Files
Yogstation/code/game/gamemodes/gang/recaller.dm
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00

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8.7 KiB
Plaintext

//gangtool device
/obj/item/device/gangtool
name = "suspicious device"
desc = "A strange device of sorts. Hard to really make out what it actually does if you don't know how to operate it."
icon_state = "gangtool-white"
item_state = "walkietalkie"
throwforce = 0
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
flags = CONDUCT
origin_tech = "programming=5;bluespace=2;syndicate=5"
var/datum/gang/gang //Which gang uses this?
var/recalling = 0
var/outfits = 3
var/free_pen = 0
var/promotable = 0
/obj/item/device/gangtool/Initialize() //Initialize supply point income if it hasn't already been started
..()
if(!SSticker.mode.gang_points)
SSticker.mode.gang_points = new /datum/gang_points(SSticker.mode)
/obj/item/device/gangtool/attack_self(mob/user)
if (!can_use(user))
return
var/dat
if(!gang)
dat += "This device is not registered.<br><br>"
if(user.mind in SSticker.mode.get_gang_bosses())
if(promotable && user.mind.gang_datum.bosses.len < 3)
dat += "Give this device to another member of your organization to use to promote them to Lieutenant.<br><br>"
dat += "If this is meant as a spare device for yourself:<br>"
dat += "<a href='?src=\ref[src];register=1'>Register Device as Spare</a><br>"
else if (promotable)
if(user.mind.gang_datum.bosses.len < 3)
dat += "You have been selected for a promotion!<br>"
dat += "<a href='?src=\ref[src];register=1'>Accept Promotion</a><br>"
else
dat += "No promotions available: All positions filled.<br>"
else
dat += "This device is not authorized to promote.<br>"
else
if(gang.is_dominating)
dat += "<center><font color='red'>Takeover In Progress:<br><B>[gang.domination_time_remaining()] seconds remain</B></font></center>"
var/isboss = (user.mind == gang.bosses[1])
dat += "Registration: <B>[gang.name] Gang [isboss ? "Boss" : "Lieutenant"]</B><br>"
dat += "Organization Size: <B>[gang.gangsters.len + gang.bosses.len]</B> | Station Control: <B>[round((gang.territory.len/GLOB.start_state.num_territories)*100, 1)]%</B><br>"
dat += "Gang Influence: <B>[gang.points]</B><br>"
dat += "Time until Influence grows: <B>[(gang.points >= 999) ? ("--:--") : (time2text(SSticker.mode.gang_points.next_point_time - world.time, "mm:ss"))]</B><br>"
dat += "<hr>"
for(var/cat in gang.item_category_list)
dat += "<b>[cat]</b><br>"
for(var/V in gang.item_category_list[cat])
var/datum/gang_item/G = V
if(!G.can_see(user, gang, src))
continue
var/cost = G.get_cost_display(user, gang, src)
if(cost)
dat += cost + " "
var/toAdd = G.get_name_display(user, gang, src)
if(G.can_buy(user, gang, src))
toAdd = "<a href='?src=\ref[src];purchase=[G.id]'>[toAdd]</a>"
dat += toAdd
var/extra = G.get_extra_info(user, gang, src)
if(extra)
dat += "<br><i>[extra]</i>"
dat += "<br>"
dat += "<br>"
dat += "<a href='?src=\ref[src];choice=refresh'>Refresh</a><br>"
var/datum/browser/popup = new(user, "gangtool", "Welcome to GangTool v3.4", 340, 625)
popup.set_content(dat)
popup.open()
/obj/item/device/gangtool/Topic(href, href_list)
if(!can_use(usr))
return
add_fingerprint(usr)
if(href_list["register"])
register_device(usr)
else if(!gang) //Gangtool must be registered before you can use the functions below
return
if(href_list["purchase"])
var/datum/gang_item/G = gang.item_list[href_list["purchase"]]
if(G && G.can_buy(usr, gang, src))
G.purchase(usr, gang, src, FALSE)
attack_self(usr)
/obj/item/device/gangtool/proc/ping_gang(mob/user)
if(!user)
return
var/message = stripped_input(user,"Discreetly send a gang-wide message.","Send Message") as null|text
if(!message || !can_use(user))
return
if(user.z > 2)
to_chat(user, "<span class='info'>\icon[src]Error: Station out of range.</span>")
return
var/list/members = list()
members += gang.gangsters
members += gang.bosses
if(members.len)
var/gang_rank = gang.bosses.Find(user.mind)
switch(gang_rank)
if(1)
gang_rank = "Gang Boss"
if(2)
gang_rank = "1st Lieutenant"
if(3)
gang_rank = "2nd Lieutenant"
if(4)
gang_rank = "3rd Lieutenant"
else
gang_rank = "[gang_rank - 1]th Lieutenant"
var/ping = "<span class='danger'><B><i>[gang.name] [gang_rank]</i>: [message]</B></span>"
for(var/datum/mind/ganger in members)
if(ganger.current && (ganger.current.z <= 2) && (ganger.current.stat == CONSCIOUS))
to_chat(ganger.current, ping)
for(var/mob/M in GLOB.dead_mob_list)
var/link = FOLLOW_LINK(M, user)
to_chat(M, "[link] [ping]")
log_game("[key_name(user)] Messaged [gang.name] Gang: [message].")
/obj/item/device/gangtool/proc/register_device(mob/user)
if(gang) //It's already been registered!
return
if((promotable && (user.mind in SSticker.mode.get_gangsters())) || (user.mind in SSticker.mode.get_gang_bosses()))
gang = user.mind.gang_datum
gang.gangtools += src
icon_state = "gangtool-[gang.color]"
if(!(user.mind in gang.bosses))
SSticker.mode.remove_gangster(user.mind, 0, 2)
gang.bosses += user.mind
user.mind.gang_datum = gang
user.mind.special_role = "[gang.name] Gang Lieutenant"
gang.add_gang_hud(user.mind)
log_game("[key_name(user)] has been promoted to Lieutenant in the [gang.name] Gang")
free_pen = 1
gang.message_gangtools("[user] has been promoted to Lieutenant.")
to_chat(user, "<FONT size=3 color=red><B>You have been promoted to Lieutenant!</B></FONT>")
SSticker.mode.forge_gang_objectives(user.mind)
SSticker.mode.greet_gang(user.mind,0)
to_chat(user, "The <b>Gangtool</b> you registered will allow you to purchase weapons and equipment, and send messages to your gang.")
to_chat(user, "Unlike regular gangsters, you may use <b>recruitment pens</b> to add recruits to your gang. Use them on unsuspecting crew members to recruit them. Don't forget to get your one free pen from the gangtool.")
else
to_chat(usr, "<span class='warning'>ACCESS DENIED: Unauthorized user.</span>")
/obj/item/device/gangtool/proc/recall(mob/user)
if(!can_use(user))
return 0
if(recalling)
to_chat(usr, "<span class='warning'>Error: Recall already in progress.</span>")
return 0
gang.message_gangtools("[usr] is attempting to recall the emergency shuttle.")
recalling = 1
to_chat(loc, "<span class='info'>\icon[src]Generating shuttle recall order with codes retrieved from last call signal...</span>")
sleep(rand(100,300))
if(SSshuttle.emergency.mode != SHUTTLE_CALL) //Shuttle can only be recalled when it's moving to the station
to_chat(user, "<span class='warning'>\icon[src]Emergency shuttle cannot be recalled at this time.</span>")
recalling = 0
return 0
to_chat(loc, "<span class='info'>\icon[src]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
sleep(rand(100,300))
if(!gang.dom_attempts)
to_chat(user, "<span class='warning'>\icon[src]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
recalling = 0
return 0
var/turf/userturf = get_turf(user)
if(userturf.z != 1) //Shuttle can only be recalled while on station
to_chat(user, "<span class='warning'>\icon[src]Error: Device out of range of station communication arrays.</span>")
recalling = 0
return 0
var/datum/station_state/end_state = new /datum/station_state()
end_state.count()
if((100 * GLOB.start_state.score(end_state)) < 80) //Shuttle cannot be recalled if the station is too damaged
to_chat(user, "<span class='warning'>\icon[src]Error: Station communication systems compromised. Unable to establish connection.</span>")
recalling = 0
return 0
to_chat(loc, "<span class='info'>\icon[src]Comm arrays accessed. Broadcasting recall signal...</span>")
sleep(rand(100,300))
recalling = 0
log_game("[key_name(user)] has tried to recall the shuttle with a gangtool.")
message_admins("[key_name_admin(user)] has tried to recall the shuttle with a gangtool.", 1)
userturf = get_turf(user)
if(userturf.z == 1) //Check one more time that they are on station.
if(SSshuttle.cancelEvac(user))
return 1
to_chat(loc, "<span class='info'>\icon[src]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
return 0
/obj/item/device/gangtool/proc/can_use(mob/living/carbon/human/user)
if(!istype(user))
return 0
if(user.restrained() || user.lying || user.stat || user.stunned || user.weakened)
return 0
if(!(src in user.contents))
return 0
if(!user.mind)
return 0
if(gang) //If it's already registered, only let the gang's bosses use this
if(user.mind in gang.bosses)
return 1
else //If it's not registered, any gangster can use this to register
if(user.mind in SSticker.mode.get_all_gangsters())
return 1
return 0
/obj/item/device/gangtool/spare
outfits = 1
/obj/item/device/gangtool/spare/lt
promotable = 1