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<div align='center'><font size='3'><b>Yogstation 13</b></font></div>
<p><div align='center'><font size='3'><a href="https://forums.yogstation.net/index.php">Forum</a> | <a href="https://wiki.yogstation.net/index.php?title=Main_Page">Wiki</a> | <a href="https://github.com/yogstation13/Yogstation-TG">Source</a></font></div></p>
<font size='2'><b>Visit #coder-public on our Discord:</b> <a href="https://discord.gg/p6ShbB8">https://discord.gg/p6ShbB8</a></font><br>
<font size='2'><b>Suggest features on our forum:</b> <a href="https://forums.yogstation.net/index.php?forums/suggestions.9/">-- Here --</a></font>
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<font size='2'><b>Current Headcoders:</b> <a href='https://forums.yogstation.net/index.php?threads/admin-list-and-rankings.10821/#post-127765'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/yogstation13/Yogstation-TG/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> Nichlas0010, ThatLing, GrayRachnid, AsV9, Kmc2000, Moja10, Cruix, X-TheDark, Oisin100, TehFlaminTaco, Kn0ss0s, Super3222, ShadowDeath6, Time-Green, Ephemeralis, Alek2ander, FluffySurvivor, Nirnael, Utahclock, Macelarius, ToGWTF, Adam El-Tablawy, Johncena1469, McDonald072, ArgyleSweatshop<br></font>
<font size='2'><b>Spriters:</b> Partheo, Kmc2000, Andy, Silvaplex, Dagdamnit, Maya/Larissa<br></font>
<font size='2'><b>Mappers:</b> Nichlas0010, GrayRachnid, Matskuman5, Utahclock, Stealthkibbler, MayhemSailor, Yewmi<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Thanks to:</b> /tg/station, FTL13 devs, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on our discord.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/yogstation13/Yogstation-TG/issues?q=is%3Aissue+is%3Aopen+label%3ABug">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/yogstation13/Yogstation-TG/issues"><b>use the template provided here</b></a></u>.<br></font>
<font size='2'>Want something minor added? Check out this <a href="https://forums.yogstation.net/index.php?threads/thread-for-making-minor-suggestions.13875/">topic</a>!</font>
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<div class="commit sansserif">
<h2 class="date">12 November 2018</h2>
<h3 class="author"> Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Slimes can now pass through grilles</li>
</ul>
<h3 class="author"> Crawl Gang updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Plastic flaps that weren't protected by windoors now had them added to prevent players from just crawling through them.</li>
</ul>
<h3 class="author"> Denton updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Added separate MMI/cyborg shell messages for when players try to insert damaged brains or MMIs that contain damaged brains.</li>
<li class="spellcheck">Added an MMI examine message that mentions their radio toggle.</li>
<li class="bugfix">Silver slime extracts no longer spawn unintended items related to moths eating clothes.</li>
</ul>
<h3 class="author"> Garen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The shift E & B keybindings now take the item in the slot if it is not a storage item. The hotkey help has been updated accordingly.</li>
<li class="bugfix">Fixed shift E & B not updating hands when it was used to put an item directly into the slot(not into a storage item but the actual equip slot)</li>
</ul>
<h3 class="author"> MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Blobs can now upgrade their strong blobs to reflect projectiles at the cost of their normal health and extra brute resistance.</li>
</ul>
<h3 class="author"> Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">lowered the concentration of miasma required to display a warning message</li>
</ul>
<h3 class="author"> ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Gibs will now be passed the correct DNA.</li>
<li class="bugfix">Delta's cargo shuttle's conveyor belts will no longer move the wrong direction if turned on while the shuttle is at CentCom.</li>
<li class="bugfix">Humans with no legs will no longer run around unimpeded.</li>
<li class="bugfix">Fixed inconsistency where illiterate and blind mobs were able to read some books/manuals, but not others.</li>
<li class="bugfix">Fixed mobs being granted mime speak even if they failed to finish reading the Guide to Advanced Mimery Volumes 1/2.</li>
<li class="bugfix">The hotel ruin now has a maximum room number to select from.</li>
<li class="tweak">Paper airplanes can now have their hit probability adjusted by badmins.</li>
<li class="rscadd">Added syndicate paper airplanes. They are rather robust and are guaranteed to hit someone in the eye.</li>
<li class="rscadd">Added The Art of Origami to the syndicate uplink. This allows you to fold weapons grade paper airplanes. It will also allow you to catch paper airplanes when you have the ability enabled.</li>
</ul>
<h3 class="author"> XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now pay for cargo orders from your account with the cargo requests console. Credits will be detracted from the requester's account instead of the cargo budget. A 10% handling fee on top of the order will be paid to the cargo department budget.</li>
<li class="rscadd">Cargo employees must still accept the order for it to be delivered.</li>
<li class="rscadd">The delivery will arrive in a locked crate that can only be opened by an id with the paying bank account.</li>
</ul>
<h3 class="author"> Youbar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">clipboards now display held papers properly</li>
<li class="bugfix">mice can be butchered</li>
</ul>
<h3 class="author"> monster860 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the bluespace locker. Every round, a random non-secure locker on the station becomes a bluespace locker. Bluespace lockers have entire rooms inside of them, and they are indistinguishable from normal lockers, except that when you go inside it you find yourself in a room. If you destroy the bluespace locker, it randomly replaces a different locker on the station.</li>
<li class="rscadd">Adds an atmospherics simulator, found in the toxins lab. You enter 2 gas mixes and it calculates explosion size. Alternatively you can enter a gas mix and simulate the gas reactions such as fusion</li>
</ul>
<h3 class="author"> no homo updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">changed "gay" in cloning code to "expected amounts"</li>
</ul>
<h3 class="author">yogstation13-bot updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">nicotine now metabolizes far slower, but is actually dangerous at high doses. Try actually smoking!</li>
<li class="tweak">cigarettes don't last as long, but more slowly inject reagents to hopefully last its entire lifetime. if you need it to burn fast, try a pipe or vape.</li>
<li class="bugfix">overdosing on nicotine now causes oxygen and toxin damage, as the description said it did.</li>
<li class="tweak">cargo toy crate now has more toys</li>
</ul>
<h2 class="date">09 November 2018</h2>
<h3 class="author"> Partheo updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Various small tweaks to the atmos department</li>
<li class="bugfix">Gas meters are now visible on atmospherics' gas tanks.</li>
<li class="bugfix">Various fixes to the atmos department</li>
<li class="imageadd">Air tanks and jetpacks have been given a fresh coat of polish.</li>
</ul>
<h3 class="author"> Yogurtshrimp69 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clerks now start with a paystand circuitboard to really milk the station dry.</li>
</ul>
<h3 class="author"> Barhandar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Reagent dispensers that aren't chemdisp will no longer contain T4 chemicals.</li>
<li class="bugfix">Pumpkin meteors on Halloween now replace catastrophic meteor waves, instead of ALL OF THEM.</li>
</ul>
<h3 class="author"> Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the blindness quirk, good luck.</li>
<li class="bugfix">fixed blindness identification blindfold changing color more than once</li>
<li class="bugfix">fixed blindfold item being split in your inventory</li>
</ul>
<h3 class="author"> CRTXBacon updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Moves the clown mask south-facing sprite down one pixel, putting it on level with its other directional sprites. Henk.</li>
</ul>
<h3 class="author"> Denton updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Sleepers now show a message if players try to unscrew the maintenance hatch while they're occupied or open. Fixed typos in sleeper/organ harvester messages.</li>
<li class="tweak">Sleepers can now be pried open with crowbars.</li>
<li class="tweak">You can open and close sleepers by alt-clicking them.</li>
<li class="tweak">Added hydroponics guard armbands to Hydrobe clothes vendors.</li>
</ul>
<h3 class="author"> Firewolf34 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added Surgical Drapes to the Protolathe, requires plastic and Basic Tools research.</li>
</ul>
<h3 class="author"> GranpaWalton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new premium drink to the soda machine called "Grey Bull" which gives temporary shock resistance</li>
</ul>
<h3 class="author"> Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Thirty year old boomers can now sip their monster safely as God intended.</li>
<li class="bugfix">Even if it's 9 in the morning on a Saturday.</li>
<li class="bugfix">Even if your kid's trying to sleep because they were up all night shitposting.</li>
<li class="bugfix">Yep. Times were good back then.</li>
</ul>
<h3 class="author"> Ikacid updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Hooch now heals assistants.</li>
</ul>
<h3 class="author"> Kierany9 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Electric shocks are no longer capped at a measly 90(+-5) damage, with a proper engine setup and hotwiring, electric shocks can now do up to 195(+-5). However, for the most part, shocks do less damage than before at charges under 2 MW.</li>
</ul>
<h3 class="author"> Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">the description for the Heavy Sleeper quirk now mentions that it also affects being unconscious. Some (not all) of the most common sources of being knocked unconscious are: explosions, CO2 overload, seizures, low blood count</li>
<li class="rscadd">Added various new moodlets</li>
<li class="rscadd">Most notably, the Laughter chemical and breathing small quantities of N2O can improve mood</li>
<li class="rscadd">Psicodine: a new chemical that can restore sanity levels to normal and temporarily suppress phobias</li>
<li class="rscadd">Happiness: a homemade drug that supposedly gives a feeling of total bliss and.. emptiness? That can't be healthy... watch out for side effects.</li>
<li class="bugfix">The suffocation moodlet now triggers correctly</li>
<li class="bugfix">The drunk moodlet now clears as soon as the drunkenness wears off</li>
</ul>
<h3 class="author"> MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You will no longer attempt to use an explosive lance to craft an explosive lance</li>
</ul>
<h3 class="author"> MrDoombringer updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">you can now rocket jump with rocketlaunchers! Just aim at the ground and fire!</li>
</ul>
<h3 class="author"> Poojawa updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes getFlatIcon breaking if an overlay was a color matrix</li>
</ul>
<h3 class="author"> ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Manually inserting sheets into the gulag stacking machine will now properly add points to the console.</li>
<li class="bugfix">The gulag reclaimer will no longer break when a mob is gibbed, and will instead dump the mob's equipment on the ground when the console is next used.</li>
<li class="bugfix">The supermatter shuttle's walls no longer look derpy.</li>
<li class="bugfix">You can now examine bars of soap to tell how many uses (roughly) are left.</li>
<li class="bugfix">Droppers will now work when squirting into the eyes if a mob is wearing a hardsuit but doesn't have eye protection on.</li>
<li class="bugfix">Pandemic computers will no longer have a clickable empty button if the beaker is already empty.</li>
<li class="tweak">Pandemic computers can now be alt-clicked to eject the contained beaker.</li>
<li class="bugfix">Fixed an exploit allowing you to teleport ammo out of a magazine.</li>
<li class="bugfix">Fixed magazine loading sounds playing at the incorrect location if you load the magazine via TK.</li>
<li class="spellcheck">Suiciding with a gun will now say 'You pull the trigger', instead of referring to you in the third person.</li>
<li class="spellcheck">Ammoboxes will no longer say 'there are 1 shell left'.</li>
<li class="bugfix">Buckled mobs will no longer go prone when killed/stunned/ect.</li>
<li class="bugfix">The really black suit is now a -really- black suit.</li>
<li class="bugfix">Crowbarring an airlock to remove it's electronics will no longer bypass it's electronics security shielding.</li>
<li class="bugfix">You can no longer try to tactically reload rocket launchers, making it become invisible and breaking it's rocket.</li>
<li class="bugfix">You can no longer unload a rocket with TK</li>
<li class="tweak">Suiciding while holding a rocket launcher will now cause you to blow yourself up with it.</li>
<li class="bugfix">Hydroponics trays now work again.</li>
<li class="bugfix">Using your SecHUD just adjust wanted status of a mob while not adjacent to them will no longer give you a useless out of range warning.</li>
<li class="bugfix">Trying to strip or equip a mob while while not in range will now close the inventory menu.</li>
<li class="bugfix">Trying to strip a non-human carbon mob while handcuffed/not in range will no longer give you duplicate warnings.</li>
<li class="bugfix">Covering your mouth when you cough/sneeze can now help stop the spread of germs.</li>
<li class="bugfix">Fixed x-ray cameras going invisible when in use by a camera monitor.</li>
<li class="bugfix">Fixed cameras having the incorrect icon when an xray module is installed after construction.</li>
<li class="bugfix">Fixed cameras not having the correct name when proximity sensors are installed after construction.</li>
<li class="bugfix">Fixed camera assemblies not passing their upgrades to a camera during construction.</li>
<li class="bugfix">Fixed camera assemblies consuming your entire stack of plasma sheets when upgrading it with EMP shielding instead of just 1 sheet.</li>
<li class="bugfix">Fixed upgrades within a camera assembly disappearing into bluespace when wrenched.</li>
<li class="bugfix">Fixed upgraded cameras having their internal upgrades deleted while still functioning not updating the camera's attributes (mostly for admins.)</li>
<li class="tweak">Welding/unwelding a camera assembly to/from a wall now consumes 3 fuel.</li>
<li class="tweak">Deconstructing a camera assembly with upgrades within it will now give you a prompt on what you'd like to remove.</li>
<li class="tweak">Added examination text to cameras and camera assemblies to detail their current construction status and upgrades.</li>
<li class="imageadd">Updated the robotics control console interface a bit. Borgs are now grouped by their slaved AI.</li>
<li class="bugfix">Fixed the robotics control console showing the cultist conversion button on borgs which are already converted.</li>
<li class="bugfix">Fixed prying open a door with a jaws of life not checking if you're still holding them.</li>
<li class="bugfix">Fixed Xenos being able to force a door open even if they picked up another object during the action.</li>
<li class="bugfix">Turrets will now correctly target silicon mobs when check anomalies is disabled.</li>
<li class="bugfix">Flying / floating humans will no longer get stuck laying down if they have no legs.</li>
<li class="bugfix">Alien larva will no longer get stuck laying down after ventcrawling.</li>
<li class="bugfix">Posibrains will no longer become unusable if a mob suicides in them.</li>
<li class="bugfix">Suiciding is now even MORE permanent... again.</li>
<li class="bugfix">Sleeping mobs will no longer scream when their limbs become disabled.</li>
<li class="bugfix">Fixed players getting duplicate messages if their already disabled limbs were attacked after they died / when no change happened.</li>
</ul>
<h3 class="author"> ShizClaev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bloodcrawling and jaunting mobs will no longer be consumed by chasms.</li>
</ul>
<h3 class="author"> Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Eating is now more gramatically correct</li>
<li class="tweak">Multitool powernet readout now includes load and excess.</li>
<li class="bugfix">Ghosts can no longer examine the inner workings of modular computers.</li>
<li class="bugfix">Borg ion thrusters now stop draining charge when you can move without them.</li>
</ul>
<h3 class="author"> Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed MMIs not being able to use mecha equipment</li>
<li class="bugfix">Fixed MMIs not getting mecha mouse pointers</li>
<li class="bugfix">Fixed MMIs not getting medical HUDs in Odysseuses</li>
<li class="tweak">Brains can now switch to harm intent</li>
</ul>
<h3 class="author"> XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Being really close to death might cause surreal experiences, almost as if you could hear the other side of the veil.</li>
</ul>
<h3 class="author"> Zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed borg organ bags causing brain damage when picking up brains.</li>
</ul>
<h3 class="author"> bobbahbrown updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Getting tabled is now far easier to prove due to advancements in logging technology!</li>
<li class="rscadd">RCDs are now more environmentally friendly and can now recycle rods and floor tiles without having to reduce them to sheets first.</li>
</ul>
<h3 class="author"> cyclowns updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes stimulum and nitryl reagents running out too fast</li>
</ul>
<h3 class="author"> karma updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">being able to pick up blood crawl items if they are dropped and being unable to drop them for the rest of the round is now fixed</li>
</ul>
<h3 class="author"> monster860 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now color-code remote signallers by using the UI. It also transfers colors when you click one signaller to another.</li>
</ul>
<h3 class="author"> nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The close radial icon is now clickable in the middle and more visible.</li>
<li class="bugfix">Dropping or throwing RCD will make radial close.</li>
<li class="tweak">The change AI display verb will change your camera to the core so that you can choose it.</li>
</ul>
<h3 class="author">Ktlwjec updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Toxins and testing lab has been changed around.</li>
<li class="rscadd">CMO can now monitor medbay on yogbox.</li>
<li class="tweak">Lilith's Pact no longer works on mindshielded personnel.</li>
<li class="rscadd">Security checkpoint wardrobes have been replaced with clothing vendors.</li>
<li class="rscadd">Chemical closets have been restocked.</li>
<li class="rscadd">One good boy has been added to the captain's office.</li>
</ul>
<h3 class="author">nichlas0010 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">minibombs have been taken from 7 to 4TC</li>
<li class="rscadd">Mentors now have a ticket log system thingamajigg</li>
<li class="tweak">det's office is back in security</li>
<li class="bugfix">you can't mass-produce metal anymore</li>
<li class="tweak">vault and aux tool storage exchanged places</li>
<li class="rscdel">circuitry is gone lol</li>
<li class="tweak">Adam El-Tablawy can no longer lingcheck people by cutting their brains out and shoving them in machines.</li>
<li class="tweak">fakedeath is now free as a ling</li>
<li class="rscadd">Added new things</li>
<li class="rscdel">Removed old things</li>
<li class="bugfix">fixed a few things</li>
<li class="wip">This is work in progress</li>
<li class="tweak">tweaked a few things</li>
<li class="soundadd">added a new sound thingy</li>
<li class="sounddel">removed an old sound thingy</li>
<li class="imageadd">added some icons and images</li>
<li class="imagedel">deleted some icons and images</li>
<li class="spellcheck">fixed a few typos</li>
<li class="experiment">This is experimental</li>
<li class="bugfix">disposals is no longer done in a really retarded manner.</li>
</ul>
<h3 class="author">thehighwayman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Makes SMlogs slightly better</li>
<li class="tweak">tweaked supermatter logs</li>
</ul>
<h3 class="author">yogstation13-bot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug that caused fire extinguishers to often fail to extinguish people</li>
<li class="tweak">Allows Grilles to be built on space turf.</li>
<li class="tweak">Disabler beams now deal 40 stamina damage, so they should be a bit more consistent in knocking people down in 3 hits.</li>
<li class="tweak">On BoxStation, there's a vacant commissary where detective office used to be. Detective office is now located where Law Office was, and Law Office has been moved to the adjacent Vacant Office B.</li>
</ul>
<h2 class="date">27 October 2018</h2>
<h3 class="author"> Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The deep storage bunker APCs and airlocks are now locked by default, but can be unlocked with bunker access IDs.</li>
<li class="bugfix">Fixed the deep storage bunker's entrance camera. The scrubber and vent inside the entrance chamber can now be controlled by the adjacent air alarm.</li>
<li class="rscadd">The 'Industrial Engineering' research node now includes empty oxygen and plasma tanks.</li>
</ul>
<h3 class="author"> Fel updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Dark blue (AKA Chilling) crossbreeds are now available. Feed an adult slime 10 dark blue extracts to obtain one!</li>
</ul>
<h3 class="author"> Firewolf34 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added a cooldown timer for Repeal actions on the Escape Shuttle Console, preventing spam</li>
</ul>
<h3 class="author"> Floyd / Qustinnus (sprites by Mickyan) updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">sanity can now reach its highest level</li>
<li class="imageadd">Adds HUD icons for sanity</li>
</ul>
<h3 class="author"> Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Deltastation: the vacant commissary camera can now correctly be accessed from the camera console</li>
</ul>
<h3 class="author"> MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Blob overminds, sentient diseases, etc. can no longer dump out boxes. Sorry gamers.</li>
<li class="tweak">Random Events now have a follow link for ghosts!</li>
</ul>
<h3 class="author"> Nero1024 updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Bare feet will now make the correct footstep sounds.</li>
<li class="soundadd">Other mobs will make the correct footstep sounds.</li>
</ul>
<h3 class="author"> QualityVan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Diseases that damage bodyparts only work on organics now</li>
</ul>
<h3 class="author"> Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">"Floor is lava" event no longer affects flying mobs</li>
<li class="bugfix">The heart attack disease will now actually stop your heart (again)</li>
</ul>
<h3 class="author"> ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added a notice when a user damages a brain during removal via ghetto surgery.</li>
<li class="rscadd">Admins can now personalize their asay message color on servers with the feature enabled.</li>
<li class="tweak">Moved some admin only preference verbs out of the Preferences tab and to a new admin preferences tab to help unclutter it / prevent accidental toggling of fun things.</li>
<li class="tweak">L3 biohazard closets now contain O2 tanks & breathmasks.</li>
<li class="tweak">Added some examine messages to disembodied heads indicating if it's missing eyes, or if it's brain is nonfunctional.</li>
<li class="tweak">Added some examine messages to cyborg parts to indicate their current construction status.</li>
<li class="tweak">You can now remove the power cell and cut the wiring out of a cyborg chest during construction.</li>
<li class="tweak">Added examine messages for helmets & guns with flashlights (and bayonets.)</li>
<li class="bugfix">Fixed an issue where you were able to remove flashlights/bayonets that were supposed to be permanently attached to a gun.</li>
<li class="bugfix">Fixed an issue where you were unable to remove flashlights & bayonets from certain weapons.</li>
<li class="bugfix">Fixed a potential issue where adding a flashlight to your helmet would've caused you to lose other action buttons.</li>
<li class="bugfix">Fixed a issue where guns with multiple action buttons would break all but one of those action buttons.</li>
<li class="tweak">If you have both a bayonet and a flashlight attached to your gun, you'll now be given a prompt on which you'd like to remove when using a screwdriver on it.</li>
</ul>
<h3 class="author"> XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Phobia trigger words are now more noticeable.</li>
</ul>
<h3 class="author"> Zaex updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Supermatter Shard is now placed in front of other objects.</li>
</ul>
<h3 class="author"> actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Slime Management Consoles now state the number of monkeys available when you recycle a monkey.</li>
</ul>
<h3 class="author"> davethwave updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">reduces electrical storm chance by half</li>
</ul>
<h3 class="author">nichlas0010 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">a thing</li>
</ul>
<h3 class="author">yogstation13-bot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Anti-magic items will now properly protect you from the tesla blast spell</li>
<li class="bugfix">You can no longer spam fire alarms. Also, they're logged again.</li>
<li class="bugfix">Destruction on Lavaland will no longer reveal space in rare situations.</li>
<li class="bugfix">Fixed items worn by a burning mob not getting burning overlays while taking damage.</li>
<li class="bugfix">Fixed items with special effects when lit on fire not having the effect triggered when worn by a mob.</li>
<li class="rscadd">Some animals now move their legs when they walk.</li>
</ul>
<h2 class="date">21 October 2018</h2>
<h3 class="author"> Kierany9 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Finding an objective target by role now actually picks a random target</li>
</ul>
<h3 class="author"> Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Metastation: The janitorial closet has been moved in the maintenance section of the service wing</li>
<li class="rscadd">Metastation: Added the vacant commissary where the janitorial closet used to be</li>
</ul>
<h3 class="author"> MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Explosions will no longer damage wizards in rod form</li>
</ul>
<h3 class="author"> QualityVan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Zombies get claws on resurrection again</li>
</ul>
<h3 class="author"> ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed Syndicate MMI's having their name swapped when inserting a brain.</li>
<li class="tweak">Added better user feedback when inserting a dead brain into an MMI.</li>
<li class="tweak">Jobbans are now displayed in a more user-friendly time format.</li>
<li class="rscadd">Added a config option to automatically reopen the job positions of players who have suicided at roundstart.</li>
</ul>
<h3 class="author"> ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Gaps between sounds in some looping sound effects should no longer happen as much under heavy server lag.</li>
</ul>
<h3 class="author">thehighwayman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">adds in a custom hotel for yogs</li>
</ul>
<h3 class="author">yogstation13-bot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">now you dont lose you pulled item on world edge.</li>
</ul>
<h2 class="date">20 October 2018</h2>
<h3 class="author"> Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added more possible names that Deathsquad members spawn with.</li>
</ul>
<h3 class="author"> Firewolf34 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Replaced BoxStation labor shuttle cockpit chair with one sans-wheels</li>
</ul>
<h3 class="author"> MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Penguins now waddle.</li>
<li class="rscadd">Penguins can now be butchered for the source of their waddling.</li>
</ul>
<h3 class="author"> Nichlas0010 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">the AI icon-selection menu now uses a radial.</li>
</ul>
<h3 class="author"> ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Ban durations are now a little more user-friendly (to read.)</li>
<li class="tweak">Tidied up ID examine messages a bit.</li>
<li class="bugfix">Fixed a minor issue where vacant offices and the vacant commissary were being selected by GR3YT1D3 virus and EGALITARIAN events.</li>
<li class="bugfix">Vacant rooms now have the correct ambience.</li>
<li class="bugfix">You can now stuff physical currency into your ID's (as was intended.)</li>
</ul>
<h3 class="author"> landscaping moonman updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Due to resolved manufacturer complaints, more aesthetic basalt tiles will be yielded in crafting than previously, in line with the results of other floortile products.</li>
</ul>
<h3 class="author">AdamElTablawy updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">glare's back to normal stun lengths and being two-tile ranged rather than four-tiles for an instant paralysis</li>
</ul>
<h3 class="author">Ktlwjec updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Janitor and lawyer vendors have enough items for two!</li>
</ul>
<h3 class="author">thehighwayman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">jobs to the banning panel</li>
</ul>
<h3 class="author">yogstation13-bot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Wizards Federation has bound the foul spirit Soul Snatching Willy to their service. Their necromantic stones are now a bit more 'assertive' about binding the eternal service of the dead.</li>
</ul>
<h2 class="date">18 October 2018</h2>
<h3 class="author"> Fel updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can hide in a disgusting bloated human suit like it's a tauntaun and survive a single casting of Ei'Nath!</li>
</ul>
<h3 class="author"> Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Clown and Mimes their ID cards no longer show the name of some random weirdo.</li>
</ul>
<h3 class="author"> Kierany9 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Assimilation has been updated!</li>
<li class="rscadd">Two new objectives have been added to promote competition. Hivemind hosts may now be asked to have the biggest hive of them all at round end, or multiple hosts will be tasked with assimilating the same target, and ensuring that no-one else does.</li>
<li class="tweak">Hivemind hosts now get four objectives instead of three.</li>
<li class="tweak">Assimilation and kill/maroon objectives are no-longer mutually exclusive.</li>
<li class="tweak">A description of each power is now shown in chat once it is unlocked.</li>
<li class="tweak">Neural Shock no longer tells the target why they got shocked since this reveals the mode way too early.</li>
<li class="tweak">Repair Protocol no longer weakens with distance, as the targets are randomly selected.</li>
<li class="tweak">Increased the number of antagonists from 1 per 15 players to 1 per 12 players (and still with a 50% chance of one extra). Still caps at 5 (or 6 with the extra) antagonists</li>
<li class="tweak">Assimilation is now a continuous mode, like traitors and changelings, it doesn't end when all antagonists are dead.</li>
</ul>
<h3 class="author"> Mark9013100 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the engineering hazard jumpsuit, can be found in the engidrobe. Sprites by sgtsammac.</li>
</ul>
<h3 class="author"> Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">DeltaStation: added the Vacant Commissary, the perfect place for enterprising crew members to start their own... enterprise.</li>
</ul>
<h3 class="author"> MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Instruments received from the express delivery beacon are now delivered via orbital drop pod.</li>
</ul>
<h3 class="author"> Nichlas0010 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">air tanks now respect the layer they have been set to</li>
</ul>
<h3 class="author"> PIPEMASTER NICH updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">supply/waste piping is now much much much much much much much much much much much much better</li>
</ul>
<h3 class="author"> QualityVan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Hugging skeletons is now possible</li>
</ul>
<h3 class="author"> ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Monkey revheads now properly count towards active revheads.</li>
<li class="bugfix">Nonhumanoid revolutionaries will now only be considered for promotion to a head-revolutionary role if there are no human revolutionaries remaining that are valid for promotion.</li>
<li class="tweak">AI core display screen can now be set in character preferences.</li>
<li class="bugfix">AI core display screen will now be restore when revived.</li>
<li class="spellcheck">Corrected some inconsistent capitalization in the player preferences screen.</li>
<li class="imageadd">Readded some forgotten AI sprites.</li>
<li class="bugfix">Fixed Hades AI death animation not playing.</li>
<li class="bugfix">Clowns and mimes will no longer have the incorrect name on their ID's bank account.</li>
<li class="tweak">Corgi collars can now be removed!</li>
<li class="bugfix">Fixed sechuds not updating when a user removes/inserts an ID from/into their PDA/wallet/computer while it's in their ID slot.</li>
<li class="bugfix">Monkeys are no longer masters of spacetime and respect the laws of physics when it comes to movement speed.</li>
<li class="tweak">Mineral (and wood/paper) doors can now be unsecured from the ground with a wrench (the wiki is finally accurate after like 10 years.)</li>
<li class="tweak">Mineral doors can now be deconstructed with a welder. In the case of paper/wood doors, use a crowbar instead.</li>
<li class="bugfix">Paper / wood doors can no longer be dug by a pickaxe.</li>
<li class="bugfix">Attacking a paper or wood door with a lit welder will now set it alight.</li>
<li class="tweak">Damaged paper doors can now be repaired by hitting them with paper (wasn't consistent with paper windows.)</li>
<li class="tweak">Paper windows will now inform you that they can be repaired when damaged.</li>
</ul>
<h3 class="author"> Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Chairs made of one sheet of metal now drop two rods when smashed</li>
</ul>
<h3 class="author"> nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Attacking the fire alarm with anything that has force and won't deconstruct it will turn it on</li>
<li class="bugfix">Toggling the fire alarm now leaves fingerprints</li>
</ul>
<h3 class="author"> ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Wisps no longer get deleted when you use a telepad or other form of teleport.</li>
</ul>
<h3 class="author"> obscolene updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Humans can no longer equip pet collars</li>
</ul>
<h2 class="date">16 October 2018</h2>
<h3 class="author"> Barhandar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Golem shells and ashwalker eggs can be pulled again.</li>
</ul>
<h3 class="author"> ChemicalRascal updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The toxins burn chamber mounted igniters have been cleaned and should work again.</li>
</ul>
<h3 class="author"> Confused Rock updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pais can now install the loudness booster to play horrible music so they can sound and look awful at the same time!</li>
</ul>
<h3 class="author"> Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Re-added missing reagents that chem dispensers receive once their manipulator is upgraded to tier 4.</li>
</ul>
<h3 class="author"> Doomloard updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the canisters eject button to use the replace tank logic</li>
<li class="bugfix">portable pumps eject button to use the replace tank logic</li>
<li class="bugfix">portable scrubber eject button to use the replace tank logic</li>
</ul>
<h3 class="author"> Fel updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Gutlunches (AKA Guthen / Gubbuck) now eat all kinds of guts, not just generic gibs! Ashwalkers have their basic healing source back, now.</li>
</ul>
<h3 class="author"> Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">If you are somehow a revolutionary head as a monkey, you can now properly teach others the plight of the working class.</li>
<li class="bugfix">A monkey with superior intellect can also now be taught the way of Marx.</li>
</ul>
<h3 class="author"> MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">RDs can now attempt to recreate last year's Feats of Strength challenge.</li>
</ul>
<h3 class="author"> MetroidLover updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">tweaked what the Chaplain armor can actually hold.</li>
</ul>
<h3 class="author"> Moonlit Protector updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Introducing the 'Heroic Beacon', standing vigil over service the curator can assume one three different historic heroes, each determining their equipment and emergent playstyle to suit the player; a beacon can be found in the curator's backpack upon spawning</li>
<li class="rscadd">Become the Braveheart, a fierce scottish warrior armed with a ceremonial claymore, spraycan, kilt and a disregard for underwear with the scottish themed hero pack.</li>
<li class="rscadd">A unique mention is the "First man on the Moon" heroic pack, with a two piece space worthy suit, air tank & a GPS for recreating a key spessfaring moment in history.</li>
<li class="tweak">The Curadrobe has been stripped & refilled full of helpful library supplies, including varieties of pens and glasses including the jamjar's.</li>
<li class="tweak">The curator's explorer equipment & whip has been moved into the 'Courageous Tomb Raider' heroic pack; removed from the backpack & the Curavend respectively.</li>
</ul>
<h3 class="author"> MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cards will now let you know if there is no registered account with the card, and how to add one.</li>
<li class="bugfix">AI Eyes are no longer be visible on AI disconnect</li>
</ul>
<h3 class="author"> Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">welding tools etc should be able to properly ignite plasma fires again</li>
<li class="tweak">the hazy chameleon effect has been restored to the saboteur borg's chameleon module</li>
</ul>
<h3 class="author"> ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Examine text for modular computers now properly reflect their modularity and state which components are installed, as well as what is contained within those components. At this time, AI card slots, ID slots, and printers are implemented.</li>
<li class="bugfix">Fixed burning sprites not updating properly for humans on fire.</li>
<li class="bugfix">Moved machines below items so you don't vend stuff and have to right click to pick it up. Let us know if you see something that seems out of place!</li>
<li class="bugfix">Fixed a bug that would result in sechuds not showing a user's assignment as unknown if they have no ID.</li>
<li class="bugfix">You will no longer hit an organ harvester after using a screwdriver or crowbar on them.</li>
<li class="bugfix">Fixed moth wings burning off if a mob is ignite while in space.</li>
<li class="bugfix">Fixed moth wings burning off if the mob had the NOFIRE trait.</li>
<li class="bugfix">Fixed Xenos that were on fire heating up for one extra life() tick after being put out.</li>
<li class="bugfix">Due to a recent policy review by Nanotrasen Central Command, we have determined that personnel who have committed suicide are too great of a risk to be borged, and are making half of the Robotics staff's job redundant (we pay them good money to do that!) As such, suicide is now considered a PERMANENT decision.</li>
<li class="bugfix">Fixed a specific scenario where ghosts would not be passed their suicider status.</li>
<li class="bugfix">Fixed a specific scenario where brains that suicided would not have their suicider var corrected upon being revived.</li>
<li class="bugfix">Defibrillator units will now correctly consider 180 damage in either brute or burn damage to be the cutoff for revival (down from 181.)</li>
<li class="bugfix">Fixed mobs suiciding in VR.</li>
<li class="bugfix">Admin revives will now properly restore mutant organs.</li>
</ul>
<h3 class="author"> Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed urinal cakes being inedible</li>
</ul>
<h3 class="author"> XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Retrieving credits from a pirate syphon now properly removes them from the syphon, instead of duplicating them.</li>
</ul>
<h3 class="author"> deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mechs now properly filter out non-ascii input, and can no longer have null names</li>
</ul>
<h3 class="author"> nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Fire alarm is now simpler. Touch it to activate, touch it to deactivate. When activated, it will blink inconsistently if it is emagged.</li>
</ul>
<h3 class="author"> spook-o-log updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the intelliLantern, a big ol' spooky intelliCard skin</li>
<li class="rscadd">crafting recipe for the new intelliCard skin (requires 1 pumpkin, 1 intelliCard, 5 cables and a wirecutter as a tool)</li>
<li class="tweak">changed the intelliTater crafting recipe to match the intelliLantern recipe (but with a potato for obvious reasons)</li>
</ul>
<h3 class="author">AdamElTablawy updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">the detective's gun takes two shots to stun someone now</li>
</ul>
<h3 class="author">Ktlwjec updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Re-adds Patheo's atmos</li>
<li class="bugfix">fixes atmos rework issues</li>
<li class="rscadd">Adds clothing vendors to Yogbox.</li>
</ul>
<h3 class="author">thehighwayman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">adds in donor items</li>
</ul>
<h3 class="author">yogstation13-bot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Crawling is now possible if you are down but not stunned. Obviously, you will be slower.</li>
<li class="bugfix">The Syndicate Elite Hardsuit's combat mode will now show face masks and glasses.</li>
<li class="spellcheck">fixed typo in Cryogenic Treatments description</li>
<li class="bugfix">Now advanced lungs can be created</li>
<li class="imageadd">Gases changed.</li>
<li class="tweak">borg upgrades price changes</li>
<li class="tweak">mediborg chemical upgrades have been unified</li>
</ul>
<h2 class="date">11 October 2018</h2>
<h3 class="author"> Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Buttons are no longer indestructible and won't cause endless tesla zap explosions. Buttons on CentCom and other special areas are still unbreakable.</li>
<li class="tweak">Moths now only have a 50% chance to spawn with a lamp as an heirloom.</li>
</ul>
<h3 class="author"> ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Prebuilt AI cores will no longer drop the wrong circuit board when deconstructed.</li>
<li class="bugfix">Industrial satchels & duffelbags are now fireproof.</li>
<li class="bugfix">Ghosts will no longer see AI camera icons after an AI dies.</li>
<li class="bugfix">Fixed being unable to click underneath AI camera icons.</li>
<li class="bugfix">Fixed the talking sword's spirit's mind not having the correct name.</li>
<li class="tweak">The talking sword's spirit's name is now prefixed with "The spirit of".</li>
<li class="tweak">Standing over lava while immune to it will now apply a cosmetic singeing effect to your character.</li>
<li class="bugfix">Fixed a runtime resulting in grown weapons not containing the correct reagents of the seed used to grow them.</li>
<li class="bugfix">Fixed bibles sometimes not having inhand icons.</li>
</ul>
<h3 class="author"> deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">asay now supports emojis. Eggplant emoji goes here</li>
</ul>
<h3 class="author">thehighwayman updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Bye halloween fun</li>
</ul>
<h2 class="date">08 October 2018</h2>
<h3 class="author"> Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tweaked lighting in some areas to better account for night lighting.</li>
<li class="tweak">Tweaked Runtimestation to include uplinks as well as a room for lighting testing.</li>
<li class="tweak">Split chemical bounties into simple/complex ones and removed some that are disproportionately hard to acquire.</li>
<li class="tweak">The "More Bounties" bounty now awards five instead of three new bounties.</li>
<li class="tweak">Light bulbs now shatter and hurt people when stepped on.</li>
<li class="tweak">Light bulbs that have been sabotaged with plasma will spill it when they shatter.</li>
<li class="rscadd">Added more job specific items for the family heirloom trait.</li>
<li class="tweak">Moths that have the heirloom trait now always have a lantern as their heirloom.</li>
</ul>
<h3 class="author"> Fixes the service cyborg's RSF updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Service cyborg's RSF can now dispense items again.</li>
</ul>
<h3 class="author"> Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes vehicle bug which caused you to keep special actions when you were forcemoved out of them through weird means (Admin intervention, special items)</li>
<li class="bugfix">Fat people explode again when fed mint toxin</li>
</ul>
<h3 class="author"> Frosty Fridge updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">CMO and Roboticist traitors can now purchase the brainwashing surgery disk.</li>
</ul>
<h3 class="author"> MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Botany can now grow cotton to produce cloth for various jumpsuits.</li>
<li class="rscadd">Cotton can be mutated into a much more durable strand, allowing for the production of crude armor.</li>
<li class="rscadd">Rainbow flowers, an alternative for clothing dyeing, is obtainable through cargo's exotic seed crate.</li>
<li class="rscadd">A loom can now be crafted with some planks so you can actually weave that cotton into a usable fabric.</li>
<li class="rscadd">Fannypacks, softcaps, beanies and scarves are now craftable with cloth and dyeable.</li>
</ul>
<h3 class="author"> Memager updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New ERT suit sprites!</li>
</ul>
<h3 class="author"> MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen's ID cards are once again clearly readable from a distance, meaning employees can show their ID's to eachother again. The Director of ID-Card technology promises that the temporary unreadability of said cards was not an oversight, and was in fact an intended, yet undocumented feature. promise. Alt+Clicking cards now dispenses money, and clicking on the card in-hand shows it off.</li>
<li class="bugfix">Supplypods no longer detonate their contents</li>
<li class="tweak">Admins can now allow ghosts to follow the delivery of Centcom-launched supply pods</li>
</ul>
<h3 class="author"> Qustinnus / Floyd updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">your belly is now flat and empty</li>
</ul>
<h3 class="author"> Shdorsh updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Grabber mode -1 doesn't require a target</li>
</ul>
<h3 class="author"> ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Lights constructed by players will now respect the local APC's nightshift setting.</li>
<li class="bugfix">Deoxyribonucleic Saboteur now exists again.</li>
<li class="bugfix">You can now alt-click assembled assemblies to rotate them.</li>
<li class="bugfix">ID cards now work with vending machines again.</li>
<li class="bugfix">Nanite viruses are now enabled.</li>
<li class="bugfix">Underpowered emitters will now show up as orange instead of green.</li>
<li class="bugfix">Looms can now be attacked.</li>
<li class="tweak">The slime fireproofing potion is now fireproof.</li>
<li class="tweak">Microwaves now produce light when running.</li>
<li class="bugfix">Pirates can no longer ransom themselves to CentCom</li>
<li class="bugfix">Caks will no longer override the bonus reagents provided in a donut when frosting them.</li>
<li class="bugfix">Caks can no longer create frosted frosted jelly donuts.</li>
<li class="bugfix">Jelly donuts will no longer lose their vitamins when they're frosted.</li>
<li class="bugfix">Fixed chaos donuts potentially doubling the amount of reagents added when microwaved with something else.</li>
<li class="bugfix">Donuts now always contain 1 sprinkles as was stated on the wiki. Frosted donuts have a chance at adding an extra sprinkle.</li>
<li class="imageadd">Cleaned up some rogue pixels on a couple BYOND premium exclusive ghost sprites. Thanks for supporting BYOND guys.</li>
<li class="tweak">Ghosts can now see active AI cameras.</li>
<li class="bugfix">Everything spawned by summon magic (with the exception of single-use spellbooks) now count towards the "Steal at least five magical artefacts" objective.</li>
<li class="bugfix">Certain toxins will no longer notify the mob of their presence with the "You feel a dull pain in your abdomen" message, which allowed some stealthy (and some nonharmful) toxins to be easily detected.</li>
</ul>
<h3 class="author"> XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new severe brain trauma: hypnotic stupor. Victims of hypnotic stupor occasionally fall into a trance, and upon hearing a sentence they'll focus on it to the point of obsession, until it is replaced by a new hypnosis or the trauma is cured.</li>
<li class="rscadd">Added scanner gates: these buildable machines will scan any mob passing under it, and it will alert when a set condition is met.</li>
<li class="rscadd">Possible conditions: Wanted status, Mindshield, Nanites, Diseases, Species, or carrying guns.</li>
<li class="rscadd">Can be inverted, so it will alert when the condition is _not_ met, and can be id-locked to avoid tampering.</li>
<li class="tweak">Holding an ID in your hands uses it instead of your worn ID for authentication purposes.</li>
<li class="tweak">If you don't have an ID in your id slot, the belt slot will be checked as well.</li>
<li class="tweak">Credits now change size every 1000x. The 1000+ credit color has been moved to 1-4 credits instead.</li>
</ul>
<h3 class="author"> bobbahbrown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Headsets now dynamically show in their description how to speak on any channels they can use when held or worn.</li>
</ul>
<h3 class="author"> oranges updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Mecha internal logging removed, admin only</li>
<li class="tweak">Mech logging overhauled to not use an internal list</li>
</ul>
<h3 class="author"> tigercat2000@ Paradise updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed invalid characters breaking chat output for that message</li>
</ul>
<h3 class="author">CMOisLing updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds Cheapglasses</li>
</ul>
<h3 class="author">thehighwayman updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changes the ability for golems to get hungry</li>
<li class="tweak">use stuff with capsaicin to make rezadone</li>
<li class="rscadd">Adds supermatter crystal alerts to game logs</li>
<li class="tweak">Changes colours of two radio channels</li>
<li class="tweak">gives a bit of access</li>
<li class="rscadd">two more janitor closets in the custodial closet and 1 more sign in a jcloset</li>
<li class="rscadd">Adds virology investigate and game logs</li>
</ul>
<h3 class="author">yogstation13-bot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Wizards will no longer be stuck after using rod form while in a container</li>
<li class="tweak">small update of crashed ship</li>
<li class="tweak">you can now choose your instrument as musician</li>
<li class="spellcheck">The Syndicate Infiltrator's nuke storage windoor is no longer called "Theatre Stage".</li>
<li class="bugfix">The "floor is lava" weather will no longer cover everything</li>
<li class="bugfix">Badass syndrones can now use nuke op weapons</li>
</ul>
<h2 class="date">01 October 2018</h2>
<h3 class="author"> BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Sustenance vendors are free.</li>
</ul>
<h3 class="author"> Denton updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Changed a few wizard spell descriptions to better explain what they do.</li>
<li class="rscdel">Omegastation has been scrapped.</li>
<li class="bugfix">Deltastation's hydroponics department now has an APC and no longer draws its power from the twilight zone.</li>
<li class="rscadd">Geneticist and Chief Medical Officer traitors can now purchase a box of gorilla cubes for 8TC.</li>
<li class="spellcheck">Changed the clown car uplink description to mention emag interaction.</li>
<li class="rscdel">Removed roundstart sulphuric acid beakers. These aren't needed as circuit boards no longer require acid to print.</li>
</ul>
<h3 class="author"> Floyd / Qustinnus (thx to mrdoombringer for sprite + idea) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The clowncar now comes with an inbuilt cannon that can be activated by emagging its circuits</li>
<li class="bugfix">cars can only kidnap if they have the CAN_KIDNAP trait</li>
<li class="bugfix">removes a dot too much in a to_chat in clown car actions</li>
</ul>
<h3 class="author"> Granpawalton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">toxins on all maps now have an unlocked chamber air alarm, 2 air pumps, a rpd, a heater, a freezer, and igniters</li>
<li class="tweak">the pipe arrangements in toxins have been reorganized for efficiency</li>
</ul>
<h3 class="author"> Iamgoofball/Beesting12, Paid Code updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">After being sued by the Space Labor Committee for workers' right violations, Nanotrasen has decided to abide by Galactic Minimum Wage policies.</li>
<li class="experiment">The station is now capitalist.</li>
<li class="experiment">Crews will be paid every 5 minutes based on their job at the start of the shift, and departments will gain money by doing what they're supposed to.</li>
<li class="experiment">Use your ID in hand to create a Pay-station to charge from.</li>
</ul>
<h3 class="author"> Mark9013100 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added ERT backpacks, sprites by PlasmaRifle.</li>
<li class="rscadd">Replaced the old metal foam grenades with smart foam grenades in engineering ERT locker.</li>
</ul>
<h3 class="author"> MetroidLover updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">E-Katana can now be stored on your back</li>
</ul>
<h3 class="author"> Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">After rigorous mandatory art training for the crew, many new graffiti styles are now available</li>
</ul>
<h3 class="author"> Moon Farmer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Both reagent universal enzyme & sacks of flour are now availible for their respective costs from the biogenerator.</li>
<li class="rscadd">New crafting recipies for donut boxes, eggboxes & candle boxes have been added to cardboard recipies for the collective benefit of service personnel and the station.</li>
</ul>
<h3 class="author"> MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes advanced buildmode not having the picker</li>
<li class="bugfix">Crew Monitors now only track crew with nanites when said crewmembers are on the same (or station) z-level</li>
<li class="rscadd">Nanotrasen's Alien Life Detection Department has issued new training for crewmembers when facing blobs: the crew is now able to actually discern when a blob is dead.</li>
<li class="bugfix">massive service department nerf: space can no longer be extra crispy.</li>
<li class="bugfix">morgues have had their proton packs removed and as such no longer suck in ghosts on closing.</li>
<li class="bugfix">The ceres shuttle will no longer overlap with centcom. The architects responsible for this issue have been sternly reprimanded.</li>
</ul>
<h3 class="author"> Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">RCDs now have a comfier interface</li>
</ul>
<h3 class="author"> Naksu & octareenroon91 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">plasmaglass windows leave plasmaglass shards when destroyed, these shards can also be used to make spears.</li>
<li class="bugfix">fulltile windows didn't give you the promised 2 shards, this has been fixed.</li>
</ul>
<h3 class="author"> Nanotrasen Reserve Bank updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Holochips have been given a noticeable redesign, and now use a combination of color and shape to show how many credits are in an individual chip, along with using a new coloring scheme outright.</li>
<li class="tweak">Holochips now show how many credits they contain in their name.</li>
</ul>
<h3 class="author"> Poojawa updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Fire Alarms are visible in low light situations</li>
</ul>
<h3 class="author"> ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Flying and ventcrawling mobs will no longer make footstep sounds.</li>
<li class="bugfix">Blood cultists using a stun spell now emit a flash of red light when.... they emit a flash of red light!</li>
<li class="bugfix">Blood cult stun spells now properly check for any holy items on the target mob.</li>
<li class="tweak">Targets immune to blood cult stun spells will now glow with holy light for a short duration after.</li>
<li class="bugfix">The lavaproofing slime potion is now lavaproof!</li>
<li class="bugfix">Flashbangs will now make a sound if nobody is around to see them. (honk)</li>
<li class="tweak">Flashbangs now come with sparks and will also light things up around them on detonation!</li>
<li class="tweak">Flashes, flashers, flash powder, and cameras also now produce lighting! Woo!</li>
<li class="bugfix">Cameras will no longer give you a prompt when alt-clicking them while not adjacent to them.</li>
<li class="bugfix">You can no longer put a pocket protector in your shirt pocket if you're only wearing a pair of pants. This also applies to pinning medals on your chest (owww.)</li>
<li class="bugfix">AIs can now unbolt again.</li>
<li class="bugfix">Every department has been given access to their corresponding mecha's maintenance features. These accesses are provided at roundstart, and can be altered by the HoP if need be.</li>
<li class="bugfix">In continuation with the mech accesses, station side personnel will no longer be able to access the maintenance protocols of CentCom & Syndicate exclusive mechas.</li>
<li class="bugfix">Grenade launchers will no longer report an incorrect number of live rounds.</li>
<li class="bugfix">Fixed vareditted bonfires not properly igniting at round start.</li>
<li class="bugfix">Fixed vareditted pianos switching to minimoogs at round start.</li>
<li class="bugfix">Fixed some vareddited flashlights not turning on properly at round start.</li>
<li class="bugfix">Fixed all missing floor icons</li>
<li class="bugfix">Fixed bookcases at the Wild West away mission not being properly populated.</li>
<li class="rscadd">Nuke Ops now have the ability to purchase a usable RPG, as well as a couple different types of rockets for it.</li>
<li class="bugfix">Camera assembly upgrades can now only be placed in stage 3 (just before completion.)</li>
<li class="bugfix">Fixed bottles not smashing properly when slipping on puddles/lube.</li>
<li class="bugfix">Resolved a large number of instances where items would not work as their respective tool types (ie plasma cutters not working as welders.)</li>
<li class="bugfix">Using an item that acts as a multitool that does not have a buffer on an object that requires a buffer will now consistently provide user feedback for why it failed.</li>
<li class="rscadd">An antagonist holding a syndicate balloon will now receive a positive mood modifier.</li>
</ul>
<h3 class="author"> The Dreamweaver (Idea: Roth) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Space Fashion has discovered a new way to wear bandannas. With some simple minor adjustments and ties, bandannas can be made into fashionable neckerchiefs!</li>
</ul>
<h3 class="author"> Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">staff of the locker no longer gibs or deletes people</li>
</ul>
<h3 class="author"> XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Sending an activation code to a nanite program will reset its timer.</li>
<li class="bugfix">Fixed self-deactivating programs being unable to be reactivated afterwards.</li>
<li class="bugfix">ID Cards now only display payday messages to the owner if they're being carried. Cards on the ground will still display them to nearby mobs.</li>
<li class="rscadd">Added credit holochips, a form of semi-physical currency to use in transactions. They can be generated by id cards by drawing from bank accounts and can be used to make payments.</li>
<li class="rscadd">There is no limit to the amount of credits that can be stored on a holochip, but being holograms they are vulnerable to electromagnetic pulses, and may disappear if exposed to one!</li>
<li class="rscadd">Holochips can be split with alt-click, and can be merged by clicking on another holochip.</li>
</ul>
<h3 class="author"> bandit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Due to cost-cutting measures throughout the company, Nanotrasen has changed the recipes for food supplied to sustenance vendors in all station brigs. Nanotrasen prides itself in its quality standards and is sure crew members will notice no difference in taste!</li>
</ul>
<h3 class="author"> bobbahbrown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Unsecured grenade assemblies now show the number and type of beakers inside when not wearing science goggles.</li>
<li class="tweak">Science goggles now show the type of beakers inside a grenade assembly.</li>
<li class="tweak">We are no longer shaked, but shaken.</li>
</ul>
<h3 class="author"> cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The luxury shuttle now accepts dragged money. Useful for mobs without hands.</li>
<li class="rscadd">Luxury shuttle now attempts to charge humans' bank accounts in addition to taking held and dragged money</li>
<li class="rscadd">Luxury shuttle now attempts to return change to humans' bank accounts</li>
<li class="rscadd">You can now pay for the luxury shuttle in instalments (mostly useful for handless mobs)</li>
<li class="tweak">Luxury shuttle ticket booth messages are now spoken, so you can spend loudly</li>
</ul>
<h3 class="author"> ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Orbiting is a little more aggressive about staying in orbit. The wisp as a result now correctly follows you over shuttle moves.</li>
</ul>
<h3 class="author">AdamElTablawy updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Detomatrix now always succeeds.</li>
</ul>
<h3 class="author">daklaj updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Vampire's Dracula coat spell now costs 100 blood. The coat now provides the user with minor passive usable blood regeneration when the usable blood amount is below 25% of their total blood amount. It can now hold weapons too.</li>
<li class="bugfix">fixed vampire spells triggering their cooldown even when clicked with insufficient usable blood.</li>
</ul>
<h3 class="author">thehighwayman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Moves around a verb for admins</li>
<li class="rscadd">Changes Ninja name in log to be either Nanotrasen Ninja or Syndicate Ninja</li>
</ul>
<h3 class="author">yogstation13-bot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Non-TGM format shuttle templates no longer leave some of their turfs behind.</li>
<li class="bugfix">toolbelts will now show alien screwdrivers on the item sprite</li>
<li class="spellcheck">Fixed a typo with 10mm ammo casings.</li>
<li class="bugfix">skate bounty now accept the item version of the sakteboard</li>
<li class="bugfix">Teleconsole now can be researched again.</li>
<li class="bugfix">Storage items and parcels can no longer be fried.</li>
</ul>
<h2 class="date">20 September 2018</h2>
<h3 class="author"> McDonald072 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Airlock braces have been added, for when you really don't want a door to open. You can find a few of them in the armory. Thank you to Partheo for the sprites!</li>
</ul>
<h3 class="author"> Administrative Moonman updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Fake nuclear disks no longer appear in null-crates, but can appear in surplus traitor crates with the regularity they had before.</li>
</ul>
<h3 class="author"> Cdey78 (Ported by Floyd / Qustinnus) updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">AI can now think</li>
<li class="imageadd">New OOC emote: think!</li>
</ul>
<h3 class="author"> Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">emojis</li>
<li class="bugfix">Employees at Centcom's supply department have been asked to wear glasses so that you don't have to spread the adamantine across the floor to get the proper reward.</li>
</ul>
<h3 class="author"> Cw3040 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Improvised Jetpacks, with approx. 2/7ths of the volume of a normal jetpack, acts like a hardsuit jetpack in terms of speed and can cut out at random!</li>
<li class="imageadd">Sprite by obscolene</li>
</ul>
<h3 class="author"> Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes missing human mob subtype for felinids.</li>
</ul>
<h3 class="author"> Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Plastic golems can no longer vent crawl with items in their pockets.</li>
<li class="spellcheck">Fixed species type names that show up on health scanners.</li>
<li class="spellcheck">Mech construction messages no longer incorrectly mention high-tier stock parts.</li>
<li class="tweak">Added a nanite lab to Deltastation! It's at the old EXPERIMENTOR lab.</li>
<li class="tweak">Delta: Moved the Xenobiology disposals bin to be less obstructive. Added two sets of insulated gloves to Engineering.</li>
<li class="bugfix">Delta: Fixed scientists not having maintenance access near the circuitry lab and toxins launch chamber.</li>
<li class="spellcheck">Added missing descriptions for objects that have alt+click functionality.</li>
<li class="bugfix">You can no longer infinitely sell immortality talismans.</li>
<li class="spellcheck">Added a cooldown message for the immortality talisman.</li>
<li class="bugfix">The CMO office and morgue disposal bins on Deltastation are now connected to the disposal loop.</li>
<li class="spellcheck">Multitools and quantum pads now show infos about their buffer when examined.</li>
<li class="bugfix">Players no longer bash quantum pads with multitools that contain no pad in their buffer.</li>
<li class="tweak">You can no longer link a quantum pad to itself.</li>
<li class="bugfix">Fixed the Cere emergency shuttle brig floor.</li>
<li class="tweak">Removed access restrictions on the Hi Daniel shuttle's booze-o-mat.</li>
<li class="tweak">Added missing surgical drills and cauteries to emergency shuttles.</li>
<li class="tweak">Replaced boring high traction floors in the SnapPop!(tm) shuttle with exciting bananium floors.</li>
<li class="rscadd">Added a plasmaman EVA suit pack to cargo for 4000 bucks each.</li>
<li class="bugfix">Heat resistant species no longer burn their hands on lightbulbs.</li>
<li class="tweak">Added nanite circuit boards to tech storage.</li>
</ul>
<h3 class="author"> Garen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes soap cleaning things before it checks that it can.</li>
</ul>
<h3 class="author"> GuppyLaxx, McDonald072 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">VYSHA NERADA YEKHEZET U'RUU!!</li>
</ul>
<h3 class="author"> McDonald072 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Defibrillator nanites work properly.</li>
</ul>
<h3 class="author"> Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Show your support for the fine arts with these new quirks:</li>
<li class="rscadd">Tagger: drawing graffiti takes half as many charges off your spraycan/crayon</li>
<li class="rscadd">Photographer: halves the cooldown after taking a picture</li>
<li class="rscadd">Musician: tune instruments to temporarily give your music beneficial effects such as clearing minor debuffs and improving mood.</li>
<li class="tweak">the length of footprint trails from blood pools now scales with the amount of blood they contain</li>
<li class="tweak">blood pools from bleeding will take slightly longer to congregate</li>
<li class="tweak">Gauzes can be deconstructed using any sharp object</li>
</ul>
<h3 class="author"> Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">ghosts will no longer lose their hearing from jumping between z-levels via orbiting</li>
</ul>
<h3 class="author"> Nichlas0010 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">IAA now has its own preference</li>
</ul>
<h3 class="author"> Poojawaw updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">APCs are now able to be rebuilt in Maintenance</li>
</ul>
<h3 class="author"> Potato Masher updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The color of Wooden golems should be more in line with the color of the wood used to make it.</li>
</ul>
<h3 class="author"> ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Lavarocks will no longer be invisible.</li>
<li class="bugfix">Gas sensors in the incinerator chamber will no longer catch on fire.</li>
<li class="bugfix">Airlock sensors are no longer completely immune to damage</li>
<li class="tweak">No smoking signs are now flammable, fire warning signs are now fireproofed</li>
</ul>
<h3 class="author"> Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Dispensers can now add 5u to buckets, plastic beakers and metamaterial beakers, down from 10u.</li>
<li class="bugfix">You can now pour 5u from buckets, plastic beakers and metamaterial beakers, down from 10u.</li>
<li class="bugfix">Chem dispenser window width increased slightly, no longer shuffles buttons when scroll bar appears.</li>
<li class="bugfix">Eggplant and egg-plant seeds now have different names and plant names.</li>
<li class="bugfix">SMES will no longer output if not connected to a powernet.</li>
<li class="bugfix">Power sinks now explode within a reasonable amount of time.</li>
</ul>
<h3 class="author"> The Dreamweaver updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">An unknown, adventurous greyshirt has discovered a way to make a special type of bola out of gondola hide. The effects of the gondola seem to rub off on the victim while attached.</li>
</ul>
<h3 class="author"> Time-Green and locker sprites by MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Reports have come in that the wizard federation has harnessed some of the ancient locker force to create a wand</li>
</ul>
<h3 class="author"> WJohn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed pubby's bugged R&D tiles.</li>
</ul>
<h3 class="author"> WJohn & Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nuke ops may now order a borg with the Syndicate Saboteur module. It's a streamlined engineering unit capable of extraordinary robustness by virtue of not only not being able to leave its welder in the shuttle, but also quick travel around the station via the disposal system. Oh and it can also disguise itself.</li>
<li class="rscadd">Syndicate medical and assault modules have received improved sprites</li>
</ul>
<h3 class="author"> WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Reinforced floors are now shinier.</li>
</ul>
<h3 class="author"> XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed the chance of spouting brain damage lines when over 60 brain damage. The dumbness trauma still has them.</li>
<li class="bugfix">Fixed Mechanical Repair nanites not working.</li>
<li class="bugfix">Fixed nanite cloud storage not allowing uploads.</li>
<li class="bugfix">Fixed nanite chambers not being interactable if placed under a window.</li>
</ul>
<h3 class="author"> actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bone Hurting Juice</li>
</ul>
<h3 class="author"> ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Broken components left over from the signal origin refactor should be fixed.</li>
<li class="bugfix">Lava isn't a safe place to throw your flammable shit anymore</li>
<li class="bugfix">The computer screen overlay being rotated incorrectly after construction has been fixed.</li>
</ul>
<h3 class="author">AsV9 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes cluwne mask logic so that you fuckers no longer can take the mask on and off to become a cluwne. Good day.</li>
</ul>
<h3 class="author">morrowwolf updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes the radio talking bug thing</li>
</ul>
<h3 class="author">nichlas0010 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Internal Affairs Agents now actually need to kill their targets, not just cause Sudden Sleep Disorder!</li>
<li class="tweak">Internal Affairs Agents get 5 telecrystals when they accomplish an objective</li>
<li class="tweak">Internal Affairs Agents can no longer advance their objectives after being borged.</li>
<li class="tweak">lings get better at absorbing the more they absorb</li>
<li class="tweak">More cameras have been added to yogstation!</li>
<li class="tweak">Xenobio changelings no longer have access to combat focused powers, such as armblades or armour.</li>
<li class="rscadd">stuff for admuns, I guess</li>
<li class="tweak">vending machines now show you what you're vending</li>
</ul>
<h3 class="author">yogstation13-bot updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Computers are now visible even in the darkest of rooms. Comfy!</li>
<li class="tweak">Because computers are now far easier to find in dark rooms their base light output has been reduced.</li>
<li class="bugfix">AIs can now turn shield generators on and off again</li>
<li class="rscdel">removes curator's fear of snakes</li>
<li class="bugfix">fixed clothing vendor fedoras having Detective Fedora grade armor</li>
<li class="bugfix">The stealth box and chameleon projector no longer allow escaping lockers.</li>
<li class="bugfix">Combining the stealth box and chameleon projector should cause less teleportation behavior.</li>
<li class="tweak">Health sensor's 'detect death' mode now triggers on death rather than extreme unwellness.</li>
<li class="bugfix">In extreme lag scenarios, hyperspace ripples are no longer removed before the location is actually safe.</li>
<li class="bugfix">Chemicals should no longer vanish for some reactions.</li>
<li class="bugfix">remove base types not meant to spawn from get_random_drink and from the silver-slime spawnlist.</li>
<li class="rscadd">NTs crack archeo-gastronomers have discovered a long lost recipe for a meat based donut.</li>
<li class="bugfix">seed extractor and dna manipulator are now in the right tab</li>
<li class="rscadd">All atom movables now have move force and move resist, and pull force An atom can only pull another atom if its pull force is stronger than that atom's move resist</li>
<li class="rscadd">Mobs with a higher move force than an atom's move resist will automatically try to force the atom out of its way. This might not always work, depending on how snowflakey code is.</li>
<li class="experiment">As of right now, everything has a move force and resist of 100, and a pull force of 101. Things take (resist - force) damage when bumped into</li>
<li class="bugfix">The telecomms log computers now use the actual language of messages, rather than mob type.</li>
<li class="rscadd">Failsafe codes for uplinks are now available for purchase.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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