mirror of
https://github.com/yogstation13/Yogstation.git
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1951 lines
73 KiB
Plaintext
1951 lines
73 KiB
Plaintext
//The chests dropped by mob spawner tendrils. Also contains associated loot.
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GLOBAL_LIST_EMPTY(aide_list)
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#define HIEROPHANT_CLUB_CARDINAL_DAMAGE 30
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/obj/structure/closet/crate/necropolis
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name = "necropolis chest"
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desc = "It's watching you closely."
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icon_state = "necrocrate"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/structure/closet/crate/necropolis/tendril
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desc = "It's watching you suspiciously."
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/obj/structure/closet/crate/necropolis/tendril/PopulateContents()
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var/loot = rand(1,23)
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switch(loot)
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if(1)
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new /obj/item/shared_storage/red(src)
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if(2)
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new /obj/item/clothing/under/drip(src)
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new /obj/item/clothing/shoes/drip(src)
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if(3)
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new /obj/item/bodypart/r_arm/robot/seismic(src)
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if(4)
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new /obj/item/reagent_containers/glass/bottle/potion/flight(src)
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if(5)
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new /obj/item/stack/sheet/mineral/mythril(src)
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if(6)
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new /obj/item/rod_of_asclepius(src)
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if(7)
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new /obj/item/organ/heart/cursed/wizard(src)
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if(8)
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new /obj/item/ship_in_a_bottle(src)
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if(9)
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new /obj/item/clothing/glasses/telepathy(src)
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if(10)
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new /obj/item/jacobs_ladder(src)
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if(11)
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new /obj/item/nullrod/scythe/talking(src)
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if(12)
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new /obj/item/nullrod/armblade(src)
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if(13)
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new /obj/item/warp_cube/red(src)
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if(14)
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new /obj/item/organ/heart/gland/heals(src)
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if(15)
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new /obj/item/eflowers(src)
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if(16)
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new /obj/item/voodoo(src)
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if(17)
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new /obj/item/clothing/suit/space/hardsuit/powerarmor_advanced(src)
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if(18)
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new /obj/item/book_of_babel(src)
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if(19)
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new /obj/item/borg/upgrade/modkit/lifesteal(src)
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new /obj/item/bedsheet/cult(src)
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if(20)
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new /obj/item/clothing/neck/necklace/memento_mori(src)
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if(21)
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new /obj/item/rune_scimmy(src)
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if(22)
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new /obj/item/dnainjector/dwarf(src)
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new /obj/item/grenade/plastic/miningcharge/mega(src)
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new /obj/item/grenade/plastic/miningcharge/mega(src)
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new /obj/item/grenade/plastic/miningcharge/mega(src)
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if(23)
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new /obj/item/clothing/gloves/gauntlets(src)
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//KA modkit design discs
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/obj/item/disk/design_disk/modkit_disc
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name = "KA Mod Disk"
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desc = "A design disc containing the design for a unique kinetic accelerator modkit. It's compatible with a research console."
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icon_state = "datadisk1"
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var/modkit_design = /datum/design/unique_modkit
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/obj/item/disk/design_disk/modkit_disc/Initialize()
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. = ..()
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blueprints[1] = new modkit_design
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/datum/design/unique_modkit
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category = list("Mining Designs", "Cyborg Upgrade Modules") //can't be normally obtained
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build_type = PROTOLATHE | MECHFAB
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departmental_flags = DEPARTMENTAL_FLAG_CARGO
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//Spooky special loot
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//Rod of Asclepius
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/obj/item/rod_of_asclepius
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name = "\improper Rod of Asclepius"
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desc = "A wooden rod about the size of your forearm with a snake carved around it, winding its way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others."
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icon = 'icons/obj/lavaland/artefacts.dmi'
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lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
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icon_state = "asclepius_dormant"
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var/activated = FALSE
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var/usedHand
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var/list/advanced_surgeries = list()
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/obj/item/rod_of_asclepius/attack_self(mob/user)
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if(activated)
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return
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if(!iscarbon(user))
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to_chat(user, span_warning("The snake carving seems to come alive, if only for a moment, before returning to its dormant state, almost as if it finds you incapable of holding its oath."))
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return
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var/mob/living/carbon/itemUser = user
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usedHand = itemUser.get_held_index_of_item(src)
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if(itemUser.has_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH))
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to_chat(user, span_warning("You can't possibly handle the responsibility of more than one rod!"))
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return
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var/failText = span_warning("The snake seems unsatisfied with your incomplete oath and returns to its previous place on the rod, returning to its dormant, wooden state. You must stand still while completing your oath!")
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to_chat(itemUser, span_notice("The wooden snake that was carved into the rod seems to suddenly come alive and begins to slither down your arm! The compulsion to help others grows abnormally strong..."))
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if(do_after(itemUser, 4 SECONDS, itemUser))
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itemUser.say("I swear to fulfill, to the best of my ability and judgment, this covenant:", forced = "hippocratic oath")
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else
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to_chat(itemUser, failText)
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return
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if(do_after(itemUser, 2 SECONDS, itemUser))
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itemUser.say("I will apply, for the benefit of the sick, all measures that are required, avoiding those twin traps of overtreatment and therapeutic nihilism.", forced = "hippocratic oath")
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else
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to_chat(itemUser, failText)
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return
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if(do_after(itemUser, 3 SECONDS, itemUser))
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itemUser.say("I will remember that I remain a member of society, with special obligations to all my fellow human beings, those sound of mind and body as well as the infirm.", forced = "hippocratic oath")
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else
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to_chat(itemUser, failText)
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return
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if(do_after(itemUser, 3 SECONDS, itemUser))
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itemUser.say("If I do not violate this oath, may I enjoy life and art, respected while I live and remembered with affection thereafter. May I always act so as to preserve the finest traditions of my calling and may I long experience the joy of healing those who seek my help.", forced = "hippocratic oath")
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else
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to_chat(itemUser, failText)
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return
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to_chat(itemUser, span_notice("The snake, satisfied with your oath, attaches itself and the rod to your forearm with an inseparable grip. Your thoughts seem to only revolve around the core idea of helping others, and harm is nothing more than a distant, wicked memory..."))
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var/datum/status_effect/hippocraticOath/effect = itemUser.apply_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH)
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effect.hand = usedHand
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activated()
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/obj/item/rod_of_asclepius/proc/activated()
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item_flags = DROPDEL
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ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
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desc = "A short wooden rod with a mystical snake inseparably gripping itself and the rod to your forearm. It flows with a healing energy that disperses amongst yourself and those around you. The snake can learn surgeries from disks or operating consoles by hitting them with it."
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icon_state = "asclepius_active"
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activated = TRUE
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/obj/item/rod_of_asclepius/afterattack(obj/item/O, mob/user, proximity)
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. = ..()
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if(!proximity)
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return
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if(!activated)
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return
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if(istype(O, /obj/item/disk/surgery))
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to_chat(user, span_notice("Your snake bites into [O], and seems to have learned the surgery procedures stored in the disk."))
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var/obj/item/disk/surgery/D = O
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if(do_after(user, 1 SECONDS, O))
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advanced_surgeries |= D.surgeries
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return TRUE
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if(istype(O, /obj/machinery/computer/operating))
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to_chat(user, span_notice("You move your snake in view of [O], allowing it to memorize the surgery procedures from the console."))
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var/obj/machinery/computer/operating/OC = O
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if(do_after(user, 1 SECONDS, O))
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advanced_surgeries |= OC.advanced_surgeries
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return TRUE
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return
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//Memento Mori
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/obj/item/clothing/neck/necklace/memento_mori
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name = "Memento Mori"
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desc = "A mysterious pendant. An inscription on it says: \"Certain death tomorrow means certain life today.\""
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icon = 'icons/obj/lavaland/artefacts.dmi'
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icon_state = "memento_mori"
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actions_types = list(/datum/action/item_action/hands_free/memento_mori)
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/mob/living/carbon/human/active_owner
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/obj/item/clothing/neck/necklace/memento_mori/item_action_slot_check(slot)
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return slot == SLOT_NECK
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/obj/item/clothing/neck/necklace/memento_mori/attack_hand(mob/user)
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if(active_owner && user == active_owner)
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var/safety = alert(user, "Doing this will instantly kill you, reducing you to nothing but dust.", "Take off [src]?", "Abort", "Proceed")
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if(safety != "Proceed")
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return
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. = ..()
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/obj/item/clothing/neck/necklace/memento_mori/dropped(mob/user)
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..()
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if(active_owner)
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mori()
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//Just in case
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/obj/item/clothing/neck/necklace/memento_mori/Destroy()
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if(active_owner)
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mori()
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return ..()
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/obj/item/clothing/neck/necklace/memento_mori/proc/memento(mob/living/carbon/human/user)
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var/list/hasholos = user.hasparasites()
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if(hasholos.len)
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to_chat(user, span_warning("The pendant refuses to work with a guardian spirit..."))
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return
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if(IS_BLOODSUCKER(user))
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to_chat(user, span_warning("The Memento notices your undead soul, and refuses to react.."))
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return
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to_chat(user, span_warning("You feel your life being drained by the pendant..."))
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if(do_after(user, 4 SECONDS, user))
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to_chat(user, span_notice("Your lifeforce is now linked to the pendant! You feel like removing it would kill you, and yet you instinctively know that until then, you won't die."))
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ADD_TRAIT(user, TRAIT_NODEATH, "memento_mori")
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ADD_TRAIT(user, TRAIT_NOHARDCRIT, "memento_mori")
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ADD_TRAIT(user, TRAIT_NOCRITDAMAGE, "memento_mori")
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icon_state = "memento_mori_active"
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active_owner = user
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RegisterSignal(src, COMSIG_ITEM_PRESTRIP, .proc/moriwarn)
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/obj/item/clothing/neck/necklace/memento_mori/proc/moriwarn()
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active_owner.visible_message(span_userdanger("The [src] writhes and shudders as it starts to tear away [active_owner]'s lifeforce!"))
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/obj/item/clothing/neck/necklace/memento_mori/proc/mori()
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icon_state = "memento_mori"
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if(!active_owner)
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return
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UnregisterSignal(src, COMSIG_ITEM_PRESTRIP)
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var/mob/living/carbon/human/H = active_owner //to avoid infinite looping when dust unequips the pendant
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active_owner = null
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to_chat(H, span_userdanger("You feel your life rapidly slipping away from you!"))
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H.dust(TRUE, TRUE)
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/datum/action/item_action/hands_free/memento_mori
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check_flags = NONE
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name = "Memento Mori"
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desc = "Bind your life to the pendant."
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/datum/action/item_action/hands_free/memento_mori/Trigger()
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var/obj/item/clothing/neck/necklace/memento_mori/MM = target
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if(!MM.active_owner)
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if(ishuman(owner))
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MM.memento(owner)
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else
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to_chat(owner, span_warning("You try to free your lifeforce from the pendant..."))
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if(do_after(owner, 4 SECONDS, owner))
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MM.mori()
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//Wisp Lantern
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/obj/item/wisp_lantern
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name = "spooky lantern"
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desc = "This lantern gives off no light, but is home to a friendly wisp."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "lantern-blue"
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item_state = "lantern"
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lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
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var/obj/effect/wisp/wisp
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/obj/item/wisp_lantern/attack_self(mob/user)
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if(!wisp)
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to_chat(user, span_warning("The wisp has gone missing!"))
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icon_state = "lantern"
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return
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if(wisp.loc == src)
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to_chat(user, span_notice("You release the wisp. It begins to bob around your head."))
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icon_state = "lantern"
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wisp.orbit(user, 20)
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SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Freed")
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else
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to_chat(user, span_notice("You return the wisp to the lantern."))
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icon_state = "lantern-blue"
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wisp.forceMove(src)
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SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Returned")
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/obj/item/wisp_lantern/Initialize()
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. = ..()
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wisp = new(src)
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/obj/item/wisp_lantern/Destroy()
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if(wisp)
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if(wisp.loc == src)
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qdel(wisp)
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else
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wisp.visible_message(span_notice("[wisp] has a sad feeling for a moment, then it passes."))
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return ..()
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/obj/effect/wisp
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name = "friendly wisp"
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desc = "Happy to light your way."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "orb"
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light_system = MOVABLE_LIGHT
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light_range = 7
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light_flags = LIGHT_ATTACHED
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layer = ABOVE_ALL_MOB_LAYER
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var/sight_flags = SEE_MOBS
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var/lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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/obj/effect/wisp/orbit(atom/thing, radius, clockwise, rotation_speed, rotation_segments, pre_rotation, lockinorbit)
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. = ..()
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if(ismob(thing))
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RegisterSignal(thing, COMSIG_MOB_UPDATE_SIGHT, .proc/update_user_sight)
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var/mob/being = thing
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being.update_sight()
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to_chat(thing, span_notice("The wisp enhances your vision."))
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/obj/effect/wisp/stop_orbit(datum/component/orbiter/orbits)
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. = ..()
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if(ismob(orbits.parent))
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UnregisterSignal(orbits.parent, COMSIG_MOB_UPDATE_SIGHT)
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to_chat(orbits.parent, span_notice("Your vision returns to normal."))
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/obj/effect/wisp/proc/update_user_sight(mob/user)
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user.sight |= sight_flags
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if(!isnull(lighting_alpha))
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user.lighting_alpha = min(user.lighting_alpha, lighting_alpha)
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/obj/item/clothing/glasses/telepathy
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name = "blindfold of telepathy"
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desc = "Covers the eyes, preventing natural sight. In return for committing oneself forever to the senses of the mind, the senses of the body are allowed to rest."
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icon_state = "blindfoldwhite"
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item_state = "blindfoldwhite"
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flash_protect = 10 //they're blind, yo
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tint = 2
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darkness_view = 0
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var/sight_flags = SEE_MOBS
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/item/clothing/glasses/telepathy/equipped(mob/living/carbon/human/user, slot)
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. = ..()
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if(slot == SLOT_GLASSES)
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ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
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user.sight |= sight_flags
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item_flags = DROPDEL
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//Red/Blue Cubes
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/obj/item/warp_cube
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name = "blue cube"
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desc = "A mysterious blue cube."
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icon = 'icons/obj/lavaland/artefacts.dmi'
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icon_state = "blue_cube"
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var/teleport_color = "#3FBAFD"
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var/obj/item/warp_cube/linked
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var/teleporting = FALSE
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/obj/item/warp_cube/Destroy()
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if(!QDELETED(linked))
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qdel(linked)
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linked = null
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return ..()
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/obj/item/warp_cube/attack_self(mob/user)
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var/turf/current_location = get_turf(user)//yogs added a current location check that was totally ripped from the hand tele code honk
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var/area/current_area = current_location.loc //yogs more location check stuff
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if(!linked || current_area.noteleport) //yogs added noteleport
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to_chat(user, "[src] fizzles uselessly.")
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return
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if(teleporting)
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return
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if(!is_mining_level(current_location.z))
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user.visible_message(span_danger("[user] starts fiddling with [src]!"))
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if(!do_after(user, 3 SECONDS, user))
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return
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teleporting = TRUE
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linked.teleporting = TRUE
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var/turf/T = get_turf(src)
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new /obj/effect/temp_visual/warp_cube(T, user, teleport_color, TRUE)
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SSblackbox.record_feedback("tally", "warp_cube", 1, type)
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new /obj/effect/temp_visual/warp_cube(get_turf(linked), user, linked.teleport_color, FALSE)
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var/obj/effect/warp_cube/link_holder = new /obj/effect/warp_cube(T)
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user.forceMove(link_holder) //mess around with loc so the user can't wander around
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sleep(0.25 SECONDS)
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if(QDELETED(user))
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qdel(link_holder)
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return
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if(QDELETED(linked))
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user.forceMove(get_turf(link_holder))
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qdel(link_holder)
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return
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link_holder.forceMove(get_turf(linked))
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sleep(0.25 SECONDS)
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if(QDELETED(user))
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qdel(link_holder)
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return
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teleporting = FALSE
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if(!QDELETED(linked))
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linked.teleporting = FALSE
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user.forceMove(get_turf(link_holder))
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qdel(link_holder)
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/obj/item/warp_cube/red
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name = "red cube"
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desc = "A mysterious red cube."
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icon_state = "red_cube"
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teleport_color = "#FD3F48"
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/obj/item/warp_cube/red/Initialize()
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. = ..()
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if(!linked)
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var/obj/item/warp_cube/blue = new(src.loc)
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linked = blue
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blue.linked = src
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/obj/effect/warp_cube
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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anchored = TRUE
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/obj/effect/warp_cube/ex_act(severity, target)
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return
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//Meat Hook
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/obj/item/gun/magic/hook
|
|
name = "meat hook"
|
|
desc = "Mid or feed."
|
|
ammo_type = /obj/item/ammo_casing/magic/hook
|
|
icon_state = "hook"
|
|
item_state = "chain"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
fire_sound = 'sound/weapons/batonextend.ogg'
|
|
max_charges = 1
|
|
item_flags = NEEDS_PERMIT | NOBLUDGEON
|
|
force = 18
|
|
|
|
/obj/item/ammo_casing/magic/hook
|
|
name = "hook"
|
|
desc = "A hook."
|
|
projectile_type = /obj/item/projectile/hook
|
|
caliber = "hook"
|
|
icon_state = "hook"
|
|
|
|
/obj/item/projectile/hook
|
|
name = "hook"
|
|
icon_state = "hook"
|
|
icon = 'icons/obj/lavaland/artefacts.dmi'
|
|
pass_flags = PASSTABLE
|
|
damage = 25
|
|
armour_penetration = 100
|
|
damage_type = BRUTE
|
|
hitsound = 'sound/effects/splat.ogg'
|
|
knockdown = 30
|
|
var/chain
|
|
|
|
/obj/item/projectile/hook/fire(setAngle)
|
|
if(firer)
|
|
chain = firer.Beam(src, icon_state = "chain", time = INFINITY, maxdistance = INFINITY)
|
|
..()
|
|
//TODO: root the firer until the chain returns
|
|
|
|
/obj/item/projectile/hook/on_hit(atom/target, blocked)
|
|
. = ..()
|
|
if(ismovable(target) && blocked != 100)
|
|
var/atom/movable/A = target
|
|
if(A.anchored)
|
|
return
|
|
A.visible_message(span_danger("[A] is snagged by [firer]'s hook!"))
|
|
new /datum/forced_movement(A, get_turf(firer), 5, TRUE)
|
|
//TODO: keep the chain beamed to A
|
|
//TODO: needs a callback to delete the chain
|
|
|
|
/obj/item/projectile/hook/Destroy()
|
|
qdel(chain)
|
|
return ..()
|
|
|
|
|
|
//Immortality Talisman
|
|
/obj/item/immortality_talisman
|
|
name = "\improper Immortality Talisman"
|
|
desc = "A dread talisman that can render you completely invulnerable."
|
|
icon = 'icons/obj/lavaland/artefacts.dmi'
|
|
icon_state = "talisman"
|
|
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
|
actions_types = list(/datum/action/item_action/immortality)
|
|
var/cooldown = 0
|
|
|
|
/obj/item/immortality_talisman/Initialize()
|
|
. = ..()
|
|
AddComponent(/datum/component/anti_magic, TRUE, TRUE, TRUE)
|
|
|
|
/datum/action/item_action/immortality
|
|
name = "Immortality"
|
|
|
|
/obj/item/immortality_talisman/attack_self(mob/user)
|
|
if(isliving(user))
|
|
var/mob/living/L = user
|
|
if(cooldown < world.time)
|
|
SSblackbox.record_feedback("amount", "immortality_talisman_uses", 1)
|
|
cooldown = world.time + 600
|
|
L.apply_status_effect(STATUS_EFFECT_VOIDED)
|
|
|
|
else
|
|
to_chat(L, span_warning("[src] is not ready yet!"))
|
|
else
|
|
to_chat(user, span_warning("Only the living can attain this power!"))
|
|
|
|
/obj/effect/immortality_talisman
|
|
name = "hole in reality"
|
|
desc = "It's shaped an awful lot like a person."
|
|
icon_state = "blank"
|
|
icon = 'icons/effects/effects.dmi'
|
|
var/vanish_description = "vanishes from reality"
|
|
var/can_destroy = TRUE
|
|
|
|
/obj/effect/immortality_talisman/Initialize(mapload, mob/new_user)
|
|
. = ..()
|
|
|
|
/obj/effect/immortality_talisman/proc/vanish(mob/user)
|
|
user.visible_message(span_danger("[user] [vanish_description], leaving a hole in [user.p_their()] place!"))
|
|
|
|
desc = "It's shaped an awful lot like [user.name]."
|
|
setDir(user.dir)
|
|
|
|
user.forceMove(src)
|
|
user.notransform = TRUE
|
|
user.status_flags |= GODMODE
|
|
|
|
can_destroy = FALSE
|
|
|
|
/obj/effect/immortality_talisman/proc/unvanish(mob/user)
|
|
user.status_flags &= ~GODMODE
|
|
user.notransform = FALSE
|
|
user.forceMove(get_turf(user))
|
|
|
|
user.visible_message(span_danger("[user] pops back into reality!"))
|
|
can_destroy = TRUE
|
|
qdel(src)
|
|
|
|
/obj/effect/immortality_talisman/attackby()
|
|
return
|
|
|
|
/obj/effect/immortality_talisman/ex_act()
|
|
return
|
|
|
|
/obj/effect/immortality_talisman/singularity_pull()
|
|
return
|
|
|
|
/obj/effect/immortality_talisman/Destroy(force)
|
|
if(!can_destroy && !force)
|
|
return QDEL_HINT_LETMELIVE
|
|
else
|
|
. = ..()
|
|
|
|
/obj/effect/immortality_talisman/void
|
|
vanish_description = "is dragged into the void"
|
|
|
|
//Shared Bag
|
|
|
|
/obj/item/shared_storage
|
|
name = "paradox bag"
|
|
desc = "Somehow, it's in two places at once."
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "cultpack"
|
|
slot_flags = ITEM_SLOT_BACK
|
|
resistance_flags = INDESTRUCTIBLE
|
|
|
|
/obj/item/shared_storage/red
|
|
name = "paradox bag"
|
|
desc = "Somehow, it's in two places at once."
|
|
|
|
/obj/item/shared_storage/red/Initialize()
|
|
. = ..()
|
|
var/datum/component/storage/STR = AddComponent(/datum/component/storage/concrete)
|
|
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
|
STR.max_combined_w_class = 60
|
|
STR.max_items = 21
|
|
new /obj/item/shared_storage/blue(drop_location(), STR)
|
|
|
|
/obj/item/shared_storage/blue/Initialize(mapload, datum/component/storage/concrete/master)
|
|
. = ..()
|
|
if(!istype(master))
|
|
return INITIALIZE_HINT_QDEL
|
|
var/datum/component/storage/STR = AddComponent(/datum/component/storage, master)
|
|
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
|
STR.max_combined_w_class = 60
|
|
STR.max_items = 21
|
|
|
|
//Book of Babel
|
|
|
|
/obj/item/book_of_babel
|
|
name = "Book of Babel"
|
|
desc = "An ancient tome written in countless tongues."
|
|
icon = 'icons/obj/library.dmi'
|
|
icon_state = "book1"
|
|
w_class = 2
|
|
|
|
/obj/item/book_of_babel/attack_self(mob/user)
|
|
if(!user.can_read(src))
|
|
return FALSE
|
|
to_chat(user, span_notice("You flip through the pages of the book, quickly and conveniently learning every language in existence. Somewhat less conveniently, the aging book crumbles to dust in the process. Whoops."))
|
|
user.grant_all_languages()
|
|
new /obj/effect/decal/cleanable/ash(get_turf(user))
|
|
qdel(src)
|
|
|
|
|
|
//Runite Scimitar
|
|
/obj/item/rune_scimmy
|
|
name = "rune scimitar"
|
|
desc = "A curved sword smelted from an unknown metal. Looking at it gives you the otherworldly urge to pawn it off for '30k', whatever that means."
|
|
lefthand_file = 'yogstation/icons/mob/inhands/weapons/scimmy_lefthand.dmi'
|
|
righthand_file = 'yogstation/icons/mob/inhands/weapons/scimmy_righthand.dmi'
|
|
icon = 'yogstation/icons/obj/lavaland/artefacts.dmi'
|
|
icon_state = "rune_scimmy"
|
|
force = 20
|
|
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
|
damtype = BRUTE
|
|
sharpness = SHARP_EDGED
|
|
hitsound = 'yogstation/sound/weapons/rs_slash.ogg'
|
|
attack_verb = list("slashed","pk'd","atk'd")
|
|
var/mobs_grinded = 0
|
|
var/max_grind = 20
|
|
|
|
/obj/item/rune_scimmy/examine(mob/living/user)
|
|
. = ..()
|
|
. += span_notice("This blade fills you with a need to 'grind'. Slay hostile fauna to increase the Scimmy's power and earn loot.")
|
|
. += span_notice("The blade has grinded [mobs_grinded] out of [max_grind] fauna to reach maximum power, and will deal [mobs_grinded * 5] bonus damage to fauna.")
|
|
|
|
/obj/item/rune_scimmy/afterattack(atom/target, mob/user, proximity, click_parameters)
|
|
. = ..()
|
|
if(!proximity)
|
|
return
|
|
if(isliving(target))
|
|
var/mob/living/L = target
|
|
if(ismegafauna(L) || istype(L, /mob/living/simple_animal/hostile/asteroid)) //no loot allowed from the little skulls
|
|
if(!istype(L, /mob/living/simple_animal/hostile/asteroid/hivelordbrood))
|
|
RegisterSignal(target,COMSIG_GLOB_MOB_DEATH,.proc/roll_loot, TRUE)
|
|
//after quite a bit of grinding, you'll be doing a total of 120 damage to fauna per hit. A lot, but i feel like the grind justifies the payoff. also this doesn't effect crew. so. go nuts.
|
|
L.apply_damage(mobs_grinded*5,BRUTE)
|
|
|
|
///This proc handles rolling the loot on the loot table and "drops" the loot where the hostile fauna died
|
|
/obj/item/rune_scimmy/proc/roll_loot(mob/living/target)
|
|
UnregisterSignal(target, COMSIG_GLOB_MOB_DEATH)
|
|
if(mobs_grinded<max_grind)
|
|
mobs_grinded++
|
|
var/spot = get_turf(target)
|
|
var/loot = rand(1,100)
|
|
switch(loot)
|
|
if(1 to 20)//20% chance at 3 gold coins, the most basic rs drop
|
|
for(var/i in 1 to 3)
|
|
new /obj/item/coin/gold(spot)
|
|
if(21 to 30)//10% chance for 5 gold coins
|
|
for(var/i in 1 to 5)
|
|
new /obj/item/coin/gold(spot)
|
|
if(31 to 40)//10% chance for 2 GOLD (banana) DOUBLOONS
|
|
for(var/i in 1 to 2)
|
|
new /obj/item/coin/bananium(spot)
|
|
if(41 to 50) //10% chance to spawn 10 gold, diamond, or bluespace crystal ores, because runescape ore drops and gem drops
|
|
for(var/i in 1 to 5)
|
|
switch(rand(1,5))
|
|
if(1 to 2)
|
|
new /obj/item/stack/ore/gold(spot)
|
|
if(3 to 4)
|
|
new /obj/item/stack/ore/diamond(spot)
|
|
if(5)
|
|
new /obj/item/stack/sheet/bluespace_crystal(spot)
|
|
if(51 to 60)//10% for bow and bronze tipped arrows, bronze are supposed to be the worst in runescape but they kinda slap in here, hopefully limited by the 5 arrows
|
|
new /obj/item/gun/ballistic/bow(spot)
|
|
for(var/i in 1 to 5)
|
|
new /obj/item/ammo_casing/caseless/arrow/bronze(spot)
|
|
if(61 to 70)//10% chance at a seed drop, runescape drops seeds somewhat frequently for players to plant and harvest later
|
|
switch(rand(1,5))
|
|
if(1)
|
|
new /obj/item/seeds/lavaland/cactus(spot)
|
|
if(2)
|
|
new /obj/item/seeds/lavaland/ember(spot)
|
|
if(3)
|
|
new /obj/item/seeds/lavaland/inocybe(spot)
|
|
if(4)
|
|
new /obj/item/seeds/lavaland/polypore(spot)
|
|
if(5)
|
|
new /obj/item/seeds/lavaland/porcini(spot)
|
|
if(prob(25)) //25% chance to get strange seeds, should they feel like cooperating with botanists. this would also be interesting to see ash walkers get lmao
|
|
new /obj/item/seeds/random(spot)
|
|
if(71 to 80) //magmite is cool and somewhat rare i think?
|
|
new /obj/item/magmite(spot)
|
|
if(81 to 90) //i could make it drop foods for healing items like rs dropping fish, but i think the rewards should be a bit more immediate
|
|
new /obj/item/reagent_containers/autoinjector/medipen/survival(spot)
|
|
if(91 to 95) //5% PET DROP LET'S GO
|
|
new /mob/living/simple_animal/hostile/mining_drone(spot)
|
|
if(96 to 99) //4% DHIDE ARMOR
|
|
new /obj/item/stack/sheet/animalhide/ashdrake(spot)
|
|
if(100)
|
|
new /obj/structure/closet/crate/necropolis/tendril(spot)
|
|
|
|
//Potion of Flight
|
|
/obj/item/reagent_containers/glass/bottle/potion
|
|
icon = 'icons/obj/lavaland/artefacts.dmi'
|
|
icon_state = "potionflask"
|
|
|
|
|
|
/obj/item/reagent_containers/glass/bottle/potion/flight/syndicate
|
|
icon = 'icons/obj/lavaland/artefacts.dmi'
|
|
icon_state = "potionflask"
|
|
|
|
/obj/item/reagent_containers/glass/bottle/potion/flight
|
|
name = "strange elixir"
|
|
desc = "A flask with an almost-holy aura emitting from it. The label on the bottle says: 'erqo'hyy tvi'rf lbh jv'atf'."
|
|
list_reagents = list(/datum/reagent/flightpotion = 5)
|
|
|
|
/obj/item/reagent_containers/glass/bottle/potion/update_icon()
|
|
if(reagents.total_volume)
|
|
icon_state = "potionflask"
|
|
else
|
|
icon_state = "potionflask_empty"
|
|
|
|
/datum/reagent/flightpotion
|
|
name = "Flight Potion"
|
|
description = "Strange mutagenic compound of unknown origins."
|
|
reagent_state = LIQUID
|
|
process_flags = ORGANIC | SYNTHETIC
|
|
color = "#FFEBEB"
|
|
|
|
/datum/reagent/flightpotion/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
|
|
if(iscarbon(M) && M.stat != DEAD)
|
|
var/mob/living/carbon/C = M
|
|
var/holycheck = ishumanbasic(C)
|
|
if(!(holycheck || islizard(C) || ismoth(C) || isskeleton(C) || ispreternis(C) || isipc(C) || (reac_volume < 5))) //humans (which are holy?), lizards, skeletons, and preterni(ises?) can get wings
|
|
if(method == INGEST && show_message)
|
|
to_chat(C, span_notice("<i>You feel nothing but a terrible aftertaste.</i>"))
|
|
return ..()
|
|
|
|
to_chat(C, span_userdanger("A terrible pain travels down your back as wings burst out!"))
|
|
C.dna.species.GiveSpeciesFlight(C)
|
|
if(holycheck)
|
|
to_chat(C, span_notice("You feel blessed!"))
|
|
ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
|
|
if(islizard(C))
|
|
to_chat(C, span_notice("You feel blessed... by... something?"))
|
|
ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
|
|
if(ismoth(C))
|
|
to_chat(C, span_notice("Your wings feel.... stronger?"))
|
|
ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
|
|
if(isskeleton(C))
|
|
to_chat(C, span_notice("Your ribcage feels... bigger?"))
|
|
ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
|
|
if(ispreternis(C) || isipc(C))
|
|
to_chat(C, span_notice("The servos in your back feel... different?"))
|
|
ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
|
|
playsound(C.loc, 'sound/items/poster_ripped.ogg', 50, TRUE, -1)
|
|
C.adjustBruteLoss(20)
|
|
C.emote("scream")
|
|
..()
|
|
|
|
|
|
/obj/item/jacobs_ladder
|
|
name = "jacob's ladder"
|
|
desc = "A celestial ladder that violates the laws of physics."
|
|
icon = 'icons/obj/structures.dmi'
|
|
icon_state = "ladder00"
|
|
|
|
/obj/item/jacobs_ladder/attack_self(mob/user)
|
|
var/turf/T = get_turf(src)
|
|
var/ladder_x = T.x
|
|
var/ladder_y = T.y
|
|
to_chat(user, span_notice("You unfold the ladder. It extends much farther than you were expecting."))
|
|
var/last_ladder = null
|
|
for(var/i in 1 to world.maxz)
|
|
if(is_centcom_level(i) || is_reserved_level(i) || is_reebe(i) || is_away_level(i))
|
|
continue
|
|
var/turf/T2 = locate(ladder_x, ladder_y, i)
|
|
last_ladder = new /obj/structure/ladder/unbreakable/jacob(T2, null, last_ladder)
|
|
qdel(src)
|
|
|
|
// Inherit from unbreakable but don't set ID, to suppress the default Z linkage
|
|
/obj/structure/ladder/unbreakable/jacob
|
|
name = "jacob's ladder"
|
|
desc = "An indestructible celestial ladder that violates the laws of physics."
|
|
|
|
#define COOLDOWN_SUMMON 1 MINUTES
|
|
/obj/item/eflowers
|
|
name ="enchanted flowers"
|
|
desc ="A charming bunch of flowers, most animals seem to find the bearer amicable after momentary contact with it. Squeeze the bouqet to summon tamed creatures. Megafauna cannot be summoned.<b>Megafauna need to be exposed 35 times to become friendly.</b>"
|
|
icon = 'icons/obj/lavaland/artefacts.dmi'
|
|
icon_state = "eflower"
|
|
var/next_summon = 0
|
|
var/list/summons = list()
|
|
attack_verb = list("thumped", "brushed", "bumped")
|
|
|
|
/obj/item/eflowers/attack_self(mob/user)
|
|
var/turf/T = get_turf(user)
|
|
var/area/A = get_area(user)
|
|
if(next_summon > world.time)
|
|
to_chat(user, span_warning("You can't do that yet!"))
|
|
return
|
|
if(is_station_level(T.z) && !A.outdoors)
|
|
to_chat(user, span_warning("You feel like calling a bunch of animals indoors is a bad idea."))
|
|
return
|
|
user.visible_message(span_warning("[user] holds the bouqet out, summoning their allies!"))
|
|
for(var/mob/m in summons)
|
|
m.forceMove(T)
|
|
playsound(T, 'sound/effects/splat.ogg', 80, 5, -1)
|
|
next_summon = world.time + COOLDOWN_SUMMON
|
|
|
|
/obj/item/eflowers/afterattack(mob/living/simple_animal/M, mob/user, proximity)
|
|
var/datum/status_effect/taming/G = M.has_status_effect(STATUS_EFFECT_TAMING)
|
|
. = ..()
|
|
if(!proximity)
|
|
return
|
|
if(M.client)
|
|
to_chat(user, span_warning("[M] is too intelligent to tame!"))
|
|
return
|
|
if(M.stat)
|
|
to_chat(user, span_warning("[M] is dead!"))
|
|
return
|
|
if(M.faction == user.faction)
|
|
to_chat(user, span_warning("[M] is already on your side!"))
|
|
return
|
|
if(M.sentience_type == SENTIENCE_BOSS)
|
|
if(!G)
|
|
M.apply_status_effect(STATUS_EFFECT_TAMING, user)
|
|
else
|
|
G.add_tame(G.tame_buildup)
|
|
if(ISMULTIPLE(G.tame_crit-G.tame_amount, 5))
|
|
to_chat(user, span_notice("[M] has to be exposed [G.tame_crit-G.tame_amount] more times to accept your gift!"))
|
|
return
|
|
if(M.sentience_type != SENTIENCE_ORGANIC)
|
|
to_chat(user, span_warning("[M] cannot be tamed!"))
|
|
return
|
|
if(!do_after(user, 1.5 SECONDS, M))
|
|
return
|
|
M.visible_message(span_notice("[M] seems happy with you after exposure to the bouqet!"))
|
|
M.add_atom_colour("#11c42f", FIXED_COLOUR_PRIORITY)
|
|
M.drop_loot()
|
|
M.faction = user.faction
|
|
summons |= M
|
|
|
|
///Bosses
|
|
|
|
//Miniboss Miner
|
|
|
|
/obj/item/melee/transforming/cleaving_saw
|
|
name = "cleaving saw"
|
|
desc = "This saw, effective at drawing the blood of beasts, transforms into a long cleaver that makes use of centrifugal force."
|
|
force = 12
|
|
force_on = 20 //force when active
|
|
throwforce = 20
|
|
throwforce_on = 20
|
|
icon = 'icons/obj/lavaland/artefacts.dmi'
|
|
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
|
|
inhand_x_dimension = 64
|
|
inhand_y_dimension = 64
|
|
icon_state = "cleaving_saw"
|
|
icon_state_on = "cleaving_saw_open"
|
|
slot_flags = ITEM_SLOT_BELT
|
|
attack_verb_off = list("attacked", "sawed", "sliced", "torn", "ripped", "diced", "cut")
|
|
attack_verb_on = list("cleaved", "swiped", "slashed", "chopped")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
hitsound_on = 'sound/weapons/bladeslice.ogg'
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
w_class_on = WEIGHT_CLASS_BULKY
|
|
sharpness = SHARP_EDGED
|
|
faction_bonus_force = 30
|
|
nemesis_factions = list("mining", "boss")
|
|
var/transform_cooldown
|
|
var/swiping = FALSE
|
|
|
|
/obj/item/melee/transforming/cleaving_saw/examine(mob/user)
|
|
. = ..()
|
|
. += "<span class='notice'>It is [active ? "open, will cleave enemies in a wide arc and deal additional damage to fauna, while getting you blood-drunk":"closed, and can be used for rapid consecutive attacks that cause fauna to bleed, dealing passive damage"].\n"+\
|
|
"Both modes will build up existing bleed effects, doing a burst of high damage and healing you if the bleed is built up high enough.\n"+\
|
|
"Transforming it immediately after an attack causes the next attack to come out faster.</span>"
|
|
|
|
/obj/item/melee/transforming/cleaving_saw/suicide_act(mob/user)
|
|
user.visible_message(span_suicide("[user] is [active ? "closing [src] on [user.p_their()] neck" : "opening [src] into [user.p_their()] chest"]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
transform_cooldown = 0
|
|
transform_weapon(user, TRUE)
|
|
return BRUTELOSS
|
|
|
|
/obj/item/melee/transforming/cleaving_saw/transform_weapon(mob/living/user, supress_message_text)
|
|
if(transform_cooldown > world.time)
|
|
return FALSE
|
|
. = ..()
|
|
if(.)
|
|
transform_cooldown = world.time + (CLICK_CD_MELEE * 0.5)
|
|
user.changeNext_move(CLICK_CD_MELEE * 0.25)
|
|
|
|
/obj/item/melee/transforming/cleaving_saw/transform_messages(mob/living/user, supress_message_text)
|
|
if(!supress_message_text)
|
|
if(active)
|
|
to_chat(user, span_notice("You open [src]. It will now cleave enemies in a wide arc and deal additional damage to fauna, getting you drunk on blood."))
|
|
else
|
|
to_chat(user, span_notice("You close [src]. It will now attack rapidly and cause fauna to bleed, letting you drink their blood to heal."))
|
|
playsound(user, 'sound/magic/clockwork/fellowship_armory.ogg', 35, TRUE, frequency = 90000 - (active * 30000))
|
|
|
|
/obj/item/melee/transforming/cleaving_saw/clumsy_transform_effect(mob/living/user)
|
|
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
|
to_chat(user, span_warning("You accidentally cut yourself with [src], like a doofus!"))
|
|
user.take_bodypart_damage(10)
|
|
|
|
/obj/item/melee/transforming/cleaving_saw/melee_attack_chain(mob/living/user, atom/target, params)
|
|
..()
|
|
if(!active)
|
|
user.changeNext_move(CLICK_CD_MELEE * 0.5) //when closed, it attacks very rapidly
|
|
else
|
|
if(iscarbon(target) && prob(25)) //RNG wound application regardless of armor.
|
|
var/mob/living/carbon/carbon_target = target
|
|
var/obj/item/bodypart/bodypart = pick(carbon_target.bodyparts)
|
|
var/datum/wound/slash/moderate/crit_wound = new
|
|
user.visible_message(span_boldwarning("[user] cleaves [target] delivering a viscious wound!"))
|
|
crit_wound.apply_wound(bodypart)
|
|
|
|
/obj/item/melee/transforming/cleaving_saw/nemesis_effects(mob/living/user, mob/living/target)
|
|
var/datum/status_effect/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
|
|
if(!B)
|
|
if(!active) //This isn't in the above if-check so that the else doesn't care about active
|
|
target.apply_status_effect(STATUS_EFFECT_SAWBLEED)
|
|
else
|
|
if(active && prob(33)) //This isn't in an else check above so that it doesn't care if they're not bleeding.
|
|
user.apply_status_effect(STATUS_EFFECT_BLOODDRUNK)
|
|
B.add_bleed(B.bleed_buildup)
|
|
|
|
if(B.needs_to_bleed)
|
|
to_chat(user, span_notice("You drink the blood spilled from [target] healing your wounds!"))
|
|
user.adjustBruteLoss(-10)
|
|
user.adjustFireLoss(-10)
|
|
user.adjustToxLoss(-10)
|
|
user.blood_volume += 10
|
|
|
|
/obj/item/melee/transforming/cleaving_saw/attack(mob/living/target, mob/living/carbon/human/user)
|
|
if(!active || swiping || !target.density || get_turf(target) == get_turf(user))
|
|
if(!active)
|
|
faction_bonus_force = 0
|
|
..()
|
|
if(!active)
|
|
faction_bonus_force = initial(faction_bonus_force)
|
|
else
|
|
var/turf/user_turf = get_turf(user)
|
|
var/dir_to_target = get_dir(user_turf, get_turf(target))
|
|
swiping = TRUE
|
|
var/static/list/cleaving_saw_cleave_angles = list(0, -45, 45) //so that the animation animates towards the target clicked and not towards a side target
|
|
for(var/i in cleaving_saw_cleave_angles)
|
|
var/turf/T = get_step(user_turf, turn(dir_to_target, i))
|
|
for(var/mob/living/L in T)
|
|
if(user.Adjacent(L) && L.density)
|
|
melee_attack_chain(user, L)
|
|
swiping = FALSE
|
|
|
|
//Dragon
|
|
|
|
/obj/structure/closet/crate/necropolis/dragon
|
|
name = "dragon chest"
|
|
|
|
/obj/structure/closet/crate/necropolis/dragon/PopulateContents()
|
|
new /obj/item/gem/amber(src)
|
|
var/loot = rand(1,4)
|
|
switch(loot)
|
|
if(1)
|
|
new /obj/item/melee/ghost_sword(src)
|
|
if(2)
|
|
new /obj/item/lava_staff(src)
|
|
new /obj/item/book/granter/spell/sacredflame(src)
|
|
if(3)
|
|
new /obj/item/dragon_egg(src)
|
|
if(4)
|
|
new /obj/item/dragons_blood(src)
|
|
|
|
/obj/structure/closet/crate/necropolis/dragon/crusher
|
|
name = "firey dragon chest"
|
|
|
|
/obj/structure/closet/crate/necropolis/dragon/crusher/PopulateContents()
|
|
..()
|
|
new /obj/item/crusher_trophy/tail_spike(src)
|
|
new /obj/item/gem/amber(src)
|
|
|
|
/obj/item/melee/ghost_sword
|
|
name = "\improper spectral blade"
|
|
desc = "A rusted and dulled blade. It doesn't look like it'd do much damage. It glows weakly."
|
|
icon = 'icons/obj/weapons/swords.dmi'
|
|
icon_state = "spectral"
|
|
item_state = "spectral"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
flags_1 = CONDUCT_1
|
|
sharpness = SHARP_EDGED
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
force = 1
|
|
throwforce = 1
|
|
hitsound = 'sound/effects/ghost2.ogg'
|
|
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "rended")
|
|
var/summon_cooldown = 0
|
|
var/list/mob/dead/observer/spirits
|
|
|
|
/obj/item/melee/ghost_sword/Initialize()
|
|
. = ..()
|
|
spirits = list()
|
|
START_PROCESSING(SSobj, src)
|
|
GLOB.poi_list |= src
|
|
AddComponent(/datum/component/butchering, 150, 90)
|
|
|
|
/obj/item/melee/ghost_sword/Destroy()
|
|
for(var/mob/dead/observer/G in spirits)
|
|
G.invisibility = GLOB.observer_default_invisibility
|
|
G.mouse_opacity = initial(G.mouse_opacity)
|
|
spirits.Cut()
|
|
STOP_PROCESSING(SSobj, src)
|
|
GLOB.poi_list -= src
|
|
. = ..()
|
|
|
|
/obj/item/melee/ghost_sword/attack_self(mob/user)
|
|
if(summon_cooldown > world.time)
|
|
to_chat(user, "You just recently called out for aid. You don't want to annoy the spirits.")
|
|
return
|
|
to_chat(user, "You call out for aid, attempting to summon spirits to your side.")
|
|
|
|
notify_ghosts("[user] is raising [user.p_their()] [src], calling for your help!",
|
|
enter_link="<a href=?src=[REF(src)];orbit=1>(Click to help)</a>",
|
|
source = user, action=NOTIFY_ORBIT, ignore_key = POLL_IGNORE_SPECTRAL_BLADE)
|
|
|
|
summon_cooldown = world.time + 600
|
|
|
|
/obj/item/melee/ghost_sword/Topic(href, href_list)
|
|
if(href_list["orbit"])
|
|
var/mob/dead/observer/ghost = usr
|
|
if(istype(ghost))
|
|
ghost.ManualFollow(src)
|
|
|
|
/obj/item/melee/ghost_sword/process()
|
|
ghost_check()
|
|
|
|
/obj/item/melee/ghost_sword/proc/recursive_orbit_collect(atom/A, list/L)
|
|
for(var/i in A.orbiters?.orbiters)
|
|
if(!isobserver(i) || (i in L))
|
|
continue
|
|
L |= i
|
|
recursive_orbit_collect(i, L)
|
|
|
|
/obj/item/melee/ghost_sword/proc/ghost_check()
|
|
var/list/mob/dead/observer/current_spirits = list()
|
|
|
|
recursive_orbit_collect(src, current_spirits)
|
|
recursive_orbit_collect(loc, current_spirits) //anything holding us
|
|
|
|
for(var/i in spirits - current_spirits)
|
|
var/mob/dead/observer/G = i
|
|
G.invisibility = GLOB.observer_default_invisibility
|
|
G.mouse_opacity = initial(G.mouse_opacity)
|
|
|
|
for(var/i in current_spirits)
|
|
var/mob/dead/observer/G = i
|
|
G.invisibility = 0
|
|
G.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
|
|
|
spirits = current_spirits
|
|
return length(spirits)
|
|
|
|
/obj/item/melee/ghost_sword/attack(mob/living/target, mob/living/carbon/human/user)
|
|
force = 0
|
|
var/ghost_counter = ghost_check()
|
|
|
|
force = clamp((ghost_counter * 4), 0, 75)
|
|
user.visible_message(span_danger("[user] strikes with the force of [ghost_counter] vengeful spirits!"))
|
|
..()
|
|
|
|
/obj/item/melee/ghost_sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
|
var/ghost_counter = ghost_check()
|
|
final_block_chance += clamp((ghost_counter * 5), 0, 75)
|
|
owner.visible_message(span_danger("[owner] is protected by a ring of [ghost_counter] ghosts!"))
|
|
return ..()
|
|
|
|
//Blood
|
|
|
|
/obj/item/dragons_blood
|
|
name = "bottle of dragons blood"
|
|
desc = "You're not actually going to drink this, are you?"
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "vial"
|
|
|
|
/obj/item/dragons_blood/attack_self(mob/living/carbon/human/user)
|
|
if(!istype(user))
|
|
return
|
|
|
|
var/mob/living/carbon/human/H = user
|
|
var/random = rand(1,4)
|
|
|
|
switch(random)
|
|
if(1)
|
|
to_chat(user, span_danger("Your appearance morphs to that of a very small humanoid ash dragon! You feel a little tougher, and fire now seems oddly comforting."))
|
|
H.dna.features = list("mcolor" = "A02720", "tail_lizard" = "Dark Tiger", "tail_human" = "None", "snout" = "Sharp", "horns" = "Drake", "ears" = "None", "wings" = "None", "frills" = "None", "spines" = "Long", "body_markings" = "Dark Tiger Body", "legs" = "Digitigrade Legs")
|
|
H.set_species(/datum/species/lizard/draconid)
|
|
H.eye_color = "fee5a3"
|
|
H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
|
|
H.updateappearance()
|
|
if(2)
|
|
to_chat(user, span_danger("Your flesh begins to melt! Miraculously, you seem fine otherwise."))
|
|
H.set_species(/datum/species/skeleton)
|
|
if(3)
|
|
to_chat(user, span_danger("Power courses through you! You can now shift your form at will."))
|
|
if(user.mind)
|
|
var/obj/effect/proc_holder/spell/targeted/shapeshift/dragon/D = new
|
|
user.mind.AddSpell(D)
|
|
if(4)
|
|
to_chat(user, span_danger("You feel like you could walk straight through lava now."))
|
|
H.weather_immunities |= "lava"
|
|
|
|
playsound(user.loc,'sound/items/drink.ogg', rand(10,50), 1)
|
|
qdel(src)
|
|
|
|
/obj/item/dragons_blood/syndicate
|
|
name = "bottle of refined dragons blood"
|
|
desc = "You're totally going to drink this, aren't you?"
|
|
|
|
/obj/item/dragons_blood/syndicate/attack_self(mob/living/carbon/human/user)
|
|
if(!istype(user))
|
|
return
|
|
|
|
var/mob/living/carbon/human/H = user
|
|
|
|
if(!islizard(H)) //Something about it being refined to only work on lizards or whatever
|
|
to_chat(user, span_danger("You're about to take a sip, but the acrid fumes from whatever's in this bottle make you reconsider."))
|
|
return
|
|
else
|
|
to_chat(user, span_danger("You feel the warmth spread through you, scales hardening and claws growing sharper. You feel... strong!"))
|
|
H.set_species(/datum/species/lizard/draconid)
|
|
|
|
playsound(user.loc,'sound/items/drink.ogg', rand(10,50), 1)
|
|
qdel(src)
|
|
|
|
|
|
/datum/disease/transformation/dragon
|
|
name = "dragon transformation"
|
|
cure_text = "nothing"
|
|
cures = list(/datum/reagent/medicine/adminordrazine)
|
|
agent = "dragon's blood"
|
|
desc = "What do dragons have to do with Space Station 13?"
|
|
stage_prob = 20
|
|
severity = DISEASE_SEVERITY_BIOHAZARD
|
|
visibility_flags = 0
|
|
stage1 = list("Your bones ache.")
|
|
stage2 = list("Your skin feels scaly.")
|
|
stage3 = list(span_danger("You have an overwhelming urge to terrorize some peasants."), span_danger("Your teeth feel sharper."))
|
|
stage4 = list(span_danger("Your blood burns."))
|
|
stage5 = list(span_danger("You're a fucking dragon. However, any previous allegiances you held still apply. It'd be incredibly rude to eat your still human friends for no reason."))
|
|
new_form = /mob/living/simple_animal/hostile/megafauna/dragon/lesser
|
|
|
|
|
|
//Lava Staff
|
|
|
|
/obj/item/lava_staff
|
|
name = "staff of lava"
|
|
desc = "The ability to fill the emergency shuttle with lava. What more could you want out of life?"
|
|
icon_state = "staffofstorms"
|
|
item_state = "staffofstorms"
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
icon = 'icons/obj/guns/magic.dmi'
|
|
slot_flags = ITEM_SLOT_BACK
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
force = 12
|
|
damtype = BURN
|
|
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
|
hitsound = 'sound/weapons/sear.ogg'
|
|
var/turf_type = /turf/open/lava/smooth
|
|
var/transform_string = "lava"
|
|
var/reset_turf_type = /turf/open/floor/plating/asteroid/basalt
|
|
var/reset_string = "basalt"
|
|
var/create_cooldown = 10 SECONDS
|
|
var/create_delay = 3 SECONDS
|
|
var/reset_cooldown = 5 SECONDS
|
|
var/timer = 0
|
|
var/static/list/banned_turfs = typecacheof(list(/turf/open/space/transit, /turf/closed))
|
|
|
|
/obj/item/lava_staff/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
|
. = ..()
|
|
if(timer > world.time)
|
|
return
|
|
|
|
if(is_type_in_typecache(target, banned_turfs))
|
|
return
|
|
|
|
if(target in view(user.client.view, get_turf(user)))
|
|
|
|
var/turf/open/T = get_turf(target)
|
|
if(!istype(T))
|
|
return
|
|
if(!istype(T, turf_type))
|
|
var/obj/effect/temp_visual/lavastaff/L = new /obj/effect/temp_visual/lavastaff(T)
|
|
L.alpha = 0
|
|
animate(L, alpha = 255, time = create_delay)
|
|
user.visible_message(span_danger("[user] points [src] at [T]!"))
|
|
timer = world.time + create_delay + 1
|
|
if(do_after(user, create_delay, T))
|
|
var/old_name = T.name
|
|
if(T.TerraformTurf(turf_type, flags = CHANGETURF_INHERIT_AIR))
|
|
user.visible_message(span_danger("[user] turns \the [old_name] into [transform_string]!"))
|
|
message_admins("[ADMIN_LOOKUPFLW(user)] fired the lava staff at [ADMIN_VERBOSEJMP(T)]")
|
|
log_game("[key_name(user)] fired the lava staff at [AREACOORD(T)].")
|
|
timer = world.time + create_cooldown
|
|
playsound(T,'sound/magic/fireball.ogg', 200, 1)
|
|
else
|
|
timer = world.time
|
|
qdel(L)
|
|
else
|
|
var/old_name = T.name
|
|
if(T.TerraformTurf(reset_turf_type, flags = CHANGETURF_INHERIT_AIR))
|
|
user.visible_message(span_danger("[user] turns \the [old_name] into [reset_string]!"))
|
|
timer = world.time + reset_cooldown
|
|
playsound(T,'sound/magic/fireball.ogg', 200, 1)
|
|
|
|
/obj/effect/temp_visual/lavastaff
|
|
icon_state = "lavastaff_warn"
|
|
duration = 50
|
|
|
|
//Dragon Egg
|
|
|
|
/obj/item/dragon_egg
|
|
name = "dragon's egg"
|
|
desc = "A large egg-shaped rock. It's cold to the touch..."
|
|
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
|
icon_state = "large_egg"
|
|
color = "#2C2C2C"
|
|
|
|
/obj/item/dragon_egg/burn()
|
|
visible_message(span_boldwarning("[src] suddenly begins to glow red and starts violently shaking!"))
|
|
name = "heated dragon's egg"
|
|
desc = "A large egg seemingly made out of rock. It's red-hot and seems to be shaking!"
|
|
color = "#990000"
|
|
extinguish()
|
|
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
|
addtimer(CALLBACK(src, .proc/hatch), 20 SECONDS)
|
|
|
|
/obj/item/dragon_egg/proc/hatch()
|
|
visible_message(span_boldwarning("[src] suddenly cracks apart, revealing a tiny ash drake!"))
|
|
new /mob/living/simple_animal/hostile/drakeling(get_turf(src))
|
|
qdel(src)
|
|
|
|
//Bubblegum
|
|
/obj/structure/closet/crate/necropolis/bubblegum
|
|
name = "bubblegum chest"
|
|
|
|
/obj/structure/closet/crate/necropolis/bubblegum/PopulateContents()
|
|
new /obj/item/clothing/suit/space/hostile_environment(src)
|
|
new /obj/item/clothing/head/helmet/space/hostile_environment(src)
|
|
new /obj/item/gem/bloodstone(src)
|
|
var/loot = rand(1,2)
|
|
switch(loot)
|
|
if(1)
|
|
new /obj/item/melee/knuckles(src)
|
|
if(2)
|
|
new /obj/item/clothing/gloves/bracer/cuffs(src)
|
|
|
|
/obj/structure/closet/crate/necropolis/bubblegum/crusher
|
|
name = "bloody bubblegum chest"
|
|
|
|
/obj/structure/closet/crate/necropolis/bubblegum/crusher/PopulateContents()
|
|
..()
|
|
new /obj/item/crusher_trophy/demon_claws(src)
|
|
new /obj/item/gem/bloodstone(src)
|
|
|
|
/obj/item/mayhem
|
|
name = "mayhem in a bottle"
|
|
desc = "A magically infused bottle of blood, the scent of which will drive anyone nearby into a murderous frenzy."
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "vial"
|
|
|
|
/obj/item/mayhem/attack_self(mob/user)
|
|
for(var/mob/living/carbon/human/H in range(7,user))
|
|
var/obj/effect/mine/pickup/bloodbath/B = new(H)
|
|
INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H)
|
|
to_chat(user, span_notice("You shatter the bottle!"))
|
|
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
|
|
message_admins(span_adminnotice("[ADMIN_LOOKUPFLW(user)] has activated a bottle of mayhem!"))
|
|
log_combat(user, null, "activated a bottle of mayhem", src)
|
|
qdel(src)
|
|
|
|
/obj/item/blood_contract
|
|
name = "blood contract"
|
|
icon = 'icons/obj/wizard.dmi'
|
|
icon_state = "scroll2"
|
|
color = "#FF0000"
|
|
desc = "Mark your target for death."
|
|
var/used = FALSE
|
|
|
|
/obj/item/blood_contract/attack_self(mob/user)
|
|
if(used)
|
|
return
|
|
used = TRUE
|
|
|
|
var/list/da_list = list()
|
|
for(var/I in GLOB.alive_mob_list & GLOB.player_list)
|
|
var/mob/living/L = I
|
|
da_list[L.real_name] = L
|
|
|
|
var/choice = input(user,"Who do you want dead?","Choose Your Victim") as null|anything in da_list
|
|
|
|
choice = da_list[choice]
|
|
|
|
if(!choice)
|
|
used = FALSE
|
|
return
|
|
if(!(isliving(choice)))
|
|
to_chat(user, "[choice] is already dead!")
|
|
used = FALSE
|
|
return
|
|
if(choice == user)
|
|
to_chat(user, "You feel like writing your own name into a cursed death warrant would be unwise.")
|
|
used = FALSE
|
|
return
|
|
|
|
var/mob/living/L = choice
|
|
|
|
message_admins(span_adminnotice("[ADMIN_LOOKUPFLW(L)] has been marked for death by [ADMIN_LOOKUPFLW(user)]!"))
|
|
|
|
var/datum/antagonist/blood_contract/A = new
|
|
L.mind.add_antag_datum(A)
|
|
|
|
log_combat(user, L, "took out a blood contract on", src)
|
|
qdel(src)
|
|
|
|
#define COOLDOWN 150
|
|
#define COOLDOWN_HUMAN 100
|
|
#define COOLDOWN_ANIMAL 60
|
|
#define COOLDOWN_SPLASH 100
|
|
/obj/item/melee/knuckles
|
|
name = "bloody knuckles"
|
|
desc = "Knuckles born of a desire for violence. Made to ensure their victims stay in the fight until there's a winner. Activating these knuckles covers several meters \
|
|
ahead of the user with blood. They're particularly effective against lavaland fauna."
|
|
icon = 'icons/obj/lavaland/artefacts.dmi'
|
|
icon_state = "bloodyknuckle"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
item_state = "knuckles"
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
force = 18
|
|
var/next_reach = 0
|
|
var/next_splash = 0
|
|
var/next_knuckle = 0
|
|
var/splash_range = 9
|
|
var/fauna_damage_bonus = 32
|
|
var/fauna_damage_type = BRUTE
|
|
attack_verb = list("thrashed", "pummeled", "walloped")
|
|
actions_types = list(/datum/action/item_action/reach, /datum/action/item_action/visegrip)
|
|
|
|
/obj/item/melee/knuckles/afterattack(mob/living/target, mob/living/user, proximity)
|
|
var/mob/living/L = target
|
|
if(ismegafauna(L) || istype(L, /mob/living/simple_animal/hostile/asteroid))
|
|
L.apply_damage(fauna_damage_bonus,fauna_damage_type)
|
|
if(proximity)
|
|
if(L.has_status_effect(STATUS_EFFECT_KNUCKLED))
|
|
L.apply_status_effect(/datum/status_effect/roots)
|
|
return
|
|
if(next_knuckle > world.time)
|
|
to_chat(user, span_warning("The knuckles aren't ready to mark yet."))
|
|
return
|
|
else
|
|
L.apply_status_effect(STATUS_EFFECT_KNUCKLED)
|
|
if(ishuman(L))
|
|
next_knuckle = world.time + COOLDOWN_HUMAN
|
|
return
|
|
next_knuckle = world.time + COOLDOWN_ANIMAL
|
|
|
|
/obj/item/melee/knuckles/attack_self(mob/user)
|
|
var/turf/T = get_turf(user)
|
|
if(next_splash > world.time)
|
|
to_chat(user, span_warning("You can't do that yet!"))
|
|
return
|
|
user.visible_message(span_warning("[user] splashes blood from [user.p_their()] knuckles!"))
|
|
playsound(T, 'sound/effects/splat.ogg', 80, 5, -1)
|
|
for(var/i = 0 to splash_range)
|
|
if(T)
|
|
new /obj/effect/decal/cleanable/blood(T)
|
|
T = get_step(T,user.dir)
|
|
next_splash = world.time + COOLDOWN_SPLASH
|
|
|
|
/obj/item/melee/knuckles/ui_action_click(mob/living/user, action)
|
|
var/mob/living/U = user
|
|
if(istype(action, /datum/action/item_action/reach))
|
|
if(next_reach > world.time)
|
|
to_chat(U, span_warning("You can't do that yet!"))
|
|
return
|
|
var/valid_reaching = FALSE
|
|
for(var/mob/living/L in view(7, U))
|
|
if(L == U)
|
|
continue
|
|
for(var/obj/effect/decal/cleanable/B in range(0,L))
|
|
if(istype(B, /obj/effect/decal/cleanable/blood )|| istype(B, /obj/effect/decal/cleanable/trail_holder))
|
|
valid_reaching = TRUE
|
|
L.apply_status_effect(STATUS_EFFECT_KNUCKLED)
|
|
if(!valid_reaching)
|
|
to_chat(U, span_warning("There's nobody to use this on!"))
|
|
return
|
|
next_reach = world.time + COOLDOWN
|
|
else if(istype(action, /datum/action/item_action/visegrip))
|
|
var/valid_casting = FALSE
|
|
for(var/mob/living/L in view(8, U))
|
|
if(L.has_status_effect(STATUS_EFFECT_KNUCKLED))
|
|
valid_casting = TRUE
|
|
L.apply_status_effect(/datum/status_effect/roots)
|
|
if(!valid_casting)
|
|
to_chat(U, span_warning("There's nobody to use this on!"))
|
|
return
|
|
#undef COOLDOWN
|
|
#undef COOLDOWN_HUMAN
|
|
#undef COOLDOWN_ANIMAL
|
|
//Colossus
|
|
/obj/structure/closet/crate/necropolis/colossus
|
|
name = "colossus chest"
|
|
|
|
/obj/structure/closet/crate/necropolis/colossus/bullet_act(obj/item/projectile/P)
|
|
if(istype(P, /obj/item/projectile/colossus))
|
|
return BULLET_ACT_FORCE_PIERCE
|
|
return ..()
|
|
|
|
/obj/structure/closet/crate/necropolis/colossus/PopulateContents()
|
|
var/list/choices = subtypesof(/obj/machinery/anomalous_crystal)
|
|
var/random_crystal = pick(choices)
|
|
new random_crystal(src)
|
|
new /obj/item/organ/vocal_cords/colossus(src)
|
|
new /obj/item/clothing/glasses/godeye(src)
|
|
new /obj/item/gem/void(src)
|
|
|
|
/obj/structure/closet/crate/necropolis/colossus/crusher
|
|
name = "angelic colossus chest"
|
|
|
|
/obj/structure/closet/crate/necropolis/colossus/crusher/PopulateContents()
|
|
..()
|
|
new /obj/item/crusher_trophy/blaster_tubes(src)
|
|
new /obj/item/gem/void(src)
|
|
|
|
//Hierophant
|
|
/obj/item/hierophant_club
|
|
name = "hierophant club"
|
|
desc = "The strange technology of this large club allows various nigh-magical feats. It used to beat you, but now you can set the beat."
|
|
icon_state = "hierophant_club_ready_beacon"
|
|
item_state = "hierophant_club_ready_beacon"
|
|
icon = 'icons/obj/lavaland/artefacts.dmi'
|
|
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
|
|
inhand_x_dimension = 64
|
|
inhand_y_dimension = 64
|
|
slot_flags = ITEM_SLOT_BACK
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
force = 15
|
|
attack_verb = list("clubbed", "beat", "pummeled")
|
|
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
|
|
actions_types = list(/datum/action/item_action/vortex_recall, /datum/action/item_action/toggle_unfriendly_fire)
|
|
var/z_level_check = TRUE //Whether or not it checks for mining z level
|
|
var/cooldown_time = 20 //how long the cooldown between non-melee ranged attacks is
|
|
var/chaser_cooldown = 81 //how long the cooldown between firing chasers at mobs is
|
|
var/chaser_timer = 0 //what our current chaser cooldown is
|
|
var/chaser_speed = 0.8 //how fast our chasers are
|
|
var/timer = 0 //what our current cooldown is
|
|
var/blast_range = 13 //how long the cardinal blast's walls are
|
|
var/obj/effect/hierophant/beacon //the associated beacon we teleport to
|
|
var/teleporting = FALSE //if we ARE teleporting
|
|
var/friendly_fire_check = FALSE //if the blasts we make will consider our faction against the faction of hit targets
|
|
|
|
/obj/item/hierophant_club/examine(mob/user)
|
|
. = ..()
|
|
. += "[span_hierophant_warning("The[beacon ? " beacon is not currently":"re is a beacon"] attached.")]"
|
|
|
|
/obj/item/hierophant_club/suicide_act(mob/living/user)
|
|
say("Xverwpsgexmrk...", forced = "hierophant club suicide")
|
|
user.visible_message(span_suicide("[user] holds [src] into the air! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
new/obj/effect/temp_visual/hierophant/telegraph(get_turf(user))
|
|
playsound(user,'sound/machines/airlockopen.ogg', 75, TRUE)
|
|
user.visible_message("[span_hierophant_warning("[user] fades out, leaving [user.p_their()] belongings behind!")]")
|
|
for(var/obj/item/I in user)
|
|
if(I != src)
|
|
user.dropItemToGround(I)
|
|
for(var/turf/T in RANGE_TURFS(1, user))
|
|
var/obj/effect/temp_visual/hierophant/blast/B = new(T, user, TRUE)
|
|
B.damage = 0
|
|
user.dropItemToGround(src) //Drop us last, so it goes on top of their stuff
|
|
qdel(user)
|
|
|
|
/obj/item/hierophant_club/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
|
. = ..()
|
|
var/turf/T = get_turf(target)
|
|
if(!T || timer > world.time)
|
|
return
|
|
if(!is_mining_level(T.z) && z_level_check)
|
|
to_chat(user, span_warning("The club fizzles weakly, it seem its power doesn't reach this area.") )
|
|
return
|
|
calculate_anger_mod(user)
|
|
timer = world.time + CLICK_CD_MELEE //by default, melee attacks only cause melee blasts, and have an accordingly short cooldown
|
|
if(proximity_flag)
|
|
INVOKE_ASYNC(src, .proc/aoe_burst, T, user)
|
|
log_combat(user, target, "fired 3x3 blast at", src)
|
|
else
|
|
if(ismineralturf(target) && get_dist(user, target) < 6) //target is minerals, we can hit it(even if we can't see it)
|
|
INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user)
|
|
timer = world.time + cooldown_time
|
|
else if(target in view(5, get_turf(user))) //if the target is in view, hit it
|
|
timer = world.time + cooldown_time
|
|
if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
|
|
chaser_timer = world.time + chaser_cooldown
|
|
var/obj/effect/temp_visual/hierophant/chaser/C = new(get_turf(user), user, target, chaser_speed, friendly_fire_check)
|
|
C.damage = 30
|
|
C.monster_damage_boost = FALSE
|
|
log_combat(user, target, "fired a chaser at", src)
|
|
else
|
|
INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user) //otherwise, just do cardinal blast
|
|
log_combat(user, target, "fired cardinal blast at", src)
|
|
else
|
|
to_chat(user, span_warning("That target is out of range!") )
|
|
timer = world.time
|
|
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
|
|
|
/obj/item/hierophant_club/proc/calculate_anger_mod(mob/user) //we get stronger as the user loses health
|
|
chaser_cooldown = initial(chaser_cooldown)
|
|
cooldown_time = initial(cooldown_time)
|
|
chaser_speed = initial(chaser_speed)
|
|
blast_range = initial(blast_range)
|
|
if(isliving(user))
|
|
var/mob/living/L = user
|
|
var/health_percent = L.health / L.maxHealth
|
|
chaser_cooldown += round(health_percent * 20) //two tenths of a second for each missing 10% of health
|
|
cooldown_time += round(health_percent * 10) //one tenth of a second for each missing 10% of health
|
|
chaser_speed = max(chaser_speed + health_percent, 0.5) //one tenth of a second faster for each missing 10% of health
|
|
blast_range -= round(health_percent * 10) //one additional range for each missing 10% of health
|
|
|
|
/obj/item/hierophant_club/update_icon()
|
|
icon_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]"
|
|
item_state = icon_state
|
|
if(ismob(loc))
|
|
var/mob/M = loc
|
|
M.update_inv_hands()
|
|
M.update_inv_back()
|
|
|
|
/obj/item/hierophant_club/proc/prepare_icon_update()
|
|
update_icon()
|
|
sleep(timer - world.time)
|
|
update_icon()
|
|
|
|
/obj/item/hierophant_club/ui_action_click(mob/user, action)
|
|
if(istype(action, /datum/action/item_action/toggle_unfriendly_fire)) //toggle friendly fire...
|
|
friendly_fire_check = !friendly_fire_check
|
|
to_chat(user, span_warning("You toggle friendly fire [friendly_fire_check ? "off":"on"]!"))
|
|
return
|
|
if(timer > world.time)
|
|
return
|
|
if(!user.is_holding(src)) //you need to hold the staff to teleport
|
|
to_chat(user, span_warning("You need to hold the club in your hands to [beacon ? "teleport with it":"detach the beacon"]!"))
|
|
return
|
|
if(!beacon || QDELETED(beacon))
|
|
if(isturf(user.loc))
|
|
user.visible_message("[span_hierophant_warning("[user] starts fiddling with [src]'s pommel...")]", \
|
|
span_notice("You start detaching the hierophant beacon..."))
|
|
timer = world.time + 5.1 SECONDS
|
|
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
|
if(do_after(user, 5 SECONDS, user) && !beacon)
|
|
var/turf/T = get_turf(user)
|
|
playsound(T,'sound/magic/blind.ogg', 200, 1, -4)
|
|
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
|
|
beacon = new/obj/effect/hierophant(T)
|
|
user.update_action_buttons_icon()
|
|
user.visible_message("[span_hierophant_warning("[user] places a strange machine beneath [user.p_their()] feet!")]", \
|
|
"[span_hierophant("You detach the hierophant beacon, allowing you to teleport yourself and any allies to it at any time!")]\n\
|
|
[span_notice("You can remove the beacon to place it again by striking it with the club.")]")
|
|
else
|
|
timer = world.time
|
|
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
|
else
|
|
to_chat(user, span_warning("You need to be on solid ground to detach the beacon!"))
|
|
return
|
|
if(get_dist(user, beacon) <= 2) //beacon too close abort
|
|
to_chat(user, span_warning("You are too close to the beacon to teleport to it!"))
|
|
return
|
|
if(is_blocked_turf(get_turf(beacon), TRUE))
|
|
to_chat(user, span_warning("The beacon is blocked by something, preventing teleportation!"))
|
|
return
|
|
if(!isturf(user.loc))
|
|
to_chat(user, span_warning("You don't have enough space to teleport from here!"))
|
|
return
|
|
teleporting = TRUE //start channel
|
|
user.update_action_buttons_icon()
|
|
user.visible_message("[span_hierophant_warning("[user] starts to glow faintly...")]")
|
|
timer = world.time + 5 SECONDS
|
|
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
|
beacon.icon_state = "hierophant_tele_on"
|
|
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE1 = new /obj/effect/temp_visual/hierophant/telegraph/edge(user.loc)
|
|
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE2 = new /obj/effect/temp_visual/hierophant/telegraph/edge(beacon.loc)
|
|
if(do_after(user, 4 SECONDS, user) && user && beacon)
|
|
var/turf/T = get_turf(beacon)
|
|
var/turf/source = get_turf(user)
|
|
if(is_blocked_turf(T, TRUE))
|
|
teleporting = FALSE
|
|
to_chat(user, span_warning("The beacon is blocked by something, preventing teleportation!"))
|
|
user.update_action_buttons_icon()
|
|
timer = world.time
|
|
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
|
beacon.icon_state = "hierophant_tele_off"
|
|
return
|
|
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
|
|
new /obj/effect/temp_visual/hierophant/telegraph(source, user)
|
|
playsound(T,'sound/magic/wand_teleport.ogg', 200, 1)
|
|
playsound(source,'sound/machines/airlockopen.ogg', 200, 1)
|
|
if(!do_after(user, 0.3 SECONDS, user) || !user || !beacon || QDELETED(beacon)) //no walking away shitlord
|
|
teleporting = FALSE
|
|
if(user)
|
|
user.update_action_buttons_icon()
|
|
timer = world.time
|
|
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
|
if(beacon)
|
|
beacon.icon_state = "hierophant_tele_off"
|
|
return
|
|
if(is_blocked_turf(T, TRUE))
|
|
teleporting = FALSE
|
|
to_chat(user, span_warning("The beacon is blocked by something, preventing teleportation!"))
|
|
user.update_action_buttons_icon()
|
|
timer = world.time
|
|
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
|
beacon.icon_state = "hierophant_tele_off"
|
|
return
|
|
user.log_message("teleported self from [AREACOORD(source)] to [beacon]", LOG_GAME)
|
|
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
|
|
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, user)
|
|
for(var/t in RANGE_TURFS(1, T))
|
|
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies
|
|
B.damage = 30
|
|
for(var/t in RANGE_TURFS(1, source))
|
|
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
|
|
B.damage = 30
|
|
for(var/mob/living/L in range(1, source))
|
|
INVOKE_ASYNC(src, .proc/teleport_mob, source, L, T, user) //regardless, take all mobs near us along
|
|
sleep(0.6 SECONDS) //at this point the blasts detonate
|
|
if(beacon)
|
|
beacon.icon_state = "hierophant_tele_off"
|
|
else
|
|
qdel(TE1)
|
|
qdel(TE2)
|
|
timer = world.time
|
|
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
|
if(beacon)
|
|
beacon.icon_state = "hierophant_tele_off"
|
|
teleporting = FALSE
|
|
if(user)
|
|
user.update_action_buttons_icon()
|
|
|
|
/obj/item/hierophant_club/proc/teleport_mob(turf/source, mob/M, turf/target, mob/user)
|
|
var/turf/turf_to_teleport_to = get_step(target, get_dir(source, M)) //get position relative to caster
|
|
if(!turf_to_teleport_to || is_blocked_turf(turf_to_teleport_to, TRUE))
|
|
return
|
|
animate(M, alpha = 0, time = 0.2 SECONDS, easing = EASE_OUT) //fade out
|
|
sleep(0.1 SECONDS)
|
|
if(!M)
|
|
return
|
|
M.visible_message("[span_hierophant_warning("[M] fades out!")]")
|
|
sleep(0.2 SECONDS)
|
|
if(!M)
|
|
return
|
|
M.forceMove(turf_to_teleport_to)
|
|
sleep(0.1 SECONDS)
|
|
if(!M)
|
|
return
|
|
animate(M, alpha = 255, time = 0.2 SECONDS, easing = EASE_IN) //fade IN
|
|
sleep(0.1 SECONDS)
|
|
if(!M)
|
|
return
|
|
M.visible_message("[span_hierophant_warning("[M] fades in!")]")
|
|
if(user != M)
|
|
log_combat(user, M, "teleported", null, "from [AREACOORD(source)]")
|
|
|
|
/obj/item/hierophant_club/proc/cardinal_blasts(turf/T, mob/living/user) //fire cardinal cross blasts with a delay
|
|
if(!T)
|
|
return
|
|
new /obj/effect/temp_visual/hierophant/telegraph/cardinal(T, user)
|
|
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
|
sleep(0.2 SECONDS)
|
|
var/obj/effect/temp_visual/hierophant/blast/B = new(T, user, friendly_fire_check)
|
|
B.damage = HIEROPHANT_CLUB_CARDINAL_DAMAGE
|
|
B.monster_damage_boost = FALSE
|
|
for(var/d in GLOB.cardinals)
|
|
INVOKE_ASYNC(src, .proc/blast_wall, T, d, user)
|
|
|
|
/obj/item/hierophant_club/proc/blast_wall(turf/T, dir, mob/living/user) //make a wall of blasts blast_range tiles long
|
|
if(!T)
|
|
return
|
|
var/range = blast_range
|
|
var/turf/previousturf = T
|
|
var/turf/J = get_step(previousturf, dir)
|
|
for(var/i in 1 to range)
|
|
if(!J)
|
|
return
|
|
var/obj/effect/temp_visual/hierophant/blast/B = new(J, user, friendly_fire_check)
|
|
B.damage = HIEROPHANT_CLUB_CARDINAL_DAMAGE
|
|
B.monster_damage_boost = FALSE
|
|
previousturf = J
|
|
J = get_step(previousturf, dir)
|
|
|
|
/obj/item/hierophant_club/proc/aoe_burst(turf/T, mob/living/user) //make a 3x3 blast around a target
|
|
if(!T)
|
|
return
|
|
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
|
|
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
|
sleep(0.2 SECONDS)
|
|
for(var/t in RANGE_TURFS(1, T))
|
|
var/obj/effect/temp_visual/hierophant/blast/B = new(t, user, friendly_fire_check)
|
|
B.damage = 15 //keeps monster damage boost due to lower damage
|
|
|
|
/obj/item/hierophant_antenna
|
|
name = "hierophant's antenna"
|
|
icon = 'icons/obj/lavaland/artefacts.dmi'
|
|
icon_state = "hierophant_antenna"
|
|
item_state = "hierophant_antenna"
|
|
desc = "Extends the range of the herald's power."
|
|
|
|
/obj/item/hierophant_club/attackby(obj/item/I, mob/user)
|
|
if(istype(I, /obj/item/hierophant_antenna))
|
|
if(z_level_check)
|
|
z_level_check = FALSE
|
|
desc += " It has an ominous antenna attached."
|
|
qdel(I)
|
|
else
|
|
to_chat(user, span_warning("The herald's power already reaches this club!"))
|
|
return TRUE
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/hierophant_club/station
|
|
z_level_check = FALSE
|
|
|
|
//Stalwart
|
|
|
|
/obj/item/gun/energy/plasmacutter/adv/robocutter
|
|
name = "ancient focusing crystal"
|
|
desc = "A humming crystaline weapon, firing scattered blasts of focused energy."
|
|
fire_delay = 4
|
|
icon = 'icons/obj/guns/energy.dmi'
|
|
icon_state = "robocutter"
|
|
ammo_type = list(/obj/item/ammo_casing/energy/plasma/stalwart)
|
|
materials = list(/datum/material/bluespace = 8000, /datum/material/diamond = 2000, /datum/material/dilithium = 2000)
|
|
usesound = list('sound/weapons/taserhit.ogg')
|
|
toolspeed = 0.33 //funky bluespace welding effect idk
|
|
selfcharge = 1
|
|
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
|
|
|
/obj/item/twohanded/bonespear/stalwartpike
|
|
icon = 'icons/obj/weapons/spears.dmi'
|
|
icon_state = "stalwart_spear0"
|
|
lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
|
|
name = "ancient control rod"
|
|
//don't want your rare megafauna loot shattering easily
|
|
max_integrity = 2000
|
|
desc = "A mysterious crystaline rod of exceptional length, humming with ancient power. Too unweildy for use in one hand."
|
|
wielded_stats = list(SWING_SPEED = 0.8, ENCUMBRANCE = 0.2, ENCUMBRANCE_TIME = 2, REACH = 3, DAMAGE_LOW = 0, DAMAGE_HIGH = 0)
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
var/w_class_on = WEIGHT_CLASS_HUGE
|
|
slot_flags = ITEM_SLOT_BELT
|
|
force = 0
|
|
throwforce = 0
|
|
throw_speed = 4
|
|
materials = list(/datum/material/bluespace = 8000, /datum/material/diamond = 2000, /datum/material/dilithium = 2000)
|
|
sharpness = SHARP_NONE
|
|
block_chance = 0
|
|
var/fauna_damage_bonus = 0
|
|
var/fauna_damage_type = BRUTE
|
|
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
|
|
|
/obj/item/twohanded/bonespear/stalwartpike/update_icon()
|
|
. = ..()
|
|
if(wielded)
|
|
icon_state = "stalwart_spear1"
|
|
else
|
|
icon_state = "stalwart_spear0"
|
|
SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_TYPE_BLOOD)
|
|
|
|
/obj/item/twohanded/bonespear/stalwartpike/wield(mob/living/carbon/M)
|
|
. = ..()
|
|
if(wielded)
|
|
playsound(src, 'sound/magic/summonitems_generic.ogg', 50, 1)
|
|
sharpness = SHARP_POINTY
|
|
w_class = w_class_on
|
|
block_chance = 25
|
|
force = 8
|
|
fauna_damage_bonus = 52
|
|
|
|
/obj/item/twohanded/bonespear/stalwartpike/unwield(mob/living/carbon/M)
|
|
if(wielded)
|
|
playsound(src, 'sound/magic/teleport_diss.ogg', 50, 1)
|
|
sharpness = initial(sharpness)
|
|
w_class = initial(w_class)
|
|
force = initial(force)
|
|
block_chance = initial(block_chance)
|
|
fauna_damage_bonus = initial(fauna_damage_bonus)
|
|
. = ..()
|
|
|
|
/obj/item/twohanded/bonespear/stalwartpike/afterattack(atom/target, mob/user, proximity)
|
|
. = ..()
|
|
if(!proximity || !wielded)
|
|
return
|
|
if(isliving(target))
|
|
var/mob/living/L = target
|
|
if(ismegafauna(L) || istype(L, /mob/living/simple_animal/hostile/asteroid))
|
|
L.apply_damage(fauna_damage_bonus,fauna_damage_type)
|
|
playsound(L, 'sound/magic/blind.ogg', 100, 1)
|
|
|
|
/obj/structure/closet/crate/sphere/stalwart
|
|
name = "silvery capsule"
|
|
desc = "It feels cold to the touch..."
|
|
|
|
/obj/structure/closet/crate/sphere/stalwart/PopulateContents()
|
|
var/loot = rand(1,2)
|
|
switch(loot)
|
|
if(1)
|
|
new /obj/item/gun/energy/plasmacutter/adv/robocutter(src)
|
|
new /obj/item/gem/purple(src)
|
|
if(2)
|
|
new /obj/item/twohanded/bonespear/stalwartpike(src)
|
|
new /obj/item/ai_cpu/stalwart(src)
|
|
|
|
//Just some minor stuff
|
|
/obj/structure/closet/crate/necropolis/puzzle
|
|
name = "puzzling chest"
|
|
|
|
/obj/structure/closet/crate/necropolis/puzzle/PopulateContents()
|
|
var/loot = rand(1,3)
|
|
switch(loot)
|
|
if(1)
|
|
new /obj/item/bodypart/r_arm/robot/seismic(src)
|
|
if(2)
|
|
new /obj/item/wisp_lantern(src)
|
|
if(3)
|
|
new /obj/item/prisoncube(src)
|
|
|
|
//Legion
|
|
#define COOLDOWN_TAP 60
|
|
#define COOLDOWN_BAND 200
|
|
/obj/item/cane/cursed
|
|
name = "cursed cane"
|
|
desc = "A pristine marble cane. Tapping the cane against the ground calls lesser minions to you while tapping it against a dead or dying victim will make them yours should you\
|
|
have the capacity for it. Throwing the cane teleports you to it if it hits something and can be done to finish off targets from afar. Additionally, one would only need to\
|
|
hold the cane once to avoid the hostility of the aides."
|
|
icon = 'icons/obj/lavaland/artefacts.dmi'
|
|
icon_state = "cursedcane"
|
|
item_state = "cursedcane"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 0
|
|
throwforce = 0
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
|
actions_types = list(/datum/action/item_action/band)
|
|
var/limit = 3
|
|
var/telerange = 10
|
|
var/next_tap = 0
|
|
var/next_band = 0
|
|
|
|
/obj/item/cane/cursed/pickup(mob/user)
|
|
. = ..()
|
|
user.faction |= "cane"
|
|
|
|
/obj/item/cane/cursed/attack_self(mob/user)
|
|
if(next_tap > world.time)
|
|
to_chat(user, span_warning("You can't do that yet!"))
|
|
return
|
|
for(var/i=1 to limit)
|
|
var/mob/living/simple_animal/hostile/asteroid/hivelordbrood/aide/B = new(user.loc)
|
|
B.faction = user.faction
|
|
to_chat(user, span_notice("You tap the cane against a nearby surface and call upon your aides!"))
|
|
playsound(loc, 'sound/weapons/ricochet.ogg', 20, 1)
|
|
next_tap = world.time + COOLDOWN_TAP
|
|
|
|
/obj/item/cane/cursed/proc/bigfinish(mob/living/user, mob/living/target)
|
|
var/mob/living/M = target
|
|
if(M.stat != DEAD)
|
|
var/mob/living/simple_animal/hostile/asteroid/elite/legionnaire/attendant/L = new(M.loc)
|
|
M.adjustBruteLoss(M.health)
|
|
GLOB.aide_list += L
|
|
L.faction = user.faction
|
|
playsound(user, pick('sound/effects/curse1.ogg','sound/effects/curse2.ogg','sound/effects/curse3.ogg'), 30)
|
|
user.visible_message(span_warning("[user] jabs [M] with [user.p_their()] cane before enveloping [M.p_them()] in a dark mass!"))
|
|
to_chat(user, span_notice("You finish off your victim with an infusion of your cursed energy, raising a stronger minion!"))
|
|
|
|
/obj/item/cane/cursed/proc/littlefinish(mob/living/user, mob/living/target)
|
|
var/mob/living/M = target
|
|
var/mob/living/simple_animal/hostile/asteroid/hivelord/legion/aide/L = new(M.loc)
|
|
M.adjustBruteLoss(M.health)
|
|
L.stored_mob = M
|
|
M.forceMove(L)
|
|
playsound(user, pick('sound/effects/curse1.ogg','sound/effects/curse2.ogg','sound/effects/curse3.ogg'), 30)
|
|
user.visible_message(span_warning("[user] jabs [M] with [user.p_their()] cane before enveloping [M.p_them()] in a dark mass!"))
|
|
to_chat(M, span_userdanger("You feel the last of your energy fade away as everything turns to black!"))
|
|
|
|
/obj/item/cane/cursed/proc/curse(mob/living/user, mob/living/target)
|
|
var/mob/living/M = target
|
|
if((faction_check(M.faction, "cane")) || istype(M, /mob/living/simple_animal/hostile/asteroid/elite/legionnairehead))
|
|
return FALSE
|
|
if(isbot(M))//because they just walk out of the aide lol
|
|
return FALSE
|
|
if(GLOB.aide_list.len >= limit)
|
|
to_chat(user, span_notice("You can't control that many minions!"))
|
|
return FALSE
|
|
if(M.has_status_effect(STATUS_EFFECT_EXHUMED))
|
|
to_chat(user, span_notice("[target] cannot be raised again!"))
|
|
return FALSE
|
|
if(M.stat == DEAD)
|
|
littlefinish(user, M)
|
|
M.apply_status_effect(/datum/status_effect/exhumed)
|
|
return TRUE
|
|
if(ismegafauna(M))
|
|
if(M.health > M.maxHealth/10)
|
|
to_chat(user, span_notice("Your target must be weakened!"))
|
|
return FALSE
|
|
else
|
|
bigfinish(user, M)
|
|
limit ++
|
|
to_chat(user, span_notice("Defeating a powerful foe has increased the cane's capacity for minions!"))
|
|
return TRUE
|
|
if(istype(M, /mob/living/simple_animal/hostile/asteroid/elite))
|
|
if(M.health > M.maxHealth/10)
|
|
to_chat(user, span_notice("Your target must be weakened!"))
|
|
return FALSE
|
|
else
|
|
bigfinish(user, M)
|
|
return TRUE
|
|
if(iscarbon(M) && M.health < M.maxHealth/8)
|
|
littlefinish(user, M)
|
|
return TRUE
|
|
if(M.health < M.maxHealth/5)
|
|
littlefinish(user, M)
|
|
return TRUE
|
|
|
|
/obj/item/cane/cursed/ui_action_click(mob/living/user, action)
|
|
if(istype(action, /datum/action/item_action/band))
|
|
if(next_band > world.time)
|
|
to_chat(user, span_warning("You can't do that yet!"))
|
|
return
|
|
if(GLOB.aide_list.len < 1)
|
|
to_chat(user, span_notice("You don't have any minions to summon!"))
|
|
return
|
|
user.visible_message(span_warning("With the snap of [user.p_their()] fingers, [user] calls upon [user.p_their()] aides!"))
|
|
playsound(usr, 'sound/misc/fingersnap1.ogg', 100, 1)
|
|
for(var/turf/open/O in view(2, user))
|
|
if(!istype(O, /turf/open/chasm) && O)
|
|
for(var/mob/living/simple_animal/aide in GLOB.aide_list)
|
|
if(prob(30))
|
|
aide.forceMove(O)
|
|
playsound(aide, 'sound/magic/teleport_app.ogg', 20, 1)
|
|
next_band = world.time + COOLDOWN_BAND
|
|
|
|
|
|
/obj/item/cane/cursed/afterattack(mob/living/target , mob/living/carbon/user, proximity)
|
|
.=..()
|
|
if(!proximity)
|
|
return
|
|
curse(user, target)
|
|
|
|
/obj/item/cane/cursed/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
|
. = ..()
|
|
var/turf/D = get_turf(src)
|
|
var/turf/Z = get_turf(thrownby)
|
|
if(hit_atom.density == TRUE && get_dist(src,thrownby) <= telerange)
|
|
var/obj/effect/temp_visual/decoy/fading/halfsecond/F = new(Z, thrownby)
|
|
F.forceMove(Z)
|
|
thrownby.forceMove(D)
|
|
thrownby.visible_message(span_warning("[thrownby] reappears at the location of [thrownby.p_their()] cane!"))
|
|
if(isliving(hit_atom))
|
|
var/mob/living/M = hit_atom
|
|
if(curse(thrownby, M) == TRUE)
|
|
to_chat(thrownby, span_notice("You appear before the cane and stab [M], making a new minion out of [M.p_them()]!"))
|
|
thrownby.put_in_hands(src)
|