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cl actioninja\memager refactor: Ballistic guns have been almost entirely reworked from a backend side. This primarily focused on moving as much as possible into the base ballistic gun and turning as many other guns into essentially varedits as possible. add: Guns can now be racked. This is the default action unless the magazine is empty. add: Guns now can have the magazine removed by clicking on them with an open hand while they are in hand. tweak: Suppressors are now removed by alt clicking instead of clicking with an open hand add: Guns now have various bolt types that all function a bit differently. Open bolts cannot have a bullet chambered with no mag, locking bolts lock back after running out of ammo, etc. add: All ballistic gun sounds are controlled by variables instead of hardcoded usages. tweak: The l6 LMG has a reworked control scheme. alt + click to open and close the cover, open hand to remove mag, place mag in by slapping them together, default action is rack. tweak: Functionality that used to be snowflake code such as tactical reloads has been moved to the base gun, and can be toggled by variables. refactor: All shotguns are now properly subpaths of the shotgun type. They still work the same. imagedel: Gun sprites have been almost entirely overhauled to use overlays instead of states. This collapsed the L6 sprite from 20 sprites to 9 sprites to give an example. soundadd: Remixed versions of the shotgun and base gun firesound soundadd: New rifle firesound for l6 and moist nugget, new SMG fire sound, new sniper fire sound. soundadd: Lots of new weapon operation sounds such as racking and bolts and the like. imageadd: New sprites for the Riot Shotgun, Combat Shotgun, c20r, Deagle, m90, double barrel shotgun and 1911 by Memager. imageadd: All gun sprites that were pointing to the left have been flipped to point to the right. balance: Shotguns now can be pumped faster. balance: Bulldog can now be tac reloaded balance: Sawn off shotguns now have an accuracy penalty and recoil /cl