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* Removes anchroed from mobs, adds move force/resist * Move force and move resist * WIP, still has debug messages. * Fixes * Update living.dm * Anchored removal * Stuff * Unit tests * Removes anchored from dview * DME * Update anchored_mobs.dm * Fix * No ghost spacewind * Update mulebot.dm * Update temporary_visual.dm * Update forcefields.dm * Update step_triggers.dm * Update portals.dm * Update alien_acid.dm * Update bump_teleporter.dm * Update landmarks.dm * Update countdown.dm * Update blessing.dm * Update shieldgen.dm * Update containment_field.dm * Update field_generator.dm * Update singularity.dm * Update atmosmachinery.dm * Update door.dm * Update gravitygenerator.dm * Update door.dm * Update effects.dm * Update temporary_visual.dm * Update bump_teleporter.dm * Update forcefields.dm * Update landmarks.dm * Update portals.dm * Fixes * Throwforce annnd done, finally * Fixes * Haha I'm dumb sometimes
13 lines
333 B
Plaintext
13 lines
333 B
Plaintext
//include unit test files in this module in this ifdef
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//Keep this sorted alphabetically
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#ifdef UNIT_TESTS
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#include "anchored_mobs.dm"
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#include "reagent_id_typos.dm"
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#include "reagent_recipe_collisions.dm"
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#include "spawn_humans.dm"
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#include "subsystem_init.dm"
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#include "timer_sanity.dm"
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#include "unit_test.dm"
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#endif
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