mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
2011 lines
125 KiB
HTML
2011 lines
125 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
|
<html>
|
|
<head>
|
|
<title>/tg/ Station 13 Changelog</title>
|
|
<link rel="stylesheet" type="text/css" href="changelog.css">
|
|
<base target="_blank" />
|
|
<script type='text/javascript'>
|
|
|
|
function changeText(tagID, newText, linkTagID){
|
|
var tag = document.getElementById(tagID);
|
|
tag.innerHTML = newText;
|
|
var linkTag = document.getElementById(linkTagID);
|
|
linkTag.removeAttribute("href");
|
|
linkTag.removeAttribute("onclick");
|
|
}
|
|
|
|
</script>
|
|
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
</head>
|
|
|
|
<body>
|
|
<table align='center' width='650'><tr><td>
|
|
<table align='center' class="top">
|
|
<tr>
|
|
<td valign='top'>
|
|
<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
|
|
|
|
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
|
|
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<table align='center' class="top">
|
|
<tr>
|
|
<td valign='top'>
|
|
<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
|
|
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
|
|
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
|
|
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
|
|
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
|
|
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
|
|
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
|
|
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
|
|
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<!--
|
|
|
|
TO ADD AN ENTRY, ADD AND MAINTAIN YOUR OWN changelog/USERNAME.yml FILE.
|
|
|
|
*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
|
|
|
|
-->
|
|
<div class="commit sansserif">
|
|
<h2 class="date">05 February 2018</h2>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Regular cyborgs now start with a normal high capacity cell instead of a snowflake cell. Resulting in less confusing and 2.5MJ more electric charge.</li>
|
|
<li class="bugfix">Fixed name of the upgraded power cell</li>
|
|
<li class="refactor">Removed duplicate cell giving code in transformation proc.</li>
|
|
<li class="bugfix">Fixed the crematorium on meta and box.</li>
|
|
</ul>
|
|
<h3 class="author">Denton updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Rearranged the mining vendor items by price and item group.</li>
|
|
<li class="tweak">In order to promote back-breaking physical labor, Nanotrasen has additionally made conscription kits available at mining equipment vendors.</li>
|
|
</ul>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Blood cultists can't space base anymore</li>
|
|
</ul>
|
|
<h3 class="author">MMMiracles updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A once-thought abandoned arctic post has recently had its gateway coordinates re-enabled for access via the Gateway link. Contact your local Exploration Division for more details.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Holorays are now properly deleted if you switch holopads automatically</li>
|
|
</ul>
|
|
<h3 class="author">Naksu and kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Ores are no longer completely impervious to explosions, but rather "proper" ores are destroyed by the strongest explosions and sand is blown away everything but the weakest ones. This shouldn't affect ore spawns from explosions</li>
|
|
<li class="tweak">Lavaland bomb cap reduced to double the station bombcap.</li>
|
|
<li class="refactor">Ores are now stackable. Ore stacks now have the appearance of loose ores and are not called "sheets" by machines that consume them.</li>
|
|
<li class="code_imp">Material container component now uses the singular names of stack objects.</li>
|
|
<li class="refactor">/obj/item/ore/Crossed() is now removed in favor of the ore satchel utilizing a redirect component</li>
|
|
</ul>
|
|
<h3 class="author">ShiggyDiggyDo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">You no longer win double the articles at the arcade</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Research investigate logs now actually include the name of the researcher.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes intelligence potions removing previously known mob languages</li>
|
|
<li class="tweak">Slime scanning now has a more readable output, especially when scanning multiple slimes at once</li>
|
|
<li class="tweak">Eggs from the abductor egg gland now have a random reagent instead of acid</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 February 2018</h2>
|
|
<h3 class="author">Buggy123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Morgue trays now detect if a body inside them possesses a consciousness, and alerts people nearby</li>
|
|
</ul>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The Rapid Piping Device can now dispense transit tubes.</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added logout button to the record screen in the security records console.</li>
|
|
<li class="rscadd">Allows you to print photos that are in the security records.</li>
|
|
</ul>
|
|
<h3 class="author">Incoming5643 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The ability to throw drinks without spilling them has been moved from something bartender's just know how to do to a book that they spawn with, the ability has also been made into a toggle.</li>
|
|
<li class="rscadd">Any number of people can read the book to learn the ability, and it can also be ordered in the bartending crate in cargo. Bartenders are encouraged to keep their trade secrets close to their stylish black vests.</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed mecha grav catapults not being included in techwebs.</li>
|
|
</ul>
|
|
<h3 class="author">MrDoomBringer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Conveyor Belts now look better when they are crowbar'd off the ground.</li>
|
|
<li class="rscadd">Due to complicated quantum-bluespace-entanglement shenanigans, the Bluespace Drop Pod upgrade for the express supply console is now slightly more difficult to research.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Vape Pens (e-cigs) will now consume reagents proportional to the vape size and static smoke production.</li>
|
|
<li class="bugfix">Command reports should now properly weight the appearance of modes based on their existence in our actual game rotation.</li>
|
|
<li class="balance">The current mode now has a 35% chance of not appearing in the report.</li>
|
|
</ul>
|
|
<h3 class="author">ShiggyDiggyDo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now win stylish steampunk watches at your local arcade machine!</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed some broken cultist & wizard antagonist ghost polls.</li>
|
|
<li class="rscadd">The Syndicate Comms Officer ghost role has been readded with a minor chance of actually existing.</li>
|
|
</ul>
|
|
<h3 class="author">Slignerd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Following an immense number of complaints filed by security and command personnel, the Captain's spare ID will from now on be placed inside his locker. We fail to see how this would help the Captain access the spare in the event he lost his ID, but the complainants have been VERY insistent.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The pirate ship can now fly again.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Integration cog power generation has been increased to 10 W per second (up from 5 W per second.) Power consumed from the APC remains at 5 W per second.</li>
|
|
<li class="balance">Integration cogs will now continue generating power at half-speed when the APC they are in has no energy.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Romerol is now effective on dead bodies, not just ones that are still alive.</li>
|
|
</ul>
|
|
<h3 class="author">nicbn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Destroying windows will now spawn tiny shards</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 February 2018</h2>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Moved the lathe from box's cargo room to box's cargo office which miners now can access.</li>
|
|
<li class="tweak">Harmonized medbay storage access requirements so all maps allow all medbay personnel into medbay storage like on Meta and Delta.</li>
|
|
<li class="tweak">Moved service lathes into a dedicated service hall/storage area if they weren't accessible by janitor or bartender.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Removed the now-unused revenant spawn landmark.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Servant cyborgs with the Standard module now correctly have Abscond.</li>
|
|
<li class="bugfix">Securing pipe fittings now transfers fingerprints to the new pipe.</li>
|
|
<li class="bugfix">The firelock below the Circuitry Lab airlock on Boxstation will no longer cover it up when the airlock is open.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Some airlock animations should no longer be glitchy and restart in the middle</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 February 2018</h2>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Hijack objectives will only be given out if there are 30 or more players.</li>
|
|
</ul>
|
|
<h3 class="author">DeityLink updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now see the rays from a holopad displaying a hologram!</li>
|
|
</ul>
|
|
<h3 class="author">Epoc updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Soap now has inhand sprites</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Brass skewers now must be at least one tile apart.</li>
|
|
<li class="balance">Steam vents can no longer be placed within cardinal directions of other steam vents, and will not hide objects they're placed on top of.</li>
|
|
<li class="bugfix">Races that have eyes that look different from regular humans' no longer have white eyespots where human eyes appear.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis, Cosmic, Fwoosh, and epochayur updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added pineapples to botany, and a recipe for Hawaiian pizza.</li>
|
|
</ul>
|
|
<h3 class="author">improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">adds yeehaw to the dj's disco soundboard</li>
|
|
</ul>
|
|
<h3 class="author">oranges updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">removes ketrazine</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 February 2018</h2>
|
|
<h3 class="author">CosmicScientist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">tomatoes and similar ovary laden edibles are fruit, not veg, beware plasmamen and mothmen</li>
|
|
</ul>
|
|
<h3 class="author">Denton updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Added a missing distress signal to the space ambush ruin.</li>
|
|
</ul>
|
|
<h3 class="author">Jalleo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Space ghost syndicate comms guy removed.</li>
|
|
</ul>
|
|
<h3 class="author">Jittai updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cloning doesn't runtime (and indefinitely get stuck) on cloning non-humans.</li>
|
|
<li class="tweak">Some of the Morgue Trays and Crematoriums on Box, Delta, and Meta have been re-positioned to make use of their new directional states.</li>
|
|
<li class="imageadd">New Horizontal Coffin Sprites</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Whiteship spawn point is now a space ruin rather than being fixed every round.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Servant golems no longer appear in the magic mirror race list.</li>
|
|
<li class="bugfix">Cogs now fucking work</li>
|
|
</ul>
|
|
<h3 class="author">cebutris updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">The text you get when you examine a stunbaton to see the battery level now uses the item's name instead of "baton"</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 January 2018</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Blood contracts now only show living players and real names</li>
|
|
</ul>
|
|
<h3 class="author">DaedalusGame updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">made fire colored according to blackbody radiation and rule of cool.</li>
|
|
<li class="imageadd">some kind of lightning texture</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cyborgs can now be upgraded to be h-u-g-e! Only a cosmetic effect!</li>
|
|
</ul>
|
|
<h3 class="author">ExcessiveUseOfCobblestone updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Turrets now check for borgs. Syndicate turrets are nice to emagged borgs too!</li>
|
|
</ul>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Minor code cleanup on the wirer</li>
|
|
</ul>
|
|
<h3 class="author">Jalleo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">nerfs power cells from a insane max possibility</li>
|
|
</ul>
|
|
<h3 class="author">Jittai updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Crematoriums and Morgue Trays now have directional states.</li>
|
|
<li class="bugfix">Morgue Trays now checks for cloneable people like the dna-scanner does. (ghosts can roam now)</li>
|
|
<li class="bugfix">Cremated mice no longer leave behind snackable bodies.</li>
|
|
<li class="bugfix">Ash does not get instantly deleted in the crematorium upon creation. Ash also piles up. (aesthetically only)</li>
|
|
<li class="tweak">Morgue/Crematorium Trays make a slight rolling sound.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Announcing messages while drunk will be slurred</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Subjects without hearts now display as unsuitable for abductor experiments when probed with the advanced baton.</li>
|
|
<li class="balance">BZ gas now makes lings lose their chems and hivemind access. The chem loss is gradual.</li>
|
|
<li class="rscdel">Removed actual reagent quadrupling added in #34485</li>
|
|
<li class="rscdel">Removed the foam effect combining feature, hopefully to be replaced with something less completely and utterly broken</li>
|
|
</ul>
|
|
<h3 class="author">PKPenguin321 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Attention, space explorers! Nothing is out of your reach with the ACME Extendo-Hand (TM)! With it, you can get a WHOLE EXTRA TILE OF REACH! Hug or punch your friends from a whole 3 feet away! Win one from an arcade machine or make one in the Misc. tab of your crafting menu today!</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Blood magic. The next generation of talismans - you can create 2 spells without a rune, up to 5 with a rune of empowerment. Preparing spells without a rune will cost a significant amount of blood. Every talisman has been rebalanced for its spell form. With a few exceptions, blood magic exists as a "touch" spell that is very similar in behavior/appearance to the wizard touch spells.</li>
|
|
<li class="rscadd">New UI system for cultists.</li>
|
|
<li class="rscdel">Removed talismans, Talisman Creation Rune replaced by Rune of Empowerment. Supply talisman has been replaced by a ritual dagger and 10 runed metal.</li>
|
|
<li class="rscadd">Ritual Dagger, replacing the Arcane Tome. This is largely a thematic alteration but its to reinforce that your primary tool is also a weapon.</li>
|
|
<li class="bugfix">Cyborgs and AI are finally unable to see runes again</li>
|
|
<li class="tweak">Only the cult master can forge Bastard swords now, regular cultists can get a mirror shield.</li>
|
|
<li class="rscadd">The mirror shield, it blocks, it reflects, it creates illusions, and an incredible throwing weapon! The mirror shield also bears a unique weakness: Shotgun slugs, .357 rounds, and other high damage projectiles will instantly shatter it and briefly stun the holder.</li>
|
|
<li class="balance">Nar'sien Bolas will not longer ensnare cultists and non-cultists will ensnare themselves when attempting to use them. The bolas are now comparable in effectiveness with reinforced bolas.</li>
|
|
<li class="rscadd">Rune of Spirits. This merges the Spirit Sight and Manifest Ghost rune. The user will now choose which effect when invoking.</li>
|
|
<li class="rscadd">The Spirit Sight function has received several major improvements, allowing the ghost to commune with the cult and mark objects similar how the cult master can. The user has a unique appearance while ghosted and manifested cult ghosts can see ghosts as well - allowing their summoner to lead them from the spirit realm.</li>
|
|
<li class="balance">The Form Barrier rune will now last significantly longer and examining the rune as a cultist will tell you how long it will remain.</li>
|
|
<li class="rscadd">The Apocalypse Rune. Replaces the EMP runes. Has a fixed invoker requirement and added usage limitations. It scales depending on the crew's strength relative to the cult. Effect includes a massive EMP, unique hallucination for non-cultists, and if the cult is doing poorly, certain events. The rune can only occur in the Nar-Sie ritual sites and will prevent Nar-Sie from being summoned there in the future.</li>
|
|
<li class="rscdel">No more EMP rune.</li>
|
|
<li class="balance">The conceal/reveal spell now has 10 charges and will conceal far more, including cult structures and flooring.</li>
|
|
<li class="balance">The stun spell will now stun for ~4 less seconds and silence for 2 more seconds.</li>
|
|
<li class="balance">The EMP spell now costs 10 health to use, up from 5, and has had its heavy/light EMP range nerfed by 1 and 2 respectively (now 3 and 6).</li>
|
|
<li class="balance">The shackles spell now has a silence effect similar to the stun talisman.</li>
|
|
<li class="balance">The hallucination spell now has multiple charges.</li>
|
|
<li class="tweak">The teleport spell can now be used on other adjacent cultists.</li>
|
|
<li class="tweak">Summon Tome and Summon Armor have been combined into "Summon Equipment", which lets you choose between summoning a Ritual Dagger or Combat Gear (same loadout that Summon Armor used to provide).</li>
|
|
<li class="balance">Standard cult robes now have -10 melee and -10 laser armor.</li>
|
|
<li class="balance">The "Construction" spell will now convert airlocks into cult airlocks and cyborgs (after ~10 seconds) into constructs. The airlock is the most fragile in the game, with reduced integrity, armor, and render it vulnerable to most attacks. Cyborg "reconstruction" will be accompanied by an obvious effect/sound.</li>
|
|
<li class="rscadd">Blood Rites. This spell allows you to absorb blood from your surroundings or adjacent non-cultists. You can use the blood rites as a convenient heal (self-healing is significantly more costly though) or you can try to gather large quantities of blood for unique and powerful relics.</li>
|
|
<li class="rscadd">Blood spear, a fragile but robust spear with a special recall ability</li>
|
|
<li class="rscadd">Blood bolts, the cultist's version of arcane barrage. The bolts will infuse cultists with unholy water and damage anything else.</li>
|
|
<li class="rscadd">Blood beam, the ultimate blood rite. After a channeling period it will fire 12 powerful beams across a long distance, piercing almost any surface (except blessed turf), and damaging all non-cult life caught in the beam.</li>
|
|
<li class="tweak">All cult structures now generate significantly less light.</li>
|
|
<li class="balance">Pylons will now heal constructs faster and restore slightly more blood than before.</li>
|
|
<li class="balance">Cult floors are now highly resistant to atmospheric changes.</li>
|
|
<li class="bugfix">Unholy water will now splash victims properly.</li>
|
|
<li class="balance">Unholy Water Vials created at altars now contains 50 units, and is better at healing brute, and deals slightly more damage to non-cultists, the splash ratio was reduced to 20% to compensate for the increased volume and damage.</li>
|
|
<li class="balance">Holy water will purge any and all blood spells from cultists.</li>
|
|
<li class="rscadd">Artificers, Wraiths and Juggernauts can now scribe revive, teleport, and barrier runes respectively with a 3 minute cooldown.</li>
|
|
<li class="balance">Juggernauts' forcewall is now 3x1 but it has a ~30% longer cooldown. Juggernauts got a modest speed increase (2.5 from 3) but lost a modest amount of HP (200 from 250).</li>
|
|
<li class="rscadd">Juggernauts now get a ranged attack "Gauntlet Echo", a single projectile that moves about as fast as them and does 30 damage with 5 seconds of stun and a 35s cooldown.</li>
|
|
<li class="balance">The number of ghosts summonable by the manifest spirit rune is 3, down from 5.</li>
|
|
<li class="balance">It now takes ~20% less water (~25 units) and ~30 seconds less to deconvert cultists via holy water.</li>
|
|
<li class="tweak">The emagged library console will now distribute ritual daggers.</li>
|
|
<li class="tweak">Using the dagger on a rune will now take a 1-second channel to destroy it, to avoid incidents where people instantly wipe a critical rune by accident.</li>
|
|
<li class="balance">Standard runed airlocks now have a lower damage deflection so they can be destroyed with most respectable melee weapons (10+).</li>
|
|
<li class="balance">Teleporter runes that are used from space or lavaland will result in the destination rune giving off a unique effect for 60 seconds. This effect includes a long distance (but not obvious antagonistic) sound, a bright lighting effect, and a visual cue that will indicate where the cultist arrived from.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Pluoxium is no longer considered dangerous for air alarms.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Slimepeople can now host multiple minds in their body pool; occupied bodies will be marked as such in the bodyswap panel.</li>
|
|
<li class="tweak">Slimepeople now retain 45% of their slime volume upon splitting instead of a fixed amount.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Defibrillator mounts can now be found in the CMO's locker or produced from a medical protolathe after Biotech is unlocked. They can be attached to walls, and hold defibrillators for public use. You can swipe an ID to clamp the defibrillator in place, and it will automatically draw from the powernet to recharge it. Being one tile away from the mount will force you to drop the paddles.</li>
|
|
<li class="balance">Stargazers have been removed.</li>
|
|
<li class="balance">The clockwork cult now has a power cap of 50 kW.</li>
|
|
<li class="balance">Script scripture is now unlocked at 25 kW, and Application at 40 kW, instead of 50 kW and 100 kW.</li>
|
|
<li class="tweak">Important scriptures are now displayed with italicized names.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis & Jigsaw updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Traitor clowns can now purchase the reverse bear trap, a disturbing head-mounted execution device, for five telecrystals.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Chameleon laser guns now have a special firing mode, activated by using them in hand! Only certain gun disguises will allow this to work!</li>
|
|
</ul>
|
|
<h3 class="author">nicbn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bloodpacks will have their colors defined by the reagents</li>
|
|
<li class="imageadd">MMI dead sprite will now show a red light and no eyes instead of X-crossed eyes</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Solar panels have new sprites</li>
|
|
<li class="imageadd">Coffins have a new sprite</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 January 2018</h2>
|
|
<h3 class="author">ACCount updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Having station blueprints in your hands now reveals function of wires in station objects.</li>
|
|
</ul>
|
|
<h3 class="author">DaedalusGame updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed a strange pipenet issue that happens when a singular pipe or manifold is placed directly between two or more components and wrenched last.</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">After 3 years of intensive research by Nanotrasen's elite team of chefs, rice dishes such as rice pudding are no longer considered salads.</li>
|
|
</ul>
|
|
<h3 class="author">Denton updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Fixed Bubblegum's description.</li>
|
|
</ul>
|
|
<h3 class="author">F-OS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Academy is now part of the random station names.</li>
|
|
</ul>
|
|
<h3 class="author">Mark9013100 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cloning data disks can now be constructed after researching the Genetic Engineering technode.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">511 Clients can see atmos gases</li>
|
|
<li class="rscdel">This reverts the fix that prevents atmos gas overlays from stealing clicks.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Attempting to join into a command role as a nonhuman species no longer lets you keep your nonhuman species languages if you are transformed into a human because of a config option</li>
|
|
<li class="bugfix">Warp whistle can no longer pick up its user from inside various animation/in-between states and effects such as transformations, jellypeople split, talisman of immortality effect period or rod form.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The centcom ferry shuttle now works again.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Peacekeeper cyborgs have synth-pax instead of normal pax, which has the same effect but wears out faster.</li>
|
|
<li class="rscadd">Xenobiology consoles can now scan slimes and apply potions remotely. Use potions on the console to load them.</li>
|
|
<li class="rscadd">Abductors now have the chemical, electric and trauma glands.</li>
|
|
<li class="rscdel">Removed the bloody, bodysnatch and EMP glands.</li>
|
|
<li class="tweak">The abductor viral gland now generates a random advanced virus instead of a basic one.</li>
|
|
<li class="tweak">The abductor heal gland now also heals toxin damage.</li>
|
|
<li class="tweak">The abductor mindshock gland can now cause different reactions.</li>
|
|
<li class="tweak">The abductor slime gland now gives the slime faction.</li>
|
|
<li class="tweak">The abductor species gland now randomizes the victim's appearance and name on top of the species.</li>
|
|
<li class="rscadd">Abductors have a new surgery type: violence neutralization. It has the same steps as brain surgery, but it will instead inflict a Pacifism trauma upon the victim, making them mostly harmless in the future.</li>
|
|
<li class="rscadd">Bath Salts now give complete stun immunity while they last.</li>
|
|
<li class="balance">Ketrazine now gives immuity to sleeping.</li>
|
|
</ul>
|
|
<h3 class="author">improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds bz to cargo</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed the ability to create new shuttle areas or expand existing ones with blueprints.</li>
|
|
<li class="bugfix">Special areas like rooms which require no power can no longer be expanded. You can still expand into them however.</li>
|
|
<li class="bugfix">Turning to face a direction with control no longer moves you in the faced direction after releasing control.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can alt-click microwaves to turn them on</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 January 2018</h2>
|
|
<h3 class="author">Anonmare updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">The Syndicate Chameleon Kit is now available during rounds of lower population. Because of course you can have an e-sword and revolver without restriction but disguising and RP is verboten because we deathmatch station now.</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Eminence won't get spammed by tile crossing now.</li>
|
|
</ul>
|
|
<h3 class="author">Denton ShizCalev Kor Kevinz000 (original idea) updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Due to budget cuts, the shoes shipped with chameleon kits no longer prevent slipping. The premium version is unchanged and still sold separately.</li>
|
|
<li class="balance">To compensate, the chameleon kit cost was lowered by 2 TC and the minimum crew limit removed.</li>
|
|
</ul>
|
|
<h3 class="author">Jittai updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">New Morgue Tray sprites.</li>
|
|
<li class="imageadd">New Crematorium sprites.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Away missions no longer require manually adjusting subsystem mob/client lists in order to not have the AI break.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The lavaland syndie base is now packed with considerably fewer explosives, and should lag far less brutally when exploding.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Mobs will now start with a random nutrition amount, between hungry and mildly well fed.</li>
|
|
<li class="rscadd">Nanotrasen Security Division has reported that syndicate comms agents, both on lavaland and in space, have had training in "Codespeak", a top secret language for stealthy communication.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Ore boxes have a new sprite</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 January 2018</h2>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed being able to rotate things in only one direction.</li>
|
|
</ul>
|
|
<h3 class="author">DaedalusGame updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Firefighting Foam reagent, better alternative to water and corn oil for firefighting purposes</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now rename and copy holodisks!</li>
|
|
<li class="rscadd">Holorecordings now can be looped.</li>
|
|
<li class="tweak">Holodisks now have materials and the autolathe cost has been adjusted.</li>
|
|
<li class="bugfix">Fixed holodisk speaker name not getting set when on non-prerecorded messages.</li>
|
|
</ul>
|
|
<h3 class="author">Epoc updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Slows Simple Clown mobs</li>
|
|
</ul>
|
|
<h3 class="author">GuppyLaxx updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes the Ketrazine recipe</li>
|
|
</ul>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Power cells explosions are now logarithmic</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Cleaned up some /obj/item vars</li>
|
|
<li class="bugfix">Pneumatic cannons no longer misbehave when their contents such as primed grenades get deleted (explode)</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The Peacekeeper Borg's "Peace Hypospray" now includes the "Pax" reagent, which prevents the subject from carrying out many forms of direct harm.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Clockwork armaments are no longer named "arnaments".</li>
|
|
<li class="bugfix">The Syndicate Listening Post's medicine closet now has the correct access.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Syndicate intelligence potions also grant an internal syndicate ID card to the simple animal granted intelligence. This effectively means that Cayenne can open the airlocks on the Infiltrator.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer weld airlock assemblies for infinite materials</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 January 2018</h2>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Autolathe now repeats it's animation while printing.</li>
|
|
<li class="tweak">You now need to examine engravings to pop open the menu.</li>
|
|
<li class="bugfix">People can no longer extract 300 supermatter shard slivers without it exploding.</li>
|
|
<li class="bugfix">Fixed thongs not dusting people on use.</li>
|
|
</ul>
|
|
<h3 class="author">Jittai updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">All color inputs now use the current color, of the thing being colored, as default choice.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now defib monkeys and aliums</li>
|
|
<li class="tweak">Monkeys can also use defibs now, too!</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Slightly refactored object armor code</li>
|
|
</ul>
|
|
<h3 class="author">Ordo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds Ketrazine, a powerful but dangerous combat stim which the crew can synthesize</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Clockwork marauders now take more time (+3s) and power (7x) to create.</li>
|
|
<li class="balance">The "recent marauder" time limit is now 60 seconds, up from 20. The limit now has a significantly smaller effect on summon time but will act as a further cap on marauder summoning until it has passed.</li>
|
|
<li class="tweak">The marauder cap will now only account for living cultists.</li>
|
|
<li class="rscadd">A new cocktail: The Nar'Sour. Made from blood, demonsblood, and lemon juice, this cocktail is known to induce a slightly different type of slurring when imbibed.</li>
|
|
</ul>
|
|
<h3 class="author">SPACE CONDUCTOR updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Shuttles will throw you around if ya don't buckle in</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Moths are now more susceptible to bright lights</li>
|
|
</ul>
|
|
<h3 class="author">Togopal, Armhulenn, Naksu, Jordie & oranges updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Snakes! They hunt vermin on the station! Curators have a natural phobia to them.</li>
|
|
<li class="rscadd">They can be purchased in cargo.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Slimepeople and Jellypeople can now speak the slime language.</li>
|
|
<li class="tweak">Slimes now only speak slime language, although they still understand common.</li>
|
|
<li class="balance">Slimepeople are no longer virus immune.</li>
|
|
<li class="bugfix">The above change fixes a bug that made black slime cure itself.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Fleshmend can no longer be stacked several times at once.</li>
|
|
<li class="balance">Fleshmend no longer heals changelings who are on fire, and heals burn damage half as quickly as brute and oxygen damage.</li>
|
|
<li class="code_imp">Fleshmend has been refactored into a status effect.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nuclear operatives that wish to fail in style can purchase Centcom Official and Clown costumes. They can also buy a defective chameleon kit.</li>
|
|
<li class="rscadd">The majority of shuttles are now loaded at the start of the round from template, rather than being premapped. As a side effect, Delta's mining shuttle now docks facing down at Lavaland.</li>
|
|
</ul>
|
|
<h3 class="author">imsxz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Traitor clowns are now able to purchase clown bombs from their uplinks. Honk!</li>
|
|
<li class="rscadd">Clown bombs can now be placed via a small beacon, the same way normal syndicate bombs can be.</li>
|
|
<li class="tweak">clown bomb payload now summons 50 clowns instead of 100</li>
|
|
</ul>
|
|
<h3 class="author">nicbn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Now if you lose arms you won't be able to see through your uniform.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Loaded templates now get placed on top of existing terrain so as to preserve baseturfs. This fixes survival pods walls breaking to lava as well as allows some future fixes.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 January 2018</h2>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed missing wheat fridge on omega and removes a duplicate pipe.</li>
|
|
<li class="rscadd">Beakers and beaker-like objects now get put in your hand on ejection from chemistry devices.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed eye damage not being applied if it was exactly 3.</li>
|
|
</ul>
|
|
<h3 class="author">YPOQ updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Emergency lights will give off light again</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Pointing at squeaky things doesn't make them squeak anymore.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 January 2018</h2>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">engine goggles set to t-ray mode will no longer show pipes with the wrong rotation.</li>
|
|
<li class="bugfix">cables now show up on t-ray scans.</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed missing tile under autolathes</li>
|
|
</ul>
|
|
<h3 class="author">MrDoomBringer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">NanoTrasen's Creative Psychology Initiative has brought new training to all crewmembers to foster rapid, innovative problem-solving! You can now kill yourself in so many more ways!</li>
|
|
<li class="rscadd">The RnD department can now develop firmware upgrades to the Express Supply Console, unlocking advanced cargo drop pods!</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">removed a bunch of unnecessary vars, combining them into a bitfield</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed occasional runtimes when ion storms or overflow would replace an existing law.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Space syndie listening post now has a real microwave, and a book management console. Lava listening post comms room intercom now no longer starts with broadcast on.</li>
|
|
<li class="rscadd">the syndicate drop ship and fighter pods from the caravan ambush can now be flown to the syndicate listening post. The fighter pods also now have xray cameras because regular ones were super useless.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added Regenerative Jelly, made with tricordrazine and slime jelly. It regenerates a bit faster, and won't harm jellypeople.</li>
|
|
<li class="rscadd">Added Energized Jelly, made with teslium and jelly. It works as an anti-stun chemical for slimepeople and speeds up luminescents' power cooldown, but non-jellypeople will just get shocked.</li>
|
|
<li class="rscadd">Added Pyroxadone, made with cryoxadone and slime jelly. It's basically inverse cryoxadone: it heals faster the hotter your body temperature is.</li>
|
|
<li class="tweak">Cryoxadone no longer deals toxin damage to jellypeople.</li>
|
|
<li class="tweak">Purple Slime Extracts no longer have their sugar->slime jelly reaction (obsolete with extract grinding), and instead have a blood->regen jelly reaction.</li>
|
|
<li class="tweak">Purple Extract's major activation by Luminescents now give regenerative jelly instead of tricordrazine.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Fake nuclear disks can only be identified by the captain, observers, nuclear operatives, seeing where the pinpointer points, or attempting to put it into a nuclear device.</li>
|
|
<li class="rscadd">Fake nuclear disks "respawn" on the station just like the real one.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">pulling claw can now only passively grab</li>
|
|
<li class="bugfix">Infrared beams now update instantly.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Changeling clothing can get bloodied again.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 January 2018</h2>
|
|
<h3 class="author">DaedalusGame updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">foam and smoke now get 4x the reagents as they should according to the comments</li>
|
|
<li class="bugfix">fixes pyrosium and cryostylane not heating or cooling humans at all</li>
|
|
<li class="bugfix">fixes cryostylane cooling beakers to negative kelvin, it's now limited to what the description says</li>
|
|
<li class="bugfix">fixes cryostylane cooling people to negative body temperature</li>
|
|
<li class="code_imp">removed redundant check in trans_to</li>
|
|
<li class="code_imp">fixes a runtime when total_volume is 0 in copy_to</li>
|
|
<li class="tweak">Gas reagents (o2, plasma, ...) now dump out gas based on container temperature instead of room temperature</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Fans of clown photography have successfully lobbied Nanotrasen to include camera and camera accessories designs in the autolathe.</li>
|
|
<li class="tweak">Brings material values for the camera in line with other devices.</li>
|
|
<li class="tweak">The tapes printed by autolathes now come in random colors.</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont & Coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Praise the lord for he has granted thy chaplains, wizards, revenants and eminences with holy vision. They can now see blessed tiles.</li>
|
|
</ul>
|
|
<h3 class="author">MMMiracles updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Syndicate and pirate mobs now give off light when appropriate</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed monkey teams</li>
|
|
<li class="tweak">The Lepidopterian language now has less spaces in it</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed monkeys slowly freezing to death</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Clockcultists and revolutionaries can no longer be mindswapped.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">Weather and certain events have been updated to use Z traits.</li>
|
|
<li class="bugfix">The Staff of Storms now correctly starts and ends storms if used from inside lockers.</li>
|
|
<li class="bugfix">Weather telegraph messages are now shown to those inside lockers and mechs.</li>
|
|
<li class="bugfix">Radio jammers no longer affect other z-levels.</li>
|
|
</ul>
|
|
<h3 class="author">Tlaltecuhtli updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">min player req for rev is 30 now</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Emergency lights now function correctly.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Light fixtures no longer use hardcoded values for their power and colour.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Functions that aren't intending on actually moving the shuttle yet don't send error messages to admins anymore when seeing if a shuttle *can* move.</li>
|
|
</ul>
|
|
<h3 class="author">scrubs2009 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Candles last longer</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bananium shows up on mining scanners again</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 January 2018</h2>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Moth wings will now respect your preferences.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">We've lost contact with one of our trade caravans in your sector, be on the lookout for possible enemy activity.</li>
|
|
<li class="rscadd">Redesigned the syndicate ambush space ruin. It now boasts multiple flyable shuttles and looks a lot prettier.</li>
|
|
<li class="imageadd">Wirecutter greyscaling is now less ugly</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 January 2018</h2>
|
|
<h3 class="author">MrDoomBringer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">All Cargo Techs now come equipped with a standard supply Export Scanner! Get to selling!</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a bug where slimes wouldn't eat neutral mobs.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Emagged airlocks can now be deconstructed simply by crowbarring when the panel is open</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 January 2018</h2>
|
|
<h3 class="author">AverageJoe82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reduce clock work mob death sound file's volume to 80%</li>
|
|
</ul>
|
|
<h3 class="author">Buggy123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Observers can now view the atmospheric contents of the tile they're floating above.</li>
|
|
</ul>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">Added test run mode which checks for runtimes in startup/shutdown and runs tests (if they were enabled during compilation). Invoke it with the "test-run" world parameter</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Autolathe now consumes reasonable amounts of power when inserting materials</li>
|
|
<li class="bugfix">Fixed conveyor belt power usage.</li>
|
|
</ul>
|
|
<h3 class="author">Frozenguy5 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Travis now builds on BYOND 512.1403</li>
|
|
</ul>
|
|
<h3 class="author">Joan and More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds moths! They're a new species that is able to fly in pressurized areas provided gravity is off... and that they still have wings.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added some useful sec officer tips</li>
|
|
</ul>
|
|
<h3 class="author">OrdoM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds morphine recipe to chemistry.</li>
|
|
<li class="rscdel">Removed ability for bartender to steal all morphine on the map</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed frost oil (cryosting) sending insulated crewmembers below absolute zero temperatures.</li>
|
|
<li class="bugfix">Fixed damaging cold temps being a death sentence to simple mobs (they wouldn't heat back up to safe temps at room temperature).</li>
|
|
<li class="refactor">Refactored human temperature code, insulating clothing now helps you stay warm but going unprotected will help you cool off. However, you will now benefit from colder temps when you're overheating even in full EVA/hardsuit gear and you will warm up faster at room temperature in insulated gear as well (i.e. putting on a winter coat will no longer suppress your temperature if your already cold).</li>
|
|
<li class="bugfix">All crew can now purify bloody bastard swords with a bible (available from cargo religion crates, library, or chapel) once again.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Players can now have a verb in the ooc tab to see their own tracked playtime</li>
|
|
<li class="bugfix">fixed admin bypass not using the right proc</li>
|
|
<li class="bugfix">Lavaland ghost roles should now show up in the playtime report</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Floors that look damaged / burned are now ACTUALLY damaged / burned, and can be repaired!</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">PDA messages sent by the message monitor console are now included in the talk logs.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Mass Hallucination now will give everyone the same hallucination.</li>
|
|
<li class="bugfix">Slimepeople can now properly swap between bodies.</li>
|
|
<li class="bugfix">Slimes no longer attack people with their same faction.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Servants can now cancel warps by clicking the button again, instead of having to manually interrupt it by doing something like picking up an item from their pocket.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">The Free Golem Ship no longer has a teleport beacon.</li>
|
|
<li class="rscdel">Jaunters no longer have a special effect when teleporting golems.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mappers can now color individual tiles of floors via turf decals.</li>
|
|
<li class="bugfix">Cancelling the "Change equipment" command now works as expected again.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Jaunting wraiths should now always be facing the correct direction</li>
|
|
</ul>
|
|
<h3 class="author">yorii updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed the syringe getting a transfer amount of 0 if the contents of it are 0, intended feature was probably to check the target and not the syringe itself for clamp.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 January 2018</h2>
|
|
<h3 class="author">Buggy123 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">full-tile plasmaglass windows have had their integrity increased to the correct value.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 January 2018</h2>
|
|
<h3 class="author">DaedalusGame updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">you can't get 12 syndi bomb cores from stripping the syndi lava base for parts anymore</li>
|
|
<li class="bugfix">fixed the syndi lava base blowing up from stray colossus shots, goliaths breaking in or miners throwing gibtonite at it.</li>
|
|
</ul>
|
|
<h3 class="author">F-OS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Air alarms start unlocked</li>
|
|
<li class="bugfix">Air alarms no longer think they are fire alarms</li>
|
|
<li class="bugfix">Drone dispensers no longer hide drones</li>
|
|
<li class="bugfix">Ash storms aren't at ear-rapey volumes inside shielded areas.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Gas tanks are now made of metal! Honk</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Clicking lattices and girders with the RPD now succeeds instead of appearing to place a pipe but failing.</li>
|
|
<li class="bugfix">The debug verbs "Display Air Status" and "Air Status in Location" now format their reports the same and actually work more often.</li>
|
|
<li class="bugfix">The Camera Failure event no longer crashes the server if the station has no cameras.</li>
|
|
<li class="admin">SDQL "select" outputs now have buttons to jump to the coordinates of the found objects.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">You now have to climb through rifts to Reebe by walking into them, instead of instantly warping away when you bump into one.</li>
|
|
<li class="balance">The separation line between the crew spawn and servant spawn in Reebe now blocks airflow.</li>
|
|
<li class="rscadd">Added a new bar sign, The Lightbulb.</li>
|
|
<li class="bugfix">The Eminence's mass recall ability should now work properly</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">If enough people vote to start CTF (by clicking on a CTF controller as a ghost), then CTF will automatically begin.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">By using a multitool on a radiation collector, you can use it to generate research points! This requires a tank filled with a mix of tritium and oxygen.</li>
|
|
<li class="tweak">The display of rad collectors' power production rates has been moved from a multitool interaction to examine text.</li>
|
|
<li class="tweak">Radiation collectors now emit a ding when they run out of fuel.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Flashes can no longer work from inside containers to flash people outside.</li>
|
|
<li class="balance">Research export cargo points have been halved</li>
|
|
</ul>
|
|
<h3 class="author">nicbn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Pirate Code changed its first rule to "BE AN SKELETON YARR". The old "there are no rules" is now the second rule.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 January 2018</h2>
|
|
<h3 class="author">AnturK updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Photos now properly capture everything again.</li>
|
|
</ul>
|
|
<h3 class="author">DaedalusGame updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed duplicate reagent definitions in chem macros</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Heat exchange manifold pipes facing east/west now work again.</li>
|
|
</ul>
|
|
<h3 class="author">Thunder12345 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The asteroid with engines strapped to it will no longer vent both the CentCom docks and its own entrance.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Reworked the species side of xenobiology.</li>
|
|
<li class="rscadd">Instead of an universal unstable mutation toxin, green slimes can now produce slime mutation toxin (plasma), human mutation toxin (blood), and lizard mutation toxin (radium).</li>
|
|
<li class="balance">Slime mutation toxin requires several units and some time before acting, unless you're already a slimeperson (in which case it will randomize your subspecies)</li>
|
|
<li class="rscadd">Two new jellypeople subspecies have been added to make up for the lost species.</li>
|
|
<li class="rscadd">Stargazers have telepathic abilities; they can Send Thoughts, privately and anonimously, to any target they can see, and they can Link Minds with any aggressively grabbed mob to form a hivemind with them. Hiveminds have no limit but expire when the Stargazer dies or changes species.</li>
|
|
<li class="rscadd">Luminescents glow faintly and can absorb slime cores to gain special abilities. Each core has a minor and a major ability, generally based on what they normally do. Using these abilities does not use up the cores, but it has a cooldown depending on the ability's power.</li>
|
|
<li class="balance">Slimepeople can now switch bodies on death or when unconscious, as long as they have another one.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 January 2018</h2>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Roundend traitor purchase logs now have tooltips showing the name, cost, and description of the items.</li>
|
|
</ul>
|
|
<h3 class="author">F-OS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">NT has disabled their automatic APC lock</li>
|
|
<li class="tweak">The space heater now has a warning on it about use in the SM.</li>
|
|
</ul>
|
|
<h3 class="author">Half of coderbus ended up working on this somehow updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Goats will now dismember plant people when attacking them.</li>
|
|
</ul>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Express Console emag effect is now worth using.</li>
|
|
</ul>
|
|
<h3 class="author">JohnGinnane updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed not being able to alt click on a stack</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Monkey Leaders should now properly get Jungle Fever</li>
|
|
<li class="bugfix">Monkeymode roundend report should now properly show Major/Minor victory</li>
|
|
<li class="bugfix">Monkeys should now get the jungle fever objective in monkeymode</li>
|
|
<li class="imageadd">Wirecutters can come in even more colors now!</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">RPDs and pipe painters now have more colorssssssssssssssssss</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Title screens without multiple dots in their filename will now be chosen again.</li>
|
|
<li class="bugfix">MMIs in mechs or held by humans wearing fireproof suits are no longer burnt by ash storms.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Encrypted radio waves have been detected airing around station space. Watch for possible enemy communications.</li>
|
|
<li class="rscadd">The space syndicate listening post has been remade from scratch, and now has an actual ghost role to help spy on the station and relay info to traitors!</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added some new tips to the list for fighting the clockcult!</li>
|
|
<li class="rscadd">Added a new bar sign, The Lightbulb.</li>
|
|
</ul>
|
|
<h3 class="author">YPOQ updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Players are immune to their own slime time stops again</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A xenomorph maid (or barmaid) cleans the floor as they walk on it. Lie down, and they'll clean your face.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">There are 3 new helpers in the secrets menu for messing with movement controls</li>
|
|
<li class="bugfix">Mining base walls when broken turn into plating which in turn breaks down to the basalt surface.</li>
|
|
</ul>
|
|
<h3 class="author">theo2003 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The autolathes on MetaStation, and DeltaStation next to R&D are now accessible from R&D via windoor.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 January 2018</h2>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The NT Violet Lepton shuttle has been retrofitted with lava proof windows for the lava engine. They will no longer catch fire and violently decompress the shuttle.</li>
|
|
</ul>
|
|
<h3 class="author">Leshana updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix attempt to use `in` on a non-list. Pretty sure bitfields do not work that way.</li>
|
|
<li class="admin">SS_NO_FIRE subsystems will no longer display pointless cost statistics in MC panel</li>
|
|
</ul>
|
|
<h3 class="author">QualityVan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Due to budget cuts, the vault safe is now slightly less resistant to explosions.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Constructed security/honk/ect bots will now drop the correct parts when destroyed.</li>
|
|
<li class="bugfix">Some areas will no longer present themselves at "ÿUnexplored Area"</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The R&D console design icon for slot machines is no longer mangled.</li>
|
|
<li class="bugfix">The Ark's teleportation checks now take mechs and sleepers into account correctly.</li>
|
|
<li class="spellcheck">Activating internals via the right-side button produces better messages on success.</li>
|
|
<li class="bugfix">The RPD will no longer fail to paint and layer pipes in some situations.</li>
|
|
<li class="bugfix">Unwrenching canisters from connector ports on non-default layers now resets their pixel offset.</li>
|
|
</ul>
|
|
<h3 class="author">Thunder12345 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The NES Port emergency shuttle will no longer drain the CentComm emergency dock of air</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Dreams are now more immersive and interesting.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">You can now choose an outfit to be equipped while transforming a mob to human via rudimentary transform.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 January 2018</h2>
|
|
<h3 class="author">Cobby updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">As a human, you will now point with your legs when you have no arms, falling over each time.</li>
|
|
<li class="tweak">As a human, you will bump your head on the ground trying to motion towards something when you have no arms or legs.</li>
|
|
</ul>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Fixed message grammar when lifting someone off a brass skewer</li>
|
|
<li class="bugfix">Fixed the original poker tables not being deleted after Narsie converted them to a wooden table</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Thanks to the extensive disco and plasma research gathered by the Disco Inferno shuttles, an indestructible mark V disco machine is now available. The latest edition of the Disco Inferno shuttle now carries it.</li>
|
|
</ul>
|
|
<h3 class="author">JJRcop updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Removes some links intended for admins from game logs.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Sigils of submission now uncuff upon successful conversion</li>
|
|
</ul>
|
|
<h3 class="author">PKPenguin321 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cyborgs that take enough damage to have a module disabled will now automatically announce that they've had a module disabled to anybody nearby. Now if you want to stop a cyborg from interfering with your business but don't want to kill it, you can simply bash until you see the CRITICAL ERROR message.</li>
|
|
<li class="soundadd">Borgs will play an alarm sound in addition to displaying this message as they have their modules disabled.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now attach collars to pets again!</li>
|
|
<li class="bugfix">Corrected pet collars icon mismatch.</li>
|
|
<li class="bugfix">Pets will now drop their collars when gibbed.</li>
|
|
<li class="tweak">You will no longer be able to rename unique pets, such as Ian or Runtime. You can still rename pets without a special name.</li>
|
|
<li class="bugfix">Secbot assemblies will no longer lose their weld hole when dragged North</li>
|
|
<li class="imageadd">Secbot assemblies now have new North facing sprites!</li>
|
|
<li class="imageadd">Cleaned up a rogue pixel on beepsky's sprite.</li>
|
|
<li class="bugfix">Defibrillators now have inhands again!</li>
|
|
<li class="bugfix">Defibrillators will no longer stay in your hands after you die.</li>
|
|
<li class="bugfix">Losing an arm while wielding a two handed weapon will now cause you to drop the weapon.</li>
|
|
<li class="bugfix">Losing an arm while carrying an item that requires two hands to hold will now cause you to drop the item.</li>
|
|
<li class="spellcheck">Improved user feedback from chem dispenser macros.</li>
|
|
<li class="bugfix">Fixed Tests Areas debug verb.</li>
|
|
<li class="bugfix">Only the chaplain can now purify a bloody bastard sword.</li>
|
|
<li class="bugfix">Fully healing a mob as an admin now cures disabilities properly.</li>
|
|
<li class="bugfix">Non-cultists hulks can no longer withstand the immense powers of Ratvar's influence while holding a bloody bastard sword.</li>
|
|
<li class="bugfix">The average body temperature has been corrected to 98.6F.</li>
|
|
<li class="tweak">Safe dials will now present itself in 1 number increments, instead of 5.</li>
|
|
<li class="bugfix">Relabeled canisters will no longer switch to an incorrect sprite when broken.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Relabelled canisters once again have the correct description.</li>
|
|
<li class="bugfix">The interface of airlock consoles has been restored to normalcy.</li>
|
|
</ul>
|
|
<h3 class="author">YPOQ updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Securitrons/ED-209s/Honkbots will only activate their emag functions after their internals are emagged</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 January 2018</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Fixed mechanical arms grammar when failing to activate</li>
|
|
<li class="bugfix">You will now no longer hit closets when attempting to anchor them</li>
|
|
</ul>
|
|
<h3 class="author">ExcessiveUseOfCobblestone updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Adds Stat Tracking to Techwebs by node and order.</li>
|
|
</ul>
|
|
<h3 class="author">Selea updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">pulling claw.Integrated circuit, which allow assemblies to pull things.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Meta: The UI for the captain's cigarette vendor now works again.</li>
|
|
<li class="tweak">Meta: Removed the omnizine filled syndicate cigarettes from the captain's cigarette vendor.</li>
|
|
<li class="tweak">Medbots are no longer able to inject you if you do not have any exposed flesh.</li>
|
|
</ul>
|
|
<h3 class="author">Someguynamedpie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Use world.timeofday instead of world.realtime</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Replaced "CentComm" with "CentCom" in communications console deadchat announcement.</li>
|
|
<li class="refactor">Information about the properties of z-levels is now less hardcoded than before.</li>
|
|
</ul>
|
|
<h3 class="author">Tortellini Tony updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New hotkey for admin say command: F3.</li>
|
|
</ul>
|
|
<h3 class="author">yorii updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Renamed the ChemMaster eject button to highlight the fact that the buffer does not get cleared</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 January 2018</h2>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Blood cultists will now properly display a "reverted to their old faith" message when deconverted.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 January 2018</h2>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Chameleon PDAs now have their chameleon action.</li>
|
|
</ul>
|
|
<h3 class="author">Okand37 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a fully functioning A.I. satellite to Omegastation!</li>
|
|
<li class="rscadd">Added the CE's magboots to the gravity room on Omegastation!</li>
|
|
<li class="rscadd">Added a medical wrench to cryo for Omegastation!</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Devils will no longer be permanently stuck if interrupted while trying to jaunt.</li>
|
|
<li class="bugfix">Devils will now properly clear the fake fire if failing to jaunt.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The startup load time of away missions has been drastically reduced.</li>
|
|
<li class="bugfix">The admin notification for the pulse rifle prize now shows the correct coordinates.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Explosions now function properly again!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">04 January 2018</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The bloodcult sacrifice objective description won't change when the target is sacrificed</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">PDA Interface color is now a preference.</li>
|
|
<li class="bugfix">Fixed PDA font style not applying at round start.</li>
|
|
<li class="rscadd">The following messages have been added to dead chat: Security level change, (re)calling, Emergency Access, CentComm/Syndicate console messages, outgoing server messages and announcements,</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The changelog hadn't been updating. This has been fixed.</li>
|
|
</ul>
|
|
<h3 class="author">ShiggyDiggyDo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Syndicate experts were able to create more sophisticated copies of the nuclear authentication disk. While still unable to detonate the nuclear fission explosive with them, they're practically identical to the real disk if not examined closely.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">03 January 2018</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed lathe power consumption being too high</li>
|
|
<li class="bugfix">You no longer cut yourself with shards when clicking a portal</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">After 2 years and 2 separate issues the paper mache wizard robe has finally been fixed.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A damaged core AI module may now spawn in AI uploads. It contains a random amount of ionic laws with normal law priorities.</li>
|
|
<li class="bugfix">splash-fried food is now actually edible</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Mimes now laugh silently.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Explosions will no longer give everyone and their mothers motion sickness from a mile away.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 January 2018</h2>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The bank vault is no longer metagaming. It will now display the IC station name.</li>
|
|
</ul>
|
|
<h3 class="author">DaxDupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Solar control consoles are no longer pointing to the wrong direction, you can now turn tracking off again and manual positioning of solar panels have been fixed.</li>
|
|
</ul>
|
|
<h3 class="author">Frozenguy5 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a goon and cult emoji. Improves gear and tophat. (Credits to GoonStation for creating the goon bee sprite.)</li>
|
|
</ul>
|
|
<h3 class="author">Okand37 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Overhauled aesthetic of some portions of Omegastation</li>
|
|
<li class="rscadd">Overhauled Omegastation's departure lounge, fitting it with the rest of the station's theme</li>
|
|
<li class="rscadd">Replaced the personal closets with wardrobes in Omegastation's Lockerroom</li>
|
|
<li class="rscadd">Made Omegastation's engine room floortiles reinforced</li>
|
|
<li class="rscadd">Replaced the cola and snack machines with their random counterparts on Omegastation</li>
|
|
<li class="bugfix">Fixed Omegastation's self destruct console being a doomsday device</li>
|
|
<li class="bugfix">Fixed Omegastation's chemistry shutters not all being synced and rearranged the chemmaster.</li>
|
|
<li class="rscadd">Added a small technology storage in maintenance near departures on Omegastation</li>
|
|
<li class="rscadd">Added additional loot and emergency supplies to maintenance on Omegastation</li>
|
|
<li class="rscadd">Added the X-01 Multiphase to the Captain's Locker, Blueprints to Vault, Reactive Teleportation Armor to Server Room and theHypospray to Medical Storage on Omegastation</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed Runic Golem's Abyssal Gaze blinding permanently.</li>
|
|
<li class="balance">Ocular Restoration has been removed, its effect transfered on Sensory Restoration.</li>
|
|
<li class="balance">Sensory Restoration now heals both eye and ear damage.</li>
|
|
<li class="balance">Mind Restoration now no longer heals ear damage, but now heals brain damage by default.</li>
|
|
<li class="balance">Mind Restoration's thresholds can now let the symptoms cure mild brain traumas at 6 resistance and severe ones at 9.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Turfs are construct-able again</li>
|
|
</ul>
|
|
|
|
<h2 class="date">01 January 2018</h2>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">PDA messages have been fixed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">31 December 2017</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Explosions now cause camera shake based on intensity and distance</li>
|
|
</ul>
|
|
<h3 class="author">F-OS updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Last resort now requires a confirmation</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">loot drop spawners now assign their pixel offsets to the items they spawn, also have a "fanout" setting to distribute items in a neat fashion like in omega/delta's core and some tech storages.</li>
|
|
<li class="tweak">replaced several law boards in uploads with spawners, the net result being one more board in uploads that may be a duplicate asimov (but hopefully isn't)</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Viewing photos sent by PDA message works again.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Redesigned the entire syndicate lavaland base to be more stylish, have functioning power and atmos as well as a turbine to play with.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a hallucination that would say [target.first_name()] instead of the actual name.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 December 2017</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Burial jumpsuits no longer have suit sensors</li>
|
|
<li class="tweak">The chemistry job has been removed from Omegastation. Medical doctors still have full chemistry access</li>
|
|
</ul>
|
|
<h3 class="author">MrDoomBringer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">NanoTrasen has sent the station new spaceheaters! They look nicer now!</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Vitality matrices now apply Ichorial Stain when reviving a dead servant, which prevents that servant from being revived again by vitality matrices for a full minute.</li>
|
|
<li class="balance">Vitality matrices can't be placed adjacent to one another.</li>
|
|
<li class="balance">Brass skewers now damage and stun cyborgs.</li>
|
|
<li class="balance">Vitality matrices no longer drain people impaled on brass skewers.</li>
|
|
<li class="balance">Pressure sensors have 5 health again (down from 25.)</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Some changes to turfs like shuttles would result in un-initialized space tiles being created. This has been fixed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 December 2017</h2>
|
|
<h3 class="author">CosmicScientist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">timestop now inverts the colours of those frozen in time!</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">APCs and other wall mounted objects are no longer blocked by the secure medbay storage parts.</li>
|
|
<li class="bugfix">Removed a duplicate radiation collector on Deltastation.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Radiance can now enter the chapel</li>
|
|
<li class="bugfix">Monkey chat should no longer have .k prefixed</li>
|
|
<li class="bugfix">Monkey leaders should actually get jungle fever now</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The action button for spells should now accurately reflect when the spell is on cooldown</li>
|
|
<li class="bugfix">You can now reliably use the button for "touch" spells to "recall" the spell</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Explicit z-level checks have been changed to use defines.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a new reagent: Pax.</li>
|
|
<li class="rscadd">Pax is made with Mindbreaker, Synaptizine and Water, and those affected by it are forced to be nonviolent against living beings. At least, not directly.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds an internal radio implant, allowing the use of the radio if you expect to have your headset removed. Or if you don't have any ears or hands. It can be purchased for 4 TC from any Syndicate uplink.</li>
|
|
<li class="rscadd">Nuke ops now buy special "syndicate intelligence potions" that automatically insert an internal radio implant when used successfully. Cayenne can now participate in your high level discussions.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 December 2017</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ghost lights will follow the ghost while orbiting</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Splashing a book with ethanol should no longer produce errant messages.</li>
|
|
<li class="balance">Dead cultists can now be moved across the "line" on Reebe.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 December 2017</h2>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Changed roundend sounds and lobby music to use one proc for choosing sounds</li>
|
|
<li class="server">You can now easily host roundstart sounds without changing the code!</li>
|
|
<li class="config">RIP in shit round_start_sounds.txt</li>
|
|
</ul>
|
|
<h3 class="author">Nero1024 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">blast doors and shutters will now play a sound when they open and close.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hallucinations will no longer show open doors "bolting".</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">The R&D console has been made more responsive by tweaking how design icons are loaded.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Maintenance drones and cogscarabs can now spawn with holiday-related hats on some holidays!</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Deltastation now has christmas trees during seasonally appropriate times.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Praise the lord! The shift+scroll hotkey to zoom in/out as a ghost works properly again!</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">you can now pick up corgi's and pAIs, how disgustingly cute</li>
|
|
<li class="code_imp">Forensics is now a datum component.</li>
|
|
<li class="balance">NPC humans will now start leaving fingerprints on things they touch!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 December 2017</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Objects that can have materials inserted into them only will do so on help intent</li>
|
|
</ul>
|
|
<h3 class="author">PsyKzz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Jaws of life can now cut handcuffs</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">Play Internet Sound now has an option to show the song title to players.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Rebalanced healing symptoms.</li>
|
|
<li class="balance">Cellular Molding was replaced by Nocturnal Regeneration, which only works in darkness.</li>
|
|
<li class="balance">All healing symptoms now heal both brute and burn damage, although the basic ones will still be more effective on one damage type.</li>
|
|
<li class="balance">Plasma Fixation and Radioactive Metabolism heal toxin damage, offsetting the damage done by their healing sources.</li>
|
|
<li class="balance">Changed healing symptoms' stats, generally making them less punishing.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Medical supplies on all normal maps (Box, Meta, Delta, Omega, and Pubby) are now behind ID-locked windoors. These windoors will become all-access during red alert!</li>
|
|
</ul>
|
|
<h3 class="author">YPOQ updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Emagged cleanbots can acid people again</li>
|
|
<li class="bugfix">Headgear worn by monkeys can be affected by acid</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The auxiliary mining base can no longer be placed on top of lava, indestructible turfs, or inside particularly large ruins.</li>
|
|
<li class="bugfix">The backup shuttle has it's own area now and you should no longer occasionally be teleported there by the arena shuttle.</li>
|
|
<li class="bugfix">Cycling airlocks on shuttles should work correctly when rotated now.</li>
|
|
<li class="bugfix">Things like thermite which burned through walls straight to space now stop on plating. You'll have to thermite it again to get to space.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 December 2017</h2>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The Syndicate radio channel works on the station properly again.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ghosts can now use the *spin and *flip emotes.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Examine a door assembly to check what custom name is set.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 December 2017</h2>
|
|
<h3 class="author">Frozenguy5 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Soapstones now give the correct time they were placed down.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Vending machines now use TGUI</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">"Download N research nodes" objective is now checked correctly again.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 December 2017</h2>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Borgs will no longer have their metal/glass/etc stacks commit sudoku when it runs out of metal. They will also show the correct amount instead of a constant of "1" on menu interaction.</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">During Christmas you will be able to click on the tree in the Chapel to receive one present per round. That present can contain any item in the game.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The EMP door shocking effect has a new formula. Heavy EMP's will no longer shock doors while light EMP's have a 10% chance (down from 13.33%).</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">The kitchen gibber must be anchored in order to use.</li>
|
|
<li class="balance">The gibber requires bodies to have no external items or equipment.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 December 2017</h2>
|
|
<h3 class="author">Awesine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">added some things which happen to be mining scanner things to that gulag thing</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">During Christmas you will be able to click on the tree in the Chapel to receive one present per round. That present can contain any item in the game.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">frying oil actually works</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Syndicate nuke op infiltrator shuttle is no longer lopsided.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Clown modules have been added for cyborgs! Modules: Bikehorn, Airhorn, instrumental bikehorn, clown stamp, multicolor paint, rainbow crayon, soap, razor, purple lipstick, nonstunning selfcharging creampie cannon, nonslipping selfcharging water sprayer, lollipop fabricator, metallic picket sign, mini extinguisher, laughter reagent hypospray, and the ability to hug. experimental: When emagged they get a fire spray, "super" laughter injector, and shocking or crushing hugs. Also, the module is adminspawn only at the moment.</li>
|
|
<li class="bugfix">Projectiles that pierce objects will no longer be thrown off course when doing so!</li>
|
|
<li class="code_imp">Projectiles now use /datum/point/vectors for trajectory calculations.</li>
|
|
<li class="bugfix">Beam rifle reflections will no longer glitch out.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 December 2017</h2>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes arm implants being immune to EMPs</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">Telecomms and radio code has been cleaned up.</li>
|
|
<li class="tweak">The PDA message server is now a real piece of telecomms machinery.</li>
|
|
<li class="tweak">PDA logs now include the job as well as name of the participants.</li>
|
|
<li class="bugfix">The Syndicate frequency no longer hears its own messages twice.</li>
|
|
<li class="bugfix">Talking directly into a radio which is also hot-miked no longer double-talks.</li>
|
|
<li class="bugfix">Passing a space transition no longer interrupts pulls.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer elect two Eminences simultaneously.</li>
|
|
<li class="bugfix">The Eminence no longer drifts in space.</li>
|
|
<li class="tweak">The Eminence's mass recall now works on unconscious servants.</li>
|
|
<li class="tweak">The Eminence's messages now have follow links for observers.</li>
|
|
<li class="balance">Floors blessed with holy water prevent servants from warping in and the Eminence from crossing them.</li>
|
|
<li class="balance">The Eminence can never enter the Chapel.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">At the end of the round, all players can see who the antagonists are.</li>
|
|
</ul>
|
|
<h3 class="author">improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Corrects 357. speedloader in the autolathe</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Integrated circuit smoke circuits now require 10 units of reagents to fire.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can adjust line height in chat settings</li>
|
|
<li class="tweak">Default chat line height is slightly shorter, from 1.4 to 1.2</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 December 2017</h2>
|
|
<h3 class="author">AnturK updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can enforce no smoking zones with a disarm aimed at the smokers mouth.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A changeling will learn all languages from anyone they absorb.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 December 2017</h2>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Jungle Fever cannot be cured anymore</li>
|
|
<li class="bugfix">The Monkey Leaders' virus are now un-detectable by health scanners and to the PANDEMIC now.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed captain's PDA showing unusable Toggle Remote Door menu option</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Abductors can now see if people already have glands! Never worry about abducting the same guy twice again.</li>
|
|
<li class="rscadd">Added the Mind Interface Device to the abductor shop for 2 Credits. Only scientists can use it.</li>
|
|
<li class="rscadd">The MID has two modes: Transmit and Control.</li>
|
|
<li class="rscadd">Transmit will allow you to send a message anytime, anywhere to the mind of a target of your choice, regardless of language barriers. The message will be anonymous, but abductor-like.</li>
|
|
<li class="rscadd">Control allows you to give a temporary directive to a target with an implanted gland, that they MUST follow. Duration and amount of uses varies by gland type. When a gland is spent, it will no longer respond to Control signals. The target forgets ever receiving the objective when the duration ends.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">The codespeak manual now has unlimited uses and costs 3 TC.</li>
|
|
<li class="bugfix">Nuke ops can now purchase the codespeak manual, as was intended.</li>
|
|
<li class="rscadd">Golems can now wear labcoats.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now joust with spears if you are riding on another mob, whether it's a hapless cyborg or otherwise! Additional damage and stunchance will be added per tile moved!</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Non movement keys pressed while moving no longer stop movement.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 December 2017</h2>
|
|
<h3 class="author">AnturK updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Repeated messages will now be squashed in the chat.</li>
|
|
</ul>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Allied station communications are back, now with potentially multiple stations</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Hostile mobs on z-levels without living players will now conserve their efforts and simply not run AI routines at all. Also, idling mob routines should be significantly cheaper on non-station Z-levels.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Added new sounds to guns when reloading.</li>
|
|
<li class="bugfix">Cartridges and casings ejected from guns will now make the proper sound!</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Microwave sound loops now correctly stop when it breaks or is otherwise interrupted mid-cook.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A lollipop dispenser in "dispense lollipops" mode can push the lollipop straight into the targets hand, rather than getting it dirty on the floor first.</li>
|
|
<li class="tweak">Aliens (and humans with alien organs) will have a prompt if they try to create resin structures or lay eggs atop vents or scrubbers.</li>
|
|
</ul>
|
|
<h3 class="author">nicbn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Now the chem smoke machine uses stock parts for volume and range.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Decals should now rotate the correct way around.</li>
|
|
</ul>
|
|
<h3 class="author">oranges updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Dance machine will not play tracks to you if you have instruments turned off</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 December 2017</h2>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Changed roundend sounds and lobby music to use one proc for choosing sounds</li>
|
|
<li class="server">You can now easily host roundstart sounds without changing the code!</li>
|
|
<li class="config">RIP in shit round_start_sounds.txt</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">A few new traumas have been added.</li>
|
|
<li class="balance">Thresholds to get brain traumas have been lowered, as they currently pretty much only trigger if you intentionally chug impedrezene.</li>
|
|
<li class="tweak">Melee head hits deal minor brain damage. Crits still do a significant amount.</li>
|
|
<li class="tweak">Nuke Op implants no longer trigger on deathgasp. (They still explode on death)</li>
|
|
<li class="tweak">You'll now receive messages when crossing certain brain damage thresholds.</li>
|
|
<li class="tweak">Split Personalities are instructed not to suicide while in control.</li>
|
|
<li class="tweak">Godwoken Syndrome now randomly sends Voice of God commands, instead of being controllable.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Clockcult power alerts will no longer show outside of the clockcult gamemode (they could be triggered by scarabs.)</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can use the old non-hotkey mode text input behavior (keyboard input automatically directed at the text input box) by changing your hotkey mode in preferences</li>
|
|
<li class="rscadd">You can use Shift+E or Shift+B for belt/backpack respectively to quickly put in your held item or take out the most recently added item.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">16 December 2017</h2>
|
|
<h3 class="author">Armhulen and lagnas2000 (+his team of amazing spriters) updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Mi-go have entered your realm!</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Marauder shields now take twice as long to regenerate and only recharge one charge at a time.</li>
|
|
<li class="balance">Marauders now have 120hp down from 150hp.</li>
|
|
<li class="bugfix">The wizard event "race swap" should now stick to "safer" species.</li>
|
|
<li class="bugfix">Zombies are now properly stunned for a maximum of 2 seconds instead of 2/10ths of a second.</li>
|
|
<li class="tweak">Zombie slowdown adjusted from -2 to -1.6.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The shuttle will no longer be autocalled if the round has already ended.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Vitality matrices don't have visible messages when someone crosses them anymore.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 December 2017</h2>
|
|
<h3 class="author">AverageJoe82 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">drones now have night vision</li>
|
|
<li class="rscdel">drones no longer have lights</li>
|
|
</ul>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Shuttles now place hyperspace ripples where they are about to land again.</li>
|
|
</ul>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="config">Added "$include" directives to config files. These are recursive. Only config.txt will be default loaded if they are specified inside it</li>
|
|
<li class="config">Added multi string list entry CROSS_SERVER. e.g. CROSS_SERVER Server+Name byond://server.net:1337</li>
|
|
<li class="config">CROSS_SERVER_ADDRESS removed</li>
|
|
</ul>
|
|
<h3 class="author">Epoc updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Adds Cybernetic Lungs to the Cyber Organs research node</li>
|
|
</ul>
|
|
<h3 class="author">JStheguy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added 10 new assembly designs to the integrated circuit printer, the difference from current designs is purely aesthetics.</li>
|
|
<li class="imageadd">Added the icons for said new assembly designs to electronic_setups.dmi, changed the current electronic mechanism and electronic machine sprites.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="server">Added new admin flag, AUTOLOGIN, to control if admins start with admin powers. this defaults to on, and can be removed with -AUTOLOGIN</li>
|
|
<li class="admin">Admins with +PERMISSION may now deadmin or readmin other admins via the permission panel.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Preliminary work on tracking cliented living mobs across Z-levels to facilitate mob AI changes later</li>
|
|
<li class="code_imp">Tidied up some loc assignments</li>
|
|
<li class="code_imp">fixes the remaining loc assignments</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Revamped gun dry-firing sounds.</li>
|
|
<li class="tweak">Everyone around you will now hear when your gun goes click. You don't want to hear click when you want to hear bang!</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Remote signaler and other non-telecomms radio code has been cleaned up.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Grinding runed metal and brass now produces iron/blood and iron/teslium, respectively.</li>
|
|
<li class="balance">As part of some code-side improvements, the amount of reagents you get from grinding some objects might be slightly different.</li>
|
|
<li class="bugfix">Some grinding recipes that didn't work, like dead mice and glowsticks, now do.</li>
|
|
<li class="bugfix">All-In-One grinders now correctly grind up everything, instead of one thing at a time.</li>
|
|
</ul>
|
|
<h3 class="author">nicbn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Closet sprites changed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 December 2017</h2>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">glass shards and bananium floors no longer make a sound when "walked" over by a camera or a ghost</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Nonstandard power cells found in MULEbots, cyborgs, and elsewhere now have the correct description.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Genetics will no longer have a random block completely disappear each round</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 December 2017</h2>
|
|
<h3 class="author">Mark9013100 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Medical Wardrobes now contain an additional standard and EMT labcoat.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The blood cult revive rune will now replace the souls of braindead or inactive cultists/constructs when properly invoked. These "revivals" will not count toward the revive limit.</li>
|
|
<li class="rscadd">The clock cult healing rune will now replace the souls of braindead or inactive cultists/constructs when left atop the rune. These "revivals" will not drain the rune's energy.</li>
|
|
</ul>
|
|
<h3 class="author">Swindly updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Swarmers can no longer deconstruct objects with living things in them.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now print telecomms equipment again.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 December 2017</h2>
|
|
<h3 class="author">Anonmare updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Booze-o-mats have beer</li>
|
|
</ul>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The white ship navigation computer now takes 10 seconds to designate a landing spot, and users can no longer see the syndicate shuttle or its custom landing location. If the white ship landing location would intersect the syndicate shuttle or its landing location, it will fail after the 10 seconds have elapsed.</li>
|
|
</ul>
|
|
<h3 class="author">Frozenguy5 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Some hardsuits have had their melee, fire and rad armor ratings tweaked.</li>
|
|
</ul>
|
|
<h3 class="author">Improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">cats now drop their ears and tail when butchered.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Modes not in rotation have had their "false report" weights for the Command Report standardized</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The MULEbots that the station starts with now show their ID numbers.</li>
|
|
<li class="bugfix">The dependency by Advanced Cybernetic Implants and Experimental Flight Equipment on Integrated HUDs has been restored.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">flightsuits should no longer disappear when you take them off involuntarily</li>
|
|
<li class="bugfix">beam rifles actually fire striaght now</li>
|
|
<li class="bugfix">click catchers now actually work</li>
|
|
<li class="bugfix">you no longer see space in areas you normally can't see, instead of black. in reality you can still see space but it's faint enough that you can't tell so I'll say I fixed it.</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added MANY new types of airlock assembly that can be built with metal. Use metal in hand to see the new airlock assembly recipes.</li>
|
|
<li class="rscadd">Added new airlock types to the RCD and airlock painter</li>
|
|
<li class="rscadd">Vault door assemblies can be built with 8 plasteel, high security assemblies with 6 plasteel</li>
|
|
<li class="rscadd">Glass mineral airlocks are finally constructible. Use glass and mineral sheets on an airlock assembly in any order to make them.</li>
|
|
<li class="tweak">Glass and mineral sheets are now able to be welded out of door assemblies rather than having to deconstruct the whole thing</li>
|
|
<li class="rscdel">Airlock painter no longer works on airlock assemblies (still works on airlocks)</li>
|
|
<li class="bugfix">Titanium airlocks no longer have any missing overlays</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 December 2017</h2>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">External airlocks of the mining base and gulag are now cycle-linked.</li>
|
|
<li class="tweak">The pAI software interface is now accessible via an action button.</li>
|
|
</ul>
|
|
<h3 class="author">Swindly updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can kill yourself with a few more items.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Instead of activating randomly on speech, Godwoken Syndrome randomly grants inspiration, causing the next message to be a Voice of God.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Flickering lights will now actually flicker and not go between emergency lights and normal lighting.</li>
|
|
<li class="bugfix">Emergency lights no longer stay on forever in some cases.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nanotrasen would like to remind crewmembers and especially medical personnel to stand clear of cadeavers before applying a defibrillator shock. (You get shocked if you're pulling/grabbing someone being defibbed.)</li>
|
|
<li class="tweak">defib shock/charge sounds upped from 50% to 75%.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">08 December 2017</h2>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed observer chat flavor of silicon chat.</li>
|
|
<li class="bugfix">Grilles now no longer revert to a pre-broken icon state when you hit them after they broke.</li>
|
|
</ul>
|
|
<h3 class="author">Dorsisdwarf updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Minor fixes to some techweb nodes</li>
|
|
<li class="balance">Made flight suits, combat implants, and combat modules require more nodes</li>
|
|
</ul>
|
|
<h3 class="author">Fox McCloud updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Slime blueprints can now make an area compatible with Xenobio consoles, regardless of the name of the new area</li>
|
|
</ul>
|
|
<h3 class="author">MrDoomBringer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">All stations have been outfitted with brand new Smoke Machines! They have nicer sprites now!</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You now can get a medal for wasting hours talking to the secret debug tile.</li>
|
|
<li class="bugfix">Fixed runtime for the tile when poly's speech file doesn't exist.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now make pet carriers from the autolathe, to carry around chef meat and other small animals without having to drag them. The HoP, captain, and CMO also start with carriers in their lockers for their pets.</li>
|
|
</ul>
|
|
<h3 class="author">YPOQ updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed the camera failure, race swap, cursed items, and imposter wizard random events</li>
|
|
<li class="tweak">The cursed items event no longer nullspaces items</li>
|
|
</ul>
|
|
<h3 class="author">jammer312 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Action buttons now remember positions where you locked.</li>
|
|
<li class="tweak">Now locking action buttons prevents them from being reset.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 December 2017</h2>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Games vending machines can now properly be rebuilt.</li>
|
|
<li class="bugfix">Games vending machines can now be refilled via supply crates.</li>
|
|
<li class="rscadd">Games Supply Crates have been added to the cargo console.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Radio frequency 148.9 is once again serviced by the telecomms system.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the Eminence role to clockcult! Players can elect themselves or ghosts as the Eminence from the eminence spire structure on Reebe.</li>
|
|
<li class="rscadd">The Eminence is incorporeal and invisible, and directs the entire cult. Anything they say is heard over the Hierophant network, and they can issue commands by middle-clicking themselves or different turfs.</li>
|
|
<li class="rscadd">The Eminence also has a single-use mass recall that warps all servants to the Ark chamber.</li>
|
|
<li class="rscadd">Added traps, triggers, and brass filaments to link them. They can all be constructed from brass sheets, and do different things and trigger in different ways. Current traps include the brass skewer and steam vent, and triggers include the pressure sensor, lever, and repeater.</li>
|
|
<li class="rscadd">The Eminence can activate trap triggers by clicking on them!</li>
|
|
<li class="rscadd">Servants can deconstruct traps instantly with a wrench.</li>
|
|
<li class="rscdel">Mending Mantra has been removed.</li>
|
|
<li class="tweak">Clockwork scriptures have been recolored and sorted based on their functions; yellow scriptures are for construction, red for offense, blue for defense, and purple for niche.</li>
|
|
<li class="balance">Servants now spawn with a PDA and black shoes to make disguise more feasible.</li>
|
|
<li class="balance">The Eminence can superheat up to 20 clockwork walls at a time. Superheated walls are immune to hulk and mech punches, but can still be broken conventionally.</li>
|
|
<li class="balance">Clockwork walls are slightly faster to build before the Ark activates, taking an extra second less.</li>
|
|
<li class="bugfix">Poly no longer continually undergoes binary fission when Ratvar is in range.</li>
|
|
<li class="code_imp">The global records alert for servants will no longer display info that doesn't affect them since the rework.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The drone dispenser on Box Station has been moved from the Testing Lab to the Morgue/Robotics maintenance tunnel.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="config">The default view range can now be defined in the config. The default is 15x15, which is simplified to 7 by BYOND. For reference, Goonstation's widescreen range is 21x15. Do note that changing this value will affect the title screen. The title screen images and the title screen area on the Centcom z-level will have to be updated if the default view range is changed.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">06 December 2017</h2>
|
|
<h3 class="author">Dax Dupont & Alek2ander updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Binary chat messages been made more visible.</li>
|
|
</ul>
|
|
<h3 class="author">Revenant Defile ability updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Revenant's Defile now removes salt piles</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Brain damage has been completely reworked! remove: Brain damage now no longer simply makes you dumb. Although most of its effects have been shifted into a brain trauma.</li>
|
|
<li class="rscadd">Every time you take brain damage, there's a chance you'll suffer a brain trauma. There are many variations of brain traumas, split in mild, severe, and special.</li>
|
|
<li class="rscadd">Mild brain traumas are the easiest to get, can be lightly to moderately annoying, and can be cured with mannitol and time.</li>
|
|
<li class="rscadd">Severe brain traumas are much rarer and require extensive brain damage before you have a chance to get them; they are usually very debilitating. Unlike mild traumas, they require surgery to cure. A new surgery procedure has been added for this, the aptly named Brain Surgery. It can also heal minor traumas.</li>
|
|
<li class="rscadd">Special brain traumas are rarely gained in place of Severe traumas: they are either complex or beneficial. However, they are also even easier to cure than mild traumas, which means that keeping these will usually mean keeping a mild trauma along with it.</li>
|
|
<li class="rscadd">Mobs can only naturally have one mild trauma and one severe or special trauma.</li>
|
|
<li class="balance">Brain damage will now kill and ruin the brain if it goes above 200. If it somehow goes above 400, the brain will melt and be destroyed completely.</li>
|
|
<li class="balance">Many brain-damaging effects have been given a damage cap, making them non-lethal.</li>
|
|
<li class="rscdel">The Unintelligible mutation has been removed and made into a brain trauma.</li>
|
|
<li class="rscdel">Brain damage no longer makes using machines a living hell.</li>
|
|
<li class="rscadd">Abductors give minor traumas to people they experiment on.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The drone dispenser on Metastation has been moved to the maintenance by Robotics.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">05 December 2017</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="sounddel">Reduced the volume of showers</li>
|
|
</ul>
|
|
<h3 class="author">Dax Dupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nanotrasen is happy to announce the pinnacle in plasma research! The Disco Inferno shuttle design is the result of decades of plasma research. Burn, baby, burn!</li>
|
|
</ul>
|
|
<h3 class="author">MrPerson & ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">Completely changed how keyboard input is read.</li>
|
|
<li class="rscadd">Holding two directions at the same time will now move you diagonally. This works with the arrow keys, wasd, and the numpad.</li>
|
|
<li class="tweak">Moving diagonally takes twice as long as moving a cardinal direction.</li>
|
|
<li class="bugfix">You can use control to turn using wasd and the numpad instead of just the arrow keys.</li>
|
|
<li class="rscdel">Some old non-hotkey mode behaviors, especially in relation to chatbox interaction, can't be kept with the new system. Of key note: You can't type while walking. This is due to limitations of byond and the work necessary to overcome it is better done as another overhaul allowing custom controls.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Reverted changes in 3d sound system that tripled the distance that sound would carry.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Energy values are now measured in joules. What was previously 1 unit is now 1 kJ.</li>
|
|
<li class="bugfix">Syndicate uplink implants now work again.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Stethoscopes now inform the user if the target can be defibrillated; the user will hear a "faint, fluttery pulse."</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Quiet areas of libraries on station have now been equipped with a vending machine containing suitable recreational activities.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<b>GoonStation 13 Development Team</b>
|
|
<div class = "top">
|
|
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
|
|
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
|
|
</div>
|
|
<br>
|
|
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
|
|
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
|
|
</td></tr></table>
|
|
</body>
|
|
</html>
|