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Yogstation/code/datums/components/butchering.dm
Ashe Higgs 7c38e7eac3 Refactors butchering to a component - item-based butchering effectiveness, speed, and chances (#35744)
* Butchering component

* auto-butchering based on toolspeed

* Gives drills their butchering back

* redoes toggles
2018-02-26 09:50:16 +13:00

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/datum/component/butchering
var/speed = 80 //time in deciseconds taken to butcher something
var/effectiveness = 100 //percentage effectiveness; numbers above 100 yield extra drops
var/bonus_modifier = 0 //percentage increase to bonus item chance
var/butcher_sound = 'sound/weapons/slice.ogg' //sound played when butchering
var/butchering_enabled = TRUE
/datum/component/butchering/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled)
if(_speed)
speed = _speed
if(_effectiveness)
effectiveness = _effectiveness
if(_bonus_modifier)
bonus_modifier = _bonus_modifier
if(_butcher_sound)
butcher_sound = _butcher_sound
if(disabled)
butchering_enabled = FALSE
/datum/component/butchering/proc/Butcher(mob/living/butcher, mob/living/meat)
var/turf/T = meat.drop_location()
var/final_effectiveness = effectiveness - meat.butcher_difficulty
var/bonus_chance = max(0, (final_effectiveness - 100) + bonus_modifier) //so 125 total effectiveness = 25% extra chance
for(var/V in meat.butcher_results)
var/obj/bones = V
var/amount = meat.butcher_results[bones]
for(var/_i in 1 to amount)
if(!prob(final_effectiveness))
if(butcher)
to_chat(butcher, "<span class='warning'>You fail to harvest some of the [initial(bones.name)] from [meat].</span>")
else if(prob(bonus_chance))
if(butcher)
to_chat(butcher, "<span class='info'>You harvest some extra [initial(bones.name)] from [meat]!</span>")
for(var/i in 1 to 2)
new bones (T)
else
new bones (T)
meat.butcher_results.Remove(bones) //in case you want to, say, have it drop its results on gib
for(var/V in meat.guaranteed_butcher_results)
var/obj/sinew = V
var/amount = meat.guaranteed_butcher_results[sinew]
for(var/i in 1 to amount)
new sinew (T)
meat.guaranteed_butcher_results.Remove(sinew)
if(butcher)
meat.visible_message("<span class='notice'>[butcher] butchers [meat].</span>")
ButcherEffects(meat)
meat.harvest(butcher)
meat.gib(FALSE, FALSE, TRUE)
/datum/component/butchering/proc/ButcherEffects(mob/living/meat) //extra effects called on butchering, override this via subtypes
return