mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
* Hello again, friend of a friend * Grammar and consistency are for people who got enough sleep last night. * ShizCalev, we meet again. For the last time. * Old code. Tastes like trait recognition. * Fel is so good at coding she doesn't even need to compile, she thought. * Who needed the ability to agree, anyway? * `return` of the jedi * Revert "`return` of the jedi" This reverts commit 97f192725af1c5b267cd0ba42d48fac5bbd86afa. * github doesnt like special character commits * Really tacky glasses are now tackier
38 lines
2.7 KiB
Plaintext
38 lines
2.7 KiB
Plaintext
// Flags for the obj_flags var on /obj
|
|
|
|
|
|
#define EMAGGED (1<<0)
|
|
#define IN_USE (1<<1) // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
|
|
#define CAN_BE_HIT (1<<2) //can this be bludgeoned by items?
|
|
#define BEING_SHOCKED (1<<3) // Whether this thing is currently (already) being shocked by a tesla
|
|
#define DANGEROUS_POSSESSION (1<<4) //Admin possession yes/no
|
|
#define ON_BLUEPRINTS (1<<5) //Are we visible on the station blueprints at roundstart?
|
|
#define UNIQUE_RENAME (1<<6) // can you customize the description/name of the thing?
|
|
#define USES_TGUI (1<<7) //put on things that use tgui on ui_interact instead of custom/old UI.
|
|
#define FROZEN (1<<8)
|
|
|
|
// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
|
|
|
|
// Flags for the item_flags var on /obj/item
|
|
|
|
#define BEING_REMOVED (1<<0)
|
|
#define IN_INVENTORY (1<<1) //is this item equipped into an inventory slot or hand of a mob? used for tooltips
|
|
#define FORCE_STRING_OVERRIDE (1<<2) // used for tooltips
|
|
#define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use.
|
|
#define SLOWS_WHILE_IN_HAND (1<<4)
|
|
#define NO_MAT_REDEMPTION (1<<5) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
|
|
#define DROPDEL (1<<6) // When dropped, it calls qdel on itself
|
|
#define NOBLUDGEON (1<<7) // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
|
|
#define NODROP (1<<8) // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
|
|
#define ABSTRACT (1<<9) // for all things that are technically items but used for various different stuff
|
|
#define IMMUTABLE_SLOW (1<<10) // When players should not be able to change the slowdown of the item (Speed potions, etc)
|
|
|
|
// Flags for the clothing_flags var on /obj/item/clothing
|
|
|
|
#define LAVAPROTECT (1<<0)
|
|
#define STOPSPRESSUREDAMAGE (1<<1) //SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.
|
|
#define BLOCK_GAS_SMOKE_EFFECT (1<<2) // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
|
|
#define MASKINTERNALS (1<<3) // mask allows internals
|
|
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
|
|
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
|