Files
Yogstation/code/game/gamemodes/objective_items.dm
kevinz000 ffc9d1695a Third time's the charm - Photography update: 7x7 cameras, photo logging with full metadata, persistent albums and wall frames! (#38944)
* Photography Update

* Pictures logged in their own /data/picture_logs folder rather than normal logs

* Pictures logged in their own /data/picture_logs folder rather than normal logs

* Photos broke, retrying

* Persistence stuff

* I'm almost done I promise!

* Persistence mostly working, compile, etc etc

* Persistence mostly working, compile, etc etc

* Remove something really not needed from the PR

* Prevents duplication

* default to off

* removes check tick

* increase slots in albums to 21

* Allows for singular loading

* Update camera_image_capturing.dm

* Addresses review

* Anturk

* Update camera.dm

* Update misc.dm

* Update datum.dm

* Update camera.dm
2018-08-01 13:52:17 +01:00

266 lines
8.2 KiB
Plaintext

//Contains the target item datums for Steal objectives.
/datum/objective_item
var/name = "A silly bike horn! Honk!"
var/targetitem = /obj/item/bikehorn //typepath of the objective item
var/difficulty = 9001 //vaguely how hard it is to do this objective
var/list/excludefromjob = list() //If you don't want a job to get a certain objective (no captain stealing his own medal, etcetc)
var/list/altitems = list() //Items which can serve as an alternative to the objective (darn you blueprints)
var/list/special_equipment = list()
/datum/objective_item/proc/check_special_completion() //for objectives with special checks (is that slime extract unused? does that intellicard have an ai in it? etcetc)
return 1
/datum/objective_item/proc/TargetExists()
return TRUE
/datum/objective_item/steal/New()
..()
if(TargetExists())
GLOB.possible_items += src
else
qdel(src)
/datum/objective_item/steal/Destroy()
GLOB.possible_items -= src
return ..()
/datum/objective_item/steal/caplaser
name = "the captain's antique laser gun."
targetitem = /obj/item/gun/energy/laser/captain
difficulty = 5
excludefromjob = list("Captain")
/datum/objective_item/steal/hoslaser
name = "the head of security's personal laser gun."
targetitem = /obj/item/gun/energy/e_gun/hos
difficulty = 10
excludefromjob = list("Head Of Security")
/datum/objective_item/steal/handtele
name = "a hand teleporter."
targetitem = /obj/item/hand_tele
difficulty = 5
excludefromjob = list("Captain", "Research Director")
/datum/objective_item/steal/jetpack
name = "the Captain's jetpack."
targetitem = /obj/item/tank/jetpack/oxygen/captain
difficulty = 5
excludefromjob = list("Captain")
/datum/objective_item/steal/magboots
name = "the chief engineer's advanced magnetic boots."
targetitem = /obj/item/clothing/shoes/magboots/advance
difficulty = 5
excludefromjob = list("Chief Engineer")
/datum/objective_item/steal/capmedal
name = "the medal of captaincy."
targetitem = /obj/item/clothing/accessory/medal/gold/captain
difficulty = 5
excludefromjob = list("Captain")
/datum/objective_item/steal/hypo
name = "the hypospray."
targetitem = /obj/item/reagent_containers/hypospray/CMO
difficulty = 5
excludefromjob = list("Chief Medical Officer")
/datum/objective_item/steal/nukedisc
name = "the nuclear authentication disk."
targetitem = /obj/item/disk/nuclear
difficulty = 5
excludefromjob = list("Captain")
/datum/objective_item/steal/nukedisc/check_special_completion(obj/item/disk/nuclear/N)
return !N.fake
/datum/objective_item/steal/reflector
name = "a reflector vest."
targetitem = /obj/item/clothing/suit/armor/laserproof
difficulty = 3
excludefromjob = list("Head of Security", "Warden")
/datum/objective_item/steal/reactive
name = "the reactive teleport armor."
targetitem = /obj/item/clothing/suit/armor/reactive
difficulty = 5
excludefromjob = list("Research Director")
/datum/objective_item/steal/documents
name = "any set of secret documents of any organization."
targetitem = /obj/item/documents //Any set of secret documents. Doesn't have to be NT's
difficulty = 5
/datum/objective_item/steal/nuke_core
name = "the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core!"
targetitem = /obj/item/nuke_core
difficulty = 15
/datum/objective_item/steal/nuke_core/New()
special_equipment += /obj/item/storage/box/syndie_kit/nuke
..()
/datum/objective_item/steal/supermatter
name = "a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver!"
targetitem = /obj/item/nuke_core/supermatter_sliver
difficulty = 15
/datum/objective_item/steal/supermatter/New()
special_equipment += /obj/item/storage/box/syndie_kit/supermatter
..()
/datum/objective_item/steal/supermatter/TargetExists()
return GLOB.main_supermatter_engine != null
//Items with special checks!
/datum/objective_item/steal/plasma
name = "28 moles of plasma (full tank)."
targetitem = /obj/item/tank
difficulty = 3
excludefromjob = list("Chief Engineer","Research Director","Station Engineer","Scientist","Atmospheric Technician")
/datum/objective_item/steal/plasma/check_special_completion(obj/item/tank/T)
var/target_amount = text2num(name)
var/found_amount = 0
found_amount += T.air_contents.gases[/datum/gas/plasma] ? T.air_contents.gases[/datum/gas/plasma][MOLES] : 0
return found_amount>=target_amount
/datum/objective_item/steal/functionalai
name = "a functional AI."
targetitem = /obj/item/aicard
difficulty = 20 //beyond the impossible
/datum/objective_item/steal/functionalai/check_special_completion(obj/item/aicard/C)
for(var/mob/living/silicon/ai/A in C)
if(isAI(A) && A.stat != DEAD) //See if any AI's are alive inside that card.
return 1
return 0
/datum/objective_item/steal/blueprints
name = "the station blueprints."
targetitem = /obj/item/areaeditor/blueprints
difficulty = 10
excludefromjob = list("Chief Engineer")
altitems = list(/obj/item/photo)
/datum/objective_item/steal/blueprints/check_special_completion(obj/item/I)
if(istype(I, /obj/item/areaeditor/blueprints))
return TRUE
if(istype(I, /obj/item/photo))
var/obj/item/photo/P = I
if(P.picture.has_blueprints) //if the blueprints are in frame
return TRUE
return FALSE
/datum/objective_item/steal/slime
name = "an unused sample of slime extract."
targetitem = /obj/item/slime_extract
difficulty = 3
excludefromjob = list("Research Director","Scientist")
/datum/objective_item/steal/slime/check_special_completion(obj/item/slime_extract/E)
if(E.Uses > 0)
return 1
return 0
//Unique Objectives
/datum/objective_item/unique/docs_red
name = "the \"Red\" secret documents."
targetitem = /obj/item/documents/syndicate/red
difficulty = 10
/datum/objective_item/unique/docs_blue
name = "the \"Blue\" secret documents."
targetitem = /obj/item/documents/syndicate/blue
difficulty = 10
/datum/objective_item/special/New()
..()
if(TargetExists())
GLOB.possible_items_special += src
else
qdel(src)
/datum/objective_item/special/Destroy()
GLOB.possible_items_special -= src
return ..()
//Old ninja objectives.
/datum/objective_item/special/pinpointer/nuke
name = "the captain's pinpointer."
targetitem = /obj/item/pinpointer
difficulty = 10
/datum/objective_item/special/aegun
name = "an advanced energy gun."
targetitem = /obj/item/gun/energy/e_gun/nuclear
difficulty = 10
/datum/objective_item/special/ddrill
name = "a diamond drill."
targetitem = /obj/item/pickaxe/drill/diamonddrill
difficulty = 10
/datum/objective_item/special/boh
name = "a bag of holding."
targetitem = /obj/item/storage/backpack/holding
difficulty = 10
/datum/objective_item/special/hypercell
name = "a hyper-capacity power cell."
targetitem = /obj/item/stock_parts/cell/hyper
difficulty = 5
/datum/objective_item/special/laserpointer
name = "a laser pointer."
targetitem = /obj/item/laser_pointer
difficulty = 5
/datum/objective_item/special/corgimeat
name = "a piece of corgi meat."
targetitem = /obj/item/reagent_containers/food/snacks/meat/slab/corgi
difficulty = 5
/datum/objective_item/stack/New()
..()
if(TargetExists())
GLOB.possible_items_special += src
else
qdel(src)
/datum/objective_item/stack/Destroy()
GLOB.possible_items_special -= src
return ..()
//Stack objectives get their own subtype
/datum/objective_item/stack
name = "5 cardboard."
targetitem = /obj/item/stack/sheet/cardboard
difficulty = 9001
/datum/objective_item/stack/check_special_completion(obj/item/stack/S)
var/target_amount = text2num(name)
var/found_amount = 0
if(istype(S, targetitem))
found_amount = S.amount
return found_amount>=target_amount
/datum/objective_item/stack/diamond
name = "10 diamonds."
targetitem = /obj/item/stack/sheet/mineral/diamond
difficulty = 10
/datum/objective_item/stack/gold
name = "50 gold bars."
targetitem = /obj/item/stack/sheet/mineral/gold
difficulty = 15
/datum/objective_item/stack/uranium
name = "25 refined uranium bars."
targetitem = /obj/item/stack/sheet/mineral/uranium
difficulty = 10