Files
Yogstation/code/modules/assembly/holder.dm
Joan Lung e49694f72e Improves changeling power logging (#26079)
* Improves changeling power logging

* don't br8k hivemind

* stronk

* name

* oh yeah good point
2017-04-12 21:11:10 +12:00

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/obj/item/device/assembly_holder
name = "Assembly"
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "holder"
item_state = "assembly"
flags = CONDUCT
throwforce = 5
w_class = WEIGHT_CLASS_SMALL
throw_speed = 2
throw_range = 7
var/obj/item/device/assembly/a_left = null
var/obj/item/device/assembly/a_right = null
/obj/item/device/assembly_holder/IsAssemblyHolder()
return 1
/obj/item/device/assembly_holder/proc/assemble(obj/item/device/assembly/A, obj/item/device/assembly/A2, mob/user)
attach(A,user)
attach(A2,user)
name = "[A.name]-[A2.name] assembly"
update_icon()
feedback_add_details("assembly_made","[initial(A.name)]-[initial(A2.name)]")
/obj/item/device/assembly_holder/proc/attach(obj/item/device/assembly/A, mob/user)
if(!A.remove_item_from_storage(src))
if(user)
user.transferItemToLoc(A, src)
else
A.forceMove(src)
A.holder = src
A.toggle_secure()
if(!a_left)
a_left = A
else
a_right = A
/obj/item/device/assembly_holder/update_icon()
cut_overlays()
if(a_left)
add_overlay("[a_left.icon_state]_left")
for(var/O in a_left.attached_overlays)
add_overlay("[O]_l")
if(a_right)
var/list/images = list()
images += image(icon, icon_state = "[a_right.icon_state]_left")
for(var/O in a_right.attached_overlays)
images += image(icon, icon_state = "[O]_l")
var/matrix = matrix(-1, 0, 0, 0, 1, 0)
for(var/image/I in images)
I.transform = matrix
add_overlay(I)
if(master)
master.update_icon()
/obj/item/device/assembly_holder/Crossed(atom/movable/AM as mob|obj)
if(a_left)
a_left.Crossed(AM)
if(a_right)
a_right.Crossed(AM)
/obj/item/device/assembly_holder/on_found(mob/finder)
if(a_left)
a_left.on_found(finder)
if(a_right)
a_right.on_found(finder)
/obj/item/device/assembly_holder/Move()
..()
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
return
/obj/item/device/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
..()
return
/obj/item/device/assembly_holder/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/screwdriver))
var/turf/T = get_turf(src)
if(!T)
return 0
if(a_left)
a_left.holder = null
a_left.loc = T
if(a_right)
a_right.holder = null
a_right.loc = T
qdel(src)
else
..()
/obj/item/device/assembly_holder/attack_self(mob/user)
src.add_fingerprint(user)
if(!a_left || !a_right)
to_chat(user, "<span class='danger'>Assembly part missing!</span>")
return
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
switch(alert("Which side would you like to use?",,"Left","Right"))
if("Left")
a_left.attack_self(user)
if("Right")
a_right.attack_self(user)
return
else
a_left.attack_self(user)
a_right.attack_self(user)
/obj/item/device/assembly_holder/proc/process_activation(obj/D, normal = 1, special = 1)
if(!D)
return 0
if((normal) && (a_right) && (a_left))
if(a_right != D)
a_right.pulsed(0)
if(a_left != D)
a_left.pulsed(0)
if(master)
master.receive_signal()
return 1