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Yogstation/code/datums/components/overlay_lighting.dm
Ling df044da860 Backports several SSlighting improvements: overlay lighting (#17271)
* Backports SSlighting optimizations

* Overlay lighting, first version compiles

* Change conflicting defines

* Sparks and beams dont count towards lumcount

* Fix rendering

* Various fixes

* Fix errors

* Fix PDA light


1

* a

* Update game_options.txt

* Fix plasmaman helmet

* Fixes

* Glowy changes

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2023-01-13 22:42:23 +00:00

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///For switchable lights, is it on and currently emitting light?
#define LIGHTING_ON (1<<0)
///Is the parent attached to something else, its loc? Then we need to keep an eye of this.
#define LIGHTING_ATTACHED (1<<1)
#define GET_PARENT (parent_attached_to || parent)
/**
* Movable atom overlay-based lighting component.
*
* * Component works by applying a visual object to the parent target.
*
* * The component tracks the parent's loc to determine the current_holder.
* * The current_holder is either the parent or its loc, whichever is on a turf. If none, then the current_holder is null and the light is not visible.
*
* * Lighting works at its base by applying a dark overlay and "cutting" said darkness with light, adding (possibly colored) transparency.
* * This component uses the visible_mask visual object to apply said light mask on the darkness.
*
* * The main limitation of this system is that it uses a limited number of pre-baked geometrical shapes, but for most uses it does the job.
*
* * Another limitation is for big lights: you only see the light if you see the object emiting it.
* * For small objects this is good (you can't see them behind a wall), but for big ones this quickly becomes prety clumsy.
*/
/datum/component/overlay_lighting
///How far the light reaches, float.
var/range = 1
///Ceiling of range, integer without decimal entries.
var/lumcount_range = 0
///How much this light affects the dynamic_lumcount of turfs.
var/real_lum_power = 0.5
///The lum power being used
var/used_lum_power = 0.5
///Transparency value.
var/set_alpha = 0
///For light sources that can be turned on and off.
var/overlay_lighting_flags = NONE
///Cache of the possible light overlays, according to size.
var/static/list/light_overlays = list(
"32" = 'icons/effects/light_overlays/light_32.dmi',
"64" = 'icons/effects/light_overlays/light_64.dmi',
"96" = 'icons/effects/light_overlays/light_96.dmi',
"128" = 'icons/effects/light_overlays/light_128.dmi',
"160" = 'icons/effects/light_overlays/light_160.dmi',
"192" = 'icons/effects/light_overlays/light_192.dmi',
"224" = 'icons/effects/light_overlays/light_224.dmi',
"256" = 'icons/effects/light_overlays/light_256.dmi',
"288" = 'icons/effects/light_overlays/light_288.dmi',
"320" = 'icons/effects/light_overlays/light_320.dmi',
"352" = 'icons/effects/light_overlays/light_352.dmi',
)
///Overlay effect to cut into the darkness and provide light.
var/obj/effect/overlay/light_visible/visible_mask
///Lazy list to track the turfs being affected by our light, to determine their visibility.
var/list/turf/affected_turfs
///Movable atom currently holding the light. Parent might be a flashlight, for example, but that might be held by a mob or something else.
var/atom/movable/current_holder
///Movable atom the parent is attached to. For example, a flashlight into a helmet or gun. We'll need to track the thing the parent is attached to as if it were the parent itself.
var/atom/movable/parent_attached_to
/datum/component/overlay_lighting/Initialize(_range, _power, _color, starts_on)
if(!ismovable(parent))
return COMPONENT_INCOMPATIBLE
var/atom/movable/movable_parent = parent
if(movable_parent.light_system != MOVABLE_LIGHT)
stack_trace("[type] added to [parent], with [movable_parent.light_system] value for the light_system var. Use [MOVABLE_LIGHT] instead.")
return COMPONENT_INCOMPATIBLE
. = ..()
visible_mask = new()
if(!isnull(_range))
movable_parent.set_light_range(_range)
set_range(parent, movable_parent.light_range)
if(!isnull(_power))
movable_parent.set_light_power(_power)
set_power(parent, movable_parent.light_power)
if(!isnull(_color))
movable_parent.set_light_color(_color)
set_color(parent, movable_parent.light_color)
if(!isnull(starts_on))
movable_parent.set_light_on(starts_on)
/datum/component/overlay_lighting/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/on_parent_moved)
RegisterSignal(parent, COMSIG_ATOM_SET_LIGHT_RANGE, .proc/set_range)
RegisterSignal(parent, COMSIG_ATOM_SET_LIGHT_POWER, .proc/set_power)
RegisterSignal(parent, COMSIG_ATOM_SET_LIGHT_COLOR, .proc/set_color)
RegisterSignal(parent, COMSIG_ATOM_SET_LIGHT_ON, .proc/on_toggle)
RegisterSignal(parent, COMSIG_ATOM_SET_LIGHT_FLAGS, .proc/on_light_flags_change)
var/atom/movable/movable_parent = parent
if(movable_parent.light_flags & LIGHT_ATTACHED)
overlay_lighting_flags |= LIGHTING_ATTACHED
set_parent_attached_to(ismovable(movable_parent.loc) ? movable_parent.loc : null)
if(movable_parent.light_flags & LIGHT_NO_LUMCOUNT)
overlay_lighting_flags |= LIGHT_NO_LUMCOUNT
set_lum_power(real_lum_power)
check_holder()
if(movable_parent.light_on)
turn_on()
/datum/component/overlay_lighting/UnregisterFromParent()
overlay_lighting_flags &= ~LIGHTING_ATTACHED
set_parent_attached_to(null)
set_holder(null)
clean_old_turfs()
UnregisterSignal(parent, list(
COMSIG_MOVABLE_MOVED,
COMSIG_ATOM_SET_LIGHT_RANGE,
COMSIG_ATOM_SET_LIGHT_POWER,
COMSIG_ATOM_SET_LIGHT_COLOR,
COMSIG_ATOM_SET_LIGHT_ON,
COMSIG_ATOM_SET_LIGHT_FLAGS,
))
if(overlay_lighting_flags & LIGHTING_ON)
turn_off()
return ..()
/datum/component/overlay_lighting/Destroy()
set_parent_attached_to(null)
set_holder(null)
clean_old_turfs()
QDEL_NULL(visible_mask)
return ..()
///Clears the affected_turfs lazylist, removing from its contents the effects of being near the light.
/datum/component/overlay_lighting/proc/clean_old_turfs()
for(var/turf/lit_turf as anything in affected_turfs)
lit_turf.dynamic_lumcount -= used_lum_power
affected_turfs = null
///Populates the affected_turfs lazylist, adding to its contents the effects of being near the light.
/datum/component/overlay_lighting/proc/get_new_turfs()
if(!current_holder)
return
for(var/turf/lit_turf in view(lumcount_range, get_turf(current_holder)))
lit_turf.dynamic_lumcount += used_lum_power
LAZYADD(affected_turfs, lit_turf)
///Clears the old affected turfs and populates the new ones.
/datum/component/overlay_lighting/proc/make_luminosity_update()
clean_old_turfs()
if(!isturf(current_holder?.loc))
return
get_new_turfs()
///Adds the luminosity and source for the afected movable atoms to keep track of their visibility.
/datum/component/overlay_lighting/proc/add_dynamic_lumi(atom/movable/affected_movable)
LAZYSET(affected_movable.affected_dynamic_lights, src, lumcount_range + 1)
affected_movable.vis_contents += visible_mask
affected_movable.update_dynamic_luminosity()
///Removes the luminosity and source for the afected movable atoms to keep track of their visibility.
/datum/component/overlay_lighting/proc/remove_dynamic_lumi(atom/movable/affected_movable)
LAZYREMOVE(affected_movable.affected_dynamic_lights, src)
affected_movable.vis_contents -= visible_mask
affected_movable.update_dynamic_luminosity()
///Called to change the value of parent_attached_to.
/datum/component/overlay_lighting/proc/set_parent_attached_to(atom/movable/new_parent_attached_to)
if(new_parent_attached_to == parent_attached_to)
return
. = parent_attached_to
parent_attached_to = new_parent_attached_to
if(.)
var/atom/movable/old_parent_attached_to = .
UnregisterSignal(old_parent_attached_to, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED))
if(old_parent_attached_to == current_holder)
RegisterSignal(old_parent_attached_to, COMSIG_PARENT_QDELETING, .proc/on_holder_qdel)
RegisterSignal(old_parent_attached_to, COMSIG_MOVABLE_MOVED, .proc/on_holder_moved)
if(parent_attached_to)
if(parent_attached_to == current_holder)
UnregisterSignal(current_holder, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED))
RegisterSignal(parent_attached_to, COMSIG_PARENT_QDELETING, .proc/on_parent_attached_to_qdel)
RegisterSignal(parent_attached_to, COMSIG_MOVABLE_MOVED, .proc/on_parent_attached_to_moved)
check_holder()
///Called to change the value of current_holder.
/datum/component/overlay_lighting/proc/set_holder(atom/movable/new_holder)
if(new_holder == current_holder)
return
if(current_holder)
if(current_holder != parent && current_holder != parent_attached_to)
UnregisterSignal(current_holder, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED))
if(overlay_lighting_flags & LIGHTING_ON)
remove_dynamic_lumi(current_holder)
current_holder = new_holder
if(new_holder == null)
clean_old_turfs()
return
if(overlay_lighting_flags & LIGHTING_ON)
add_dynamic_lumi(new_holder)
if(new_holder != parent && new_holder != parent_attached_to)
RegisterSignal(new_holder, COMSIG_PARENT_QDELETING, .proc/on_holder_qdel)
RegisterSignal(new_holder, COMSIG_MOVABLE_MOVED, .proc/on_holder_moved)
///Used to determine the new valid current_holder from the parent's loc.
/datum/component/overlay_lighting/proc/check_holder()
var/atom/movable/movable_parent = GET_PARENT
if(isturf(movable_parent.loc))
set_holder(movable_parent)
return
var/atom/inside = movable_parent.loc //Parent's loc
if(isnull(inside))
set_holder(null)
return
if(isturf(inside.loc))
set_holder(inside)
return
set_holder(null)
///Called when the current_holder is qdeleted, to remove the light effect.
/datum/component/overlay_lighting/proc/on_holder_qdel(atom/movable/source, force)
UnregisterSignal(current_holder, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED))
set_holder(null)
///Called when current_holder changes loc.
/datum/component/overlay_lighting/proc/on_holder_moved(atom/movable/source, OldLoc, Dir, Forced)
if(!(overlay_lighting_flags & LIGHTING_ON))
return
make_luminosity_update()
///Called when parent changes loc.
/datum/component/overlay_lighting/proc/on_parent_moved(atom/movable/source, OldLoc, Dir, Forced)
var/atom/movable/movable_parent = parent
if(overlay_lighting_flags & LIGHTING_ATTACHED)
set_parent_attached_to(ismovable(movable_parent.loc) ? movable_parent.loc : null)
check_holder()
if(!(overlay_lighting_flags & LIGHTING_ON) || !current_holder)
return
make_luminosity_update()
///Called when the current_holder is qdeleted, to remove the light effect.
/datum/component/overlay_lighting/proc/on_parent_attached_to_qdel(atom/movable/source, force)
UnregisterSignal(parent_attached_to, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_MOVED))
if(parent_attached_to == current_holder)
set_holder(null)
set_parent_attached_to(null)
///Called when parent_attached_to changes loc.
/datum/component/overlay_lighting/proc/on_parent_attached_to_moved(atom/movable/source, OldLoc, Dir, Forced)
check_holder()
if(!(overlay_lighting_flags & LIGHTING_ON) || !current_holder)
return
make_luminosity_update()
///Changes the range which the light reaches. 0 means no light, 6 is the maximum value.
/datum/component/overlay_lighting/proc/set_range(atom/source, new_range)
if(range == new_range)
return
if(range == 0)
turn_off()
range = clamp(CEILING(new_range, 0.5), 1, 6)
var/pixel_bounds = ((range - 1) * 64) + 32
lumcount_range = CEILING(range, 1)
visible_mask.icon = light_overlays["[pixel_bounds]"]
if(pixel_bounds == 32)
visible_mask.transform = null
return
var/offset = (pixel_bounds - 32) * 0.5
var/matrix/transform = new
transform.Translate(-offset, -offset)
visible_mask.transform = transform
if(overlay_lighting_flags & LIGHTING_ON)
make_luminosity_update()
///Changes the intensity/brightness of the light by altering the visual object's alpha.
/datum/component/overlay_lighting/proc/set_power(atom/source, new_power)
set_lum_power(new_power >= 0 ? 0.5 : -0.5)
set_alpha = min(230, (abs(new_power) * 120) + 30)
visible_mask.alpha = set_alpha
///Changes the light's color, pretty straightforward.
/datum/component/overlay_lighting/proc/set_color(atom/source, new_color)
visible_mask.color = new_color
///Toggles the light on and off.
/datum/component/overlay_lighting/proc/on_toggle(atom/source, new_value)
if(new_value) //Truthy value input, turn on.
turn_on()
return
turn_off() //Falsey value, turn off.
///Triggered right before the parent light flags change.
/datum/component/overlay_lighting/proc/on_light_flags_change(atom/source, new_value)
var/atom/movable/movable_parent = parent
if(new_value & LIGHT_ATTACHED)
if(!(movable_parent.light_flags & LIGHT_ATTACHED)) //Gained the LIGHT_ATTACHED property.
overlay_lighting_flags |= LIGHTING_ATTACHED
if(ismovable(movable_parent.loc))
set_parent_attached_to(movable_parent.loc)
else if(movable_parent.light_flags & LIGHT_ATTACHED) //Lost the LIGHT_ATTACHED property.
overlay_lighting_flags &= ~LIGHTING_ATTACHED
set_parent_attached_to(null)
if(new_value & LIGHT_NO_LUMCOUNT)
if(!(movable_parent.light_flags & LIGHT_NO_LUMCOUNT)) //Gained the NO_LUMCOUNT property
overlay_lighting_flags |= LIGHT_NO_LUMCOUNT
//Recalculate affecting
set_lum_power(real_lum_power)
else if(movable_parent.light_flags & LIGHT_NO_LUMCOUNT) //Lost the NO_LUMCOUNT property
overlay_lighting_flags &= ~LIGHT_NO_LUMCOUNT
//Recalculate affecting
set_lum_power(real_lum_power)
///Toggles the light on.
/datum/component/overlay_lighting/proc/turn_on()
if(overlay_lighting_flags & LIGHTING_ON)
return
if(current_holder)
add_dynamic_lumi(current_holder)
overlay_lighting_flags |= LIGHTING_ON
get_new_turfs()
///Toggles the light off.
/datum/component/overlay_lighting/proc/turn_off()
if(!(overlay_lighting_flags & LIGHTING_ON))
return
if(current_holder)
remove_dynamic_lumi(current_holder)
overlay_lighting_flags &= ~LIGHTING_ON
clean_old_turfs()
///Here we append the behavior associated to changing lum_power.
/datum/component/overlay_lighting/proc/set_lum_power(new_lum_power)
//Get the simulated luminosity count (If we have no lumcount, this is set to 0)
var/simulated_lum_power = new_lum_power
if(overlay_lighting_flags & LIGHT_NO_LUMCOUNT)
simulated_lum_power = 0
//The new lum power is the same
if(used_lum_power == simulated_lum_power)
//This light doesn't affect lumcount, but lum_power must be updated regardless
if(new_lum_power != simulated_lum_power)
. = real_lum_power
real_lum_power = new_lum_power
return
//Set the return value to the old lum power
. = real_lum_power
real_lum_power = new_lum_power
//Get the old used lum power
var/old_lum_power = used_lum_power
used_lum_power = simulated_lum_power
//Calculate the difference
var/difference = old_lum_power - used_lum_power
//Apply it to any turf we are affecting
for(var/t in affected_turfs)
var/turf/lit_turf = t
lit_turf.dynamic_lumcount -= difference
#undef LIGHTING_ON
#undef LIGHTING_ATTACHED
#undef GET_PARENT