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* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
162 lines
5.8 KiB
Plaintext
162 lines
5.8 KiB
Plaintext
/obj/item/device/mmi/posibrain
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name = "positronic brain"
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desc = "A cube of shining metal, four inches to a side and covered in shallow grooves."
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icon = 'icons/obj/assemblies.dmi'
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icon_state = "posibrain"
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w_class = WEIGHT_CLASS_NORMAL
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origin_tech = "biotech=3;programming=3;plasmatech=2"
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var/notified = 0
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var/askDelay = 600 //one minute
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var/used = 0 //Prevents split personality virus. May be reset if personality deletion code is added.
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brainmob = null
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req_access = list(GLOB.access_robotics)
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mecha = null//This does not appear to be used outside of reference in mecha.dm.
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braintype = "Android"
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var/autoping = TRUE //if it pings on creation immediately
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var/begin_activation_message = "<span class='notice'>You carefully locate the manual activation switch and start the positronic brain's boot process.</span>"
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var/success_message = "<span class='notice'>The positronic brain pings, and its lights start flashing. Success!</span>"
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var/fail_message = "<span class='notice'>The positronic brain buzzes quietly, and the golden lights fade away. Perhaps you could try again?</span>"
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var/new_role = "Positronic Brain"
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var/welcome_message = "<span class='warning'>ALL PAST LIVES ARE FORGOTTEN.</span>\n\
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<b>You are a positronic brain, brought into existence aboard Space Station 13.\n\
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As a synthetic intelligence, you answer to all crewmembers and the AI.\n\
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Remember, the purpose of your existence is to serve the crew and the station. Above all else, do no harm.</b>"
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var/new_mob_message = "<span class='notice'>The positronic brain chimes quietly.</span>"
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var/dead_message = "<span class='deadsay'>It appears to be completely inactive. The reset light is blinking.</span>"
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var/list/fluff_names
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var/picked_fluff_name //which fluff name we picked
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var/static/posibrain_notif_cooldown = FALSE
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/obj/item/device/mmi/posibrain/Topic(href, href_list)
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if(href_list["activate"])
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var/mob/dead/observer/ghost = usr
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if(istype(ghost))
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activate(ghost)
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/obj/item/device/mmi/posibrain/proc/ping_ghosts(msg, newlymade)
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if(newlymade || !posibrain_notif_cooldown)
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notify_ghosts("[name] [msg] in [get_area(src)]!", ghost_sound = !newlymade ? 'sound/effects/ghost2.ogg':null, enter_link = "<a href=?src=\ref[src];activate=1>(Click to enter)</a>", source = src, action = NOTIFY_ATTACK, flashwindow = FALSE)
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if(!newlymade)
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posibrain_notif_cooldown = TRUE
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addtimer(CALLBACK(src, .proc/reset_posibrain_cooldown), askDelay)
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/obj/item/device/mmi/posibrain/proc/reset_posibrain_cooldown()
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posibrain_notif_cooldown = FALSE
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/obj/item/device/mmi/posibrain/attack_self(mob/user)
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if(brainmob && !brainmob.key && !notified)
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//Start the process of requesting a new ghost.
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to_chat(user, begin_activation_message)
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ping_ghosts("requested", FALSE)
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notified = 1
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used = 0
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update_icon()
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spawn(askDelay) //Seperate from the global cooldown.
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notified = 0
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update_icon()
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if(brainmob.client)
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visible_message(success_message)
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else
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visible_message(fail_message)
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return //Code for deleting personalities recommended here.
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/obj/item/device/mmi/posibrain/attack_ghost(mob/user)
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activate(user)
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//Two ways to activate a positronic brain. A clickable link in the ghost notif, or simply clicking the object itself.
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/obj/item/device/mmi/posibrain/proc/activate(mob/user)
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if(used || (brainmob && brainmob.key) || jobban_isbanned(user,"posibrain"))
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return
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var/posi_ask = alert("Become a [name]? (Warning, You can no longer be cloned, and all past lives will be forgotten!)","Are you positive?","Yes","No")
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if(posi_ask == "No" || QDELETED(src))
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return
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transfer_personality(user)
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/obj/item/device/mmi/posibrain/transfer_identity(mob/living/carbon/C)
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name = "[initial(name)] ([C])"
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brainmob.name = C.real_name
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brainmob.real_name = C.real_name
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if(C.has_dna())
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if(!brainmob.stored_dna)
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brainmob.stored_dna = new /datum/dna/stored(brainmob)
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C.dna.copy_dna(brainmob.stored_dna)
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brainmob.timeofhostdeath = C.timeofdeath
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brainmob.stat = CONSCIOUS
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if(brainmob.mind)
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brainmob.mind.assigned_role = new_role
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if(C.mind)
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C.mind.transfer_to(brainmob)
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brainmob.mind.remove_all_antag()
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brainmob.mind.wipe_memory()
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update_icon()
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/obj/item/device/mmi/posibrain/proc/transfer_personality(mob/candidate)
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if(used || (brainmob && brainmob.key)) //Prevents hostile takeover if two ghosts get the prompt or link for the same brain.
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to_chat(candidate, "This brain has already been taken! Please try your possession again later!")
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return FALSE
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notified = 0
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if(candidate.mind && !isobserver(candidate))
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candidate.mind.transfer_to(brainmob)
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else
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brainmob.ckey = candidate.ckey
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name = "[initial(name)] ([brainmob.name])"
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to_chat(brainmob, welcome_message)
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brainmob.mind.assigned_role = new_role
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brainmob.stat = CONSCIOUS
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GLOB.dead_mob_list -= brainmob
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GLOB.living_mob_list += brainmob
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visible_message(new_mob_message)
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update_icon()
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used = 1
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return TRUE
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/obj/item/device/mmi/posibrain/examine(mob/user)
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. = ..()
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var/msg
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if(brainmob && brainmob.key)
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switch(brainmob.stat)
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if(CONSCIOUS)
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if(!src.brainmob.client)
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msg = "It appears to be in stand-by mode." //afk
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if(DEAD)
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msg = "<span class='deadsay'>It appears to be completely inactive.</span>"
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else
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msg = "[dead_message]"
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to_chat(user, msg)
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/obj/item/device/mmi/posibrain/New()
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brainmob = new(src)
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if(!fluff_names || !fluff_names.len)
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picked_fluff_name = pick(GLOB.posibrain_names)
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else
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picked_fluff_name = pick(fluff_names)
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brainmob.name = "[picked_fluff_name]-[rand(100, 999)]"
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brainmob.real_name = brainmob.name
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brainmob.loc = src
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brainmob.container = src
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if(autoping)
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ping_ghosts("created", TRUE)
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..()
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/obj/item/device/mmi/posibrain/attackby(obj/item/O, mob/user)
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return
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/obj/item/device/mmi/posibrain/update_icon()
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if(notified)
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icon_state = "[initial(icon_state)]-searching"
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return
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if(brainmob && brainmob.key)
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icon_state = "[initial(icon_state)]-occupied"
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else
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icon_state = initial(icon_state)
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