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Yogstation/code/game/objects/items/robot/ai_upgrades.dm
81Denton 92a2f76e4f AI upgrade logging/hints (#41695)
* AI combat upgrade logging/notice

* hmm

* Update code/game/objects/items/robot/ai_upgrades.dm

noice

Co-Authored-By: 81Denton <32391752+81Denton@users.noreply.github.com>

* forgive me for I have web edited

removes space after <br>
2018-11-29 14:10:57 +01:00

48 lines
2.3 KiB
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///AI Upgrades
//Malf Picker
/obj/item/malf_upgrade
name = "combat software upgrade"
desc = "A highly illegal, highly dangerous upgrade for artificial intelligence units, granting them a variety of powers as well as the ability to hack APCs.<br>This upgrade does not override any active laws, and must be applied directly to an active AI core."
icon = 'icons/obj/module.dmi'
icon_state = "datadisk3"
/obj/item/malf_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user)
. = ..()
if(!istype(AI))
return
if(AI.malf_picker)
AI.malf_picker.processing_time += 50
to_chat(AI, "<span class='userdanger'>[user] has attempted to upgrade you with combat software that you already possess. You gain 50 points to spend on Malfunction Modules instead.</span>")
else
to_chat(AI, "<span class='userdanger'>[user] has upgraded you with combat software!</span>")
to_chat(AI, "<span class='userdanger'>Your current laws and objectives remain unchanged.</span>") //this unlocks malf powers, but does not give the license to plasma flood
AI.add_malf_picker()
log_game("[key_name(user)] has upgraded [key_name(AI)] with a [src].")
message_admins("[ADMIN_LOOKUPFLW(user)] has upgraded [ADMIN_LOOKUPFLW(AI)] with a [src].")
to_chat(user, "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>")
qdel(src)
//Lipreading
/obj/item/surveillance_upgrade
name = "surveillance software upgrade"
desc = "An illegal software package that will allow an artificial intelligence to 'hear' from its cameras via lip reading and hidden microphones."
icon = 'icons/obj/module.dmi'
icon_state = "datadisk3"
/obj/item/surveillance_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user)
. = ..()
if(!istype(AI))
return
if(AI.eyeobj)
AI.eyeobj.relay_speech = TRUE
to_chat(AI, "<span class='userdanger'>[user] has upgraded you with surveillance software!</span>")
to_chat(AI, "Via a combination of hidden microphones and lip reading software, you are able to use your cameras to listen in on conversations.")
to_chat(user, "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>")
log_game("[key_name(user)] has upgraded [key_name(AI)] with a [src].")
message_admins("[ADMIN_LOOKUPFLW(user)] has upgraded [ADMIN_LOOKUPFLW(AI)] with a [src].")
qdel(src)