Files
Yogstation/code/modules/assembly/timer.dm
ShizCalev 949c1f89df Standardizes bomb logging (#40474)
Fixes #39976

A good number of things were missing various parts of the logging (going to GLOB.bombers, not going to client logs, not logging to game, ect), or doing incorrect things like passing admin verbs to saved logs.

Unified all the necessary actions under a single proc log_bomber() which handles everything in most use cases. This way the log isn't all jumbled up with inconsistent messages, everything's one format so you can quickly find what you need to bwoink the right person.
2018-10-01 09:17:12 +01:00

134 lines
4.0 KiB
Plaintext

/obj/item/assembly/timer
name = "timer"
desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
icon_state = "timer"
materials = list(MAT_METAL=500, MAT_GLASS=50)
attachable = TRUE
var/timing = FALSE
var/time = 5
var/saved_time = 5
var/loop = FALSE
var/hearing_range = 3
/obj/item/assembly/timer/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] looks at the timer and decides [user.p_their()] fate! It looks like [user.p_theyre()] going to commit suicide!</span>")
activate()//doesnt rely on timer_end to prevent weird metas where one person can control the timer and therefore someone's life. (maybe that should be how it works...)
addtimer(CALLBACK(src, .proc/manual_suicide, user), time*10)//kill yourself once the time runs out
return MANUAL_SUICIDE
/obj/item/assembly/timer/proc/manual_suicide(mob/living/user)
user.visible_message("<span class='suicide'>[user]'s time is up!</span>")
user.adjustOxyLoss(200)
user.death(0)
/obj/item/assembly/timer/Initialize()
. = ..()
START_PROCESSING(SSobj, src)
/obj/item/assembly/timer/Destroy()
STOP_PROCESSING(SSobj, src)
. = ..()
/obj/item/assembly/timer/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The timer is [timing ? "counting down from [time]":"set for [time] seconds"].</span>")
/obj/item/assembly/timer/activate()
if(!..())
return FALSE//Cooldown check
timing = !timing
update_icon()
return TRUE
/obj/item/assembly/timer/toggle_secure()
secured = !secured
if(secured)
START_PROCESSING(SSobj, src)
else
timing = FALSE
STOP_PROCESSING(SSobj, src)
update_icon()
return secured
/obj/item/assembly/timer/proc/timer_end()
if(!secured || next_activate > world.time)
return FALSE
pulse(FALSE)
audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
for(var/CHM in get_hearers_in_view(hearing_range, src))
if(ismob(CHM))
var/mob/LM = CHM
LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
if(loop)
timing = TRUE
update_icon()
/obj/item/assembly/timer/process()
if(!timing)
return
time--
if(time <= 0)
timing = FALSE
timer_end()
time = saved_time
/obj/item/assembly/timer/update_icon()
cut_overlays()
attached_overlays = list()
if(timing)
add_overlay("timer_timing")
attached_overlays += "timer_timing"
if(holder)
holder.update_icon()
/obj/item/assembly/timer/ui_interact(mob/user)//TODO: Have this use the wires
. = ..()
if(is_secured(user))
var/second = time % 60
var/minute = (time - second) / 60
var/dat = "<TT><B>Timing Unit</B></TT>"
dat += "<BR>[(timing ? "<A href='?src=[REF(src)];time=0'>Timing</A>" : "<A href='?src=[REF(src)];time=1'>Not Timing</A>")] [minute]:[second]"
dat += "<BR><A href='?src=[REF(src)];tp=-30'>-</A> <A href='?src=[REF(src)];tp=-1'>-</A> <A href='?src=[REF(src)];tp=1'>+</A> <A href='?src=[REF(src)];tp=30'>+</A>"
dat += "<BR><BR><A href='?src=[REF(src)];repeat=[(loop ? "0'>Stop repeating" : "1'>Set to repeat")]</A>"
dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
var/datum/browser/popup = new(user, "timer", name)
popup.set_content(dat)
popup.open()
/obj/item/assembly/timer/Topic(href, href_list)
..()
if(!usr.canUseTopic(src, BE_CLOSE))
usr << browse(null, "window=timer")
onclose(usr, "timer")
return
if(href_list["time"])
timing = text2num(href_list["time"])
if(timing && istype(holder, /obj/item/transfer_valve))
log_bomber(usr, "activated a", src, "attachment on [holder]")
update_icon()
if(href_list["repeat"])
loop = text2num(href_list["repeat"])
if(href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp
time = min(max(round(time), 1), 600)
saved_time = time
if(href_list["close"])
usr << browse(null, "window=timer")
return
if(usr)
attack_self(usr)