water/smooth/toxic_pit/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
switch(passed_mode)
if(RCD_FLOORWALL)
to_chat(user, span_notice("You build a floor."))
place_on_top(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
return TRUE
return FALSE
/turf/open/water/safe/jungle
initial_gas_mix = JUNGLELAND_DEFAULT_ATMOS
/turf/open/water/smooth/toxic_pit/deep
name = "deep sulphuric pit"
desc = "Extraordinarily toxic."
color = "#004700"
slowdown = 5
baseturfs = /turf/open/water/smooth/toxic_pit/deep
acid_strength = 2
/turf/open/floor/wood/jungle
initial_gas_mix = JUNGLELAND_DEFAULT_ATMOS
/turf/open/floor/plating/ashplanet/rocky/jungle
initial_gas_mix = JUNGLELAND_DEFAULT_ATMOS
/turf/open/floor/plating/jungle_baseturf
baseturfs = /turf/open/floor/plating/dirt/jungleland/jungle
initial_gas_mix = JUNGLELAND_DEFAULT_ATMOS
/turf/open/floor/plating/jungle_baseturf/dying
baseturfs = /turf/open/floor/plating/dirt/jungleland/deep_sand
/turf/open/indestructible/grass/jungle
initial_gas_mix = JUNGLELAND_DEFAULT_ATMOS
/turf/open/floor/plasteel/jungle
initial_gas_mix = JUNGLELAND_DEFAULT_ATMOS
/turf/closed/mineral/ash_rock/jungle
turf_type = /turf/open/floor/plating/jungle_baseturf
baseturfs = /turf/open/floor/plating/jungle_baseturf
initial_gas_mix = JUNGLELAND_DEFAULT_ATMOS
/turf/closed/mineral/ash_rock/jungle/deepjungle
turf_type = /turf/open/floor/plating/dirt/jungleland/jungle
baseturfs = /turf/open/floor/plating/dirt/jungleland/jungle
/turf/closed/mineral/ash_rock/jungle/swamp
turf_type = /turf/open/floor/plating/dirt/jungleland/shallow_mud
baseturfs = /turf/open/floor/plating/dirt/jungleland/shallow_mud
/turf/open/water/smooth/tar_basin
name = "tar basin"
color = "#680047"
slowdown = 4
initial_gas_mix = JUNGLELAND_DEFAULT_ATMOS
planetary_atmos = TRUE
baseturfs = /turf/open/water/smooth/tar_basin
/turf/open/floor/plating/dirt/jungleland/obsidian
name = "obsidian ground"
desc = "Dark crystaline flooring."
icon_state = "obsidian"
light_range = 0
/turf/closed/obsidian
name = "obsidian wall"
desc = "Obsidian wall tearing out of the earth, it reflects light in all the colours you could ever imagine, and you can see something shining brightly within it. You can't quite seem to destroy it with a pickaxe, but maybe an explosion may suffice?"
icon = 'yogstation/icons/turf/walls/obsidian.dmi'
icon_state = "wall"
base_icon_state = "wall"
smoothing_groups = SMOOTH_GROUP_CLOSED_TURFS + SMOOTH_GROUP_MINERAL_WALLS
canSmoothWith = SMOOTH_GROUP_MINERAL_WALLS
smoothing_flags = SMOOTH_BITMASK | SMOOTH_BORDER
var/list/explosion_threshold = list(EXPLODE_DEVASTATE, EXPLODE_HEAVY, EXPLODE_LIGHT)
var/list/droppable_gems = list(
null = 25,
/obj/item/gem/topaz = 5,
/obj/item/gem/emerald = 5,
/obj/item/gem/sapphire = 5,
/obj/item/gem/ruby = 5,
/obj/item/gem/purple = 2,
/obj/item/gem/phoron = 1
)
/turf/closed/obsidian/ex_act(severity, target)
. = ..()
if(severity in explosion_threshold)
drop_gems()
ChangeTurf(/turf/open/floor/plating/dirt/jungleland/obsidian)
/turf/closed/obsidian/proc/drop_gems()
var/type = pickweight(droppable_gems)
if(type)
new type(src)
/turf/closed/obsidian/hard
name = "tough obsidian wall"
icon = 'yogstation/icons/turf/walls/obsidian_hard.dmi'
explosion_threshold = list(EXPLODE_DEVASTATE, EXPLODE_HEAVY)
droppable_gems = list (
/obj/item/gem/topaz = 1,
/obj/item/gem/emerald = 2,
/obj/item/gem/sapphire = 3,
/obj/item/gem/ruby = 4,
/obj/item/gem/purple = 5,
/obj/item/gem/phoron = 5
)
/turf/open/lava/smooth/jungle_surface
initial_gas_mix = JUNGLELAND_DEFAULT_ATMOS
planetary_atmos = TRUE
baseturfs = /turf/open/lava/smooth/jungle_surface