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33 lines
1.1 KiB
Plaintext
33 lines
1.1 KiB
Plaintext
/datum/round_event_control/spontaneous_appendicitis
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name = "Spontaneous Appendicitis"
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typepath = /datum/round_event/spontaneous_appendicitis
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weight = 20
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max_occurrences = 4
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earliest_start = 10 MINUTES
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min_players = 5 // To make your chance of getting help a bit higher.
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/datum/round_event/spontaneous_appendicitis
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fakeable = FALSE
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/datum/round_event/spontaneous_appendicitis/start()
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for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
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if(!H.client)
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continue
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if(H.stat == DEAD)
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continue
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if(!H.getorgan(/obj/item/organ/appendix)) //Don't give the disease to some who lacks it, only for it to be auto-cured
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continue
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if(!(MOB_ORGANIC in H.mob_biotypes)) //biotype sleeper bugs strike again, once again making appendicitis pick a target that can't take it
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continue
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var/foundAlready = FALSE //don't infect someone that already has appendicitis
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for(var/datum/disease/appendicitis/A in H.diseases)
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foundAlready = TRUE
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break
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if(foundAlready)
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continue
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var/datum/disease/D = new /datum/disease/appendicitis()
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H.ForceContractDisease(D, FALSE, TRUE)
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announce_to_ghosts(H)
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break
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