mirror of
https://github.com/yogstation13/Yogstation.git
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* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
114 lines
4.4 KiB
Plaintext
114 lines
4.4 KiB
Plaintext
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/datum/game_mode/blob/send_intercept(report = 0)
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var/intercepttext = ""
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switch(report)
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if(1)
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intercepttext += "<FONT size = 3><b>NanoTrasen Update</b>: Biohazard Alert.</FONT><HR>"
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intercepttext += "Reports indicate the probable transfer of a biohazardous agent onto [station_name()] during the last crew deployment cycle.<BR>"
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intercepttext += "Preliminary analysis of the organism classifies it as a level 5 biohazard. The origin of the biohazard is unknown.<BR>"
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intercepttext += "<b>Biohazard Response Procedure 5-6</b> has been issued for [station_name()].<BR>"
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intercepttext += "Orders for all [station_name()] personnel are as follows:<BR>"
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intercepttext += " 1. Locate any outbreaks of the organism on the station.<BR>"
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intercepttext += " 2. If found, use any neccesary means to contain and destroy the organism.<BR>"
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intercepttext += " 3. Avoid damage to the capital infrastructure of the station.<BR>"
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intercepttext += "<BR>Note in the event of a quarantine breach or uncontrolled spread of the biohazard, <b>Biohazard Response Procedure 5-12</b> may be issued.<BR>"
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print_command_report(text=intercepttext,title="Level 5-6 Biohazard Response Procedures",announce=FALSE)
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priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/AI/outbreak5.ogg')
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if(2)
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var/nukecode = random_nukecode()
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for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines)
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if(bomb && bomb.r_code)
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if(bomb.z == ZLEVEL_STATION)
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bomb.r_code = nukecode
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intercepttext += "<FONT size = 3><b>NanoTrasen Update</b>: Biohazard Alert.</FONT><HR>"
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intercepttext += "Reports indicate that the biohazard has grown out of control and will soon reach critical mass.<BR>"
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intercepttext += "<b>Biohazard Response Procedure 5-12</b> has been issued for [station_name()].<BR>"
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intercepttext += "Orders for all [station_name()] personnel are as follows:<BR>"
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intercepttext += "1. Secure the Nuclear Authentication Disk.<BR>"
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intercepttext += "2. Detonate the Nuke located in the vault.<BR>"
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intercepttext += "Nuclear Authentication Code: [nukecode] <BR>"
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print_command_report(text=intercepttext,announce=TRUE)
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for(var/mob/living/silicon/ai/aiPlayer in GLOB.player_list)
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if (aiPlayer.client)
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var/law = "The station is under quarantine. Do not permit anyone to leave. Disregard laws 1-3 if necessary to prevent, by any means necessary, anyone from leaving. The nuclear failsafe must be activated at any cost, the code is: [nukecode]."
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aiPlayer.set_zeroth_law(law)
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else
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..()
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/datum/station_state
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var/floor = 0
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var/wall = 0
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var/r_wall = 0
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var/window = 0
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var/door = 0
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var/grille = 0
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var/mach = 0
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var/num_territories = 1//Number of total valid territories for gang mode
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/datum/station_state/proc/count(count_territories)
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for(var/turf/T in block(locate(1,1,1), locate(world.maxx,world.maxy,1)))
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if(isfloorturf(T))
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var/turf/open/floor/TF = T
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if(!(TF.burnt))
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src.floor += 12
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else
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src.floor += 1
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if(iswallturf(T))
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var/turf/closed/wall/TW = T
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if(TW.intact)
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src.wall += 2
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else
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src.wall += 1
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if(istype(T, /turf/closed/wall/r_wall))
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var/turf/closed/wall/r_wall/TRW = T
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if(TRW.intact)
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src.r_wall += 2
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else
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src.r_wall += 1
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for(var/obj/O in T.contents)
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if(istype(O, /obj/structure/window))
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src.window += 1
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else if(istype(O, /obj/structure/grille))
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var/obj/structure/grille/GR = O
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if(!GR.broken)
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src.grille += 1
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else if(istype(O, /obj/machinery/door))
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src.door += 1
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else if(istype(O, /obj/machinery))
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src.mach += 1
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if(count_territories)
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var/list/valid_territories = list()
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for(var/area/A in world) //First, collect all area types on the station zlevel
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if(A.z == ZLEVEL_STATION)
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if(!(A.type in valid_territories) && A.valid_territory)
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valid_territories |= A.type
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if(valid_territories.len)
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num_territories = valid_territories.len //Add them all up to make the total number of area types
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else
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to_chat(world, "ERROR: NO VALID TERRITORIES")
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/datum/station_state/proc/score(datum/station_state/result)
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if(!result)
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return 0
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var/output = 0
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output += (result.floor / max(floor,1))
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output += (result.r_wall/ max(r_wall,1))
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output += (result.wall / max(wall,1))
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output += (result.window / max(window,1))
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output += (result.door / max(door,1))
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output += (result.grille / max(grille,1))
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output += (result.mach / max(mach,1))
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return (output/7)
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