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https://github.com/yogstation13/Yogstation.git
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* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
365 lines
12 KiB
Plaintext
365 lines
12 KiB
Plaintext
/datum/personal_crafting
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var/busy
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var/viewing_category = 1 //typical powergamer starting on the Weapons tab
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var/list/categories = list(CAT_WEAPON,
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CAT_AMMO,
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CAT_ROBOT,
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CAT_MISC,
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CAT_PRIMAL,
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CAT_BREAD,
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CAT_BURGER,
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CAT_CAKE,
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CAT_EGG,
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CAT_MEAT,
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CAT_MISCFOOD,
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CAT_PASTRY,
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CAT_PIE,
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CAT_PIZZA,
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CAT_SALAD,
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CAT_SANDWICH,
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CAT_SOUP,
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CAT_SPAGHETTI)
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var/datum/action/innate/crafting/button
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var/display_craftable_only = FALSE
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var/display_compact = TRUE
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/* This is what procs do:
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get_environment - gets a list of things accessable for crafting by user
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get_surroundings - takes a list of things and makes a list of key-types to values-amounts of said type in the list
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check_contents - takes a recipe and a key-type list and checks if said recipe can be done with available stuff
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check_tools - takes recipe, a key-type list, and a user and checks if there are enough tools to do the stuff, checks bugs one level deep
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construct_item - takes a recipe and a user, call all the checking procs, calls do_after, checks all the things again, calls del_reqs, creates result, calls CheckParts of said result with argument being list returned by deel_reqs
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del_reqs - takes recipe and a user, loops over the recipes reqs var and tries to find everything in the list make by get_environment and delete it/add to parts list, then returns the said list
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*/
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/datum/personal_crafting/proc/check_contents(datum/crafting_recipe/R, list/contents)
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main_loop:
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for(var/A in R.reqs)
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var/needed_amount = R.reqs[A]
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for(var/B in contents)
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if(ispath(B, A))
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if(contents[B] >= R.reqs[A])
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continue main_loop
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else
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needed_amount -= contents[B]
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if(needed_amount <= 0)
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continue main_loop
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else
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continue
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return 0
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for(var/A in R.chem_catalysts)
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if(contents[A] < R.chem_catalysts[A])
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return 0
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return 1
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/datum/personal_crafting/proc/get_environment(mob/user)
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. = list()
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for(var/obj/item/I in user.held_items)
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. += I
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if(!isturf(user.loc))
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return
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var/list/L = block(get_step(user, SOUTHWEST), get_step(user, NORTHEAST))
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for(var/A in L)
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var/turf/T = A
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if(T.Adjacent(user))
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for(var/B in T)
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var/atom/movable/AM = B
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if(HAS_SECONDARY_FLAG(AM, HOLOGRAM))
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continue
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. += AM
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/datum/personal_crafting/proc/get_surroundings(mob/user)
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. = list()
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for(var/obj/item/I in get_environment(user))
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if(HAS_SECONDARY_FLAG(I, HOLOGRAM))
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continue
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if(istype(I, /obj/item/stack))
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var/obj/item/stack/S = I
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.[I.type] += S.amount
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else
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if(istype(I, /obj/item/weapon/reagent_containers))
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var/obj/item/weapon/reagent_containers/RC = I
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if(RC.container_type & OPENCONTAINER)
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for(var/datum/reagent/A in RC.reagents.reagent_list)
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.[A.type] += A.volume
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.[I.type] += 1
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/datum/personal_crafting/proc/check_tools(mob/user, datum/crafting_recipe/R, list/contents)
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if(!R.tools.len)
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return 1
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var/list/possible_tools = list()
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for(var/obj/item/I in user.contents)
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if(istype(I, /obj/item/weapon/storage))
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for(var/obj/item/SI in I.contents)
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possible_tools += SI.type
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possible_tools += I.type
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possible_tools += contents
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main_loop:
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for(var/A in R.tools)
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for(var/I in possible_tools)
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if(ispath(I,A))
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continue main_loop
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return 0
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return 1
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/datum/personal_crafting/proc/construct_item(mob/user, datum/crafting_recipe/R)
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var/list/contents = get_surroundings(user)
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var/send_feedback = 1
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if(check_contents(R, contents))
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if(check_tools(user, R, contents))
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if(do_after(user, R.time, target = user))
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contents = get_surroundings(user)
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if(!check_contents(R, contents))
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return ", missing component."
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if(!check_tools(user, R, contents))
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return ", missing tool."
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var/list/parts = del_reqs(R, user)
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var/atom/movable/I = new R.result (get_turf(user.loc))
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I.CheckParts(parts, R)
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if(send_feedback)
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feedback_add_details("object_crafted","[I.type]")
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return 0
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return "."
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return ", missing tool."
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return ", missing component."
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/*Del reqs works like this:
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Loop over reqs var of the recipe
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Set var amt to the value current cycle req is pointing to, its amount of type we need to delete
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Get var/surroundings list of things accessable to crafting by get_environment()
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Check the type of the current cycle req
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If its reagent then do a while loop, inside it try to locate() reagent containers, inside such containers try to locate needed reagent, if there isnt remove thing from surroundings
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If there is enough reagent in the search result then delete the needed amount, create the same type of reagent with the same data var and put it into deletion list
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If there isnt enough take all of that reagent from the container, put into deletion list, substract the amt var by the volume of reagent, remove the container from surroundings list and keep searching
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While doing above stuff check deletion list if it already has such reagnet, if yes merge instead of adding second one
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If its stack check if it has enough amount
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If yes create new stack with the needed amount and put in into deletion list, substract taken amount from the stack
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If no put all of the stack in the deletion list, substract its amount from amt and keep searching
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While doing above stuff check deletion list if it already has such stack type, if yes try to merge them instead of adding new one
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If its anything else just locate() in in the list in a while loop, each find --s the amt var and puts the found stuff in deletion loop
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Then do a loop over parts var of the recipe
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Do similar stuff to what we have done above, but now in deletion list, until the parts conditions are satisfied keep taking from the deletion list and putting it into parts list for return
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After its done loop over deletion list and delete all the shit that wasnt taken by parts loop
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del_reqs return the list of parts resulting object will recieve as argument of CheckParts proc, on the atom level it will add them all to the contents, on all other levels it calls ..() and does whatever is needed afterwards but from contents list already
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*/
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/datum/personal_crafting/proc/del_reqs(datum/crafting_recipe/R, mob/user)
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var/list/surroundings
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var/list/Deletion = list()
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. = list()
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var/data
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var/amt
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main_loop:
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for(var/A in R.reqs)
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amt = R.reqs[A]
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surroundings = get_environment(user)
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surroundings -= Deletion
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if(ispath(A, /datum/reagent))
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var/datum/reagent/RG = new A
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var/datum/reagent/RGNT
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while(amt > 0)
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var/obj/item/weapon/reagent_containers/RC = locate() in surroundings
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RG = RC.reagents.get_reagent(A)
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if(RG)
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if(!locate(RG.type) in Deletion)
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Deletion += new RG.type()
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if(RG.volume > amt)
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RG.volume -= amt
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data = RG.data
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RC.reagents.conditional_update(RC)
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RG = locate(RG.type) in Deletion
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RG.volume = amt
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RG.data += data
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continue main_loop
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else
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surroundings -= RC
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amt -= RG.volume
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RC.reagents.reagent_list -= RG
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RC.reagents.conditional_update(RC)
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RGNT = locate(RG.type) in Deletion
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RGNT.volume += RG.volume
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RGNT.data += RG.data
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qdel(RG)
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else
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surroundings -= RC
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else if(ispath(A, /obj/item/stack))
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var/obj/item/stack/S
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var/obj/item/stack/SD
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while(amt > 0)
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S = locate(A) in surroundings
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if(S.amount >= amt)
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if(!locate(S.type) in Deletion)
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SD = new S.type()
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Deletion += SD
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S.use(amt)
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SD = locate(S.type) in Deletion
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SD.amount += amt
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continue main_loop
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else
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amt -= S.amount
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if(!locate(S.type) in Deletion)
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Deletion += S
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else
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data = S.amount
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S = locate(S.type) in Deletion
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S.add(data)
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surroundings -= S
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else
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var/atom/movable/I
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while(amt > 0)
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I = locate(A) in surroundings
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Deletion += I
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surroundings -= I
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amt--
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var/list/partlist = list(R.parts.len)
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for(var/M in R.parts)
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partlist[M] = R.parts[M]
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for(var/A in R.parts)
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if(istype(A, /datum/reagent))
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var/datum/reagent/RG = locate(A) in Deletion
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if(RG.volume > partlist[A])
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RG.volume = partlist[A]
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. += RG
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Deletion -= RG
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continue
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else if(istype(A, /obj/item/stack))
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var/obj/item/stack/ST = locate(A) in Deletion
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if(ST.amount > partlist[A])
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ST.amount = partlist[A]
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. += ST
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Deletion -= ST
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continue
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else
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while(partlist[A] > 0)
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var/atom/movable/AM = locate(A) in Deletion
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. += AM
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Deletion -= AM
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partlist[A] -= 1
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while(Deletion.len)
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var/DL = Deletion[Deletion.len]
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Deletion.Cut(Deletion.len)
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qdel(DL)
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/datum/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_turf_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "personal_crafting", "Crafting Menu", 700, 800, master_ui, state)
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ui.open()
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/datum/personal_crafting/ui_data(mob/user)
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var/list/data = list()
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var/cur_category = categories[viewing_category]
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data["busy"] = busy
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data["prev_cat"] = categories[prev_cat()]
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data["category"] = cur_category
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data["next_cat"] = categories[next_cat()]
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data["display_craftable_only"] = display_craftable_only
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data["display_compact"] = display_compact
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var/list/surroundings = get_surroundings(user)
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var/list/can_craft = list()
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var/list/cant_craft = list()
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for(var/rec in GLOB.crafting_recipes)
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var/datum/crafting_recipe/R = rec
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if(R.category != cur_category)
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continue
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if(check_contents(R, surroundings))
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can_craft += list(build_recipe_data(R))
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else
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cant_craft += list(build_recipe_data(R))
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data["can_craft"] = can_craft
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data["cant_craft"] = cant_craft
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return data
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/datum/personal_crafting/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("make")
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var/datum/crafting_recipe/TR = locate(params["recipe"])
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busy = 1
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ui_interact(usr) //explicit call to show the busy display
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var/fail_msg = construct_item(usr, TR)
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if(!fail_msg)
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to_chat(usr, "<span class='notice'>[TR.name] constructed.</span>")
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else
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to_chat(usr, "<span class='warning'>Construction failed[fail_msg]</span>")
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busy = 0
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ui_interact(usr)
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if("forwardCat") //Meow
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viewing_category = next_cat()
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to_chat(usr, "<span class='notice'>Category is now [categories[viewing_category]].</span>")
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. = TRUE
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if("backwardCat")
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viewing_category = prev_cat()
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to_chat(usr, "<span class='notice'>Category is now [categories[viewing_category]].</span>")
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. = TRUE
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if("toggle_recipes")
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display_craftable_only = !display_craftable_only
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to_chat(usr, "<span class='notice'>You will now [display_craftable_only ? "only see recipes you can craft":"see all recipes"].</span>")
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. = TRUE
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if("toggle_compact")
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display_compact = !display_compact
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to_chat(usr, "<span class='notice'>Crafting menu is now [display_compact? "compact" : "full size"].</span>")
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. = TRUE
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//Next works nicely with modular arithmetic
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/datum/personal_crafting/proc/next_cat()
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. = viewing_category % categories.len + 1
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//Previous can go fuck itself
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/datum/personal_crafting/proc/prev_cat()
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if(viewing_category == categories.len)
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. = viewing_category-1
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else
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. = viewing_category % categories.len - 1
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if(. <= 0)
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. = categories.len
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/datum/personal_crafting/proc/build_recipe_data(datum/crafting_recipe/R)
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var/list/data = list()
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data["name"] = R.name
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data["ref"] = "\ref[R]"
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var/req_text = ""
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var/tool_text = ""
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var/catalyst_text = ""
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for(var/a in R.reqs)
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//We just need the name, so cheat-typecast to /atom for speed (even tho Reagents are /datum they DO have a "name" var)
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//Also these are typepaths so sadly we can't just do "[a]"
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var/atom/A = a
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req_text += " [R.reqs[A]] [initial(A.name)],"
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req_text = replacetext(req_text,",","",-1)
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data["req_text"] = req_text
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for(var/a in R.chem_catalysts)
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var/atom/A = a //cheat-typecast
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catalyst_text += " [R.chem_catalysts[A]] [initial(A.name)],"
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catalyst_text = replacetext(catalyst_text,",","",-1)
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data["catalyst_text"] = catalyst_text
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for(var/a in R.tools)
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var/atom/A = a //cheat-typecast
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tool_text += " [R.tools[A]] [initial(A.name)],"
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tool_text = replacetext(tool_text,",","",-1)
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data["tool_text"] = tool_text
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return data
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