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* Ports borg tablets and Robotact A very rough port of the two from TG with some code "barrowed" from SandPoot from cit to work around the lighting changes on TG * Ports dentation button, rearranges the UI, and adds a change I forgot Should all work * Should fix the checks Tgui being stingy * Expanded Robotact and ports stuff Adds a button to view alerts, self destruct, adjust light, and take picture to Robotact, ports downloading logs with the Borg Monitor, and allows borgs to use the NTOS downloader. * Update asset_list_items.dm * Adds buttons for lamp intensity The slider is a bit jank, so I added some buttons for those who dont want to deal with it. * Forgot you can do this Should fix the checks * *scream Why is the linter so strict? * Tails.dm but again This is so much fun * Reorganizes stuff and adds an integrated hardware flag Reorganizes stuff to fit mod PDA/telescreen's new organization (dedicated files for each device) and added a hardware flag to better determine what can be used in the borg PC, fixing adam's issue. * Should revert some of the removed buttons/commands No reason to remove them * Fixes the check Forgot about this * This is probably important I should really test this Co-authored-by: Theos <theubernyan@gmail.com>
177 lines
4.7 KiB
Plaintext
177 lines
4.7 KiB
Plaintext
/*
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Cyborg ClickOn()
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Cyborgs have no range restriction on attack_robot(), because it is basically an AI click.
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However, they do have a range restriction on item use, so they cannot do without the
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adjacency code.
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*/
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/mob/living/silicon/robot/ClickOn(var/atom/A, var/params)
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if(world.time <= next_click)
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return
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next_click = world.time + 1
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if(check_click_intercept(params,A))
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return
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if(stat || (lockcharge) || IsParalyzed() || IsStun() || IsUnconscious())
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return
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var/list/modifiers = params2list(params)
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if(modifiers["shift"] && modifiers["ctrl"])
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CtrlShiftClickOn(A)
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return
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if(modifiers["shift"] && modifiers["middle"])
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ShiftMiddleClickOn(A)
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return
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if(modifiers["middle"])
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MiddleClickOn(A)
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return
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if(modifiers["shift"])
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ShiftClickOn(A)
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return
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if(modifiers["alt"]) // alt and alt-gr (rightalt)
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AltClickOn(A)
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return
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if(modifiers["ctrl"])
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CtrlClickOn(A)
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return
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if(next_move >= world.time)
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return
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face_atom(A) // change direction to face what you clicked on
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/*
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cyborg restrained() currently does nothing
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if(restrained())
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RestrainedClickOn(A)
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return
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*/
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if(aicamera.in_camera_mode) //Cyborg picture taking
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aicamera.camera_mode_off()
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aicamera.captureimage(A, usr)
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return
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var/obj/item/W = get_active_held_item()
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if(!W && get_dist(src,A) <= interaction_range)
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A.attack_robot(src)
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return
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if(W)
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// buckled cannot prevent machine interlinking but stops arm movement
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if( buckled || incapacitated())
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return
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if(W == A)
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W.attack_self(src)
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return
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
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if(A == loc || (A in loc) || (A in contents))
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W.melee_attack_chain(src, A, params)
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return
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if(!isturf(loc))
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return
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// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
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if(isturf(A) || isturf(A.loc))
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if(A.Adjacent(src)) // see adjacent.dm
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W.melee_attack_chain(src, A, params)
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return
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else
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W.afterattack(A, src, 0, params)
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return
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//Middle click cycles through selected modules.
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/mob/living/silicon/robot/MiddleClickOn(atom/A)
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cycle_modules()
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return
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//Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks
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// for non-doors/apcs
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/mob/living/silicon/robot/CtrlShiftClickOn(atom/A)
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A.BorgCtrlShiftClick(src)
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/mob/living/silicon/robot/ShiftClickOn(atom/A)
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A.BorgShiftClick(src)
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/mob/living/silicon/robot/CtrlClickOn(atom/A)
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A.BorgCtrlClick(src)
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/mob/living/silicon/robot/AltClickOn(atom/A)
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A.BorgAltClick(src)
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/atom/proc/BorgCtrlShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
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CtrlShiftClick(user)
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/obj/machinery/door/airlock/BorgCtrlShiftClick(mob/living/silicon/robot/user) // Sets/Unsets Emergency Access Override Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AICtrlShiftClick()
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else
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..()
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/atom/proc/BorgShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
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ShiftClick(user)
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/obj/machinery/door/airlock/BorgShiftClick(mob/living/silicon/robot/user) // Opens and closes doors! Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AIShiftClick()
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else
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..()
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/atom/proc/BorgCtrlClick(mob/living/silicon/robot/user) //forward to human click if not overridden
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CtrlClick(user)
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/obj/machinery/door/airlock/BorgCtrlClick(mob/living/silicon/robot/user) // Bolts doors. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AICtrlClick()
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else
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..()
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/obj/machinery/power/apc/BorgCtrlClick(mob/living/silicon/robot/user) // turns off/on APCs. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AICtrlClick()
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else
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..()
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/obj/machinery/turretid/BorgCtrlClick(mob/living/silicon/robot/user) //turret control on/off. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AICtrlClick()
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else
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..()
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/atom/proc/BorgAltClick(mob/living/silicon/robot/user)
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AltClick(user)
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return
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/obj/machinery/door/airlock/BorgAltClick(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AIAltClick()
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else
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..()
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/obj/machinery/turretid/BorgAltClick(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code.
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if(get_dist(src,user) <= user.interaction_range)
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AIAltClick()
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else
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..()
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/*
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As with AI, these are not used in click code,
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because the code for robots is specific, not generic.
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If you would like to add advanced features to robot
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clicks, you can do so here, but you will have to
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change attack_robot() above to the proper function
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*/
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/mob/living/silicon/robot/UnarmedAttack(atom/A)
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A.attack_robot(src)
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/mob/living/silicon/robot/RangedAttack(atom/A)
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A.attack_robot(src)
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/atom/proc/attack_robot(mob/user)
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attack_ai(user)
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return
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