Files
Yogstation/code/game/objects/items/chrono_eraser.dm
Ling a737b7291e Fix a ton of harddels (#17803)
* Fix a ton of harddels

* Out of scope

* Stupid
2023-02-11 16:35:33 +00:00

281 lines
7.9 KiB
Plaintext

#define CHRONO_BEAM_RANGE 3
#define CHRONO_FRAME_COUNT 22
/obj/item/chrono_eraser
name = "Timestream Eradication Device"
desc = "The result of outlawed time-bluespace research, this device is capable of wiping a being from the timestream. They never are, they never were, they never will be."
icon = 'icons/obj/chronos.dmi'
icon_state = "chronobackpack"
item_state = "backpack"
lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
slowdown = 1
actions_types = list(/datum/action/item_action/equip_unequip_TED_Gun)
var/obj/item/gun/energy/chrono_gun/PA = null
var/list/erased_minds = list() //a collection of minds from the dead
/obj/item/chrono_eraser/proc/pass_mind(datum/mind/M)
erased_minds += M
/obj/item/chrono_eraser/dropped()
..()
if(PA)
qdel(PA)
/obj/item/chrono_eraser/Destroy()
dropped()
return ..()
/obj/item/chrono_eraser/ui_action_click(mob/user)
if(iscarbon(user))
var/mob/living/carbon/C = user
if(C.back == src)
if(PA)
qdel(PA)
else
PA = new(src)
user.put_in_hands(PA)
/obj/item/chrono_eraser/item_action_slot_check(slot, mob/user)
if(slot == SLOT_BACK)
return 1
/obj/item/gun/energy/chrono_gun
name = "T.E.D. Projection Apparatus"
desc = "It's as if they never existed in the first place."
icon = 'icons/obj/chronos.dmi'
icon_state = "chronogun"
item_state = "chronogun"
w_class = WEIGHT_CLASS_NORMAL
item_flags = DROPDEL
ammo_type = list(/obj/item/ammo_casing/energy/chrono_beam)
can_charge = FALSE
fire_delay = 50
var/obj/item/chrono_eraser/TED = null
var/obj/structure/chrono_field/field = null
var/turf/startpos = null
/obj/item/gun/energy/chrono_gun/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHRONO_GUN_TRAIT)
if(istype(loc, /obj/item/chrono_eraser))
TED = loc
else //admin must have spawned it
TED = new(src.loc)
return INITIALIZE_HINT_QDEL
/obj/item/gun/energy/chrono_gun/update_icon()
return
/obj/item/gun/energy/chrono_gun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
if(field)
field_disconnect(field)
..()
/obj/item/gun/energy/chrono_gun/Destroy()
if(TED)
TED.PA = null
TED = null
if(field)
field_disconnect(field)
return ..()
/obj/item/gun/energy/chrono_gun/proc/field_connect(obj/structure/chrono_field/F)
var/mob/living/user = loc
if(F.gun)
if(isliving(user) && F.captured)
to_chat(user, span_alert("<b>FAIL: <i>[F.captured]</i> already has an existing connection.</b>"))
field_disconnect(F)
else
startpos = get_turf(src)
field = F
F.gun = src
if(isliving(user) && F.captured)
to_chat(user, span_notice("Connection established with target: <b>[F.captured]</b>"))
/obj/item/gun/energy/chrono_gun/proc/field_disconnect(obj/structure/chrono_field/F)
if(F && field == F)
var/mob/living/user = loc
if(F.gun == src)
F.gun = null
if(isliving(user) && F.captured)
to_chat(user, span_alert("Disconnected from target: <b>[F.captured]</b>"))
field = null
startpos = null
/obj/item/gun/energy/chrono_gun/proc/field_check(obj/structure/chrono_field/F)
if(F)
if(field == F)
var/turf/currentpos = get_turf(src)
var/mob/living/user = loc
if((currentpos == startpos) && (field in view(CHRONO_BEAM_RANGE, currentpos)) && (user.mobility_flags & MOBILITY_STAND) && (user.stat == CONSCIOUS))
return 1
field_disconnect(F)
return 0
/obj/item/gun/energy/chrono_gun/proc/pass_mind(datum/mind/M)
if(TED)
TED.pass_mind(M)
/obj/item/projectile/energy/chrono_beam
name = "eradication beam"
icon_state = "chronobolt"
range = CHRONO_BEAM_RANGE
nodamage = TRUE
var/obj/item/gun/energy/chrono_gun/gun = null
/obj/item/projectile/energy/chrono_beam/Initialize()
. = ..()
var/obj/item/ammo_casing/energy/chrono_beam/C = loc
if(istype(C))
gun = C.gun
/obj/item/projectile/energy/chrono_beam/Destroy()
gun = null
return ..()
/obj/item/projectile/energy/chrono_beam/on_hit(atom/target)
if(target && gun && isliving(target))
var/obj/structure/chrono_field/F = new(target.loc, target, gun)
gun.field_connect(F)
/obj/item/ammo_casing/energy/chrono_beam
name = "eradication beam"
projectile_type = /obj/item/projectile/energy/chrono_beam
icon_state = "chronobolt"
e_cost = 0
var/obj/item/gun/energy/chrono_gun/gun
/obj/item/ammo_casing/energy/chrono_beam/Initialize()
if(istype(loc))
gun = loc
. = ..()
/obj/item/ammo_casing/energy/chrono_beam/Destroy()
gun = null
return ..()
/obj/structure/chrono_field
name = "eradication field"
desc = "An aura of time-bluespace energy."
icon = 'icons/effects/effects.dmi'
icon_state = "chronofield"
density = FALSE
anchored = TRUE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF
move_resist = INFINITY
interaction_flags_atom = NONE
var/mob/living/captured = null
var/obj/item/gun/energy/chrono_gun/gun = null
var/timetokill = 30
var/mutable_appearance/mob_underlay
var/preloaded = 0
var/RPpos = null
/obj/structure/chrono_field/Initialize(mapload, mob/living/target, obj/item/gun/energy/chrono_gun/G)
if(target && isliving(target) && G)
target.forceMove(src)
captured = target
var/icon/mob_snapshot = getFlatIcon(target)
var/icon/cached_icon = new()
for(var/i=1, i<=CHRONO_FRAME_COUNT, i++)
var/icon/removing_frame = icon('icons/obj/chronos.dmi', "erasing", SOUTH, i)
var/icon/mob_icon = icon(mob_snapshot)
mob_icon.Blend(removing_frame, ICON_MULTIPLY)
cached_icon.Insert(mob_icon, "frame[i]")
mob_underlay = mutable_appearance(cached_icon, "frame1")
update_icon()
desc = initial(desc) + "<br>[span_info("It appears to contain [target.name].")]"
START_PROCESSING(SSobj, src)
return ..()
/obj/structure/chrono_field/Destroy()
if(gun && gun.field_check(src))
gun.field_disconnect(src)
return ..()
/obj/structure/chrono_field/update_icon()
var/ttk_frame = 1 - (timetokill / initial(timetokill))
ttk_frame = clamp(CEILING(ttk_frame * CHRONO_FRAME_COUNT, 1), 1, CHRONO_FRAME_COUNT)
if(ttk_frame != RPpos)
RPpos = ttk_frame
mob_underlay.icon_state = "frame[RPpos]"
underlays = list() //hack: BYOND refuses to update the underlay to match the icon_state otherwise
underlays += mob_underlay
/obj/structure/chrono_field/process(delta_time)
if(captured)
if(timetokill > initial(timetokill))
for(var/atom/movable/AM in contents)
AM.forceMove(drop_location())
qdel(src)
else if(timetokill <= 0)
to_chat(captured, span_boldnotice("As the last essence of your being is erased from time, you are taken back to your most enjoyable memory. You feel happy..."))
var/mob/dead/observer/ghost = captured.ghostize(1)
if(captured.mind)
if(ghost)
ghost.mind = null
if(gun)
gun.pass_mind(captured.mind)
qdel(captured)
qdel(src)
else
captured.Unconscious(80)
if(captured.loc != src)
captured.forceMove(src)
update_icon()
if(gun)
if(gun.field_check(src))
timetokill -= delta_time
else
gun = null
return .()
else
timetokill += delta_time
else
qdel(src)
/obj/structure/chrono_field/bullet_act(obj/item/projectile/P)
if(istype(P, /obj/item/projectile/energy/chrono_beam))
var/obj/item/projectile/energy/chrono_beam/beam = P
var/obj/item/gun/energy/chrono_gun/Pgun = beam.gun
if(Pgun && istype(Pgun))
Pgun.field_connect(src)
else
return BULLET_ACT_HIT
/obj/structure/chrono_field/assume_air()
return 0
/obj/structure/chrono_field/return_air() //we always have nominal air and temperature
var/datum/gas_mixture/GM = new
GM.set_moles(/datum/gas/oxygen, MOLES_O2STANDARD)
GM.set_moles(/datum/gas/nitrogen, MOLES_N2STANDARD)
GM.set_temperature(T20C)
return GM
/obj/structure/chrono_field/singularity_act()
return
/obj/structure/chrono_field/singularity_pull()
return
/obj/structure/chrono_field/ex_act()
return
/obj/structure/chrono_field/blob_act(obj/structure/blob/B)
return
#undef CHRONO_BEAM_RANGE
#undef CHRONO_FRAME_COUNT