Files
Yogstation/code/modules/shuttle/on_move.dm
Redmoogle a91ef5c4bf Datum lighting (#15931)
* Turns lighting objects into a datum, makes all lighting be performed with an underlay. big maptick fix very good! (#58991)

credit to zewaka for the idea of using underlays

turns the lighting object movables that were unnecessary and increased maptick into a datum which then applies and removes an underlay in update(). also applies a lot of general lighting clean ups (mostly using as anything in loops and fixing single letter var names).

multiz is a little different by necessity, now only the bottom turf's lighting matters in the brightness of the top turf unlike master where the bottom turf's lighting object is hidden from the vis_contents of the top turf. there are still some kinks to iron out here though, since currently objects suspended in openspace (like tram platforms) look bad and glass floors look bad too

only thing i have left to do is make multiz work (well)

UPDATE: multiz now appears the same as far as i can tell, its possible there are other situations in which its different but datum mats work and it automatically updates if the turf below changes. now i just need to make the system less finnicky if at all possible (and possibly merge managed_turf_vis_content with managed_overlays maybe?)

new update: its basically equivalent to normal multiz as far as i can tell (visually at least, in the circumstances ive tested so far)

NEW NEW UPDATE: turfs no longer have the VIS_HIDE vis_flag and multiz works without stacking the lighting from the floor below! so this shouldnt have any overt drawbacks to master anymore

1 needless movable per tile is terrible for maptick. this is probably a larger improvement than my emissive blocker change in terms of maptick. im guessing we'd get around 0.6 average maptick per player after this where currently we get 0.85 or so

Edit: according to lemon, sybil reached 0.71 maptick per person when tm'd with this

if this is a big enough improvement i might finally be able to get rid of the Gone discord avatar

* Revert "Turns lighting objects into a datum, makes all lighting be performed with an underlay. big maptick fix very good! (#58991)"

This reverts commit ffbbeb64f4.

* port from another codebase

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2022-09-30 19:54:14 +02:00

392 lines
14 KiB
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/*
All ShuttleMove procs go here
*/
/************************************Base procs************************************/
// Called on every turf in the shuttle region, returns a bitflag for allowed movements of that turf
// returns the new move_mode (based on the old)
/turf/proc/fromShuttleMove(turf/newT, move_mode)
if(!(move_mode & MOVE_AREA) || !isshuttleturf(src))
return move_mode
return move_mode | MOVE_TURF | MOVE_CONTENTS
// Called from the new turf before anything has been moved
// Only gets called if fromShuttleMove returns true first
// returns the new move_mode (based on the old)
/turf/proc/toShuttleMove(turf/oldT, move_mode, obj/docking_port/mobile/shuttle)
. = move_mode
if(!(. & MOVE_TURF))
return
var/shuttle_dir = shuttle.dir
for(var/i in contents)
var/atom/movable/thing = i
if(ismob(thing))
if(isliving(thing))
var/mob/living/M = thing
if(M.buckled)
M.buckled.unbuckle_mob(M, 1)
if(M.pulledby)
M.pulledby.stop_pulling()
M.stop_pulling()
M.visible_message(span_warning("[shuttle] slams into [M]!"))
SSblackbox.record_feedback("tally", "shuttle_gib", 1, M.type)
M.gib()
else //non-living mobs shouldn't be affected by shuttles, which is why this is an else
if(istype(thing, /obj/singularity) && !istype(thing, /obj/singularity/narsie)) //it's a singularity but not a god, ignore it.
continue
if(!thing.anchored)
step(thing, shuttle_dir)
else
qdel(thing)
// Called on the old turf to move the turf data
/turf/proc/onShuttleMove(turf/newT, list/movement_force, move_dir)
if(newT == src) // In case of in place shuttle rotation shenanigans.
return
//Destination turf changes
//Baseturfs is definitely a list or this proc wouldnt be called
var/shuttle_boundary = baseturfs.Find(/turf/baseturf_skipover/shuttle)
if(!shuttle_boundary)
CRASH("A turf queued to move via shuttle somehow had no skipover in baseturfs. [src]([type]):[loc]")
var/depth = baseturfs.len - shuttle_boundary + 1
newT.CopyOnTop(src, 1, depth, TRUE)
//Air stuff
newT.blocks_air = TRUE
newT.air_update_turf(TRUE)
blocks_air = TRUE
air_update_turf(TRUE)
if(isopenturf(newT))
var/turf/open/new_open = newT
new_open.copy_air_with_tile(src)
return TRUE
// Called on the new turf after everything has been moved
/turf/proc/afterShuttleMove(turf/oldT, rotation)
//Dealing with the turf we left behind
oldT.TransferComponents(src)
SSexplosions.wipe_turf(src)
var/shuttle_boundary = baseturfs.Find(/turf/baseturf_skipover/shuttle)
if(shuttle_boundary)
oldT.ScrapeAway(baseturfs.len - shuttle_boundary + 1)
if(rotation)
shuttleRotate(rotation) //see shuttle_rotate.dm
return TRUE
/turf/proc/lateShuttleMove(turf/oldT)
blocks_air = initial(blocks_air)
air_update_turf(TRUE)
oldT.blocks_air = initial(oldT.blocks_air)
oldT.air_update_turf(TRUE)
/////////////////////////////////////////////////////////////////////////////////////
// Called on every atom in shuttle turf contents before anything has been moved
// returns the new move_mode (based on the old)
// WARNING: Do not leave turf contents in beforeShuttleMove or dock() will runtime
/atom/movable/proc/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
return move_mode
// Called on atoms to move the atom to the new location
/atom/movable/proc/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
if(newT == oldT) // In case of in place shuttle rotation shenanigans.
return
if(loc != oldT) // This is for multi tile objects
return
loc = newT
SSdemo.mark_dirty(src)
return TRUE
// Called on atoms after everything has been moved
/atom/movable/proc/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
var/turf/newT = get_turf(src)
if (newT.z != oldT.z)
onTransitZ(oldT.z, newT.z)
if(light)
update_light()
if(rotation)
shuttleRotate(rotation)
update_parallax_contents()
return TRUE
/atom/movable/proc/lateShuttleMove(turf/oldT, list/movement_force, move_dir)
if(!movement_force || anchored)
return
var/throw_force = movement_force["THROW"]
if(!throw_force)
return
var/turf/target = get_edge_target_turf(src, move_dir)
var/range = throw_force * 10
range = CEILING(rand(range-(range*0.1), range+(range*0.1)), 10)/10
var/speed = range/5
safe_throw_at(target, range, speed, force = MOVE_FORCE_EXTREMELY_STRONG)
/////////////////////////////////////////////////////////////////////////////////////
// Called on areas before anything has been moved
// returns the new move_mode (based on the old)
/area/proc/beforeShuttleMove(list/shuttle_areas)
if(!shuttle_areas[src])
return NONE
return MOVE_AREA
// Called on areas to move their turf between areas
/area/proc/onShuttleMove(turf/oldT, turf/newT, area/underlying_old_area)
if(newT == oldT) // In case of in place shuttle rotation shenanigans.
return TRUE
contents -= oldT
underlying_old_area.contents += oldT
oldT.change_area(src, underlying_old_area)
//The old turf has now been given back to the area that turf originaly belonged to
var/area/old_dest_area = newT.loc
parallax_movedir = old_dest_area.parallax_movedir
old_dest_area.contents -= newT
contents += newT
newT.change_area(old_dest_area, src)
return TRUE
// Called on areas after everything has been moved
/area/proc/afterShuttleMove(new_parallax_dir)
parallax_movedir = new_parallax_dir
return TRUE
/area/proc/lateShuttleMove()
return
/************************************Turf move procs************************************/
/************************************Area move procs************************************/
/************************************Machinery move procs************************************/
/obj/machinery/door/airlock/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
for(var/obj/machinery/door/airlock/A in range(1, src)) // includes src
A.shuttledocked = FALSE
A.air_tight = TRUE
INVOKE_ASYNC(A, /obj/machinery/door/.proc/close)
/obj/machinery/door/airlock/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
update_aac_docked(oldT)
update_aac_docked()
for(var/obj/machinery/door/airlock/A in orange(1, src)) // does not include src
// Cycle linking is only disabled if we are actually adjacent to another airlock
shuttledocked = TRUE
A.shuttledocked = TRUE
/obj/machinery/camera/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
if(. & MOVE_AREA)
. |= MOVE_CONTENTS
GLOB.cameranet.removeCamera(src)
/obj/machinery/camera/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
GLOB.cameranet.addCamera(src)
/obj/machinery/mech_bay_recharge_port/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir)
. = ..()
recharging_turf = get_step(loc, dir)
/obj/machinery/atmospherics/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
if(pipe_vision_img)
pipe_vision_img.loc = loc
/obj/machinery/computer/auxiliary_base/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
if(is_mining_level(z)) //Avoids double logging and landing on other Z-levels due to badminnery
SSblackbox.record_feedback("associative", "colonies_dropped", 1, list("x" = x, "y" = y, "z" = z))
/obj/machinery/gravity_generator/main/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
on = FALSE
update_list()
/obj/machinery/gravity_generator/main/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
if(charge_count != 0 && charging_state != POWER_UP)
on = TRUE
update_list()
/obj/machinery/atmospherics/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
var/missing_nodes = FALSE
for(var/i in 1 to device_type)
if(nodes[i])
var/obj/machinery/atmospherics/node = nodes[i]
var/connected = FALSE
for(var/D in GLOB.cardinals)
if(node in get_step(src, D))
connected = TRUE
break
if(!connected)
nullifyNode(i)
if(!nodes[i])
missing_nodes = TRUE
if(missing_nodes)
atmosinit()
for(var/obj/machinery/atmospherics/A in pipeline_expansion())
A.atmosinit()
if(A.returnPipenet())
A.addMember(src)
SSair.add_to_rebuild_queue(src)
else
// atmosinit() calls update_icon(), so we don't need to call it
update_icon()
/obj/machinery/atmospherics/pipe/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
var/turf/T = loc
hide(T.intact)
/obj/machinery/navbeacon/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
GLOB.navbeacons["[z]"] -= src
GLOB.deliverybeacons -= src
/obj/machinery/navbeacon/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
var/turf/T = loc
hide(T.intact)
if(codes["patrol"])
if(!GLOB.navbeacons["[z]"])
GLOB.navbeacons["[z]"] = list()
GLOB.navbeacons["[z]"] += src //Register with the patrol list!
if(codes["delivery"])
GLOB.deliverybeacons += src
GLOB.deliverybeacontags += location
/obj/machinery/power/terminal/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
var/turf/T = src.loc
if(level==1)
hide(T.intact)
/************************************Item move procs************************************/
/obj/item/storage/pod/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
// If the pod was launched, the storage will always open. The CentCom check
// ignores the movement of the shuttle from the staging area on CentCom to
// the station as it is loaded in.
if (oldT && !is_centcom_level(oldT.z))
if(!is_station_level(src.z))
unlocked = TRUE
/************************************Mob move procs************************************/
/mob/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
if(!move_on_shuttle)
return
. = ..()
/mob/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
if(!move_on_shuttle)
return
. = ..()
if(client && movement_force)
var/shake_force = max(movement_force["THROW"], movement_force["KNOCKDOWN"])
if(buckled)
shake_force *= 0.25
shake_camera(src, shake_force, 1)
/mob/living/lateShuttleMove(turf/oldT, list/movement_force, move_dir)
if(buckled)
return
. = ..()
var/knockdown = movement_force["KNOCKDOWN"]
if(knockdown)
Paralyze(knockdown)
/mob/living/simple_animal/hostile/megafauna/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
. = ..()
message_admins("Megafauna [src] [ADMIN_FLW(src)] moved via shuttle from [ADMIN_COORDJMP(oldT)] to [ADMIN_COORDJMP(loc)]")
/************************************Structure move procs************************************/
/obj/structure/grille/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
if(. & MOVE_AREA)
. |= MOVE_CONTENTS
/obj/structure/lattice/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
if(. & MOVE_AREA)
. |= MOVE_CONTENTS
/obj/structure/disposalpipe/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
update()
/obj/structure/cable/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
var/turf/T = loc
if(level==1)
hide(T.intact)
/obj/structure/shuttle/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
if(. & MOVE_AREA)
. |= MOVE_CONTENTS
/obj/structure/ladder/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
if (!(resistance_flags & INDESTRUCTIBLE))
disconnect()
/obj/structure/ladder/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
. = ..()
if (!(resistance_flags & INDESTRUCTIBLE))
LateInitialize()
/obj/structure/ladder/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
if (resistance_flags & INDESTRUCTIBLE)
// simply don't be moved
return FALSE
return ..()
/************************************Misc move procs************************************/
/obj/docking_port/mobile/beforeShuttleMove(turf/newT, rotation, move_mode, obj/docking_port/mobile/moving_dock)
. = ..()
if(moving_dock == src)
. |= MOVE_CONTENTS
/obj/docking_port/stationary/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
if(!moving_dock.can_move_docking_ports || old_dock == src)
return FALSE
. = ..()
/obj/docking_port/stationary/public_mining_dock/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
id = "mining_public" //It will not move with the base, but will become enabled as a docking point.
/obj/effect/abstract/proximity_checker/onShuttleMove(turf/newT, turf/oldT, list/movement_force, move_dir, obj/docking_port/stationary/old_dock, obj/docking_port/mobile/moving_dock)
//timer so it only happens once
addtimer(CALLBACK(monitor, /datum/proximity_monitor/proc/SetRange, monitor.current_range, TRUE), 0, TIMER_UNIQUE)