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* Initial stage * final changes? * Tweaks * removed bad variables * Fixed more bad vars * is this map merged? * spelling fix * spelling fix Co-Authored-By: TheDreamweaver <austin.j.rickli@gmail.com> * Map fix? * now this is map merger * Fixed summoning edge cases * Fixed spelling mistakes, Added better handling of sphere removal, Added sphere to the cargo shuttle blacklist, Made the "mystery" more dynamic * Added better handling of stored mob summoning * Removed redundant code. * Made the jukebox actually accessible * Tweaked it so that no maps would need to be loaded on Init * comment commit * No src * Fixed spelling and getting trapped in rocks * Fixed spawned-in hotel checks * Blacklisted hotel are from blueprints and migrated storage handling from door to area. * Prevents observing mobs (ghosts, camera entities) from getting stored. * Condensed an if statement * The hotel can now be used on another mob to invite them to the hotel. All living mob types can now exit out the hotel door. * Fixed wrong user getting prompted when hotel was used on someone else. * Added peepholes to hotel doors that can be used via AltClick. * For the grammar lovers.
24 lines
302 B
Plaintext
24 lines
302 B
Plaintext
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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"a" = (
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/turf/closed/indestructible/hotelwall,
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/area/hilbertshotelstorage)
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"b" = (
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/turf/open/indestructible/hotelwood,
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/area/hilbertshotelstorage)
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(1,1,1) = {"
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a
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a
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a
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"}
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(2,1,1) = {"
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a
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b
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a
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"}
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(3,1,1) = {"
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a
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a
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a
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"}
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