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Yogstation/code/game/gamemodes/gang/gang_items.dm

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/datum/gang_item
var/name
var/item_path
var/cost
var/spawn_msg
var/category
var/id
/datum/gang_item/proc/purchase(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool, check_canbuy = TRUE)
if(check_canbuy && !can_buy(user, gang, gangtool))
return FALSE
var/real_cost = get_cost(user, gang, gangtool)
if(gang && real_cost)
gang.message_gangtools("A [get_name_display(user, gang, gangtool)] was purchased by [user.real_name] for [real_cost] Influence.")
log_game("A [id] was purchased by [key_name(user)] ([gang.name] Gang) for [real_cost] Influence.")
gang.points -= real_cost
spawn_item(user, gang, gangtool)
return TRUE
/datum/gang_item/proc/spawn_item(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
if(item_path)
var/obj/item/O = new item_path(user.loc)
user.put_in_hands(O)
if(spawn_msg)
to_chat(user, spawn_msg)
/datum/gang_item/proc/can_buy(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
return gang && (gang.points >= get_cost(user, gang, gangtool)) && can_see(user, gang, gangtool)
/datum/gang_item/proc/can_see(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
return TRUE
/datum/gang_item/proc/get_cost(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
return cost
/datum/gang_item/proc/get_cost_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
return "([get_cost(user, gang, gangtool)] Influence)"
/datum/gang_item/proc/get_name_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
return name
/datum/gang_item/proc/isboss(mob/living/carbon/user, datum/gang/gang)
return user && gang && (user.mind == gang.bosses[1])
/datum/gang_item/proc/get_extra_info(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
return
///////////////////
//FUNCTIONS
///////////////////
/datum/gang_item/function
category = "Gangtool Functions:"
cost = 0
/datum/gang_item/function/get_cost_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
return ""
/datum/gang_item/function/gang_ping
name = "Send Message to Gang"
id = "gang_ping"
/datum/gang_item/function/gang_ping/spawn_item(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
if(gangtool)
gangtool.ping_gang(user)
/datum/gang_item/function/recall
name = "Recall Emergency Shuttle"
id = "recall"
/datum/gang_item/function/recall/can_see(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
return isboss(user, gang)
/datum/gang_item/function/recall/spawn_item(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
if(gangtool)
gangtool.recall(user)
/datum/gang_item/function/outfit
name = "Create Armored Gang Outfit"
id = "outfit"
/datum/gang_item/function/outfit/can_buy(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
return gangtool && (gangtool.outfits > 0) && ..()
/datum/gang_item/function/outfit/get_cost_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
if(gangtool && !gangtool.outfits)
return "(Restocking)"
return ..()
/datum/gang_item/function/outfit/spawn_item(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
if(gang && gang.gang_outfit(user, gangtool))
to_chat(user, "<span class='notice'><b>Gang Outfits</b> can act as armor with moderate protection against ballistic and melee attacks. Every gangster wearing one will also help grow your gang's influence.</span>")
if(gangtool)
gangtool.outfits -= 1
///////////////////
//WEAPONS
///////////////////
/datum/gang_item/weapon
category = "Purchase Weapons:"
/datum/gang_item/weapon/ammo
/datum/gang_item/weapon/ammo/get_cost_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
return "&nbsp;&#8627;" + ..() //this is pretty hacky but it looks nice on the popup
/datum/gang_item/weapon/switchblade
name = "Switchblade"
id = "switchblade"
cost = 10
item_path = /obj/item/weapon/switchblade
/datum/gang_item/weapon/pistol
name = "10mm Pistol"
id = "pistol"
cost = 25
item_path = /obj/item/weapon/gun/ballistic/automatic/pistol
/datum/gang_item/weapon/ammo/pistol_ammo
name = "10mm Ammo"
id = "pistol_ammo"
cost = 10
item_path = /obj/item/ammo_box/magazine/m10mm
/datum/gang_item/weapon/uzi
name = "Uzi SMG"
id = "uzi"
cost = 60
item_path = /obj/item/weapon/gun/ballistic/automatic/mini_uzi
id = "uzi"
/datum/gang_item/weapon/ammo/uzi_ammo
name = "Uzi Ammo"
id = "uzi_ammo"
cost = 40
item_path = /obj/item/ammo_box/magazine/uzim9mm
//SLEEPING CARP
/datum/gang_item/weapon/bostaff
name = "Bo Staff"
id = "bostaff"
cost = 10
item_path = /obj/item/weapon/twohanded/bostaff
/datum/gang_item/weapon/sleeping_carp_scroll
name = "Sleeping Carp Scroll (one-use)"
id = "sleeping_carp_scroll"
cost = 30
item_path = /obj/item/weapon/sleeping_carp_scroll
spawn_msg = "<span class='notice'>Anyone who reads the <b>sleeping carp scroll</b> will learn secrets of the sleeping carp martial arts style.</span>"
/datum/gang_item/weapon/wrestlingbelt
name = "Wrestling Belt"
id = "wrastling_belt"
cost = 20
item_path = /obj/item/weapon/storage/belt/champion/wrestling
spawn_msg = "<span class='notice'>Anyone wearing the <b>wresting belt</b> will know how to be effective with wrestling.</span>"
///////////////////
//EQUIPMENT
///////////////////
/datum/gang_item/equipment
category = "Purchase Equipment:"
/datum/gang_item/equipment/spraycan
name = "Territory Spraycan"
id = "spraycan"
cost = 5
item_path = /obj/item/toy/crayon/spraycan/gang
/datum/gang_item/equipment/necklace
name = "Gold Necklace"
id = "necklace"
cost = 1
item_path = /obj/item/clothing/neck/necklace/dope
/datum/gang_item/equipment/c4
name = "C4 Explosive"
id = "c4"
cost = 10
item_path = /obj/item/weapon/grenade/plastic/c4
/datum/gang_item/equipment/implant_breaker
name = "Implant Breaker"
id = "implant_breaker"
cost = 10
item_path = /obj/item/weapon/implanter/gang
spawn_msg = "<span class='notice'>The <b>implant breaker</b> is a single-use device that destroys all implants within the target before trying to recruit them to your gang. Also works on enemy gangsters.</span>"
/datum/gang_item/equipment/implant_breaker/spawn_item(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
if(item_path)
var/obj/item/O = new item_path(user.loc, gang) //we need to override this whole proc for this one argument
user.put_in_hands(O)
if(spawn_msg)
to_chat(user, spawn_msg)
/datum/gang_item/equipment/pen
name = "Recruitment Pen"
id = "pen"
cost = 50
item_path = /obj/item/weapon/pen/gang
spawn_msg = "<span class='notice'>More <b>recruitment pens</b> will allow you to recruit gangsters faster. Only gang leaders can recruit with pens.</span>"
/datum/gang_item/equipment/pen/purchase(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
if(..())
gangtool.free_pen = FALSE
return TRUE
return FALSE
/datum/gang_item/equipment/pen/get_cost(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
if(gangtool && gangtool.free_pen)
return 0
return ..()
/datum/gang_item/equipment/pen/get_cost_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
if(gangtool && gangtool.free_pen)
return "(GET ONE FREE)"
return ..()
/datum/gang_item/equipment/gangtool
id = "gangtool"
cost = 10
/datum/gang_item/equipment/gangtool/spawn_item(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
var/item_type
if(gang && isboss(user, gang))
item_type = /obj/item/device/gangtool/spare/lt
if(gang.bosses.len < 3)
to_chat(user, "<span class='notice'><b>Gangtools</b> allow you to promote a gangster to be your Lieutenant, enabling them to recruit and purchase items like you. Simply have them register the gangtool. You may promote up to [3-gang.bosses.len] more Lieutenants</span>")
else
item_type = /obj/item/device/gangtool/spare
var/obj/item/device/gangtool/spare/tool = new item_type(user.loc)
user.put_in_hands(tool)
/datum/gang_item/equipment/gangtool/get_name_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
if(gang && isboss(user, gang) && (gang.bosses.len < 3))
return "Promote a Gangster"
return "Spare Gangtool"
/datum/gang_item/equipment/dominator
name = "Station Dominator"
id = "dominator"
cost = 30
item_path = /obj/machinery/dominator
spawn_msg = "<span class='notice'>The <b>dominator</b> will secure your gang's dominance over the station. Turn it on when you are ready to defend it.</span>"
/datum/gang_item/equipment/dominator/can_buy(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
if(!gang || !gang.dom_attempts)
return FALSE
return ..()
/datum/gang_item/equipment/dominator/get_name_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
if(!gang || !gang.dom_attempts)
return ..()
return "<b>[..()]</b>"
/datum/gang_item/equipment/dominator/get_cost_display(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
if(!gang || !gang.dom_attempts)
return "(Out of stock)"
return ..()
/datum/gang_item/equipment/dominator/get_extra_info(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
if(gang)
return "(Estimated Takeover Time: [round(determine_domination_time(gang)/60,0.1)] minutes)"
/datum/gang_item/equipment/dominator/purchase(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
var/area/usrarea = get_area(user.loc)
var/usrturf = get_turf(user.loc)
if(initial(usrarea.name) == "Space" || isspaceturf(usrturf) || usr.z != 1)
to_chat(user, "<span class='warning'>You can only use this on the station!</span>")
return FALSE
for(var/obj/obj in usrturf)
if(obj.density)
to_chat(user, "<span class='warning'>There's not enough room here!</span>")
return FALSE
if(!(usrarea.type in gang.territory|gang.territory_new))
to_chat(user, "<span class='warning'>The <b>dominator</b> can be spawned only on territory controlled by your gang!</span>")
return FALSE
return ..()
/datum/gang_item/equipment/dominator/spawn_item(mob/living/carbon/user, datum/gang/gang, obj/item/device/gangtool/gangtool)
new item_path(user.loc)