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854 lines
25 KiB
Plaintext
854 lines
25 KiB
Plaintext
//use this define to highlight docking port bounding boxes (ONLY FOR DEBUG USE)
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#ifdef TESTING
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#define DOCKING_PORT_HIGHLIGHT
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#endif
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//NORTH default dir
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/obj/docking_port
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invisibility = INVISIBILITY_ABSTRACT
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icon = 'icons/obj/device.dmi'
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icon_state = "pinonfar"
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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anchored = TRUE
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//
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var/id
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// this should point -away- from the dockingport door, ie towards the ship
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dir = NORTH
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var/width = 0 //size of covered area, perpendicular to dir
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var/height = 0 //size of covered area, parallel to dir
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var/dwidth = 0 //position relative to covered area, perpendicular to dir
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var/dheight = 0 //position relative to covered area, parallel to dir
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var/area_type
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var/hidden = FALSE //are we invisible to shuttle navigation computers?
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//these objects are indestructible
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/obj/docking_port/Destroy(force)
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// unless you assert that you know what you're doing. Horrible things
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// may result.
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if(force)
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..()
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. = QDEL_HINT_QUEUE
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else
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return QDEL_HINT_LETMELIVE
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/obj/docking_port/has_gravity(turf/T)
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return FALSE
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/obj/docking_port/take_damage()
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return
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/obj/docking_port/singularity_pull()
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return
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/obj/docking_port/singularity_act()
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return 0
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/obj/docking_port/shuttleRotate()
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return //we don't rotate with shuttles via this code.
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//returns a list(x0,y0, x1,y1) where points 0 and 1 are bounding corners of the projected rectangle
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/obj/docking_port/proc/return_coords(_x, _y, _dir)
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if(_dir == null)
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_dir = dir
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if(_x == null)
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_x = x
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if(_y == null)
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_y = y
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//byond's sin and cos functions are inaccurate. This is faster and perfectly accurate
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var/cos = 1
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var/sin = 0
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switch(_dir)
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if(WEST)
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cos = 0
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sin = 1
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if(SOUTH)
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cos = -1
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sin = 0
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if(EAST)
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cos = 0
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sin = -1
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return list(
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_x + (-dwidth*cos) - (-dheight*sin),
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_y + (-dwidth*sin) + (-dheight*cos),
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_x + (-dwidth+width-1)*cos - (-dheight+height-1)*sin,
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_y + (-dwidth+width-1)*sin + (-dheight+height-1)*cos
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)
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//returns turfs within our projected rectangle in no particular order
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/obj/docking_port/proc/return_turfs()
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var/list/L = return_coords()
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var/turf/T0 = locate(L[1],L[2],z)
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var/turf/T1 = locate(L[3],L[4],z)
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return block(T0,T1)
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//returns turfs within our projected rectangle in a specific order.
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//this ensures that turfs are copied over in the same order, regardless of any rotation
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/obj/docking_port/proc/return_ordered_turfs(_x, _y, _z, _dir)
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var/cos = 1
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var/sin = 0
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switch(_dir)
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if(WEST)
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cos = 0
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sin = 1
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if(SOUTH)
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cos = -1
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sin = 0
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if(EAST)
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cos = 0
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sin = -1
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. = list()
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for(var/dx in 0 to width-1)
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var/compX = dx-dwidth
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for(var/dy in 0 to height-1)
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var/compY = dy-dheight
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// realX = _x + compX*cos - compY*sin
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// realY = _y + compY*cos - compX*sin
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// locate(realX, realY, _z)
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var/turf/T = locate(_x + compX*cos - compY*sin, _y + compY*cos + compX*sin, _z)
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.[T] = NONE
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#ifdef DOCKING_PORT_HIGHLIGHT
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//Debug proc used to highlight bounding area
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/obj/docking_port/proc/highlight(_color)
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var/list/L = return_coords()
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var/turf/T0 = locate(L[1],L[2],z)
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var/turf/T1 = locate(L[3],L[4],z)
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for(var/turf/T in block(T0,T1))
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T.color = _color
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LAZYINITLIST(T.atom_colours)
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T.maptext = null
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if(_color)
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var/turf/T = locate(L[1], L[2], z)
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T.color = "#0f0"
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T = locate(L[3], L[4], z)
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T.color = "#00f"
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#endif
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//return first-found touching dockingport
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/obj/docking_port/proc/get_docked()
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return locate(/obj/docking_port/stationary) in loc
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/obj/docking_port/proc/getDockedId()
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var/obj/docking_port/P = get_docked()
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if(P)
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return P.id
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/obj/docking_port/proc/is_in_shuttle_bounds(atom/A)
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var/turf/T = get_turf(A)
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if(T.z != z)
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return FALSE
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var/list/bounds = return_coords()
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var/x0 = bounds[1]
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var/y0 = bounds[2]
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var/x1 = bounds[3]
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var/y1 = bounds[4]
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if(!ISINRANGE(T.x, min(x0, x1), max(x0, x1)))
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return FALSE
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if(!ISINRANGE(T.y, min(y0, y1), max(y0, y1)))
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return FALSE
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return TRUE
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/obj/docking_port/stationary
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name = "dock"
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area_type = SHUTTLE_DEFAULT_UNDERLYING_AREA
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var/last_dock_time
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var/datum/map_template/shuttle/roundstart_template
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var/json_key
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/obj/docking_port/stationary/Initialize(mapload)
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. = ..()
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SSshuttle.stationary += src
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if(!id)
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id = "[SSshuttle.stationary.len]"
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if(name == "dock")
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name = "dock[SSshuttle.stationary.len]"
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if(mapload)
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for(var/turf/T in return_turfs())
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T.flags_1 |= NO_RUINS_1
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#ifdef DOCKING_PORT_HIGHLIGHT
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highlight("#f00")
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#endif
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/obj/docking_port/stationary/Destroy(force)
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if(force)
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SSshuttle.stationary -= src
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. = ..()
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/obj/docking_port/stationary/proc/load_roundstart()
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if(json_key)
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var/sid = SSmapping.config.shuttles[json_key]
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roundstart_template = SSmapping.shuttle_templates[sid]
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if(!roundstart_template)
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CRASH("json_key:[json_key] value \[[sid]\] resulted in a null shuttle template for [src]")
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else if(roundstart_template) // passed a PATH
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var/sid = "[initial(roundstart_template.port_id)]_[initial(roundstart_template.suffix)]"
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roundstart_template = SSmapping.shuttle_templates[sid]
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if(!roundstart_template)
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CRASH("Invalid path ([roundstart_template]) passed to docking port.")
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if(roundstart_template)
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SSshuttle.manipulator.action_load(roundstart_template, src)
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//returns first-found touching shuttleport
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/obj/docking_port/stationary/get_docked()
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. = locate(/obj/docking_port/mobile) in loc
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/obj/docking_port/stationary/transit
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name = "In Transit"
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var/datum/turf_reservation/reserved_area
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var/area/shuttle/transit/assigned_area
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var/obj/docking_port/mobile/owner
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/obj/docking_port/stationary/transit/Initialize()
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. = ..()
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SSshuttle.transit += src
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/obj/docking_port/stationary/transit/Destroy(force=FALSE)
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if(force)
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if(get_docked())
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log_world("A transit dock was destroyed while something was docked to it.")
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SSshuttle.transit -= src
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if(owner)
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if(owner.assigned_transit == src)
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owner.assigned_transit = null
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owner = null
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if(!QDELETED(reserved_area))
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qdel(reserved_area)
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reserved_area = null
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return ..()
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/obj/docking_port/mobile
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name = "shuttle"
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icon_state = "pinonclose"
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area_type = SHUTTLE_DEFAULT_SHUTTLE_AREA_TYPE
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var/list/shuttle_areas
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var/timer //used as a timer (if you want time left to complete move, use timeLeft proc)
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var/last_timer_length
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var/mode = SHUTTLE_IDLE //current shuttle mode
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var/callTime = 100 //time spent in transit (deciseconds). Should not be lower then 10 seconds without editing the animation of the hyperspace ripples.
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var/ignitionTime = 55 // time spent "starting the engines". Also rate limits how often we try to reserve transit space if its ever full of transiting shuttles.
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var/rechargeTime = 0 // time spent after arrival before being able to begin ignition
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var/prearrivalTime = 0 // time spent after transit 'landing' before actually arriving
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// The direction the shuttle prefers to travel in
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var/preferred_direction = NORTH
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// And the angle from the front of the shuttle to the port
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var/port_direction = NORTH
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var/obj/docking_port/stationary/destination
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var/obj/docking_port/stationary/previous
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var/obj/docking_port/stationary/transit/assigned_transit
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var/launch_status = NOLAUNCH
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var/list/movement_force = list("KNOCKDOWN" = 3, "THROW" = 0)
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var/list/ripples = list()
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var/engine_coeff = 1 //current engine coeff
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var/current_engines = 0 //current engine power
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var/initial_engines = 0 //initial engine power
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var/list/engine_list = list()
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var/can_move_docking_ports = FALSE //if this shuttle can move docking ports other than the one it is docked at
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var/list/hidden_turfs = list()
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/obj/docking_port/mobile/proc/register()
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SSshuttle.mobile += src
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/obj/docking_port/mobile/Destroy(force)
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if(force)
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SSshuttle.mobile -= src
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destination = null
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previous = null
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QDEL_NULL(assigned_transit) //don't need it where we're goin'!
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shuttle_areas = null
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remove_ripples()
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. = ..()
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/obj/docking_port/mobile/Initialize(mapload)
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. = ..()
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if(!id)
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id = "[SSshuttle.mobile.len]"
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if(name == "shuttle")
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name = "shuttle[SSshuttle.mobile.len]"
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shuttle_areas = list()
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var/list/all_turfs = return_ordered_turfs(x, y, z, dir)
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for(var/i in 1 to all_turfs.len)
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var/turf/curT = all_turfs[i]
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var/area/cur_area = curT.loc
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if(istype(cur_area, area_type))
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shuttle_areas[cur_area] = TRUE
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initial_engines = count_engines()
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current_engines = initial_engines
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#ifdef DOCKING_PORT_HIGHLIGHT
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highlight("#0f0")
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#endif
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// Called after the shuttle is loaded from template
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/obj/docking_port/mobile/proc/linkup(datum/map_template/shuttle/template, obj/docking_port/stationary/dock)
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var/list/static/shuttle_id = list()
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var/idnum = ++shuttle_id[template]
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if(idnum > 1)
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if(id == initial(id))
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id = "[id][idnum]"
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if(name == initial(name))
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name = "[name] [idnum]"
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for(var/place in shuttle_areas)
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var/area/area = place
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area.connect_to_shuttle(src, dock, idnum, FALSE)
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for(var/each in place)
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var/atom/atom = each
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atom.connect_to_shuttle(src, dock, idnum, FALSE)
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//this is a hook for custom behaviour. Maybe at some point we could add checks to see if engines are intact
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/obj/docking_port/mobile/proc/canMove()
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return TRUE
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//this is to check if this shuttle can physically dock at dock S
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/obj/docking_port/mobile/proc/canDock(obj/docking_port/stationary/S)
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if(!istype(S))
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return SHUTTLE_NOT_A_DOCKING_PORT
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if(istype(S, /obj/docking_port/stationary/transit))
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return SHUTTLE_CAN_DOCK
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if(dwidth > S.dwidth)
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return SHUTTLE_DWIDTH_TOO_LARGE
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if(width-dwidth > S.width-S.dwidth)
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return SHUTTLE_WIDTH_TOO_LARGE
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if(dheight > S.dheight)
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return SHUTTLE_DHEIGHT_TOO_LARGE
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if(height-dheight > S.height-S.dheight)
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return SHUTTLE_HEIGHT_TOO_LARGE
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//check the dock isn't occupied
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var/currently_docked = S.get_docked()
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if(currently_docked)
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// by someone other than us
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if(currently_docked != src)
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return SHUTTLE_SOMEONE_ELSE_DOCKED
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else
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// This isn't an error, per se, but we can't let the shuttle code
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// attempt to move us where we currently are, it will get weird.
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return SHUTTLE_ALREADY_DOCKED
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return SHUTTLE_CAN_DOCK
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/obj/docking_port/mobile/proc/check_dock(obj/docking_port/stationary/S, silent=FALSE)
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var/status = canDock(S)
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if(status == SHUTTLE_CAN_DOCK)
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return TRUE
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else
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if(status != SHUTTLE_ALREADY_DOCKED && !silent) // SHUTTLE_ALREADY_DOCKED is no cause for error
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var/msg = "Shuttle [src] cannot dock at [S], error: [status]"
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message_admins(msg)
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// We're already docked there, don't need to do anything.
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// Triggering shuttle movement code in place is weird
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return FALSE
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/obj/docking_port/mobile/proc/transit_failure()
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message_admins("Shuttle [src] repeatedly failed to create transit zone.")
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//call the shuttle to destination S
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/obj/docking_port/mobile/proc/request(obj/docking_port/stationary/S)
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if(!check_dock(S))
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testing("check_dock failed on request for [src]")
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return
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if(mode == SHUTTLE_IGNITING && destination == S)
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return
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switch(mode)
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if(SHUTTLE_CALL)
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if(S == destination)
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if(timeLeft(1) < callTime * engine_coeff)
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setTimer(callTime * engine_coeff)
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else
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destination = S
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setTimer(callTime * engine_coeff)
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if(SHUTTLE_RECALL)
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if(S == destination)
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setTimer(callTime * engine_coeff - timeLeft(1))
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else
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destination = S
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setTimer(callTime * engine_coeff)
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mode = SHUTTLE_CALL
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if(SHUTTLE_IDLE, SHUTTLE_IGNITING)
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destination = S
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mode = SHUTTLE_IGNITING
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setTimer(ignitionTime)
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//recall the shuttle to where it was previously
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/obj/docking_port/mobile/proc/cancel()
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if(mode != SHUTTLE_CALL)
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return
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remove_ripples()
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invertTimer()
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mode = SHUTTLE_RECALL
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/obj/docking_port/mobile/proc/enterTransit()
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if((SSshuttle.lockdown && is_station_level(z)) || !canMove()) //emp went off, no escape
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mode = SHUTTLE_IDLE
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return
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previous = null
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if(!destination)
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// sent to transit with no destination -> unlimited timer
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timer = INFINITY
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var/obj/docking_port/stationary/S0 = get_docked()
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var/obj/docking_port/stationary/S1 = assigned_transit
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if(S1)
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if(initiate_docking(S1) != DOCKING_SUCCESS)
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WARNING("shuttle \"[id]\" could not enter transit space. Docked at [S0 ? S0.id : "null"]. Transit dock [S1 ? S1.id : "null"].")
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else
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previous = S0
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else
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WARNING("shuttle \"[id]\" could not enter transit space. S0=[S0 ? S0.id : "null"] S1=[S1 ? S1.id : "null"]")
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/obj/docking_port/mobile/proc/jumpToNullSpace()
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// Destroys the docking port and the shuttle contents.
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// Not in a fancy way, it just ceases.
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var/obj/docking_port/stationary/current_dock = get_docked()
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var/underlying_area_type = SHUTTLE_DEFAULT_UNDERLYING_AREA
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// If the shuttle is docked to a stationary port, restore its normal
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// "empty" area and turf
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if(current_dock && current_dock.area_type)
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underlying_area_type = current_dock.area_type
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var/list/old_turfs = return_ordered_turfs(x, y, z, dir)
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var/area/underlying_area = GLOB.areas_by_type[underlying_area_type]
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if(!underlying_area)
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underlying_area = new underlying_area_type(null)
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for(var/i in 1 to old_turfs.len)
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var/turf/oldT = old_turfs[i]
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if(!oldT || !istype(oldT.loc, area_type))
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continue
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var/area/old_area = oldT.loc
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underlying_area.contents += oldT
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oldT.change_area(old_area, underlying_area)
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oldT.empty(FALSE)
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// Here we locate the bottomost shuttle boundary and remove all turfs above it
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var/list/baseturf_cache = oldT.baseturfs
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for(var/k in 1 to length(baseturf_cache))
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if(ispath(baseturf_cache[k], /turf/baseturf_skipover/shuttle))
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oldT.ScrapeAway(baseturf_cache.len - k + 1)
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break
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qdel(src, force=TRUE)
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/obj/docking_port/mobile/proc/intoTheSunset()
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// Loop over mobs
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for(var/t in return_turfs())
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var/turf/T = t
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for(var/mob/living/M in T.GetAllContents())
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// If they have a mind and they're not in the brig, they escaped
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if(M.mind && !istype(t, /turf/open/floor/plasteel/shuttle/red) && !istype(t, /turf/open/floor/mineral/plastitanium/red/brig))
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M.mind.force_escaped = TRUE
|
|
// Ghostize them and put them in nullspace stasis (for stat & possession checks)
|
|
M.notransform = TRUE
|
|
M.ghostize(FALSE)
|
|
M.moveToNullspace()
|
|
|
|
// Now that mobs are stowed, delete the shuttle
|
|
jumpToNullSpace()
|
|
|
|
/obj/docking_port/mobile/proc/create_ripples(obj/docking_port/stationary/S1, animate_time)
|
|
var/list/turfs = ripple_area(S1)
|
|
for(var/t in turfs)
|
|
ripples += new /obj/effect/abstract/ripple(t, animate_time)
|
|
|
|
/obj/docking_port/mobile/proc/remove_ripples()
|
|
QDEL_LIST(ripples)
|
|
|
|
/obj/docking_port/mobile/proc/ripple_area(obj/docking_port/stationary/S1)
|
|
var/list/L0 = return_ordered_turfs(x, y, z, dir)
|
|
var/list/L1 = return_ordered_turfs(S1.x, S1.y, S1.z, S1.dir)
|
|
|
|
var/list/ripple_turfs = list()
|
|
|
|
for(var/i in 1 to L0.len)
|
|
var/turf/T0 = L0[i]
|
|
var/turf/T1 = L1[i]
|
|
if(!T0 || !T1)
|
|
continue // out of bounds
|
|
if(T0.type == T0.baseturfs)
|
|
continue // indestructible
|
|
if(!istype(T0.loc, area_type) || istype(T0.loc, /area/shuttle/transit))
|
|
continue // not part of the shuttle
|
|
ripple_turfs += T1
|
|
|
|
return ripple_turfs
|
|
|
|
/obj/docking_port/mobile/proc/check_poddoors()
|
|
for(var/obj/machinery/door/poddoor/shuttledock/pod in GLOB.airlocks)
|
|
pod.check()
|
|
|
|
/obj/docking_port/mobile/proc/dock_id(id)
|
|
var/port = SSshuttle.getDock(id)
|
|
if(port)
|
|
. = initiate_docking(port)
|
|
else
|
|
. = null
|
|
|
|
/obj/effect/landmark/shuttle_import
|
|
name = "Shuttle Import"
|
|
|
|
// Never move the shuttle import landmark, otherwise things get WEIRD
|
|
/obj/effect/landmark/shuttle_import/onShuttleMove()
|
|
return FALSE
|
|
|
|
//used by shuttle subsystem to check timers
|
|
/obj/docking_port/mobile/proc/check()
|
|
check_effects()
|
|
|
|
if(mode == SHUTTLE_IGNITING)
|
|
check_transit_zone()
|
|
|
|
if(timeLeft(1) > 0)
|
|
return
|
|
// If we can't dock or we don't have a transit slot, wait for 20 ds,
|
|
// then try again
|
|
switch(mode)
|
|
if(SHUTTLE_CALL, SHUTTLE_PREARRIVAL)
|
|
if(prearrivalTime && mode != SHUTTLE_PREARRIVAL)
|
|
mode = SHUTTLE_PREARRIVAL
|
|
setTimer(prearrivalTime)
|
|
return
|
|
var/error = initiate_docking(destination, preferred_direction)
|
|
if(error && error & (DOCKING_NULL_DESTINATION | DOCKING_NULL_SOURCE))
|
|
var/msg = "A mobile dock in transit exited initiate_docking() with an error. This is most likely a mapping problem: Error: [error], ([src]) ([previous][ADMIN_JMP(previous)] -> [destination][ADMIN_JMP(destination)])"
|
|
WARNING(msg)
|
|
message_admins(msg)
|
|
mode = SHUTTLE_IDLE
|
|
return
|
|
else if(error)
|
|
setTimer(20)
|
|
return
|
|
if(rechargeTime)
|
|
mode = SHUTTLE_RECHARGING
|
|
setTimer(rechargeTime)
|
|
return
|
|
if(SHUTTLE_RECALL)
|
|
if(initiate_docking(previous) != DOCKING_SUCCESS)
|
|
setTimer(20)
|
|
return
|
|
if(SHUTTLE_IGNITING)
|
|
if(check_transit_zone() != TRANSIT_READY)
|
|
setTimer(20)
|
|
return
|
|
else
|
|
mode = SHUTTLE_CALL
|
|
setTimer(callTime * engine_coeff)
|
|
enterTransit()
|
|
return
|
|
|
|
mode = SHUTTLE_IDLE
|
|
timer = 0
|
|
destination = null
|
|
|
|
/obj/docking_port/mobile/proc/check_effects()
|
|
if(!ripples.len)
|
|
if((mode == SHUTTLE_CALL) || (mode == SHUTTLE_RECALL))
|
|
var/tl = timeLeft(1)
|
|
if(tl <= SHUTTLE_RIPPLE_TIME)
|
|
create_ripples(destination, tl)
|
|
|
|
var/obj/docking_port/stationary/S0 = get_docked()
|
|
if(istype(S0, /obj/docking_port/stationary/transit) && timeLeft(1) <= PARALLAX_LOOP_TIME)
|
|
for(var/place in shuttle_areas)
|
|
var/area/shuttle/shuttle_area = place
|
|
if(shuttle_area.parallax_movedir)
|
|
parallax_slowdown()
|
|
|
|
/obj/docking_port/mobile/proc/parallax_slowdown()
|
|
for(var/place in shuttle_areas)
|
|
var/area/shuttle/shuttle_area = place
|
|
shuttle_area.parallax_movedir = FALSE
|
|
if(assigned_transit && assigned_transit.assigned_area)
|
|
assigned_transit.assigned_area.parallax_movedir = FALSE
|
|
var/list/L0 = return_ordered_turfs(x, y, z, dir)
|
|
for (var/thing in L0)
|
|
var/turf/T = thing
|
|
if(!T || !istype(T.loc, area_type))
|
|
continue
|
|
for (var/thing2 in T)
|
|
var/atom/movable/AM = thing2
|
|
if (length(AM.client_mobs_in_contents))
|
|
AM.update_parallax_contents()
|
|
|
|
/obj/docking_port/mobile/proc/check_transit_zone()
|
|
if(assigned_transit)
|
|
return TRANSIT_READY
|
|
else
|
|
SSshuttle.request_transit_dock(src)
|
|
|
|
/obj/docking_port/mobile/proc/setTimer(wait)
|
|
timer = world.time + wait
|
|
last_timer_length = wait
|
|
|
|
/obj/docking_port/mobile/proc/modTimer(multiple)
|
|
var/time_remaining = timer - world.time
|
|
if(time_remaining < 0 || !last_timer_length)
|
|
return
|
|
time_remaining *= multiple
|
|
last_timer_length *= multiple
|
|
setTimer(time_remaining)
|
|
|
|
/obj/docking_port/mobile/proc/invertTimer()
|
|
if(!last_timer_length)
|
|
return
|
|
var/time_remaining = timer - world.time
|
|
if(time_remaining > 0)
|
|
var/time_passed = last_timer_length - time_remaining
|
|
setTimer(time_passed)
|
|
|
|
//returns timeLeft
|
|
/obj/docking_port/mobile/proc/timeLeft(divisor)
|
|
if(divisor <= 0)
|
|
divisor = 10
|
|
|
|
var/ds_remaining
|
|
if(!timer)
|
|
ds_remaining = callTime * engine_coeff
|
|
else
|
|
ds_remaining = max(0, timer - world.time)
|
|
|
|
. = round(ds_remaining / divisor, 1)
|
|
|
|
// returns 3-letter mode string, used by status screens and mob status panel
|
|
/obj/docking_port/mobile/proc/getModeStr()
|
|
switch(mode)
|
|
if(SHUTTLE_IGNITING)
|
|
return "IGN"
|
|
if(SHUTTLE_RECALL)
|
|
return "RCL"
|
|
if(SHUTTLE_CALL)
|
|
return "ETA"
|
|
if(SHUTTLE_DOCKED)
|
|
return "ETD"
|
|
if(SHUTTLE_ESCAPE)
|
|
return "ESC"
|
|
if(SHUTTLE_STRANDED)
|
|
return "ERR"
|
|
if(SHUTTLE_RECHARGING)
|
|
return "RCH"
|
|
if(SHUTTLE_PREARRIVAL)
|
|
return "LDN"
|
|
return ""
|
|
|
|
// returns 5-letter timer string, used by status screens and mob status panel
|
|
/obj/docking_port/mobile/proc/getTimerStr()
|
|
if(mode == SHUTTLE_STRANDED)
|
|
return "--:--"
|
|
|
|
var/timeleft = timeLeft()
|
|
if(timeleft > 1 HOURS)
|
|
return "--:--"
|
|
else if(timeleft > 0)
|
|
return "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]"
|
|
else
|
|
return "00:00"
|
|
|
|
|
|
/obj/docking_port/mobile/proc/getStatusText()
|
|
var/obj/docking_port/stationary/dockedAt = get_docked()
|
|
var/docked_at = dockedAt?.name || "unknown"
|
|
if(istype(dockedAt, /obj/docking_port/stationary/transit))
|
|
if (timeLeft() > 1 HOURS)
|
|
return "hyperspace"
|
|
else
|
|
var/obj/docking_port/stationary/dst
|
|
if(mode == SHUTTLE_RECALL)
|
|
dst = previous
|
|
else
|
|
dst = destination
|
|
. = "transit towards [dst?.name || "unknown location"] ([getTimerStr()])"
|
|
else if(mode == SHUTTLE_RECHARGING)
|
|
return "[docked_at], recharging [getTimerStr()]"
|
|
else
|
|
return docked_at
|
|
|
|
|
|
/obj/docking_port/mobile/proc/getDbgStatusText()
|
|
var/obj/docking_port/stationary/dockedAt = get_docked()
|
|
. = (dockedAt && dockedAt.name) ? dockedAt.name : "unknown"
|
|
if(istype(dockedAt, /obj/docking_port/stationary/transit))
|
|
var/obj/docking_port/stationary/dst
|
|
if(mode == SHUTTLE_RECALL)
|
|
dst = previous
|
|
else
|
|
dst = destination
|
|
if(dst)
|
|
. = "(transit to) [dst.name || dst.id]"
|
|
else
|
|
. = "(transit to) nowhere"
|
|
else if(dockedAt)
|
|
. = dockedAt.name || dockedAt.id
|
|
else
|
|
. = "unknown"
|
|
|
|
|
|
// attempts to locate /obj/machinery/computer/shuttle with matching ID inside the shuttle
|
|
/obj/docking_port/mobile/proc/getControlConsole()
|
|
for(var/place in shuttle_areas)
|
|
var/area/shuttle/shuttle_area = place
|
|
for(var/obj/machinery/computer/shuttle/S in shuttle_area)
|
|
if(S.shuttleId == id)
|
|
return S
|
|
return null
|
|
|
|
/obj/docking_port/mobile/proc/hyperspace_sound(phase, list/areas)
|
|
var/selected_sound
|
|
switch(phase)
|
|
if(HYPERSPACE_WARMUP)
|
|
selected_sound = "hyperspace_begin"
|
|
if(HYPERSPACE_LAUNCH)
|
|
selected_sound = "hyperspace_progress"
|
|
if(HYPERSPACE_END)
|
|
selected_sound = "hyperspace_end"
|
|
else
|
|
CRASH("Invalid hyperspace sound phase: [phase]")
|
|
// This previously was played from each door at max volume, and was one of the worst things I had ever seen.
|
|
// Now it's instead played from the nearest engine if close, or the first engine in the list if far since it doesn't really matter.
|
|
// Or a door if for some reason the shuttle has no engine, fuck oh hi daniel fuck it
|
|
var/range = (engine_coeff * max(width, height))
|
|
var/long_range = range * 2.5
|
|
var/atom/distant_source
|
|
if(engine_list[1])
|
|
distant_source = engine_list[1]
|
|
else
|
|
for(var/A in areas)
|
|
distant_source = locate(/obj/machinery/door) in A
|
|
if(distant_source)
|
|
break
|
|
|
|
if(distant_source)
|
|
for(var/mob/M in SSmobs.clients_by_zlevel[z])
|
|
var/dist_far = get_dist(M, distant_source)
|
|
if(dist_far <= long_range && dist_far > range)
|
|
M.playsound_local(distant_source, "sound/effects/[selected_sound]_distance.ogg", 100, falloff = 20)
|
|
else if(dist_far <= range)
|
|
var/source
|
|
if(engine_list.len == 0)
|
|
source = distant_source
|
|
else
|
|
var/closest_dist = 10000
|
|
for(var/obj/O in engine_list)
|
|
var/dist_near = get_dist(M, O)
|
|
if(dist_near < closest_dist)
|
|
source = O
|
|
closest_dist = dist_near
|
|
M.playsound_local(source, "sound/effects/[selected_sound].ogg", 100, falloff = range / 2)
|
|
|
|
// Losing all initial engines should get you 2
|
|
// Adding another set of engines at 0.5 time
|
|
/obj/docking_port/mobile/proc/alter_engines(mod)
|
|
if(mod == 0)
|
|
return
|
|
var/old_coeff = engine_coeff
|
|
engine_coeff = get_engine_coeff(current_engines,mod)
|
|
current_engines = max(0,current_engines + mod)
|
|
if(in_flight())
|
|
var/delta_coeff = engine_coeff / old_coeff
|
|
modTimer(delta_coeff)
|
|
|
|
/obj/docking_port/mobile/proc/count_engines()
|
|
. = 0
|
|
for(var/thing in shuttle_areas)
|
|
var/area/shuttle/areaInstance = thing
|
|
for(var/obj/structure/shuttle/engine/E in areaInstance.contents)
|
|
if(!QDELETED(E))
|
|
engine_list += E
|
|
. += E.engine_power
|
|
|
|
// Double initial engines to get to 0.5 minimum
|
|
// Lose all initial engines to get to 2
|
|
//For 0 engine shuttles like BYOS 5 engines to get to doublespeed
|
|
/obj/docking_port/mobile/proc/get_engine_coeff(current,engine_mod)
|
|
var/new_value = max(0,current + engine_mod)
|
|
if(new_value == initial_engines)
|
|
return 1
|
|
if(new_value > initial_engines)
|
|
var/delta = new_value - initial_engines
|
|
var/change_per_engine = (1 - ENGINE_COEFF_MIN) / ENGINE_DEFAULT_MAXSPEED_ENGINES // 5 by default
|
|
if(initial_engines > 0)
|
|
change_per_engine = (1 - ENGINE_COEFF_MIN) / initial_engines // or however many it had
|
|
return CLAMP(1 - delta * change_per_engine,ENGINE_COEFF_MIN,ENGINE_COEFF_MAX)
|
|
if(new_value < initial_engines)
|
|
var/delta = initial_engines - new_value
|
|
var/change_per_engine = 1 //doesn't really matter should not be happening for 0 engine shuttles
|
|
if(initial_engines > 0)
|
|
change_per_engine = (ENGINE_COEFF_MAX - 1) / initial_engines //just linear drop to max delay
|
|
return CLAMP(1 + delta * change_per_engine,ENGINE_COEFF_MIN,ENGINE_COEFF_MAX)
|
|
|
|
|
|
/obj/docking_port/mobile/proc/in_flight()
|
|
switch(mode)
|
|
if(SHUTTLE_CALL,SHUTTLE_RECALL,SHUTTLE_PREARRIVAL)
|
|
return TRUE
|
|
if(SHUTTLE_IDLE,SHUTTLE_IGNITING)
|
|
return FALSE
|
|
else
|
|
return FALSE // hmm
|
|
|
|
/obj/docking_port/mobile/emergency/in_flight()
|
|
switch(mode)
|
|
if(SHUTTLE_ESCAPE)
|
|
return TRUE
|
|
if(SHUTTLE_STRANDED,SHUTTLE_ENDGAME)
|
|
return FALSE
|
|
else
|
|
return ..()
|
|
|
|
|
|
//Called when emergency shuttle leaves the station
|
|
/obj/docking_port/mobile/proc/on_emergency_launch()
|
|
if(launch_status == UNLAUNCHED) //Pods will not launch from the mine/planet, and other ships won't launch unless we tell them to.
|
|
launch_status = ENDGAME_LAUNCHED
|
|
enterTransit()
|
|
|
|
/obj/docking_port/mobile/emergency/on_emergency_launch()
|
|
return
|
|
|
|
//Called when emergency shuttle docks at centcom
|
|
/obj/docking_port/mobile/proc/on_emergency_dock()
|
|
//Mapping a new docking point for each ship mappers could potentially want docking with centcom would take up lots of space, just let them keep flying off into the sunset for their greentext
|
|
if(launch_status == ENDGAME_LAUNCHED)
|
|
launch_status = ENDGAME_TRANSIT
|
|
|
|
/obj/docking_port/mobile/pod/on_emergency_dock()
|
|
if(launch_status == ENDGAME_LAUNCHED)
|
|
initiate_docking(SSshuttle.getDock("[id]_away")) //Escape pods dock at centcom
|
|
mode = SHUTTLE_ENDGAME
|
|
|
|
/obj/docking_port/mobile/emergency/on_emergency_dock()
|
|
return
|