mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
Spiritual successor and extension to #17798, an almost entire rebuild of the SQL ban system backend and interface. Bantypes are removed per #8584 and #6174. All bans are now 'role bans', server bans are when a ban's role is server. Admin bans are a column, meaning it's possible to ban admins from jobs. Bans now have only an expiry datetime, duration is calculated from this when queried. unbanned column is removed as it's superfluous, checking unban status is now done through checking unban_datetime. unban_round_id column added. Each ip and computerid columns rearranged so ip is always first, like in other tables. Bans now permit a null ckey, ip and computerid. Ban checking is split into two procs now is_banned_from() does a check if a ckey is banned from one or more roles and returns true or false. This effectively replaces jobban_isbanned() used in simple if() statements. If connected a client's ban cache is checked rather than querying the DB. This makes it possible for a client connected to two or more servers to ignore any bans made on one server until their ban cache is rebuilt on the others. Could be avoided with cross-server calls to update ban caches or just the removal of the ban cache but as is I've done neither since I think it's enough of an edge case to not be worth it. The second proc is is_banned_from_with_details(), this queries the DB for a role ban on a player's ckey, ip or CID and returns the details. This replaces direct queries in IsBanned.dm and the preferences menu. The legacy ban system is removed. The interfaces for banning, unbanning and editing bans have been remade to require less clicking and easier simultaneous operations. The banning and jobban panel are combined. They also store player connection details when opened so a client disconnecting no longer stops a ban being placed. New banning panel: Key, IP and CID can all be toggled to allow excluding them from a ban. Checking Use IP and CID from last connection lets you enter only a ckey and have the DB fill these fields in for you, if possible. Temporary bans have a drop-menu which lets you select between seconds, minutes, hours, days, weeks, months and years so you don't need to calculate how many minutes a long ban would be. The ban is still converted into minutes on the DB however. Checking any of the head roles will check both of the boxes for you. The red role box indicates there is already a ban on that role for this ckey. You can apply additional role bans to stack them. New unbanning panel: Unbanning panel is now separate from the banning panel but otherwise functionally the same. Ban editing panel: Actually just a modified banning panel, all the features from it work the same here. You can now edit almost all parameters of a ban instead of just the reason. You can't edit severity as it's not really part of the ban. The panels have been tested but I've not been able to get my local server to be accessible so ban functionality isn't properly confirmed. Plenty of testing will be required as I'd rather not break bans. cl admin: Ban interface rework. The banning and unbanning panels have received a new design which is easier to use and allows multiple role bans to be made at once. prefix: Ban search and unbanning moved to unbanning panel, which is now a separate panel to the old banning panel. /cl
1789 lines
69 KiB
Plaintext
1789 lines
69 KiB
Plaintext
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GLOBAL_LIST_EMPTY(preferences_datums)
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/datum/preferences
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var/client/parent
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//doohickeys for savefiles
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var/path
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var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
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var/max_save_slots = 3
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//non-preference stuff
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var/muted = 0
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var/last_ip
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var/last_id
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//game-preferences
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var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
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var/ooccolor = null
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var/asaycolor = null
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var/enable_tips = TRUE
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var/tip_delay = 500 //tip delay in milliseconds
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//Antag preferences
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var/list/be_special = list() //Special role selection
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var/tmp/old_be_special = 0 //Bitflag version of be_special, used to update old savefiles and nothing more
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//If it's 0, that's good, if it's anything but 0, the owner of this prefs file's antag choices were,
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//autocorrected this round, not that you'd need to check that.
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var/UI_style = null
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var/buttons_locked = FALSE
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var/hotkeys = TRUE // yogs - Rebindable Keybindings
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var/tgui_fancy = TRUE
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var/tgui_lock = TRUE
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var/windowflashing = TRUE
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var/toggles = TOGGLES_DEFAULT
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var/db_flags
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var/chat_toggles = TOGGLES_DEFAULT_CHAT
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var/ghost_form = "ghost"
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var/ghost_orbit = GHOST_ORBIT_CIRCLE
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var/ghost_accs = GHOST_ACCS_DEFAULT_OPTION
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var/ghost_others = GHOST_OTHERS_DEFAULT_OPTION
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var/ghost_hud = 1
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var/inquisitive_ghost = 1
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var/allow_midround_antag = 1
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var/preferred_map = null
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var/pda_style = MONO
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var/pda_color = "#808000"
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var/uses_glasses_colour = 0
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//character preferences
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var/real_name //our character's name
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var/be_random_name = 0 //whether we'll have a random name every round
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var/be_random_body = 0 //whether we'll have a random body every round
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var/gender = MALE //gender of character (well duh)
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var/age = 30 //age of character
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var/underwear = "Nude" //underwear type
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var/undershirt = "Nude" //undershirt type
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var/socks = "Nude" //socks type
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var/backbag = DBACKPACK //backpack type
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var/hair_style = "Bald" //Hair type
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var/hair_color = "000" //Hair color
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var/facial_hair_style = "Shaved" //Face hair type
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var/facial_hair_color = "000" //Facial hair color
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var/skin_tone = "caucasian1" //Skin color
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var/eye_color = "000" //Eye color
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var/datum/species/pref_species = new /datum/species/human() //Mutant race
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var/list/features = list("mcolor" = "FFF", "ethcolor" = "9c3030", "tail_lizard" = "Smooth", "tail_human" = "None", "snout" = "Round", "horns" = "None", "ears" = "None", "wings" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None", "legs" = "Normal Legs", "moth_wings" = "Plain")
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var/list/custom_names = list()
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var/preferred_ai_core_display = "Blue"
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var/prefered_security_department = SEC_DEPT_RANDOM
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//Mob preview
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var/icon/preview_icon = null
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//Quirk list
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var/list/positive_quirks = list()
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var/list/negative_quirks = list()
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var/list/neutral_quirks = list()
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var/list/all_quirks = list()
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var/list/character_quirks = list()
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//Jobs, uses bitflags
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var/job_civilian_high = 0
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var/job_civilian_med = 0
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var/job_civilian_low = 0
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var/job_medsci_high = 0
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var/job_medsci_med = 0
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var/job_medsci_low = 0
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var/job_engsec_high = 0
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var/job_engsec_med = 0
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var/job_engsec_low = 0
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// Want randomjob if preferences already filled - Donkie
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var/joblessrole = BERANDOMJOB //defaults to 1 for fewer assistants
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// 0 = character settings, 1 = game preferences
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var/current_tab = 0
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var/unlock_content = 0
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var/list/ignoring = list()
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var/clientfps = 0
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var/parallax
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var/ambientocclusion = TRUE
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var/auto_fit_viewport = FALSE
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var/uplink_spawn_loc = UPLINK_PDA
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var/list/exp = list()
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var/list/menuoptions
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var/action_buttons_screen_locs = list()
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/datum/preferences/New(client/C)
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parent = C
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for(var/custom_name_id in GLOB.preferences_custom_names)
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custom_names[custom_name_id] = get_default_name(custom_name_id)
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UI_style = GLOB.available_ui_styles[1]
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if(istype(C))
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if(!IsGuestKey(C.key))
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load_path(C.ckey)
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unlock_content |= C.IsByondMember() // yogs - Donor features
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if(unlock_content)
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max_save_slots = 8
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// yogs start - Donor features
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else if(is_donator(C))
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max_save_slots = DONOR_CHARACTER_SLOTS
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// yogs end
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var/loaded_preferences_successfully = load_preferences()
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if(loaded_preferences_successfully)
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if(load_character())
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return
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//we couldn't load character data so just randomize the character appearance + name
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random_character() //let's create a random character then - rather than a fat, bald and naked man.
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real_name = pref_species.random_name(gender,1)
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if(!loaded_preferences_successfully)
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save_preferences()
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save_character() //let's save this new random character so it doesn't keep generating new ones.
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menuoptions = list()
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return
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#define APPEARANCE_CATEGORY_COLUMN "<td valign='top' width='14%'>"
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#define MAX_MUTANT_ROWS 4
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/datum/preferences/proc/ShowChoices(mob/user)
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if(!user || !user.client)
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return
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update_preview_icon()
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user << browse_rsc(preview_icon, "previewicon.png")
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var/list/dat = list("<center>")
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dat += "<a href='?_src_=prefs;preference=tab;tab=0' [current_tab == 0 ? "class='linkOn'" : ""]>Character Settings</a>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=2' [current_tab == 2 ? "class='linkOn'" : ""]>OOC Preferences</a>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=3' [current_tab == 3 ? "class='linkOn'" : ""]>Donator Preferences</a>" // yogs - Donor features
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dat += "<a href='?_src_=prefs;preference=tab;tab=4' [current_tab == 4 ? "class='linkOn'" : ""]>Keybindings</a>" // yogs - Custom keybindings
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if(!path)
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dat += "<div class='notice'>Please create an account to save your preferences</div>"
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dat += "</center>"
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dat += "<HR>"
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switch(current_tab)
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if (0) // Character Settings#
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if(path)
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var/savefile/S = new /savefile(path)
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if(S)
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dat += "<center>"
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var/name
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var/unspaced_slots = 0
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for(var/i=1, i<=max_save_slots, i++)
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unspaced_slots++
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if(unspaced_slots > 4)
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dat += "<br>"
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unspaced_slots = 0
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S.cd = "/character[i]"
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S["real_name"] >> name
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if(!name)
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name = "Character[i]"
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dat += "<a style='white-space:nowrap;' href='?_src_=prefs;preference=changeslot;num=[i];' [i == default_slot ? "class='linkOn'" : ""]>[name]</a> "
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dat += "</center>"
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dat += "<center><h2>Occupation Choices</h2>"
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dat += "<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br></center>"
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if(CONFIG_GET(flag/roundstart_traits))
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dat += "<center><h2>Quirk Setup</h2>"
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dat += "<a href='?_src_=prefs;preference=trait;task=menu'>Configure Quirks</a><br></center>"
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dat += "<center><b>Current Quirks:</b> [all_quirks.len ? all_quirks.Join(", ") : "None"]</center>"
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dat += "<h2>Identity</h2>"
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dat += "<table width='100%'><tr><td width='75%' valign='top'>"
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if(is_banned_from(user.ckey, "Appearance"))
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dat += "<b>You are banned from using custom names and appearances. You can continue to adjust your characters, but you will be randomised once you join the game.</b><br>"
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dat += "<a href='?_src_=prefs;preference=name;task=random'>Random Name</A> "
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dat += "<a href='?_src_=prefs;preference=name'>Always Random Name: [be_random_name ? "Yes" : "No"]</a><BR>"
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dat += "<b>Name:</b> "
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dat += "<a href='?_src_=prefs;preference=name;task=input'>[real_name]</a><BR>"
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if(!(AGENDER in pref_species.species_traits))
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dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : "Female"]</a><BR>"
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dat += "<b>Age:</b> <a href='?_src_=prefs;preference=age;task=input'>[age]</a><BR>"
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dat += "<b>Special Names:</b><BR>"
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var/old_group
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for(var/custom_name_id in GLOB.preferences_custom_names)
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var/namedata = GLOB.preferences_custom_names[custom_name_id]
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if(!old_group)
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old_group = namedata["group"]
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else if(old_group != namedata["group"])
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old_group = namedata["group"]
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dat += "<br>"
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dat += "<a href ='?_src_=prefs;preference=[custom_name_id];task=input'><b>[namedata["pref_name"]]:</b> [custom_names[custom_name_id]]</a> "
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dat += "<br><br>"
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dat += "<b>Custom Job Preferences:</b><BR>"
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dat += "<a href='?_src_=prefs;preference=ai_core_icon;task=input'><b>Preferred AI Core Display:</b> [preferred_ai_core_display]</a><br>"
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dat += "<a href='?_src_=prefs;preference=sec_dept;task=input'><b>Preferred Security Department:</b> [prefered_security_department]</a><BR></td>"
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dat += "<td valign='center'>"
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dat += "<div class='statusDisplay'><center><img src=previewicon.png width=[preview_icon.Width()] height=[preview_icon.Height()]></center></div>"
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dat += "</td></tr></table>"
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dat += "<h2>Body</h2>"
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dat += "<a href='?_src_=prefs;preference=all;task=random'>Random Body</A> "
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dat += "<a href='?_src_=prefs;preference=all'>Always Random Body: [be_random_body ? "Yes" : "No"]</A><br>"
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dat += "<table width='100%'><tr><td width='24%' valign='top'>"
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dat += "<b>Species:</b><BR><a href='?_src_=prefs;preference=species;task=input'>[pref_species.name]</a><BR>"
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dat += "<b>Underwear:</b><BR><a href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a><BR>"
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dat += "<b>Undershirt:</b><BR><a href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a><BR>"
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dat += "<b>Socks:</b><BR><a href ='?_src_=prefs;preference=socks;task=input'>[socks]</a><BR>"
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dat += "<b>Backpack:</b><BR><a href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a><BR>"
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dat += "<b>Uplink Spawn Location:</b><BR><a href ='?_src_=prefs;preference=uplink_loc;task=input'>[uplink_spawn_loc]</a><BR></td>"
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var/use_skintones = pref_species.use_skintones
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if(use_skintones)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Skin Tone</h3>"
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dat += "<a href='?_src_=prefs;preference=s_tone;task=input'>[skin_tone]</a><BR>"
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var/mutant_colors
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if((MUTCOLORS in pref_species.species_traits) || (MUTCOLORS_PARTSONLY in pref_species.species_traits))
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if(!use_skintones)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Mutant Color</h3>"
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dat += "<span style='border: 1px solid #161616; background-color: #[features["mcolor"]];'> </span> <a href='?_src_=prefs;preference=mutant_color;task=input'>Change</a><BR>"
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mutant_colors = TRUE
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if(istype(pref_species, /datum/species/ethereal)) //not the best thing to do tbf but I dont know whats better.
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if(!use_skintones)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Ethereal Color</h3>"
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dat += "<span style='border: 1px solid #161616; background-color: #[features["ethcolor"]];'> </span> <a href='?_src_=prefs;preference=color_ethereal;task=input'>Change</a><BR>"
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if((EYECOLOR in pref_species.species_traits) && !(NOEYES in pref_species.species_traits))
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if(!use_skintones && !mutant_colors)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Eye Color</h3>"
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dat += "<span style='border: 1px solid #161616; background-color: #[eye_color];'> </span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a><BR>"
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dat += "</td>"
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else if(use_skintones || mutant_colors)
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dat += "</td>"
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if(HAIR in pref_species.species_traits)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Hair Style</h3>"
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dat += "<a href='?_src_=prefs;preference=hair_style;task=input'>[hair_style]</a><BR>"
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dat += "<a href='?_src_=prefs;preference=previous_hair_style;task=input'><</a> <a href='?_src_=prefs;preference=next_hair_style;task=input'>></a><BR>"
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dat += "<span style='border:1px solid #161616; background-color: #[hair_color];'> </span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a><BR>"
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dat += "<h3>Facial Hair Style</h3>"
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dat += "<a href='?_src_=prefs;preference=facial_hair_style;task=input'>[facial_hair_style]</a><BR>"
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dat += "<a href='?_src_=prefs;preference=previous_facehair_style;task=input'><</a> <a href='?_src_=prefs;preference=next_facehair_style;task=input'>></a><BR>"
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dat += "<span style='border: 1px solid #161616; background-color: #[facial_hair_color];'> </span> <a href='?_src_=prefs;preference=facial;task=input'>Change</a><BR>"
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dat += "</td>"
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//Mutant stuff
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var/mutant_category = 0
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if("tail_lizard" in pref_species.default_features)
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if(!mutant_category)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Tail</h3>"
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dat += "<a href='?_src_=prefs;preference=tail_lizard;task=input'>[features["tail_lizard"]]</a><BR>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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mutant_category = 0
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if("snout" in pref_species.default_features)
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if(!mutant_category)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Snout</h3>"
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dat += "<a href='?_src_=prefs;preference=snout;task=input'>[features["snout"]]</a><BR>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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mutant_category = 0
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if("horns" in pref_species.default_features)
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if(!mutant_category)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Horns</h3>"
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dat += "<a href='?_src_=prefs;preference=horns;task=input'>[features["horns"]]</a><BR>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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mutant_category = 0
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if("frills" in pref_species.default_features)
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if(!mutant_category)
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dat += APPEARANCE_CATEGORY_COLUMN
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dat += "<h3>Frills</h3>"
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dat += "<a href='?_src_=prefs;preference=frills;task=input'>[features["frills"]]</a><BR>"
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mutant_category++
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if(mutant_category >= MAX_MUTANT_ROWS)
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dat += "</td>"
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mutant_category = 0
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if("spines" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Spines</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=spines;task=input'>[features["spines"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if("body_markings" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Body Markings</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=body_markings;task=input'>[features["body_markings"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if("legs" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Legs</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=legs;task=input'>[features["legs"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if("moth_wings" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Moth wings</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=moth_wings;task=input'>[features["moth_wings"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if("tail_human" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Tail</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=tail_human;task=input'>[features["tail_human"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if("ears" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Ears</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=ears;task=input'>[features["ears"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if(CONFIG_GET(flag/join_with_mutant_humans))
|
|
|
|
if("wings" in pref_species.default_features && GLOB.r_wings_list.len >1)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Wings</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=wings;task=input'>[features["wings"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if(mutant_category)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
dat += "</tr></table>"
|
|
|
|
|
|
if (1) // Game Preferences
|
|
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
|
dat += "<h2>General Settings</h2>"
|
|
dat += "<b>UI Style:</b> <a href='?_src_=prefs;task=input;preference=ui'>[UI_style]</a><br>"
|
|
dat += "<b>tgui Monitors:</b> <a href='?_src_=prefs;preference=tgui_lock'>[(tgui_lock) ? "Primary" : "All"]</a><br>"
|
|
dat += "<b>tgui Style:</b> <a href='?_src_=prefs;preference=tgui_fancy'>[(tgui_fancy) ? "Fancy" : "No Frills"]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Action Buttons:</b> <a href='?_src_=prefs;preference=action_buttons'>[(buttons_locked) ? "Locked In Place" : "Unlocked"]</a><br>"
|
|
//dat += "<b>Keybindings:</b> <a href='?_src_=prefs;preference=hotkeys'>[(hotkeys) ? "Hotkeys" : "Default"]</a><br>" // yogs - Custom keybindings
|
|
dat += "<br>"
|
|
dat += "<b>PDA Color:</b> <span style='border:1px solid #161616; background-color: [pda_color];'> </span> <a href='?_src_=prefs;preference=pda_color;task=input'>Change</a><BR>"
|
|
dat += "<b>PDA Style:</b> <a href='?_src_=prefs;task=input;preference=pda_style'>[pda_style]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Ghost Ears:</b> <a href='?_src_=prefs;preference=ghost_ears'>[(chat_toggles & CHAT_GHOSTEARS) ? "All Speech" : "Nearest Creatures"]</a><br>"
|
|
dat += "<b>Ghost Radio:</b> <a href='?_src_=prefs;preference=ghost_radio'>[(chat_toggles & CHAT_GHOSTRADIO) ? "All Messages":"No Messages"]</a><br>"
|
|
dat += "<b>Ghost Sight:</b> <a href='?_src_=prefs;preference=ghost_sight'>[(chat_toggles & CHAT_GHOSTSIGHT) ? "All Emotes" : "Nearest Creatures"]</a><br>"
|
|
dat += "<b>Ghost Whispers:</b> <a href='?_src_=prefs;preference=ghost_whispers'>[(chat_toggles & CHAT_GHOSTWHISPER) ? "All Speech" : "Nearest Creatures"]</a><br>"
|
|
dat += "<b>Ghost PDA:</b> <a href='?_src_=prefs;preference=ghost_pda'>[(chat_toggles & CHAT_GHOSTPDA) ? "All Messages" : "Nearest Creatures"]</a><br>"
|
|
|
|
if(unlock_content)
|
|
dat += "<b>Ghost Form:</b> <a href='?_src_=prefs;task=input;preference=ghostform'>[ghost_form]</a><br>"
|
|
dat += "<B>Ghost Orbit: </B> <a href='?_src_=prefs;task=input;preference=ghostorbit'>[ghost_orbit]</a><br>"
|
|
|
|
var/button_name = "If you see this something went wrong."
|
|
switch(ghost_accs)
|
|
if(GHOST_ACCS_FULL)
|
|
button_name = GHOST_ACCS_FULL_NAME
|
|
if(GHOST_ACCS_DIR)
|
|
button_name = GHOST_ACCS_DIR_NAME
|
|
if(GHOST_ACCS_NONE)
|
|
button_name = GHOST_ACCS_NONE_NAME
|
|
|
|
dat += "<b>Ghost Accessories:</b> <a href='?_src_=prefs;task=input;preference=ghostaccs'>[button_name]</a><br>"
|
|
|
|
switch(ghost_others)
|
|
if(GHOST_OTHERS_THEIR_SETTING)
|
|
button_name = GHOST_OTHERS_THEIR_SETTING_NAME
|
|
if(GHOST_OTHERS_DEFAULT_SPRITE)
|
|
button_name = GHOST_OTHERS_DEFAULT_SPRITE_NAME
|
|
if(GHOST_OTHERS_SIMPLE)
|
|
button_name = GHOST_OTHERS_SIMPLE_NAME
|
|
|
|
dat += "<b>Ghosts of Others:</b> <a href='?_src_=prefs;task=input;preference=ghostothers'>[button_name]</a><br>"
|
|
dat += "<br>"
|
|
|
|
dat += "<b>FPS:</b> <a href='?_src_=prefs;preference=clientfps;task=input'>[clientfps]</a><br>"
|
|
|
|
dat += "<b>Parallax (Fancy Space):</b> <a href='?_src_=prefs;preference=parallaxdown' oncontextmenu='window.location.href=\"?_src_=prefs;preference=parallaxup\";return false;'>"
|
|
switch (parallax)
|
|
if (PARALLAX_LOW)
|
|
dat += "Low"
|
|
if (PARALLAX_MED)
|
|
dat += "Medium"
|
|
if (PARALLAX_INSANE)
|
|
dat += "Insane"
|
|
if (PARALLAX_DISABLE)
|
|
dat += "Disabled"
|
|
else
|
|
dat += "High"
|
|
dat += "</a><br>"
|
|
|
|
dat += "<b>Ambient Occlusion:</b> <a href='?_src_=prefs;preference=ambientocclusion'>[ambientocclusion ? "Enabled" : "Disabled"]</a><br>"
|
|
dat += "<b>Fit Viewport:</b> <a href='?_src_=prefs;preference=auto_fit_viewport'>[auto_fit_viewport ? "Auto" : "Manual"]</a><br>"
|
|
|
|
if (CONFIG_GET(flag/maprotation))
|
|
var/p_map = preferred_map
|
|
if (!p_map)
|
|
p_map = "Default"
|
|
if (config.defaultmap)
|
|
p_map += " ([config.defaultmap.map_name])"
|
|
else
|
|
if (p_map in config.maplist)
|
|
var/datum/map_config/VM = config.maplist[p_map]
|
|
if (!VM)
|
|
p_map += " (No longer exists)"
|
|
else
|
|
p_map = VM.map_name
|
|
else
|
|
p_map += " (No longer exists)"
|
|
if(CONFIG_GET(flag/allow_map_voting))
|
|
dat += "<b>Preferred Map:</b> <a href='?_src_=prefs;preference=preferred_map;task=input'>[p_map]</a><br>"
|
|
|
|
dat += "</td><td width='300px' height='300px' valign='top'>"
|
|
|
|
dat += "<h2>Special Role Settings</h2>"
|
|
|
|
if(is_banned_from(user.ckey, ROLE_SYNDICATE))
|
|
dat += "<font color=red><b>You are banned from antagonist roles.</b></font><br>"
|
|
src.be_special = list()
|
|
|
|
|
|
for (var/i in GLOB.special_roles)
|
|
if(is_banned_from(user.ckey, i))
|
|
dat += "<b>Be [capitalize(i)]:</b> <a href='?_src_=prefs;bancheck=[i]'>BANNED</a><br>"
|
|
else
|
|
var/days_remaining = null
|
|
if(ispath(GLOB.special_roles[i]) && CONFIG_GET(flag/use_age_restriction_for_jobs)) //If it's a game mode antag, check if the player meets the minimum age
|
|
var/mode_path = GLOB.special_roles[i]
|
|
var/datum/game_mode/temp_mode = new mode_path
|
|
days_remaining = temp_mode.get_remaining_days(user.client)
|
|
|
|
if(days_remaining)
|
|
dat += "<b>Be [capitalize(i)]:</b> <font color=red> \[IN [days_remaining] DAYS]</font><br>"
|
|
// yogs start - Donor features
|
|
else if(src.toggles & QUIET_ROUND)
|
|
dat += "<b>Be [capitalize(i)]:</b> <font color=blue><b>\[QUIET ROUND\]</b></font><br>"
|
|
// yogs end
|
|
else
|
|
dat += "<b>Be [capitalize(i)]:</b> <a href='?_src_=prefs;preference=be_special;be_special_type=[i]'>[(i in be_special) ? "Enabled" : "Disabled"]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Midround Antagonist:</b> <a href='?_src_=prefs;preference=allow_midround_antag'>[(toggles & MIDROUND_ANTAG) ? "Enabled" : "Disabled"]</a><br>"
|
|
|
|
// yogs start - Donor features
|
|
if(is_donator(user.client))
|
|
dat += "<b>Quiet round:</b> <a href='?_src_=prefs;preference=donor;task=quiet_round'>[(src.toggles & QUIET_ROUND) ? "Yes" : "No"]</a><br>"
|
|
// yogs end
|
|
dat += "</td></tr></table>"
|
|
if(2) //OOC Preferences
|
|
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
|
dat += "<h2>OOC Settings</h2>"
|
|
dat += "<b>Window Flashing:</b> <a href='?_src_=prefs;preference=winflash'>[(windowflashing) ? "Enabled":"Disabled"]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Play Admin MIDIs:</b> <a href='?_src_=prefs;preference=hear_midis'>[(toggles & SOUND_MIDI) ? "Enabled":"Disabled"]</a><br>"
|
|
dat += "<b>Play Lobby Music:</b> <a href='?_src_=prefs;preference=lobby_music'>[(toggles & SOUND_LOBBY) ? "Enabled":"Disabled"]</a><br>"
|
|
dat += "<b>See Pull Requests:</b> <a href='?_src_=prefs;preference=pull_requests'>[(chat_toggles & CHAT_PULLR) ? "Enabled":"Disabled"]</a><br>"
|
|
dat += "<br>"
|
|
|
|
|
|
if(user.client)
|
|
if(unlock_content)
|
|
dat += "<b>BYOND Membership Publicity:</b> <a href='?_src_=prefs;preference=publicity'>[(toggles & MEMBER_PUBLIC) ? "Public" : "Hidden"]</a><br>"
|
|
|
|
if(unlock_content || check_rights_for(user.client, R_ADMIN))
|
|
dat += "<b>OOC Color:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : GLOB.normal_ooc_colour];'> </span> <a href='?_src_=prefs;preference=ooccolor;task=input'>Change</a><br>"
|
|
|
|
dat += "</td>"
|
|
|
|
if(user.client.holder)
|
|
dat +="<td width='300px' height='300px' valign='top'>"
|
|
|
|
dat += "<h2>Admin Settings</h2>"
|
|
|
|
dat += "<b>Adminhelp Sounds:</b> <a href='?_src_=prefs;preference=hear_adminhelps'>[(toggles & SOUND_ADMINHELP)?"Enabled":"Disabled"]</a><br>"
|
|
dat += "<b>Prayer Sounds:</b> <a href = '?_src_=prefs;preference=hear_prayers'>[(toggles & SOUND_PRAYERS)?"Enabled":"Disabled"]</a><br>"
|
|
dat += "<b>Announce Login:</b> <a href='?_src_=prefs;preference=announce_login'>[(toggles & ANNOUNCE_LOGIN)?"Enabled":"Disabled"]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Combo HUD Lighting:</b> <a href = '?_src_=prefs;preference=combohud_lighting'>[(toggles & COMBOHUD_LIGHTING)?"Full-bright":"No Change"]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Hide Dead Chat:</b> <a href = '?_src_=prefs;preference=toggle_dead_chat'>[(chat_toggles & CHAT_DEAD)?"Shown":"Hidden"]</a><br>"
|
|
dat += "<b>Hide Radio Messages:</b> <a href = '?_src_=prefs;preference=toggle_radio_chatter'>[(chat_toggles & CHAT_RADIO)?"Shown":"Hidden"]</a><br>"
|
|
dat += "<b>Hide Prayers:</b> <a href = '?_src_=prefs;preference=toggle_prayers'>[(chat_toggles & CHAT_PRAYER)?"Shown":"Hidden"]</a><br>"
|
|
if(CONFIG_GET(flag/allow_admin_asaycolor))
|
|
dat += "<br>"
|
|
dat += "<b>ASAY Color:</b> <span style='border: 1px solid #161616; background-color: [asaycolor ? asaycolor : "#FF4500"];'> </span> <a href='?_src_=prefs;preference=asaycolor;task=input'>Change</a><br>"
|
|
dat += "</td>"
|
|
dat += "</tr></table>"
|
|
// yogs start - Donor features
|
|
if (3) //Donator preferences
|
|
dat += "<table><tr><td width='500px' height='300px' valign='top'>"
|
|
dat += "<h2>Donator Preferences</h2>"
|
|
if(is_donator(user.client))
|
|
dat += "<b>Quiet round:</b> <a href='?_src_=prefs;preference=donor;task=quiet_round'>[(src.toggles & QUIET_ROUND) ? "Yes" : "No"]</a><br>"
|
|
dat += "<b>Fancy Hat:</b> "
|
|
var/typehat = donor_hat ? donor_start_items[donor_hat] : null
|
|
var/temp_hat = donor_hat ? (new typehat()) : "None selected"
|
|
dat += "<a href='?_src_=prefs;preference=donor;task=hat'>Pick</a> [temp_hat]<BR>"
|
|
if(donor_hat)
|
|
qdel(temp_hat)
|
|
dat += "<b>Fancy Item:</b> "
|
|
var/typeitem = donor_item ? donor_start_tools[donor_item] : null
|
|
var/temp_item = donor_item ? (new typeitem()) : "None selected"
|
|
dat += "<a href='?_src_=prefs;preference=donor;task=item'>Pick</a> [temp_item]<BR>"
|
|
if(donor_item)
|
|
qdel(temp_item)
|
|
dat += "<b>Fancy PDA:</b> "
|
|
dat += "<a href='?_src_=prefs;preference=donor;task=pda'>[donor_pdas[donor_pda]]</a><BR>"
|
|
dat += "<b>Purrbation (Humans only)</b> "
|
|
dat += "<a href='?_src_=prefs;preference=donor;task=purrbation'>[purrbation ? "Yes" : "No"]</a><BR>"
|
|
else
|
|
dat += "<b><a href='http://www.yogstation.net/index.php?do=donate'>Donate here</b>"
|
|
dat += "</tr></table>"
|
|
// yogs end
|
|
|
|
// yogs start - Custom keybindings
|
|
if (4) // Keybindings
|
|
dat += "<center><a href='?_src_=prefs;preference=hotkeys'>[(hotkeys) ? "Hotkeys" : "Default"]</a>"
|
|
dat += "<a href='?_src_=prefs;preference=reset_bindings'>Reset to default</a></center>"
|
|
if(hotkeys)
|
|
var/button
|
|
var/button_bound
|
|
|
|
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
|
dat += "<h2>Client</h2>"
|
|
BUTTON_KEY_MOVEMENT("Move North (up)", ACTION_MOVENORTH, NORTH)
|
|
BUTTON_KEY_MOVEMENT("Move West (left)", ACTION_MOVEWEST, WEST)
|
|
BUTTON_KEY_MOVEMENT("Move South (down)", ACTION_MOVESOUTH, SOUTH)
|
|
BUTTON_KEY_MOVEMENT("Move East (right)", ACTION_MOVEEAST, EAST)
|
|
|
|
BUTTON_KEY("OOC", ACTION_OOC)
|
|
BUTTON_KEY("LOOC", ACTION_LOOC)
|
|
BUTTON_KEY("Adminhelp", ACTION_AHELP)
|
|
BUTTON_KEY("Screenshot", ACTION_SCREENSHOT)
|
|
BUTTON_KEY("Minimal HUD", ACTION_MINHUD)
|
|
|
|
|
|
dat += "<h2>Mob</h2>"
|
|
BUTTON_KEY("Say", ACTION_SAY)
|
|
BUTTON_KEY("Emote", ACTION_ME)
|
|
BUTTON_KEY("Stop pulling", ACTION_STOPPULLING)
|
|
BUTTON_KEY("Cycle intent clockwise", ACTION_INTENTRIGHT)
|
|
BUTTON_KEY("Cycle intent counter-clockwise", ACTION_INTENTLEFT)
|
|
BUTTON_KEY("Swap hands", ACTION_SWAPHAND)
|
|
BUTTON_KEY("Use item on self", ACTION_USESELF)
|
|
BUTTON_KEY("Drop", ACTION_DROP)
|
|
BUTTON_KEY("Equip", ACTION_EQUIP)
|
|
|
|
dat += "</td><td width='300px' height='300px' valign='top'>"
|
|
|
|
dat += "<h2>Mob</h2>"
|
|
BUTTON_KEY("Target head", ACTION_TARGETHEAD)
|
|
BUTTON_KEY("Target right arm", ACTION_TARGETRARM)
|
|
BUTTON_KEY("Target chest", ACTION_TARGETCHEST)
|
|
BUTTON_KEY("Target left arm", ACTION_TARGETLARM)
|
|
BUTTON_KEY("Target right leg", ACTION_TARGETRLEG)
|
|
BUTTON_KEY("Target groin", ACTION_TARGETGROIN)
|
|
BUTTON_KEY("Target left leg", ACTION_TARGETLLEG)
|
|
|
|
BUTTON_KEY("Resist", ACTION_RESIST)
|
|
BUTTON_KEY("Toggle throw", ACTION_TOGGLETHROW)
|
|
BUTTON_KEY("Help intent", ACTION_INTENTHELP)
|
|
BUTTON_KEY("Disarm intent", ACTION_INTENTDISARM)
|
|
BUTTON_KEY("Grab intent", ACTION_INTENTGRAB)
|
|
BUTTON_KEY("Harm intent", ACTION_INTENTHARM)
|
|
|
|
if(parent)
|
|
if(parent.mentor_datum)
|
|
dat += "<h2>Mentor</h2>"
|
|
BUTTON_KEY("Mentorsay", ACTION_MENTORCHAT)
|
|
|
|
if(parent.holder)
|
|
dat += "<h2>Admin</h2>"
|
|
BUTTON_KEY("Adminchat", ACTION_ASAY)
|
|
BUTTON_KEY("Admin ghost", ACTION_AGHOST)
|
|
BUTTON_KEY("Player panel", ACTION_PLAYERPANEL)
|
|
BUTTON_KEY("Toggle build mode", ACTION_BUILDMODE)
|
|
BUTTON_KEY("Stealth mode", ACTION_STEALTHMIN)
|
|
BUTTON_KEY("Deadchat", ACTION_DSAY)
|
|
|
|
dat += "</td></tr></table>"
|
|
else
|
|
dat += "<b>Default keybindings selected</b>"
|
|
// yogs end
|
|
dat += "<hr><center>"
|
|
|
|
if(!IsGuestKey(user.key))
|
|
dat += "<a href='?_src_=prefs;preference=load'>Undo</a> "
|
|
dat += "<a href='?_src_=prefs;preference=save'>Save Setup</a> "
|
|
|
|
dat += "<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>"
|
|
dat += "</center>"
|
|
|
|
var/datum/browser/popup = new(user, "preferences", "<div align='center'>Character Setup</div>", 640, 770)
|
|
popup.set_content(dat.Join())
|
|
popup.open(FALSE)
|
|
|
|
#undef APPEARANCE_CATEGORY_COLUMN
|
|
#undef MAX_MUTANT_ROWS
|
|
|
|
/datum/preferences/proc/SetChoices(mob/user, limit = 17, list/splitJobs = list("Chief Engineer"), widthPerColumn = 295, height = 620)
|
|
if(!SSjob)
|
|
return
|
|
|
|
//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
|
|
//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice.
|
|
//widthPerColumn - Screen's width for every column.
|
|
//height - Screen's height.
|
|
|
|
var/width = widthPerColumn
|
|
|
|
var/HTML = "<center>"
|
|
if(SSjob.occupations.len <= 0)
|
|
HTML += "The job SSticker is not yet finished creating jobs, please try again later"
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
|
|
|
|
else
|
|
HTML += "<b>Choose occupation chances</b><br>"
|
|
HTML += "<div align='center'>Left-click to raise an occupation preference, right-click to lower it.<br></div>"
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
|
|
HTML += "<script type='text/javascript'>function setJobPrefRedirect(level, rank) { window.location.href='?_src_=prefs;preference=job;task=setJobLevel;level=' + level + ';text=' + encodeURIComponent(rank); return false; }</script>"
|
|
HTML += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more colomns.
|
|
HTML += "<table width='100%' cellpadding='1' cellspacing='0'>"
|
|
var/index = -1
|
|
|
|
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
|
|
var/datum/job/lastJob
|
|
|
|
var/datum/job/overflow = SSjob.GetJob(SSjob.overflow_role)
|
|
|
|
for(var/datum/job/job in SSjob.occupations)
|
|
|
|
index += 1
|
|
if((index >= limit) || (job.title in splitJobs))
|
|
width += widthPerColumn
|
|
if((index < limit) && (lastJob != null))
|
|
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
|
|
//the last job's selection color. Creating a rather nice effect.
|
|
for(var/i = 0, i < (limit - index), i += 1)
|
|
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'> </td><td> </td></tr>"
|
|
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
|
|
index = 0
|
|
|
|
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
|
|
var/rank = job.title
|
|
lastJob = job
|
|
if(is_banned_from(user.ckey, rank))
|
|
HTML += "<font color=red>[rank]</font></td><td><a href='?_src_=prefs;bancheck=[rank]'> BANNED</a></td></tr>"
|
|
continue
|
|
var/required_playtime_remaining = job.required_playtime_remaining(user.client)
|
|
if(required_playtime_remaining)
|
|
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[ [get_exp_format(required_playtime_remaining)] as [job.get_exp_req_type()] \] </font></td></tr>"
|
|
continue
|
|
if(!job.player_old_enough(user.client))
|
|
var/available_in_days = job.available_in_days(user.client)
|
|
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
|
|
continue
|
|
if((job_civilian_low & overflow.flag) && (rank != SSjob.overflow_role) && !is_banned_from(user.ckey, SSjob.overflow_role))
|
|
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
|
|
continue
|
|
// yogs start - Donor features, quiet round
|
|
if(((rank in GLOB.command_positions) || (rank in GLOB.nonhuman_positions)) && (src.toggles & QUIET_ROUND))
|
|
HTML += "<font color=blue>[rank]</font></td><td><font color=blue><b> \[QUIET\]</b></font></td></tr>"
|
|
continue
|
|
// yogs end
|
|
if((rank in GLOB.command_positions) || (rank == "AI"))//Bold head jobs
|
|
HTML += "<b><span class='dark'>[rank]</span></b>"
|
|
else
|
|
HTML += "<span class='dark'>[rank]</span>"
|
|
|
|
HTML += "</td><td width='40%'>"
|
|
|
|
var/prefLevelLabel = "ERROR"
|
|
var/prefLevelColor = "pink"
|
|
var/prefUpperLevel = -1 // level to assign on left click
|
|
var/prefLowerLevel = -1 // level to assign on right click
|
|
|
|
if(GetJobDepartment(job, 1) & job.flag)
|
|
prefLevelLabel = "High"
|
|
prefLevelColor = "slateblue"
|
|
prefUpperLevel = 4
|
|
prefLowerLevel = 2
|
|
else if(GetJobDepartment(job, 2) & job.flag)
|
|
prefLevelLabel = "Medium"
|
|
prefLevelColor = "green"
|
|
prefUpperLevel = 1
|
|
prefLowerLevel = 3
|
|
else if(GetJobDepartment(job, 3) & job.flag)
|
|
prefLevelLabel = "Low"
|
|
prefLevelColor = "orange"
|
|
prefUpperLevel = 2
|
|
prefLowerLevel = 4
|
|
else
|
|
prefLevelLabel = "NEVER"
|
|
prefLevelColor = "red"
|
|
prefUpperLevel = 3
|
|
prefLowerLevel = 1
|
|
|
|
|
|
HTML += "<a class='white' href='?_src_=prefs;preference=job;task=setJobLevel;level=[prefUpperLevel];text=[rank]' oncontextmenu='javascript:return setJobPrefRedirect([prefLowerLevel], \"[rank]\");'>"
|
|
|
|
if(rank == SSjob.overflow_role)//Overflow is special
|
|
if(job_civilian_low & overflow.flag)
|
|
HTML += "<font color=green>Yes</font>"
|
|
else
|
|
HTML += "<font color=red>No</font>"
|
|
HTML += "</a></td></tr>"
|
|
continue
|
|
|
|
HTML += "<font color=[prefLevelColor]>[prefLevelLabel]</font>"
|
|
HTML += "</a></td></tr>"
|
|
|
|
for(var/i = 1, i < (limit - index), i += 1) // Finish the column so it is even
|
|
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'> </td><td> </td></tr>"
|
|
|
|
HTML += "</td'></tr></table>"
|
|
HTML += "</center></table>"
|
|
|
|
var/message = "Be an [SSjob.overflow_role] if preferences unavailable"
|
|
if(joblessrole == BERANDOMJOB)
|
|
message = "Get random job if preferences unavailable"
|
|
else if(joblessrole == RETURNTOLOBBY)
|
|
message = "Return to lobby if preferences unavailable"
|
|
HTML += "<center><br><a href='?_src_=prefs;preference=job;task=random'>[message]</a></center>"
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=reset'>Reset Preferences</a></center>"
|
|
|
|
user << browse(null, "window=preferences")
|
|
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Occupation Preferences</div>", width, height)
|
|
popup.set_window_options("can_close=0")
|
|
popup.set_content(HTML)
|
|
popup.open(FALSE)
|
|
return
|
|
|
|
/datum/preferences/proc/SetJobPreferenceLevel(datum/job/job, level)
|
|
if (!job)
|
|
return 0
|
|
|
|
if (level == 1) // to high
|
|
// remove any other job(s) set to high
|
|
job_civilian_med |= job_civilian_high
|
|
job_engsec_med |= job_engsec_high
|
|
job_medsci_med |= job_medsci_high
|
|
job_civilian_high = 0
|
|
job_engsec_high = 0
|
|
job_medsci_high = 0
|
|
|
|
if (job.department_flag == CIVILIAN)
|
|
job_civilian_low &= ~job.flag
|
|
job_civilian_med &= ~job.flag
|
|
job_civilian_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if (1)
|
|
job_civilian_high |= job.flag
|
|
if (2)
|
|
job_civilian_med |= job.flag
|
|
if (3)
|
|
job_civilian_low |= job.flag
|
|
|
|
return 1
|
|
else if (job.department_flag == ENGSEC)
|
|
job_engsec_low &= ~job.flag
|
|
job_engsec_med &= ~job.flag
|
|
job_engsec_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if (1)
|
|
job_engsec_high |= job.flag
|
|
if (2)
|
|
job_engsec_med |= job.flag
|
|
if (3)
|
|
job_engsec_low |= job.flag
|
|
|
|
return 1
|
|
else if (job.department_flag == MEDSCI)
|
|
job_medsci_low &= ~job.flag
|
|
job_medsci_med &= ~job.flag
|
|
job_medsci_high &= ~job.flag
|
|
|
|
switch(level)
|
|
if (1)
|
|
job_medsci_high |= job.flag
|
|
if (2)
|
|
job_medsci_med |= job.flag
|
|
if (3)
|
|
job_medsci_low |= job.flag
|
|
|
|
return 1
|
|
|
|
return 0
|
|
|
|
/datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl)
|
|
if(!SSjob || SSjob.occupations.len <= 0)
|
|
return
|
|
var/datum/job/job = SSjob.GetJob(role)
|
|
|
|
if(!job)
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if (!isnum(desiredLvl))
|
|
to_chat(user, "<span class='danger'>UpdateJobPreference - desired level was not a number. Please notify coders!</span>")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if(role == SSjob.overflow_role)
|
|
if(job_civilian_low & job.flag)
|
|
job_civilian_low &= ~job.flag
|
|
else
|
|
job_civilian_low |= job.flag
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
SetJobPreferenceLevel(job, desiredLvl)
|
|
SetChoices(user)
|
|
|
|
return 1
|
|
|
|
|
|
/datum/preferences/proc/ResetJobs()
|
|
|
|
job_civilian_high = 0
|
|
job_civilian_med = 0
|
|
job_civilian_low = 0
|
|
|
|
job_medsci_high = 0
|
|
job_medsci_med = 0
|
|
job_medsci_low = 0
|
|
|
|
job_engsec_high = 0
|
|
job_engsec_med = 0
|
|
job_engsec_low = 0
|
|
|
|
|
|
/datum/preferences/proc/GetJobDepartment(datum/job/job, level)
|
|
if(!job || !level)
|
|
return 0
|
|
switch(job.department_flag)
|
|
if(CIVILIAN)
|
|
switch(level)
|
|
if(1)
|
|
return job_civilian_high
|
|
if(2)
|
|
return job_civilian_med
|
|
if(3)
|
|
return job_civilian_low
|
|
if(MEDSCI)
|
|
switch(level)
|
|
if(1)
|
|
return job_medsci_high
|
|
if(2)
|
|
return job_medsci_med
|
|
if(3)
|
|
return job_medsci_low
|
|
if(ENGSEC)
|
|
switch(level)
|
|
if(1)
|
|
return job_engsec_high
|
|
if(2)
|
|
return job_engsec_med
|
|
if(3)
|
|
return job_engsec_low
|
|
return 0
|
|
|
|
/datum/preferences/proc/SetQuirks(mob/user)
|
|
if(!SSquirks)
|
|
to_chat(user, "<span class='danger'>The quirk subsystem is still initializing! Try again in a minute.</span>")
|
|
return
|
|
|
|
var/list/dat = list()
|
|
if(!SSquirks.quirks.len)
|
|
dat += "The quirk subsystem hasn't finished initializing, please hold..."
|
|
dat += "<center><a href='?_src_=prefs;preference=trait;task=close'>Done</a></center><br>"
|
|
|
|
else
|
|
dat += "<center><b>Choose quirk setup</b></center><br>"
|
|
dat += "<div align='center'>Left-click to add or remove quirks. You need negative quirks to have positive ones.<br>\
|
|
Quirks are applied at roundstart and cannot normally be removed.</div>"
|
|
dat += "<center><a href='?_src_=prefs;preference=trait;task=close'>Done</a></center>"
|
|
dat += "<hr>"
|
|
dat += "<center><b>Current quirks:</b> [all_quirks.len ? all_quirks.Join(", ") : "None"]</center>"
|
|
dat += "<center>[positive_quirks.len] / [MAX_QUIRKS] max positive quirks<br>\
|
|
<b>Quirk balance remaining:</b> [GetQuirkBalance()]</center><br>"
|
|
for(var/V in SSquirks.quirks)
|
|
var/datum/quirk/T = SSquirks.quirks[V]
|
|
var/quirk_name = initial(T.name)
|
|
var/has_quirk
|
|
var/quirk_cost = initial(T.value) * -1
|
|
var/lock_reason = "This trait is unavailable."
|
|
var/quirk_conflict = FALSE
|
|
for(var/_V in all_quirks)
|
|
if(_V == quirk_name)
|
|
has_quirk = TRUE
|
|
if(initial(T.mood_quirk) && CONFIG_GET(flag/disable_human_mood))
|
|
lock_reason = "Mood is disabled."
|
|
quirk_conflict = TRUE
|
|
if(has_quirk)
|
|
if(quirk_conflict)
|
|
all_quirks -= quirk_name
|
|
has_quirk = FALSE
|
|
else
|
|
quirk_cost *= -1 //invert it back, since we'd be regaining this amount
|
|
if(quirk_cost > 0)
|
|
quirk_cost = "+[quirk_cost]"
|
|
var/font_color = "#AAAAFF"
|
|
if(initial(T.value) != 0)
|
|
font_color = initial(T.value) > 0 ? "#AAFFAA" : "#FFAAAA"
|
|
if(quirk_conflict)
|
|
dat += "<font color='[font_color]'>[quirk_name]</font> - [initial(T.desc)] \
|
|
<font color='red'><b>LOCKED: [lock_reason]</b></font><br>"
|
|
else
|
|
if(has_quirk)
|
|
dat += "<a href='?_src_=prefs;preference=trait;task=update;trait=[quirk_name]'>[has_quirk ? "Remove" : "Take"] ([quirk_cost] pts.)</a> \
|
|
<b><font color='[font_color]'>[quirk_name]</font></b> - [initial(T.desc)]<br>"
|
|
else
|
|
dat += "<a href='?_src_=prefs;preference=trait;task=update;trait=[quirk_name]'>[has_quirk ? "Remove" : "Take"] ([quirk_cost] pts.)</a> \
|
|
<font color='[font_color]'>[quirk_name]</font> - [initial(T.desc)]<br>"
|
|
dat += "<br><center><a href='?_src_=prefs;preference=trait;task=reset'>Reset Quirks</a></center>"
|
|
|
|
user << browse(null, "window=preferences")
|
|
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Quirk Preferences</div>", 900, 600) //no reason not to reuse the occupation window, as it's cleaner that way
|
|
popup.set_window_options("can_close=0")
|
|
popup.set_content(dat.Join())
|
|
popup.open(FALSE)
|
|
return
|
|
|
|
/datum/preferences/proc/GetQuirkBalance()
|
|
var/bal = 0
|
|
for(var/V in all_quirks)
|
|
var/datum/quirk/T = SSquirks.quirks[V]
|
|
bal -= initial(T.value)
|
|
return bal
|
|
|
|
/datum/preferences/proc/process_link(mob/user, list/href_list)
|
|
<<<<<<< HEAD
|
|
if(href_list["jobbancheck"])
|
|
var/job = sanitizeSQL(href_list["jobbancheck"])
|
|
var/sql_ckey = sanitizeSQL(user.ckey)
|
|
var/datum/DBQuery/query_get_jobban = SSdbcore.NewQuery("SELECT reason, bantime, duration, expiration_time, (SELECT byond_key FROM [format_table_name("player")] WHERE [format_table_name("player")].ckey = [format_table_name("ban")].a_ckey) FROM [format_table_name("ban")] WHERE ckey = '[sql_ckey]' AND (bantype = 'JOB_PERMABAN' OR (bantype = 'JOB_TEMPBAN' AND expiration_time > Now())) AND (isnull(unbanned) OR unbanned = 0) AND job = '[job]'") // yogs - Yog Bans
|
|
if(!query_get_jobban.warn_execute())
|
|
qdel(query_get_jobban)
|
|
return
|
|
if(query_get_jobban.NextRow())
|
|
var/reason = query_get_jobban.item[1]
|
|
var/bantime = query_get_jobban.item[2]
|
|
var/duration = text2num(query_get_jobban.item[3])
|
|
var/expiration_time = query_get_jobban.item[4]
|
|
var/admin_key = query_get_jobban.item[5]
|
|
var/text
|
|
text = "<span class='redtext'>You, or another user of this computer, ([user.key]) is banned from playing [job]. The ban reason is:<br>[reason]<br>This ban was applied by [admin_key] on [bantime]"
|
|
if(duration > 0)
|
|
text += ". The ban is for [DisplayTimeText(duration MINUTES)] and expires on [expiration_time] (server time)"
|
|
text += ".</span>"
|
|
to_chat(user, text)
|
|
qdel(query_get_jobban)
|
|
return
|
|
// yogs start - Donor features
|
|
if(href_list["preference"] == "donor")
|
|
if(is_donator(user))
|
|
switch(href_list["task"])
|
|
if("hat")
|
|
var/item = input(usr, "What would you like to start with?","Donator fun","Nothing") as null|anything in donor_start_items
|
|
if(item)
|
|
donor_hat = donor_start_items.Find(item)
|
|
else
|
|
donor_hat = 0
|
|
if("item")
|
|
var/item = input(usr, "What would you like to start with?","Donator fun","Nothing") as null|anything in donor_start_tools
|
|
if(item)
|
|
donor_item = donor_start_tools.Find(item)
|
|
else
|
|
donor_item = 0
|
|
if("quiet_round")
|
|
toggles ^= QUIET_ROUND
|
|
if("pda")
|
|
donor_pda = donor_pda % donor_pdas.len + 1
|
|
if("purrbation")
|
|
purrbation = !purrbation
|
|
else
|
|
message_admins("EXPLOIT \[donor\]: [user] tried to access donor only functions (as a non-donor). Attempt made on \"[href_list["preference"]]\" -> \"[href_list["task"]]\".")
|
|
// yogs end
|
|
|
|
=======
|
|
if(href_list["bancheck"])
|
|
var/list/ban_details = is_banned_from_with_details(user.ckey, user.client.address, user.client.computer_id, href_list["bancheck"])
|
|
var/admin = FALSE
|
|
if(GLOB.admin_datums[user.ckey] || GLOB.deadmins[user.ckey])
|
|
admin = TRUE
|
|
for(var/i in ban_details)
|
|
if(admin && !text2num(i["applies_to_admins"]))
|
|
continue
|
|
ban_details = i
|
|
break //we only want to get the most recent ban's details
|
|
if(ban_details && ban_details.len)
|
|
var/expires = "This is a permanent ban."
|
|
if(ban_details["expiration_time"])
|
|
expires = " The ban is for [DisplayTimeText(text2num(ban_details["duration"]) MINUTES)] and expires on [ban_details["expiration_time"]] (server time)."
|
|
to_chat(user, "<span class='danger'>You, or another user of this computer or connection ([ban_details["key"]]) is banned from playing [href_list["bancheck"]].<br>The ban reason is: [ban_details["reason"]]<br>This ban (BanID #[ban_details["id"]]) was applied by [ban_details["admin_key"]] on [ban_details["bantime"]] during round ID [ban_details["round_id"]].<br>[expires]</span>")
|
|
return
|
|
>>>>>>> 8a66665e95... Ban system and interface update (#41176)
|
|
if(href_list["preference"] == "job")
|
|
switch(href_list["task"])
|
|
if("close")
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
if("reset")
|
|
ResetJobs()
|
|
SetChoices(user)
|
|
if("random")
|
|
switch(joblessrole)
|
|
if(RETURNTOLOBBY)
|
|
if(is_banned_from(user.ckey, SSjob.overflow_role))
|
|
joblessrole = BERANDOMJOB
|
|
else
|
|
joblessrole = BEOVERFLOW
|
|
if(BEOVERFLOW)
|
|
joblessrole = BERANDOMJOB
|
|
if(BERANDOMJOB)
|
|
joblessrole = RETURNTOLOBBY
|
|
SetChoices(user)
|
|
if("setJobLevel")
|
|
UpdateJobPreference(user, href_list["text"], text2num(href_list["level"]))
|
|
else
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
else if(href_list["preference"] == "trait")
|
|
switch(href_list["task"])
|
|
if("close")
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
if("update")
|
|
var/quirk = href_list["trait"]
|
|
if(!SSquirks.quirks[quirk])
|
|
return
|
|
for(var/V in SSquirks.quirk_blacklist) //V is a list
|
|
var/list/L = V
|
|
for(var/Q in all_quirks)
|
|
if((quirk in L) && (Q in L) && !(Q == quirk)) //two quirks have lined up in the list of the list of quirks that conflict with each other, so return (see quirks.dm for more details)
|
|
to_chat(user, "<span class='danger'>[quirk] is incompatible with [Q].</span>")
|
|
return
|
|
var/value = SSquirks.quirk_points[quirk]
|
|
if(value == 0)
|
|
if(quirk in neutral_quirks)
|
|
neutral_quirks -= quirk
|
|
all_quirks -= quirk
|
|
else
|
|
neutral_quirks += quirk
|
|
all_quirks += quirk
|
|
else
|
|
var/balance = GetQuirkBalance()
|
|
if(quirk in positive_quirks)
|
|
positive_quirks -= quirk
|
|
all_quirks -= quirk
|
|
else if(quirk in negative_quirks)
|
|
if(balance + value < 0)
|
|
to_chat(user, "<span class='warning'>Refunding this would cause you to go below your balance!</span>")
|
|
return
|
|
negative_quirks -= quirk
|
|
all_quirks -= quirk
|
|
else if(value > 0)
|
|
if(positive_quirks.len >= MAX_QUIRKS)
|
|
to_chat(user, "<span class='warning'>You can't have more than [MAX_QUIRKS] positive quirks!</span>")
|
|
return
|
|
if(balance - value < 0)
|
|
to_chat(user, "<span class='warning'>You don't have enough balance to gain this quirk!</span>")
|
|
return
|
|
positive_quirks += quirk
|
|
all_quirks += quirk
|
|
else
|
|
negative_quirks += quirk
|
|
all_quirks += quirk
|
|
SetQuirks(user)
|
|
if("reset")
|
|
all_quirks = list()
|
|
positive_quirks = list()
|
|
negative_quirks = list()
|
|
neutral_quirks = list()
|
|
SetQuirks(user)
|
|
else
|
|
SetQuirks(user)
|
|
return TRUE
|
|
|
|
switch(href_list["task"])
|
|
if("random")
|
|
switch(href_list["preference"])
|
|
if("name")
|
|
real_name = pref_species.random_name(gender,1)
|
|
if("age")
|
|
age = rand(AGE_MIN, AGE_MAX)
|
|
if("hair")
|
|
hair_color = random_short_color()
|
|
if("hair_style")
|
|
hair_style = random_hair_style(gender)
|
|
if("facial")
|
|
facial_hair_color = random_short_color()
|
|
if("facial_hair_style")
|
|
facial_hair_style = random_facial_hair_style(gender)
|
|
if("underwear")
|
|
underwear = random_underwear(gender)
|
|
if("undershirt")
|
|
undershirt = random_undershirt(gender)
|
|
if("socks")
|
|
socks = random_socks()
|
|
if(BODY_ZONE_PRECISE_EYES)
|
|
eye_color = random_eye_color()
|
|
if("s_tone")
|
|
skin_tone = random_skin_tone()
|
|
if("bag")
|
|
backbag = pick(GLOB.backbaglist)
|
|
if("all")
|
|
random_character()
|
|
|
|
if("input")
|
|
|
|
if(href_list["preference"] in GLOB.preferences_custom_names)
|
|
ask_for_custom_name(user,href_list["preference"])
|
|
|
|
|
|
switch(href_list["preference"])
|
|
if("ghostform")
|
|
if(unlock_content)
|
|
var/new_form = input(user, "Thanks for supporting BYOND - Choose your ghostly form:","Thanks for supporting BYOND",null) as null|anything in GLOB.ghost_forms
|
|
if(new_form)
|
|
ghost_form = new_form
|
|
if("ghostorbit")
|
|
if(unlock_content)
|
|
var/new_orbit = input(user, "Thanks for supporting BYOND - Choose your ghostly orbit:","Thanks for supporting BYOND", null) as null|anything in GLOB.ghost_orbits
|
|
if(new_orbit)
|
|
ghost_orbit = new_orbit
|
|
|
|
if("ghostaccs")
|
|
var/new_ghost_accs = alert("Do you want your ghost to show full accessories where possible, hide accessories but still use the directional sprites where possible, or also ignore the directions and stick to the default sprites?",,GHOST_ACCS_FULL_NAME, GHOST_ACCS_DIR_NAME, GHOST_ACCS_NONE_NAME)
|
|
switch(new_ghost_accs)
|
|
if(GHOST_ACCS_FULL_NAME)
|
|
ghost_accs = GHOST_ACCS_FULL
|
|
if(GHOST_ACCS_DIR_NAME)
|
|
ghost_accs = GHOST_ACCS_DIR
|
|
if(GHOST_ACCS_NONE_NAME)
|
|
ghost_accs = GHOST_ACCS_NONE
|
|
|
|
if("ghostothers")
|
|
var/new_ghost_others = alert("Do you want the ghosts of others to show up as their own setting, as their default sprites or always as the default white ghost?",,GHOST_OTHERS_THEIR_SETTING_NAME, GHOST_OTHERS_DEFAULT_SPRITE_NAME, GHOST_OTHERS_SIMPLE_NAME)
|
|
switch(new_ghost_others)
|
|
if(GHOST_OTHERS_THEIR_SETTING_NAME)
|
|
ghost_others = GHOST_OTHERS_THEIR_SETTING
|
|
if(GHOST_OTHERS_DEFAULT_SPRITE_NAME)
|
|
ghost_others = GHOST_OTHERS_DEFAULT_SPRITE
|
|
if(GHOST_OTHERS_SIMPLE_NAME)
|
|
ghost_others = GHOST_OTHERS_SIMPLE
|
|
|
|
if("name")
|
|
var/new_name = input(user, "Choose your character's name:", "Character Preference") as text|null
|
|
if(new_name)
|
|
new_name = reject_bad_name(new_name)
|
|
if(new_name)
|
|
real_name = new_name
|
|
else
|
|
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>")
|
|
|
|
if("age")
|
|
var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null
|
|
if(new_age)
|
|
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
|
|
|
|
if("hair")
|
|
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference","#"+hair_color) as color|null
|
|
if(new_hair)
|
|
hair_color = sanitize_hexcolor(new_hair)
|
|
|
|
if("hair_style")
|
|
var/new_hair_style
|
|
if(gender == MALE)
|
|
new_hair_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in GLOB.hair_styles_male_list
|
|
else
|
|
new_hair_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in GLOB.hair_styles_female_list
|
|
if(new_hair_style)
|
|
hair_style = new_hair_style
|
|
|
|
if("next_hair_style")
|
|
if (gender == MALE)
|
|
hair_style = next_list_item(hair_style, GLOB.hair_styles_male_list)
|
|
else
|
|
hair_style = next_list_item(hair_style, GLOB.hair_styles_female_list)
|
|
|
|
if("previous_hair_style")
|
|
if (gender == MALE)
|
|
hair_style = previous_list_item(hair_style, GLOB.hair_styles_male_list)
|
|
else
|
|
hair_style = previous_list_item(hair_style, GLOB.hair_styles_female_list)
|
|
|
|
if("facial")
|
|
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference","#"+facial_hair_color) as color|null
|
|
if(new_facial)
|
|
facial_hair_color = sanitize_hexcolor(new_facial)
|
|
|
|
if("facial_hair_style")
|
|
var/new_facial_hair_style
|
|
if(gender == MALE)
|
|
new_facial_hair_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in GLOB.facial_hair_styles_male_list
|
|
else
|
|
new_facial_hair_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in GLOB.facial_hair_styles_female_list
|
|
if(new_facial_hair_style)
|
|
facial_hair_style = new_facial_hair_style
|
|
|
|
if("next_facehair_style")
|
|
if (gender == MALE)
|
|
facial_hair_style = next_list_item(facial_hair_style, GLOB.facial_hair_styles_male_list)
|
|
else
|
|
facial_hair_style = next_list_item(facial_hair_style, GLOB.facial_hair_styles_female_list)
|
|
|
|
if("previous_facehair_style")
|
|
if (gender == MALE)
|
|
facial_hair_style = previous_list_item(facial_hair_style, GLOB.facial_hair_styles_male_list)
|
|
else
|
|
facial_hair_style = previous_list_item(facial_hair_style, GLOB.facial_hair_styles_female_list)
|
|
|
|
if("underwear")
|
|
var/new_underwear
|
|
if(gender == MALE)
|
|
new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in GLOB.underwear_m
|
|
else
|
|
new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in GLOB.underwear_f
|
|
if(new_underwear)
|
|
underwear = new_underwear
|
|
|
|
if("undershirt")
|
|
var/new_undershirt
|
|
if(gender == MALE)
|
|
new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in GLOB.undershirt_m
|
|
else
|
|
new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in GLOB.undershirt_f
|
|
if(new_undershirt)
|
|
undershirt = new_undershirt
|
|
|
|
if("socks")
|
|
var/new_socks
|
|
new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in GLOB.socks_list
|
|
if(new_socks)
|
|
socks = new_socks
|
|
|
|
if(BODY_ZONE_PRECISE_EYES)
|
|
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference","#"+eye_color) as color|null
|
|
if(new_eyes)
|
|
eye_color = sanitize_hexcolor(new_eyes)
|
|
|
|
if("species")
|
|
|
|
var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_races
|
|
|
|
if(result)
|
|
var/newtype = GLOB.species_list[result]
|
|
pref_species = new newtype()
|
|
//Now that we changed our species, we must verify that the mutant colour is still allowed.
|
|
var/temp_hsv = RGBtoHSV(features["mcolor"])
|
|
if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#7F7F7F")[3]))
|
|
features["mcolor"] = pref_species.default_color
|
|
|
|
if("mutant_color")
|
|
var/new_mutantcolor = input(user, "Choose your character's alien/mutant color:", "Character Preference","#"+features["mcolor"]) as color|null
|
|
if(new_mutantcolor)
|
|
var/temp_hsv = RGBtoHSV(new_mutantcolor)
|
|
if(new_mutantcolor == "#000000")
|
|
features["mcolor"] = pref_species.default_color
|
|
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#7F7F7F")[3]) // mutantcolors must be bright, but only if they affect the skin
|
|
features["mcolor"] = sanitize_hexcolor(new_mutantcolor)
|
|
else
|
|
to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
|
|
|
if("color_ethereal")
|
|
var/new_etherealcolor = input(user, "Choose your ethereal color", "Character Preference") as null|anything in GLOB.color_list_ethereal
|
|
if(new_etherealcolor)
|
|
features["ethcolor"] = GLOB.color_list_ethereal[new_etherealcolor]
|
|
|
|
|
|
if("tail_lizard")
|
|
var/new_tail
|
|
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in GLOB.tails_list_lizard
|
|
if(new_tail)
|
|
features["tail_lizard"] = new_tail
|
|
|
|
if("tail_human")
|
|
var/new_tail
|
|
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in GLOB.tails_list_human
|
|
if(new_tail)
|
|
features["tail_human"] = new_tail
|
|
|
|
if("snout")
|
|
var/new_snout
|
|
new_snout = input(user, "Choose your character's snout:", "Character Preference") as null|anything in GLOB.snouts_list
|
|
if(new_snout)
|
|
features["snout"] = new_snout
|
|
|
|
if("horns")
|
|
var/new_horns
|
|
new_horns = input(user, "Choose your character's horns:", "Character Preference") as null|anything in GLOB.horns_list
|
|
if(new_horns)
|
|
features["horns"] = new_horns
|
|
|
|
if("ears")
|
|
var/new_ears
|
|
new_ears = input(user, "Choose your character's ears:", "Character Preference") as null|anything in GLOB.ears_list
|
|
if(new_ears)
|
|
features["ears"] = new_ears
|
|
|
|
if("wings")
|
|
var/new_wings
|
|
new_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.r_wings_list
|
|
if(new_wings)
|
|
features["wings"] = new_wings
|
|
|
|
if("frills")
|
|
var/new_frills
|
|
new_frills = input(user, "Choose your character's frills:", "Character Preference") as null|anything in GLOB.frills_list
|
|
if(new_frills)
|
|
features["frills"] = new_frills
|
|
|
|
if("spines")
|
|
var/new_spines
|
|
new_spines = input(user, "Choose your character's spines:", "Character Preference") as null|anything in GLOB.spines_list
|
|
if(new_spines)
|
|
features["spines"] = new_spines
|
|
|
|
if("body_markings")
|
|
var/new_body_markings
|
|
new_body_markings = input(user, "Choose your character's body markings:", "Character Preference") as null|anything in GLOB.body_markings_list
|
|
if(new_body_markings)
|
|
features["body_markings"] = new_body_markings
|
|
|
|
if("legs")
|
|
var/new_legs
|
|
new_legs = input(user, "Choose your character's legs:", "Character Preference") as null|anything in GLOB.legs_list
|
|
if(new_legs)
|
|
features["legs"] = new_legs
|
|
|
|
if("moth_wings")
|
|
var/new_moth_wings
|
|
new_moth_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.moth_wings_list
|
|
if(new_moth_wings)
|
|
features["moth_wings"] = new_moth_wings
|
|
|
|
if("s_tone")
|
|
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in GLOB.skin_tones
|
|
if(new_s_tone)
|
|
skin_tone = new_s_tone
|
|
|
|
if("ooccolor")
|
|
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference",ooccolor) as color|null
|
|
if(new_ooccolor)
|
|
ooccolor = new_ooccolor
|
|
|
|
if("asaycolor")
|
|
var/new_asaycolor = input(user, "Choose your ASAY color:", "Game Preference",asaycolor) as color|null
|
|
if(new_asaycolor)
|
|
asaycolor = new_asaycolor
|
|
|
|
if("bag")
|
|
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in GLOB.backbaglist
|
|
if(new_backbag)
|
|
backbag = new_backbag
|
|
|
|
if("uplink_loc")
|
|
var/new_loc = input(user, "Choose your character's traitor uplink spawn location:", "Character Preference") as null|anything in GLOB.uplink_spawn_loc_list
|
|
if(new_loc)
|
|
uplink_spawn_loc = new_loc
|
|
|
|
if("ai_core_icon")
|
|
var/ai_core_icon = input(user, "Choose your preferred AI core display screen:", "AI Core Display Screen Selection") as null|anything in GLOB.ai_core_display_screens
|
|
if(ai_core_icon)
|
|
preferred_ai_core_display = ai_core_icon
|
|
|
|
if("sec_dept")
|
|
var/department = input(user, "Choose your preferred security department:", "Security Departments") as null|anything in GLOB.security_depts_prefs
|
|
if(department)
|
|
prefered_security_department = department
|
|
|
|
if ("preferred_map")
|
|
var/maplist = list()
|
|
var/default = "Default"
|
|
if (config.defaultmap)
|
|
default += " ([config.defaultmap.map_name])"
|
|
for (var/M in config.maplist)
|
|
var/datum/map_config/VM = config.maplist[M]
|
|
var/friendlyname = "[VM.map_name] "
|
|
if (VM.voteweight <= 0)
|
|
friendlyname += " (disabled)"
|
|
maplist[friendlyname] = VM.map_name
|
|
maplist[default] = null
|
|
var/pickedmap = input(user, "Choose your preferred map. This will be used to help weight random map selection.", "Character Preference") as null|anything in maplist
|
|
if (pickedmap)
|
|
preferred_map = maplist[pickedmap]
|
|
|
|
if ("clientfps")
|
|
var/desiredfps = input(user, "Choose your desired fps. (0 = synced with server tick rate (currently:[world.fps]))", "Character Preference", clientfps) as null|num
|
|
if (!isnull(desiredfps))
|
|
clientfps = desiredfps
|
|
parent.fps = desiredfps
|
|
if("ui")
|
|
var/pickedui = input(user, "Choose your UI style.", "Character Preference", UI_style) as null|anything in GLOB.available_ui_styles
|
|
if(pickedui)
|
|
UI_style = pickedui
|
|
if (parent && parent.mob && parent.mob.hud_used)
|
|
parent.mob.hud_used.update_ui_style(ui_style2icon(UI_style))
|
|
if("pda_style")
|
|
var/pickedPDAStyle = input(user, "Choose your PDA style.", "Character Preference", pda_style) as null|anything in GLOB.pda_styles
|
|
if(pickedPDAStyle)
|
|
pda_style = pickedPDAStyle
|
|
if("pda_color")
|
|
var/pickedPDAColor = input(user, "Choose your PDA Interface color.", "Character Preference",pda_color) as color|null
|
|
if(pickedPDAColor)
|
|
pda_color = pickedPDAColor
|
|
// yogs start - Custom keybindings
|
|
if(href_list["keybinding"])
|
|
update_keybindings(user, href_list["keybinding"], href_list["dir"])
|
|
// yogs end
|
|
else
|
|
switch(href_list["preference"])
|
|
if("publicity")
|
|
if(unlock_content)
|
|
toggles ^= MEMBER_PUBLIC
|
|
if("gender")
|
|
if(gender == MALE)
|
|
gender = FEMALE
|
|
else
|
|
gender = MALE
|
|
underwear = random_underwear(gender)
|
|
undershirt = random_undershirt(gender)
|
|
socks = random_socks()
|
|
facial_hair_style = random_facial_hair_style(gender)
|
|
hair_style = random_hair_style(gender)
|
|
|
|
if("hotkeys")
|
|
hotkeys = !hotkeys
|
|
if(hotkeys)
|
|
bindings.bind_movement() // yogs - Rebindable keys
|
|
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_DISABLED] mainwindow.macro=default") // yogs - Rebindable keys
|
|
else
|
|
bindings.unbind_movement() // yogs - Rebindable keys
|
|
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=old_default")
|
|
if("action_buttons")
|
|
buttons_locked = !buttons_locked
|
|
if("tgui_fancy")
|
|
tgui_fancy = !tgui_fancy
|
|
if("tgui_lock")
|
|
tgui_lock = !tgui_lock
|
|
if("winflash")
|
|
windowflashing = !windowflashing
|
|
|
|
//here lies the badmins
|
|
if("hear_adminhelps")
|
|
user.client.toggleadminhelpsound()
|
|
if("hear_prayers")
|
|
user.client.toggle_prayer_sound()
|
|
if("announce_login")
|
|
user.client.toggleannouncelogin()
|
|
if("combohud_lighting")
|
|
toggles ^= COMBOHUD_LIGHTING
|
|
if("toggle_dead_chat")
|
|
user.client.deadchat()
|
|
if("toggle_radio_chatter")
|
|
user.client.toggle_hear_radio()
|
|
if("toggle_prayers")
|
|
user.client.toggleprayers()
|
|
|
|
if("be_special")
|
|
var/be_special_type = href_list["be_special_type"]
|
|
if(be_special_type in be_special)
|
|
be_special -= be_special_type
|
|
else
|
|
be_special += be_special_type
|
|
|
|
if("name")
|
|
be_random_name = !be_random_name
|
|
|
|
if("all")
|
|
be_random_body = !be_random_body
|
|
|
|
if("hear_midis")
|
|
toggles ^= SOUND_MIDI
|
|
|
|
if("lobby_music")
|
|
toggles ^= SOUND_LOBBY
|
|
if((toggles & SOUND_LOBBY) && user.client && isnewplayer(user))
|
|
user.client.playtitlemusic()
|
|
else
|
|
user.stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
|
|
|
if("ghost_ears")
|
|
chat_toggles ^= CHAT_GHOSTEARS
|
|
|
|
if("ghost_sight")
|
|
chat_toggles ^= CHAT_GHOSTSIGHT
|
|
|
|
if("ghost_whispers")
|
|
chat_toggles ^= CHAT_GHOSTWHISPER
|
|
|
|
if("ghost_radio")
|
|
chat_toggles ^= CHAT_GHOSTRADIO
|
|
|
|
if("ghost_pda")
|
|
chat_toggles ^= CHAT_GHOSTPDA
|
|
|
|
if("pull_requests")
|
|
chat_toggles ^= CHAT_PULLR
|
|
|
|
if("allow_midround_antag")
|
|
toggles ^= MIDROUND_ANTAG
|
|
|
|
if("parallaxup")
|
|
parallax = WRAP(parallax + 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1)
|
|
if (parent && parent.mob && parent.mob.hud_used)
|
|
parent.mob.hud_used.update_parallax_pref(parent.mob)
|
|
|
|
if("parallaxdown")
|
|
parallax = WRAP(parallax - 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1)
|
|
if (parent && parent.mob && parent.mob.hud_used)
|
|
parent.mob.hud_used.update_parallax_pref(parent.mob)
|
|
|
|
if("ambientocclusion")
|
|
ambientocclusion = !ambientocclusion
|
|
if(parent && parent.screen && parent.screen.len)
|
|
var/obj/screen/plane_master/game_world/PM = locate(/obj/screen/plane_master/game_world) in parent.screen
|
|
PM.backdrop(parent.mob)
|
|
|
|
if("auto_fit_viewport")
|
|
auto_fit_viewport = !auto_fit_viewport
|
|
if(auto_fit_viewport && parent)
|
|
parent.fit_viewport()
|
|
|
|
if("save")
|
|
save_preferences()
|
|
save_character()
|
|
|
|
if("load")
|
|
load_preferences()
|
|
load_character()
|
|
|
|
if("changeslot")
|
|
if(!load_character(text2num(href_list["num"])))
|
|
random_character()
|
|
real_name = random_unique_name(gender)
|
|
save_character()
|
|
|
|
if("tab")
|
|
if (href_list["tab"])
|
|
current_tab = text2num(href_list["tab"])
|
|
|
|
// yogs start - Custom keybindings
|
|
if("reset_bindings")
|
|
reset_keybindings()
|
|
// yogs end
|
|
|
|
ShowChoices(user)
|
|
return 1
|
|
|
|
/datum/preferences/proc/copy_to(mob/living/carbon/human/character, icon_updates = 1, roundstart_checks = TRUE)
|
|
if(be_random_name)
|
|
real_name = pref_species.random_name(gender)
|
|
|
|
if(be_random_body)
|
|
random_character(gender)
|
|
|
|
if(roundstart_checks)
|
|
if(CONFIG_GET(flag/humans_need_surnames) && (pref_species.id == "human"))
|
|
var/firstspace = findtext(real_name, " ")
|
|
var/name_length = length(real_name)
|
|
if(!firstspace) //we need a surname
|
|
real_name += " [pick(GLOB.last_names)]"
|
|
else if(firstspace == name_length)
|
|
real_name += "[pick(GLOB.last_names)]"
|
|
|
|
character.real_name = real_name
|
|
character.name = character.real_name
|
|
|
|
character.gender = gender
|
|
character.age = age
|
|
|
|
character.eye_color = eye_color
|
|
var/obj/item/organ/eyes/organ_eyes = character.getorgan(/obj/item/organ/eyes)
|
|
if(organ_eyes)
|
|
if(!initial(organ_eyes.eye_color))
|
|
organ_eyes.eye_color = eye_color
|
|
organ_eyes.old_eye_color = eye_color
|
|
character.hair_color = hair_color
|
|
character.facial_hair_color = facial_hair_color
|
|
|
|
character.skin_tone = skin_tone
|
|
character.hair_style = hair_style
|
|
character.facial_hair_style = facial_hair_style
|
|
character.underwear = underwear
|
|
character.undershirt = undershirt
|
|
character.socks = socks
|
|
|
|
character.backbag = backbag
|
|
|
|
var/datum/species/chosen_species
|
|
if(!roundstart_checks || (pref_species.id in GLOB.roundstart_races))
|
|
chosen_species = pref_species.type
|
|
else
|
|
chosen_species = /datum/species/human
|
|
pref_species = new /datum/species/human
|
|
save_character()
|
|
|
|
character.dna.features = features.Copy()
|
|
character.set_species(chosen_species, icon_update = FALSE, pref_load = TRUE)
|
|
character.dna.real_name = character.real_name
|
|
|
|
if("tail_lizard" in pref_species.default_features)
|
|
character.dna.species.mutant_bodyparts |= "tail_lizard"
|
|
|
|
if(icon_updates)
|
|
character.update_body()
|
|
character.update_hair()
|
|
character.update_body_parts()
|
|
|
|
/datum/preferences/proc/get_default_name(name_id)
|
|
switch(name_id)
|
|
if("human")
|
|
return random_unique_name()
|
|
if("ai")
|
|
return pick(GLOB.ai_names)
|
|
if("cyborg")
|
|
return DEFAULT_CYBORG_NAME
|
|
if("clown")
|
|
return pick(GLOB.clown_names)
|
|
if("mime")
|
|
return pick(GLOB.mime_names)
|
|
if("religion")
|
|
return DEFAULT_RELIGION
|
|
if("deity")
|
|
return DEFAULT_DEITY
|
|
return random_unique_name()
|
|
|
|
/datum/preferences/proc/ask_for_custom_name(mob/user,name_id)
|
|
var/namedata = GLOB.preferences_custom_names[name_id]
|
|
if(!namedata)
|
|
return
|
|
|
|
var/raw_name = input(user, "Choose your character's [namedata["qdesc"]]:","Character Preference") as text|null
|
|
if(!raw_name)
|
|
if(namedata["allow_null"])
|
|
custom_names[name_id] = get_default_name(name_id)
|
|
else
|
|
return
|
|
else
|
|
var/sanitized_name = reject_bad_name(raw_name,namedata["allow_numbers"])
|
|
if(!sanitized_name)
|
|
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z,[namedata["allow_numbers"] ? ",0-9," : ""] -, ' and .</font>")
|
|
return
|
|
else
|
|
custom_names[name_id] = sanitized_name |