mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
1128 lines
38 KiB
Plaintext
1128 lines
38 KiB
Plaintext
//Largely negative status effects go here, even if they have small benificial effects
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//STUN EFFECTS
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/datum/status_effect/incapacitating
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tick_interval = 0
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status_type = STATUS_EFFECT_REPLACE
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alert_type = null
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var/needs_update_stat = FALSE
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/datum/status_effect/incapacitating/on_creation(mob/living/new_owner, set_duration, updating_canmove)
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if(isnum(set_duration))
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duration = set_duration
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. = ..()
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if(.)
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if(updating_canmove)
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owner.update_mobility()
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if(needs_update_stat || issilicon(owner))
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owner.update_stat()
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/datum/status_effect/incapacitating/on_remove()
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owner.update_mobility()
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if(needs_update_stat || issilicon(owner)) //silicons need stat updates in addition to normal canmove updates
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owner.update_stat()
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//STUN
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/datum/status_effect/incapacitating/stun
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id = "stun"
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//KNOCKDOWN
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/datum/status_effect/incapacitating/knockdown
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id = "knockdown"
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//IMMOBILIZED
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/datum/status_effect/incapacitating/immobilized
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id = "immobilized"
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/datum/status_effect/incapacitating/paralyzed
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id = "paralyzed"
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//UNCONSCIOUS
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/datum/status_effect/incapacitating/unconscious
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id = "unconscious"
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needs_update_stat = TRUE
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/datum/status_effect/incapacitating/unconscious/tick()
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if(owner.getStaminaLoss())
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owner.adjustStaminaLoss(-0.3) //reduce stamina loss by 0.3 per tick, 6 per 2 seconds
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//SLEEPING
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/datum/status_effect/incapacitating/sleeping
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id = "sleeping"
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alert_type = /obj/screen/alert/status_effect/asleep
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needs_update_stat = TRUE
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var/mob/living/carbon/carbon_owner
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var/mob/living/carbon/human/human_owner
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/datum/status_effect/incapacitating/sleeping/on_creation(mob/living/new_owner, updating_canmove)
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. = ..()
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if(.)
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if(iscarbon(owner)) //to avoid repeated istypes
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carbon_owner = owner
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if(ishuman(owner))
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human_owner = owner
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/datum/status_effect/incapacitating/sleeping/Destroy()
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carbon_owner = null
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human_owner = null
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return ..()
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/datum/status_effect/incapacitating/sleeping/tick()
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if(owner.getStaminaLoss())
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owner.adjustStaminaLoss(-0.5) //reduce stamina loss by 0.5 per tick, 10 per 2 seconds
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if(human_owner && human_owner.drunkenness)
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human_owner.drunkenness *= 0.997 //reduce drunkenness by 0.3% per tick, 6% per 2 seconds
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if(prob(20))
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if(carbon_owner)
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carbon_owner.handle_dreams()
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if(prob(10) && owner.health > owner.crit_threshold)
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owner.emote("snore")
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/obj/screen/alert/status_effect/asleep
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name = "Asleep"
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desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
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icon_state = "asleep"
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//STASIS
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/datum/status_effect/incapacitating/stasis
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id = "stasis"
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duration = -1
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tick_interval = 10
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alert_type = /obj/screen/alert/status_effect/stasis
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var/last_dead_time
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/datum/status_effect/incapacitating/stasis/proc/update_time_of_death()
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if(last_dead_time)
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var/delta = world.time - last_dead_time
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var/new_timeofdeath = owner.timeofdeath + delta
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owner.timeofdeath = new_timeofdeath
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owner.tod = station_time_timestamp(wtime=new_timeofdeath)
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last_dead_time = null
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if(owner.stat == DEAD)
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last_dead_time = world.time
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/datum/status_effect/incapacitating/stasis/on_creation(mob/living/new_owner, set_duration, updating_canmove)
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. = ..()
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update_time_of_death()
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owner.reagents?.end_metabolization(owner, FALSE)
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/datum/status_effect/incapacitating/stasis/tick()
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update_time_of_death()
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/datum/status_effect/incapacitating/stasis/on_remove()
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update_time_of_death()
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return ..()
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/datum/status_effect/incapacitating/stasis/be_replaced()
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update_time_of_death()
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return ..()
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/obj/screen/alert/status_effect/stasis
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name = "Stasis"
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desc = "Your biological functions have halted. You could live forever this way, but it's pretty boring."
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icon_state = "stasis"
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//GOLEM GANG
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//OTHER DEBUFFS
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/datum/status_effect/strandling //get it, strand as in durathread strand + strangling = strandling hahahahahahahahahahhahahaha i want to die
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id = "strandling"
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = /obj/screen/alert/status_effect/strandling
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/datum/status_effect/strandling/on_apply()
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ADD_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
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return ..()
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/datum/status_effect/strandling/on_remove()
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REMOVE_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
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return ..()
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/obj/screen/alert/status_effect/strandling
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name = "Choking strand"
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desc = "A magical strand of Durathread is wrapped around your neck, preventing you from breathing! Click this icon to remove the strand."
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icon_state = "his_grace"
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alerttooltipstyle = "hisgrace"
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/obj/screen/alert/status_effect/strandling/Click(location, control, params)
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. = ..()
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to_chat(mob_viewer, span_notice("You attempt to remove the durathread strand from around your neck."))
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if(do_after(mob_viewer, 3.5 SECONDS, null, mob_viewer))
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if(isliving(mob_viewer))
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var/mob/living/L = mob_viewer
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to_chat(mob_viewer, span_notice("You succesfuly remove the durathread strand."))
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L.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
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/datum/status_effect/pacify/on_creation(mob/living/new_owner, set_duration)
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if(isnum(set_duration))
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duration = set_duration
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. = ..()
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/datum/status_effect/pacify/on_apply()
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ADD_TRAIT(owner, TRAIT_PACIFISM, "status_effect")
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return ..()
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/datum/status_effect/pacify/on_remove()
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REMOVE_TRAIT(owner, TRAIT_PACIFISM, "status_effect")
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//OTHER DEBUFFS
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/datum/status_effect/pacify
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id = "pacify"
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status_type = STATUS_EFFECT_REPLACE
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tick_interval = 1
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duration = 100
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alert_type = null
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/datum/status_effect/pacify/on_creation(mob/living/new_owner, set_duration)
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if(isnum(set_duration))
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duration = set_duration
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. = ..()
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/datum/status_effect/pacify/on_apply()
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ADD_TRAIT(owner, TRAIT_PACIFISM, "status_effect")
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return ..()
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/datum/status_effect/pacify/on_remove()
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REMOVE_TRAIT(owner, TRAIT_PACIFISM, "status_effect")
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/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
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id = "his_wrath"
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duration = -1
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tick_interval = 4
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alert_type = /obj/screen/alert/status_effect/his_wrath
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/obj/screen/alert/status_effect/his_wrath
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name = "His Wrath"
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desc = "You fled from His Grace instead of feeding Him, and now you suffer."
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icon_state = "his_grace"
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alerttooltipstyle = "hisgrace"
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/datum/status_effect/his_wrath/tick()
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for(var/obj/item/his_grace/HG in owner.held_items)
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qdel(src)
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return
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owner.adjustBruteLoss(0.1)
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owner.adjustFireLoss(0.1)
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owner.adjustToxLoss(0.2, TRUE, TRUE)
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/datum/status_effect/belligerent
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id = "belligerent"
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duration = 70
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tick_interval = 0 //tick as fast as possible
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status_type = STATUS_EFFECT_REPLACE
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alert_type = /obj/screen/alert/status_effect/belligerent
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var/leg_damage_on_toggle = 2 //damage on initial application and when the owner tries to toggle to run
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var/cultist_damage_on_toggle = 10 //damage on initial application and when the owner tries to toggle to run, but to cultists
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/obj/screen/alert/status_effect/belligerent
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name = "Belligerent"
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desc = "<b><font color=#880020>Kneel, her-eti'c.</font></b>"
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icon_state = "belligerent"
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alerttooltipstyle = "clockcult"
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/datum/status_effect/belligerent/on_apply()
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return do_movement_toggle(TRUE)
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/datum/status_effect/belligerent/tick()
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if(!do_movement_toggle())
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qdel(src)
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/datum/status_effect/belligerent/proc/do_movement_toggle(force_damage)
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var/number_legs = owner.get_num_legs(FALSE)
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if(iscarbon(owner) && !is_servant_of_ratvar(owner) && !owner.anti_magic_check(chargecost = 0) && number_legs)
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if(force_damage || owner.m_intent != MOVE_INTENT_WALK)
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if(GLOB.ratvar_awakens)
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owner.Paralyze(20)
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if(iscultist(owner))
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owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, BODY_ZONE_L_LEG)
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owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, BODY_ZONE_R_LEG)
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else
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owner.apply_damage(leg_damage_on_toggle * 0.5, BURN, BODY_ZONE_L_LEG)
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owner.apply_damage(leg_damage_on_toggle * 0.5, BURN, BODY_ZONE_R_LEG)
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if(owner.m_intent != MOVE_INTENT_WALK)
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if(!iscultist(owner))
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to_chat(owner, span_warning("Your leg[number_legs > 1 ? "s shiver":" shivers"] with pain!"))
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else //Cultists take extra burn damage
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to_chat(owner, span_warning("Your leg[number_legs > 1 ? "s burn":" burns"] with pain!"))
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owner.toggle_move_intent()
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return TRUE
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return FALSE
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/datum/status_effect/belligerent/on_remove()
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if(owner.m_intent == MOVE_INTENT_WALK)
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owner.toggle_move_intent()
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/datum/status_effect/maniamotor
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id = "maniamotor"
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duration = -1
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tick_interval = 10
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status_type = STATUS_EFFECT_MULTIPLE
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alert_type = null
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var/obj/structure/destructible/clockwork/powered/mania_motor/motor
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var/severity = 0 //goes up to a maximum of MAX_MANIA_SEVERITY
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var/warned_turnoff = FALSE //if we've warned that the motor is off
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var/warned_outofsight = FALSE //if we've warned that the target is out of sight of the motor
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var/static/list/mania_messages = list("Go nuts.", "Take a crack at crazy.", "Make a bid for insanity.", "Get kooky.", "Move towards mania.", "Become bewildered.", "Wax wild.", \
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"Go round the bend.", "Land in lunacy.", "Try dementia.", "Strive to get a screw loose.", "Advance forward.", "Approach the transmitter.", "Touch the antennae.", \
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"Move towards the mania motor.", "Come closer.", "Get over here already!", "Keep your eyes on the motor.")
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var/static/list/flee_messages = list("Oh, NOW you flee.", "Get back here!", "If you were smarter, you'd come back.", "Only fools run.", "You'll be back.")
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var/static/list/turnoff_messages = list("Why would they turn it-", "What are these idi-", "Fools, fools, all of-", "Are they trying to c-", "All this effort just f-")
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var/static/list/powerloss_messages = list("\"Oh, the id**ts di***t s***e en**** pow**...\"" = TRUE, "\"D*dn't **ey mak* an **te***c*i*n le**?\"" = TRUE, "\"The** f**ls for**t t* make a ***** *f-\"" = TRUE, \
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"\"No, *O, you **re so cl***-\"" = TRUE, "You hear a yell of frustration, cut off by static." = FALSE)
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/datum/status_effect/maniamotor/on_creation(mob/living/new_owner, obj/structure/destructible/clockwork/powered/mania_motor/new_motor)
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. = ..()
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if(.)
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motor = new_motor
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/datum/status_effect/maniamotor/Destroy()
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motor = null
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return ..()
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/datum/status_effect/maniamotor/tick()
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var/is_servant = is_servant_of_ratvar(owner)
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var/span_part = severity > 50 ? "" : "_small" //let's save like one check
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if(QDELETED(motor))
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if(!is_servant)
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to_chat(owner, "<span class='sevtug[span_part]'>You feel a frustrated voice quietly fade from your mind...</span>")
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qdel(src)
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return
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if(!motor.active) //it being off makes it fall off much faster
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if(!is_servant && !warned_turnoff)
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if(can_access_clockwork_power(motor, motor.mania_cost))
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to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(turnoff_messages))]\"</span>")
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else
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var/pickedmessage = pick(powerloss_messages)
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to_chat(owner, "<span class='sevtug[span_part]'>[powerloss_messages[pickedmessage] ? "[text2ratvar(pickedmessage)]" : pickedmessage]</span>")
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warned_turnoff = TRUE
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severity = max(severity - 2, 0)
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if(!severity)
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qdel(src)
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return
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else
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if(prob(severity * 2))
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warned_turnoff = FALSE
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if(!(owner in viewers(7, motor))) //not being in range makes it fall off slightly faster
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if(!is_servant && !warned_outofsight)
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to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(flee_messages))]\"</span>")
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warned_outofsight = TRUE
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severity = max(severity - 1, 0)
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if(!severity)
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qdel(src)
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return
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else if(prob(severity * 2))
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warned_outofsight = FALSE
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if(is_servant) //heals servants of braindamage, hallucination, druggy, dizziness, and confusion
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if(owner.hallucination)
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owner.hallucination = 0
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if(owner.druggy)
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owner.adjust_drugginess(-owner.druggy)
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if(owner.dizziness)
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owner.dizziness = 0
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if(owner.confused)
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owner.confused = 0
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severity = 0
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else if(!owner.anti_magic_check(chargecost = 0) && owner.stat != DEAD && severity)
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var/static/hum = get_sfx('sound/effects/screech.ogg') //same sound for every proc call
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if(owner.getToxLoss() > MANIA_DAMAGE_TO_CONVERT)
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if(is_eligible_servant(owner))
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to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar("You are mine and his, now.")]\"</span>")
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if(add_servant_of_ratvar(owner))
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owner.log_message("conversion was done with a Mania Motor", LOG_ATTACK, color="#BE8700")
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owner.Unconscious(100)
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else
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if(prob(severity * 0.15))
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to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(mania_messages))]\"</span>")
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owner.playsound_local(get_turf(motor), hum, severity, 1)
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owner.adjust_drugginess(clamp(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1
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if(owner.hallucination < 50)
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owner.hallucination = min(owner.hallucination + max(severity * 0.075, 1), 50) //7.5% of severity per second, minimum 1
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if(owner.dizziness < 50)
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owner.dizziness = min(owner.dizziness + round(severity * 0.05, 1), 50) //5% of severity per second above 10 severity
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if(owner.confused < 25)
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owner.confused = min(owner.confused + round(severity * 0.025, 1), 25) //2.5% of severity per second above 20 severity
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owner.adjustToxLoss(severity * 0.02, TRUE, TRUE) //2% of severity per second
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severity--
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/datum/status_effect/cultghost //is a cult ghost and can't use manifest runes
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id = "cult_ghost"
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duration = -1
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alert_type = null
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/datum/status_effect/cultghost/on_apply()
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owner.see_invisible = SEE_INVISIBLE_OBSERVER
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owner.see_in_dark = 2
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/datum/status_effect/cultghost/tick()
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if(owner.reagents)
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owner.reagents.del_reagent(/datum/reagent/water/holywater) //can't be deconverted
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/datum/status_effect/the_shadow
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id = "the_shadow"
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status_type = STATUS_EFFECT_REPLACE
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alert_type = null
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duration = -1
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var/mutable_appearance/shadow
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/datum/status_effect/the_shadow/on_apply()
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if(ishuman(owner))
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shadow = mutable_appearance('icons/effects/effects.dmi', "curse")
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shadow.pixel_x = -owner.pixel_x
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shadow.pixel_y = -owner.pixel_y
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owner.add_overlay(shadow)
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to_chat(owner, span_boldwarning("The shadows invade your mind, MUST. GET. THEM. OUT"))
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return TRUE
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return FALSE
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/datum/status_effect/the_shadow/tick()
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var/turf/T = get_turf(owner)
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var/light_amount = T.get_lumcount()
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if(light_amount > 0.2)
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to_chat(owner, span_notice("As the light reaches the shadows, they dissipate!"))
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qdel(src)
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if(owner.stat == DEAD)
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qdel(src)
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owner.hallucination += 2
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owner.confused += 2
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owner.adjustEarDamage(0, 5)
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/datum/status_effect/the_shadow/Destroy()
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if(owner)
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owner.cut_overlay(shadow)
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QDEL_NULL(shadow)
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return ..()
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/datum/status_effect/crusher_mark
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id = "crusher_mark"
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duration = 300 //if you leave for 30 seconds you lose the mark, deal with it
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status_type = STATUS_EFFECT_REPLACE
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alert_type = null
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var/mutable_appearance/marked_underlay
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var/obj/item/twohanded/required/kinetic_crusher/hammer_synced
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/datum/status_effect/crusher_mark/on_creation(mob/living/new_owner, obj/item/twohanded/required/kinetic_crusher/new_hammer_synced)
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. = ..()
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if(.)
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hammer_synced = new_hammer_synced
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/datum/status_effect/crusher_mark/on_apply()
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if(owner.mob_size >= MOB_SIZE_LARGE)
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marked_underlay = mutable_appearance('icons/effects/effects.dmi', "shield2")
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marked_underlay.pixel_x = -owner.pixel_x
|
|
marked_underlay.pixel_y = -owner.pixel_y
|
|
owner.underlays += marked_underlay
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/datum/status_effect/crusher_mark/Destroy()
|
|
hammer_synced = null
|
|
if(owner)
|
|
owner.underlays -= marked_underlay
|
|
QDEL_NULL(marked_underlay)
|
|
return ..()
|
|
|
|
/datum/status_effect/crusher_mark/be_replaced()
|
|
owner.underlays -= marked_underlay //if this is being called, we should have an owner at this point.
|
|
..()
|
|
|
|
/datum/status_effect/saw_bleed
|
|
id = "saw_bleed"
|
|
duration = -1 //removed under specific conditions
|
|
tick_interval = 6
|
|
alert_type = null
|
|
var/mutable_appearance/bleed_overlay
|
|
var/mutable_appearance/bleed_underlay
|
|
var/bleed_amount = 3
|
|
var/bleed_buildup = 3
|
|
var/bleed_crit = 10
|
|
var/delay_before_decay = 5
|
|
var/bleed_damage = 200
|
|
var/needs_to_bleed = FALSE
|
|
|
|
/datum/status_effect/saw_bleed/Destroy()
|
|
if(owner)
|
|
owner.cut_overlay(bleed_overlay)
|
|
owner.underlays -= bleed_underlay
|
|
QDEL_NULL(bleed_overlay)
|
|
return ..()
|
|
|
|
/datum/status_effect/saw_bleed/on_apply()
|
|
if(owner.stat == DEAD)
|
|
return FALSE
|
|
bleed_overlay = mutable_appearance('icons/effects/bleed.dmi', "bleed[bleed_amount]")
|
|
bleed_underlay = mutable_appearance('icons/effects/bleed.dmi', "bleed[bleed_amount]")
|
|
var/icon/I = icon(owner.icon, owner.icon_state, owner.dir)
|
|
var/icon_height = I.Height()
|
|
bleed_overlay.pixel_x = -owner.pixel_x
|
|
bleed_overlay.pixel_y = FLOOR(icon_height * 0.25, 1)
|
|
bleed_overlay.transform = matrix() * (icon_height/world.icon_size) //scale the bleed overlay's size based on the target's icon size
|
|
bleed_underlay.pixel_x = -owner.pixel_x
|
|
bleed_underlay.transform = matrix() * (icon_height/world.icon_size) * 3
|
|
bleed_underlay.alpha = 40
|
|
owner.add_overlay(bleed_overlay)
|
|
owner.underlays += bleed_underlay
|
|
return ..()
|
|
|
|
/datum/status_effect/saw_bleed/tick()
|
|
if(owner.stat == DEAD)
|
|
qdel(src)
|
|
else
|
|
add_bleed(-1)
|
|
|
|
/datum/status_effect/saw_bleed/proc/add_bleed(amount)
|
|
owner.cut_overlay(bleed_overlay)
|
|
owner.underlays -= bleed_underlay
|
|
bleed_amount += amount
|
|
if(bleed_amount)
|
|
if(bleed_amount >= bleed_crit)
|
|
needs_to_bleed = TRUE
|
|
qdel(src)
|
|
else
|
|
if(amount > 0)
|
|
tick_interval += delay_before_decay
|
|
bleed_overlay.icon_state = "bleed[bleed_amount]"
|
|
bleed_underlay.icon_state = "bleed[bleed_amount]"
|
|
owner.add_overlay(bleed_overlay)
|
|
owner.underlays += bleed_underlay
|
|
else
|
|
qdel(src)
|
|
|
|
/datum/status_effect/saw_bleed/on_remove()
|
|
if(needs_to_bleed)
|
|
var/turf/T = get_turf(owner)
|
|
new /obj/effect/temp_visual/bleed/explode(T)
|
|
for(var/d in GLOB.alldirs)
|
|
new /obj/effect/temp_visual/dir_setting/bloodsplatter(T, d)
|
|
playsound(T, "desceration", 200, 1, -1)
|
|
owner.adjustBruteLoss(bleed_damage)
|
|
else
|
|
new /obj/effect/temp_visual/bleed(get_turf(owner))
|
|
|
|
/datum/status_effect/saw_bleed/bloodletting
|
|
id = "bloodletting"
|
|
bleed_crit = 7
|
|
bleed_damage = 20
|
|
|
|
/mob/living/proc/apply_necropolis_curse(set_curse)
|
|
var/datum/status_effect/necropolis_curse/C = has_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE)
|
|
if(!set_curse)
|
|
set_curse = pick(CURSE_BLINDING, CURSE_SPAWNING, CURSE_WASTING, CURSE_GRASPING)
|
|
if(QDELETED(C))
|
|
apply_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE, set_curse)
|
|
else
|
|
C.apply_curse(set_curse)
|
|
C.duration += 3000 //time added by additional curses
|
|
|
|
/datum/status_effect/necropolis_curse
|
|
id = "necrocurse"
|
|
duration = 6000 //you're cursed for 10 minutes have fun
|
|
tick_interval = 50
|
|
alert_type = null
|
|
var/curse_flags = NONE
|
|
var/effect_last_activation = 0
|
|
var/effect_cooldown = 100
|
|
var/obj/effect/temp_visual/curse/wasting_effect = new
|
|
|
|
/datum/status_effect/necropolis_curse/hivemind
|
|
id = "hivecurse"
|
|
duration = 600
|
|
|
|
/datum/status_effect/necropolis_curse/on_creation(mob/living/new_owner, set_curse)
|
|
. = ..()
|
|
if(.)
|
|
apply_curse(set_curse)
|
|
|
|
/datum/status_effect/necropolis_curse/Destroy()
|
|
if(!QDELETED(wasting_effect))
|
|
qdel(wasting_effect)
|
|
wasting_effect = null
|
|
return ..()
|
|
|
|
/datum/status_effect/necropolis_curse/on_remove()
|
|
remove_curse(curse_flags)
|
|
|
|
/datum/status_effect/necropolis_curse/proc/apply_curse(set_curse)
|
|
curse_flags |= set_curse
|
|
if(curse_flags & CURSE_BLINDING)
|
|
owner.overlay_fullscreen("curse", /obj/screen/fullscreen/curse, 1)
|
|
|
|
/datum/status_effect/necropolis_curse/proc/remove_curse(remove_curse)
|
|
if(remove_curse & CURSE_BLINDING)
|
|
owner.clear_fullscreen("curse", 50)
|
|
curse_flags &= ~remove_curse
|
|
|
|
/datum/status_effect/necropolis_curse/tick()
|
|
if(owner.stat == DEAD)
|
|
return
|
|
if(curse_flags & CURSE_WASTING)
|
|
wasting_effect.forceMove(owner.loc)
|
|
wasting_effect.setDir(owner.dir)
|
|
wasting_effect.transform = owner.transform //if the owner has been stunned the overlay should inherit that position
|
|
wasting_effect.alpha = 255
|
|
animate(wasting_effect, alpha = 0, time = 3.2 SECONDS)
|
|
playsound(owner, 'sound/effects/curse5.ogg', 20, 1, -1)
|
|
owner.adjustFireLoss(0.75)
|
|
if(effect_last_activation <= world.time)
|
|
effect_last_activation = world.time + effect_cooldown
|
|
if(curse_flags & CURSE_SPAWNING)
|
|
var/turf/spawn_turf
|
|
var/sanity = 10
|
|
while(!spawn_turf && sanity)
|
|
spawn_turf = locate(owner.x + pick(rand(10, 15), rand(-10, -15)), owner.y + pick(rand(10, 15), rand(-10, -15)), owner.z)
|
|
sanity--
|
|
if(spawn_turf)
|
|
var/mob/living/simple_animal/hostile/asteroid/curseblob/C = new (spawn_turf)
|
|
C.set_target = owner
|
|
C.GiveTarget()
|
|
if(curse_flags & CURSE_GRASPING)
|
|
var/grab_dir = turn(owner.dir, pick(-90, 90, 180, 180)) //grab them from a random direction other than the one faced, favoring grabbing from behind
|
|
var/turf/spawn_turf = get_ranged_target_turf(owner, grab_dir, 5)
|
|
if(spawn_turf)
|
|
grasp(spawn_turf)
|
|
|
|
/datum/status_effect/necropolis_curse/proc/grasp(turf/spawn_turf)
|
|
set waitfor = FALSE
|
|
new/obj/effect/temp_visual/dir_setting/curse/grasp_portal(spawn_turf, owner.dir)
|
|
playsound(spawn_turf, 'sound/effects/curse2.ogg', 80, 1, -1)
|
|
var/obj/item/projectile/curse_hand/C = new (spawn_turf)
|
|
C.preparePixelProjectile(owner, spawn_turf)
|
|
C.fire()
|
|
|
|
/obj/effect/temp_visual/curse
|
|
icon_state = "curse"
|
|
|
|
/obj/effect/temp_visual/curse/Initialize()
|
|
. = ..()
|
|
deltimer(timerid)
|
|
|
|
/datum/status_effect/progenitor_curse
|
|
duration = 200
|
|
tick_interval = 5
|
|
|
|
/datum/status_effect/progenitor_curse/tick()
|
|
if(owner.stat == DEAD)
|
|
return
|
|
var/grab_dir = turn(owner.dir, rand(-180, 180)) //grab them from a random direction
|
|
var/turf/spawn_turf = get_ranged_target_turf(owner, grab_dir, 5)
|
|
if(spawn_turf)
|
|
grasp(spawn_turf)
|
|
|
|
/datum/status_effect/progenitor_curse/proc/grasp(turf/spawn_turf)
|
|
set waitfor = FALSE
|
|
new/obj/effect/temp_visual/dir_setting/curse/grasp_portal(spawn_turf, owner.dir)
|
|
playsound(spawn_turf, 'sound/effects/curse2.ogg', 80, 1, -1)
|
|
var/obj/item/projectile/curse_hand/progenitor/C = new (spawn_turf)
|
|
C.preparePixelProjectile(owner, spawn_turf)
|
|
C.fire()
|
|
|
|
//Kindle: Used by servants of Ratvar. 10-second knockdown, reduced by 1 second per 5 damage taken while the effect is active.
|
|
/datum/status_effect/kindle
|
|
id = "kindle"
|
|
status_type = STATUS_EFFECT_UNIQUE
|
|
tick_interval = 5
|
|
duration = 100
|
|
alert_type = /obj/screen/alert/status_effect/kindle
|
|
var/old_health
|
|
|
|
/datum/status_effect/kindle/tick()
|
|
owner.Paralyze(15)
|
|
if(iscarbon(owner))
|
|
var/mob/living/carbon/C = owner
|
|
C.silent = max(2, C.silent)
|
|
C.stuttering = max(5, C.stuttering)
|
|
if(!old_health)
|
|
old_health = owner.health
|
|
var/health_difference = old_health - owner.health
|
|
if(!health_difference)
|
|
return
|
|
owner.visible_message(span_warning("The light in [owner]'s eyes dims as [owner.p_theyre()] harmed!"), \
|
|
span_boldannounce("The dazzling lights dim as you're harmed!"))
|
|
health_difference *= 2 //so 10 health difference translates to 20 deciseconds of stun reduction
|
|
duration -= health_difference
|
|
old_health = owner.health
|
|
|
|
/datum/status_effect/kindle/on_remove()
|
|
owner.visible_message(span_warning("The light in [owner]'s eyes fades!"), \
|
|
span_boldannounce("You snap out of your daze!"))
|
|
|
|
/obj/screen/alert/status_effect/kindle
|
|
name = "Dazzling Lights"
|
|
desc = "Blinding light dances in your vision, stunning and silencing you. <i>Any damage taken will shorten the light's effects!</i>"
|
|
icon_state = "kindle"
|
|
alerttooltipstyle = "clockcult"
|
|
|
|
|
|
//Ichorial Stain: Applied to servants revived by a vitality matrix. Prevents them from being revived by one again until the effect fades.
|
|
/datum/status_effect/ichorial_stain
|
|
id = "ichorial_stain"
|
|
status_type = STATUS_EFFECT_UNIQUE
|
|
duration = 600
|
|
examine_text = span_warning("SUBJECTPRONOUN is drenched in thick, blue ichor!")
|
|
alert_type = /obj/screen/alert/status_effect/ichorial_stain
|
|
|
|
/datum/status_effect/ichorial_stain/on_apply()
|
|
owner.visible_message(span_danger("[owner] gets back up, [owner.p_their()] body dripping blue ichor!"), \
|
|
span_userdanger("Thick blue ichor covers your body; you can't be revived like this again until it dries!"))
|
|
return TRUE
|
|
|
|
/datum/status_effect/ichorial_stain/on_remove()
|
|
owner.visible_message(span_danger("The blue ichor on [owner]'s body dries out!"), \
|
|
span_boldnotice("The ichor on your body is dry - you can now be revived by vitality matrices again!"))
|
|
|
|
/obj/screen/alert/status_effect/ichorial_stain
|
|
name = "Ichorial Stain"
|
|
desc = "Your body is covered in blue ichor! You can't be revived by vitality matrices."
|
|
icon_state = "ichorial_stain"
|
|
alerttooltipstyle = "clockcult"
|
|
|
|
/datum/status_effect/gonbolaPacify
|
|
id = "gonbolaPacify"
|
|
status_type = STATUS_EFFECT_MULTIPLE
|
|
tick_interval = -1
|
|
alert_type = null
|
|
|
|
/datum/status_effect/gonbolaPacify/on_apply()
|
|
ADD_TRAIT(owner, TRAIT_PACIFISM, "gonbolaPacify")
|
|
ADD_TRAIT(owner, TRAIT_MUTE, "gonbolaMute")
|
|
ADD_TRAIT(owner, TRAIT_JOLLY, "gonbolaJolly")
|
|
to_chat(owner, span_notice("You suddenly feel at peace and feel no need to make any sudden or rash actions..."))
|
|
return ..()
|
|
|
|
/datum/status_effect/gonbolaPacify/on_remove()
|
|
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "gonbolaPacify")
|
|
REMOVE_TRAIT(owner, TRAIT_MUTE, "gonbolaMute")
|
|
REMOVE_TRAIT(owner, TRAIT_JOLLY, "gonbolaJolly")
|
|
|
|
/datum/status_effect/trance
|
|
id = "trance"
|
|
status_type = STATUS_EFFECT_UNIQUE
|
|
duration = 300
|
|
tick_interval = 10
|
|
examine_text = span_warning("SUBJECTPRONOUN seems slow and unfocused.")
|
|
var/stun = TRUE
|
|
alert_type = /obj/screen/alert/status_effect/trance
|
|
|
|
/obj/screen/alert/status_effect/trance
|
|
name = "Trance"
|
|
desc = "Everything feels so distant, and you can feel your thoughts forming loops inside your head..."
|
|
icon_state = "high"
|
|
|
|
/datum/status_effect/trance/tick()
|
|
if(stun)
|
|
owner.Stun(60, TRUE, TRUE)
|
|
owner.dizziness = 20
|
|
|
|
/datum/status_effect/trance/on_apply()
|
|
if(!iscarbon(owner))
|
|
return FALSE
|
|
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
|
|
ADD_TRAIT(owner, TRAIT_MUTE, "trance")
|
|
if(!owner.has_quirk(/datum/quirk/monochromatic))
|
|
owner.add_client_colour(/datum/client_colour/monochrome)
|
|
owner.visible_message("[stun ? span_warning("[owner] stands still as [owner.p_their()] eyes seem to focus on a distant point.") : ""]", \
|
|
span_warning("[pick("You feel your thoughts slow down...", "You suddenly feel extremely dizzy...", "You feel like you're in the middle of a dream...","You feel incredibly relaxed...")]"))
|
|
return TRUE
|
|
|
|
/datum/status_effect/trance/on_creation(mob/living/new_owner, _duration, _stun = TRUE)
|
|
duration = _duration
|
|
stun = _stun
|
|
return ..()
|
|
|
|
/datum/status_effect/trance/on_remove()
|
|
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
|
|
REMOVE_TRAIT(owner, TRAIT_MUTE, "trance")
|
|
owner.dizziness = 0
|
|
if(!owner.has_quirk(/datum/quirk/monochromatic))
|
|
owner.remove_client_colour(/datum/client_colour/monochrome)
|
|
to_chat(owner, span_warning("You snap out of your trance!"))
|
|
|
|
/datum/status_effect/trance/proc/hypnotize(datum/source, list/hearing_args)
|
|
if(!owner.can_hear())
|
|
return
|
|
if(hearing_args[HEARING_SPEAKER] == owner)
|
|
return
|
|
var/mob/living/carbon/C = owner
|
|
C.cure_trauma_type(/datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY) //clear previous hypnosis
|
|
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, hearing_args[HEARING_RAW_MESSAGE]), 10)
|
|
addtimer(CALLBACK(C, /mob/living.proc/Stun, 60, TRUE, TRUE), 15) //Take some time to think about it
|
|
qdel(src)
|
|
|
|
/datum/status_effect/spasms
|
|
id = "spasms"
|
|
status_type = STATUS_EFFECT_MULTIPLE
|
|
alert_type = null
|
|
|
|
/datum/status_effect/spasms/tick()
|
|
if(prob(15))
|
|
switch(rand(1,5))
|
|
if(1)
|
|
if((owner.mobility_flags & MOBILITY_MOVE) && isturf(owner.loc))
|
|
to_chat(owner, span_warning("Your leg spasms!"))
|
|
step(owner, pick(GLOB.cardinals))
|
|
if(2)
|
|
if(owner.incapacitated())
|
|
return
|
|
var/obj/item/I = owner.get_active_held_item()
|
|
if(I)
|
|
to_chat(owner, span_warning("Your fingers spasm!"))
|
|
owner.log_message("used [I] due to a Muscle Spasm", LOG_ATTACK)
|
|
I.attack_self(owner)
|
|
if(3)
|
|
var/prev_intent = owner.a_intent
|
|
owner.a_intent = INTENT_HARM
|
|
|
|
var/range = 1
|
|
if(istype(owner.get_active_held_item(), /obj/item/gun)) //get targets to shoot at
|
|
range = 7
|
|
|
|
var/list/mob/living/targets = list()
|
|
for(var/mob/M in oview(owner, range))
|
|
if(isliving(M))
|
|
targets += M
|
|
if(LAZYLEN(targets))
|
|
to_chat(owner, span_warning("Your arm spasms!"))
|
|
owner.log_message(" attacked someone due to a Muscle Spasm", LOG_ATTACK) //the following attack will log itself
|
|
owner.ClickOn(pick(targets))
|
|
owner.a_intent = prev_intent
|
|
if(4)
|
|
var/prev_intent = owner.a_intent
|
|
owner.a_intent = INTENT_HARM
|
|
to_chat(owner, span_warning("Your arm spasms!"))
|
|
owner.log_message("attacked [owner.p_them()]self to a Muscle Spasm", LOG_ATTACK)
|
|
owner.ClickOn(owner)
|
|
owner.a_intent = prev_intent
|
|
if(5)
|
|
if(owner.incapacitated())
|
|
return
|
|
var/obj/item/I = owner.get_active_held_item()
|
|
var/list/turf/targets = list()
|
|
for(var/turf/T in oview(owner, 3))
|
|
targets += T
|
|
if(LAZYLEN(targets) && I)
|
|
to_chat(owner, span_warning("Your arm spasms!"))
|
|
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
|
|
owner.throw_item(pick(targets))
|
|
|
|
/datum/status_effect/dna_melt
|
|
id = "dna_melt"
|
|
duration = 600
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
alert_type = /obj/screen/alert/status_effect/dna_melt
|
|
var/kill_either_way = FALSE //no amount of removing mutations is gonna save you now
|
|
|
|
/datum/status_effect/dna_melt/on_creation(mob/living/new_owner, set_duration, updating_canmove)
|
|
. = ..()
|
|
to_chat(new_owner, span_boldwarning("My body can't handle the mutations! I need to get my mutations removed fast!"))
|
|
|
|
/datum/status_effect/dna_melt/on_remove()
|
|
if(!ishuman(owner))
|
|
owner.gib() //fuck you in particular
|
|
return
|
|
var/mob/living/carbon/human/H = owner
|
|
H.something_horrible(kill_either_way)
|
|
|
|
/obj/screen/alert/status_effect/dna_melt
|
|
name = "Genetic Breakdown"
|
|
desc = "I don't feel so good. Your body can't handle the mutations! You have one minute to remove your mutations, or you will be met with a horrible fate."
|
|
icon_state = "dna_melt"
|
|
|
|
/datum/status_effect/go_away
|
|
id = "go_away"
|
|
duration = 100
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
tick_interval = 1
|
|
alert_type = /obj/screen/alert/status_effect/go_away
|
|
var/direction
|
|
|
|
/datum/status_effect/go_away/on_creation(mob/living/new_owner, set_duration, updating_canmove)
|
|
. = ..()
|
|
direction = pick(NORTH, SOUTH, EAST, WEST)
|
|
new_owner.setDir(direction)
|
|
|
|
/datum/status_effect/go_away/tick()
|
|
owner.AdjustStun(1, ignore_canstun = TRUE)
|
|
var/turf/T = get_step(owner, direction)
|
|
owner.forceMove(T)
|
|
|
|
/obj/screen/alert/status_effect/go_away
|
|
name = "TO THE STARS AND BEYOND!"
|
|
desc = "I must go, my people need me!"
|
|
icon_state = "high"
|
|
|
|
//Broken Will: Applied by Devour Will, and functions similarly to Kindle. Induces sleep for 30 seconds, going down by 1 second for every point of damage the target takes. //yogs start: darkspawn
|
|
/datum/status_effect/broken_will
|
|
id = "broken_will"
|
|
status_type = STATUS_EFFECT_UNIQUE
|
|
tick_interval = 5
|
|
duration = 300
|
|
examine_text = span_deadsay("SUBJECTPRONOUN is in a deep, deathlike sleep, with no signs of awareness to anything around them.")
|
|
alert_type = /obj/screen/alert/status_effect/broken_will
|
|
var/old_health
|
|
|
|
/datum/status_effect/broken_will/tick()
|
|
owner.Unconscious(15)
|
|
if(!old_health)
|
|
old_health = owner.health
|
|
var/health_difference = old_health - owner.health
|
|
if(!health_difference)
|
|
return
|
|
owner.visible_message(span_warning("[owner] jerks in their sleep as they're harmed!"))
|
|
to_chat(owner, span_boldannounce("Something hits you, pulling you towards wakefulness!"))
|
|
health_difference *= 10 //1 point of damage = 1 second = 10 deciseconds
|
|
duration -= health_difference
|
|
old_health = owner.health
|
|
|
|
/obj/screen/alert/status_effect/broken_will
|
|
name = "Broken Will"
|
|
desc = "..."
|
|
icon_state = "broken_will"
|
|
alerttooltipstyle = "alien" //yogs end
|
|
|
|
/datum/status_effect/eldritch
|
|
duration = 15 SECONDS
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
alert_type = null
|
|
on_remove_on_mob_delete = TRUE
|
|
///underlay used to indicate that someone is marked
|
|
var/mutable_appearance/marked_underlay
|
|
///path for the underlay
|
|
var/effect_sprite = ""
|
|
|
|
/datum/status_effect/eldritch/on_creation(mob/living/new_owner, ...)
|
|
marked_underlay = mutable_appearance('icons/effects/effects.dmi', effect_sprite,BELOW_MOB_LAYER)
|
|
return ..()
|
|
|
|
/datum/status_effect/eldritch/on_apply()
|
|
if(owner.mob_size >= MOB_SIZE_HUMAN)
|
|
owner.underlays |= marked_underlay
|
|
//owner.update_icon()
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/datum/status_effect/eldritch/Destroy()
|
|
owner.underlays &= marked_underlay
|
|
QDEL_NULL(marked_underlay)
|
|
return ..()
|
|
|
|
/**
|
|
* What happens when this mark gets poppedd
|
|
*
|
|
* Adds actual functionality to each mark
|
|
*/
|
|
/datum/status_effect/eldritch/proc/on_effect()
|
|
playsound(owner, 'sound/magic/repulse.ogg', 75, TRUE)
|
|
qdel(src) //what happens when this is procced.
|
|
|
|
//Each mark has diffrent effects when it is destroyed that combine with the mansus grasp effect.
|
|
/datum/status_effect/eldritch/flesh
|
|
id = "flesh_mark"
|
|
effect_sprite = "emark1"
|
|
|
|
/datum/status_effect/eldritch/flesh/on_effect()
|
|
if(ishuman(owner))
|
|
var/mob/living/carbon/human/H = owner
|
|
var/obj/item/bodypart/bodypart = pick(H.bodyparts)
|
|
var/datum/wound/slash/severe/crit_wound = new
|
|
crit_wound.apply_wound(bodypart)
|
|
return ..()
|
|
|
|
/datum/status_effect/eldritch/ash
|
|
id = "ash_mark"
|
|
effect_sprite = "emark2"
|
|
///Dictates how much damage and stamina loss this mark will cause.
|
|
var/repetitions = 1
|
|
|
|
/datum/status_effect/eldritch/ash/on_creation(mob/living/new_owner, _repetition = 5)
|
|
. = ..()
|
|
repetitions = max(1,_repetition)
|
|
|
|
/datum/status_effect/eldritch/ash/on_effect()
|
|
if(iscarbon(owner))
|
|
var/mob/living/carbon/carbon_owner = owner
|
|
carbon_owner.adjustStaminaLoss(10 * repetitions)
|
|
carbon_owner.adjustFireLoss(5 * repetitions)
|
|
for(var/mob/living/carbon/victim in range(1,carbon_owner))
|
|
if(IS_HERETIC(victim) || victim == carbon_owner)
|
|
continue
|
|
victim.apply_status_effect(type,repetitions-1)
|
|
break
|
|
return ..()
|
|
|
|
/datum/status_effect/eldritch/rust
|
|
id = "rust_mark"
|
|
effect_sprite = "emark3"
|
|
|
|
/datum/status_effect/eldritch/rust/on_effect()
|
|
if(!iscarbon(owner))
|
|
return
|
|
var/mob/living/carbon/carbon_owner = owner
|
|
for(var/obj/item/I in carbon_owner.get_all_gear())
|
|
//Affects roughly 75% of items
|
|
if(!QDELETED(I) && prob(75)) //Just in case
|
|
I.take_damage(100)
|
|
return ..()
|
|
|
|
/datum/status_effect/corrosion_curse
|
|
id = "corrosion_curse"
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
alert_type = null
|
|
tick_interval = 1 SECONDS
|
|
|
|
/datum/status_effect/corrosion_curse/on_creation(mob/living/new_owner, ...)
|
|
. = ..()
|
|
to_chat(owner, span_danger("Your feel your body starting to break apart..."))
|
|
|
|
/datum/status_effect/corrosion_curse/tick()
|
|
. = ..()
|
|
if(!ishuman(owner))
|
|
return
|
|
var/mob/living/carbon/human/H = owner
|
|
var/chance = rand(0,100)
|
|
switch(chance)
|
|
if(0 to 19)
|
|
H.vomit()
|
|
if(20 to 29)
|
|
H.Dizzy(10)
|
|
if(30 to 39)
|
|
H.adjustOrganLoss(ORGAN_SLOT_LIVER,5)
|
|
if(40 to 49)
|
|
H.adjustOrganLoss(ORGAN_SLOT_HEART,5)
|
|
if(50 to 59)
|
|
H.adjustOrganLoss(ORGAN_SLOT_STOMACH,5)
|
|
if(60 to 69)
|
|
H.adjustOrganLoss(ORGAN_SLOT_EYES,10)
|
|
if(70 to 79)
|
|
H.adjustOrganLoss(ORGAN_SLOT_EARS,10)
|
|
if(80 to 89)
|
|
H.adjustOrganLoss(ORGAN_SLOT_LUNGS,10)
|
|
if(90 to 99)
|
|
H.adjustOrganLoss(ORGAN_SLOT_TONGUE,10)
|
|
if(100)
|
|
H.adjustOrganLoss(ORGAN_SLOT_BRAIN,20)
|
|
|
|
/datum/status_effect/amok
|
|
id = "amok"
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
alert_type = null
|
|
duration = 10 SECONDS
|
|
tick_interval = 1 SECONDS
|
|
|
|
/datum/status_effect/amok/on_apply(mob/living/afflicted)
|
|
. = ..()
|
|
to_chat(owner, span_boldwarning("Your feel filled with a rage that is not your own!"))
|
|
|
|
/datum/status_effect/amok/tick()
|
|
. = ..()
|
|
var/prev_intent = owner.a_intent
|
|
owner.a_intent = INTENT_HARM
|
|
|
|
var/list/mob/living/targets = list()
|
|
for(var/mob/living/potential_target in oview(owner, 1))
|
|
if(IS_HERETIC(potential_target) || potential_target.mind?.has_antag_datum(/datum/antagonist/heretic_monster))
|
|
continue
|
|
targets += potential_target
|
|
if(LAZYLEN(targets))
|
|
owner.log_message(" attacked someone due to the amok debuff.", LOG_ATTACK) //the following attack will log itself
|
|
owner.ClickOn(pick(targets))
|
|
owner.a_intent = prev_intent
|
|
|
|
/datum/status_effect/cloudstruck
|
|
id = "cloudstruck"
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
duration = 3 SECONDS
|
|
on_remove_on_mob_delete = TRUE
|
|
///This overlay is applied to the owner for the duration of the effect.
|
|
var/mutable_appearance/mob_overlay
|
|
|
|
/datum/status_effect/cloudstruck/on_creation(mob/living/new_owner, set_duration)
|
|
if(isnum(set_duration))
|
|
duration = set_duration
|
|
. = ..()
|
|
|
|
/datum/status_effect/cloudstruck/on_apply()
|
|
mob_overlay = mutable_appearance('icons/effects/eldritch.dmi', "cloud_swirl", ABOVE_MOB_LAYER)
|
|
owner.overlays += mob_overlay
|
|
//owner.update_icon()
|
|
ADD_TRAIT(owner, TRAIT_BLIND, "cloudstruck")
|
|
return TRUE
|
|
|
|
/datum/status_effect/cloudstruck/on_remove()
|
|
. = ..()
|
|
if(QDELETED(owner))
|
|
return
|
|
REMOVE_TRAIT(owner, TRAIT_BLIND, "cloudstruck")
|
|
if(owner)
|
|
owner.overlays -= mob_overlay
|
|
//owner.update_icon()
|
|
|
|
/datum/status_effect/cloudstruck/Destroy()
|
|
. = ..()
|
|
QDEL_NULL(mob_overlay)
|
|
|
|
/datum/status_effect/exposed
|
|
id = "exposed"
|
|
duration = 10 SECONDS
|
|
///damage multiplier
|
|
var/power = 1.15
|
|
|
|
/datum/status_effect/exposed/on_apply()
|
|
. = ..()
|
|
if(.)
|
|
owner.add_filter("exposed", 2, list("type" = "outline", "color" = COLOR_YELLOW, "size" = 1))
|
|
if(ismegafauna(owner))
|
|
power = 1.30
|
|
duration *= 4
|
|
if(ishuman(owner))
|
|
var/mob/living/carbon/human/H = owner
|
|
H.physiology.brute_mod *= power
|
|
H.physiology.burn_mod *= power
|
|
H.physiology.tox_mod *= power
|
|
H.physiology.oxy_mod *= power
|
|
H.physiology.clone_mod *= power
|
|
H.physiology.stamina_mod *= power
|
|
else if(isanimal(owner))
|
|
var/mob/living/simple_animal/S = owner
|
|
for(var/i in S.damage_coeff)
|
|
S.damage_coeff[i] *= power
|
|
|
|
/datum/status_effect/exposed/on_remove()
|
|
owner.remove_filter("exposed")
|
|
if(ishuman(owner))
|
|
var/mob/living/carbon/human/H = owner
|
|
H.physiology.brute_mod /= power
|
|
H.physiology.burn_mod /= power
|
|
H.physiology.tox_mod /= power
|
|
H.physiology.oxy_mod /= power
|
|
H.physiology.clone_mod /= power
|
|
H.physiology.stamina_mod /= power
|
|
else if(isanimal(owner))
|
|
var/mob/living/simple_animal/S = owner
|
|
for(var/i in S.damage_coeff)
|
|
S.damage_coeff[i] /= power
|
|
|
|
/datum/status_effect/knuckled
|
|
id = "knuckle_wound"
|
|
duration = 10 SECONDS
|
|
status_type = STATUS_EFFECT_REPLACE
|
|
alert_type = null
|
|
var/mutable_appearance/bruise
|
|
var/obj/item/melee/knuckles
|
|
|
|
/datum/status_effect/knuckled/on_apply()
|
|
bruise = mutable_appearance('icons/effects/effects.dmi', "rshield")
|
|
bruise.pixel_x = -owner.pixel_x
|
|
bruise.pixel_y = -owner.pixel_y
|
|
owner.underlays += bruise
|
|
return TRUE
|
|
|
|
/datum/status_effect/knuckled/Destroy()
|
|
if(owner)
|
|
owner.underlays -= bruise
|
|
QDEL_NULL(bruise)
|
|
return ..()
|
|
|
|
/datum/status_effect/knuckled/be_replaced()
|
|
owner.underlays -= bruise
|
|
..()
|