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Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102 Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move. Adds Immobilize()d status effect that freezes movement but does not prevent anything else. Adds Paralyze()d which is oldstun "You can't do anything at all and knock down). Stun() will now prevent any item/UI usage and movement (which is similar to before). Knockdown() will now only knockdown without preventing item usage/movement. People knocked down will be able to crawl at softcrit-speeds Refactors some /mob variables and procs to /mob/living. update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove cl rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower. /cl Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
151 lines
5.2 KiB
Plaintext
151 lines
5.2 KiB
Plaintext
#define EMOTE_VISIBLE 1
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#define EMOTE_AUDIBLE 2
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/datum/emote
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var/key = "" //What calls the emote
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var/key_third_person = "" //This will also call the emote
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var/message = "" //Message displayed when emote is used
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var/message_mime = "" //Message displayed if the user is a mime
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var/message_alien = "" //Message displayed if the user is a grown alien
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var/message_larva = "" //Message displayed if the user is an alien larva
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var/message_robot = "" //Message displayed if the user is a robot
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var/message_AI = "" //Message displayed if the user is an AI
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var/message_monkey = "" //Message displayed if the user is a monkey
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var/message_simple = "" //Message to display if the user is a simple_animal
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var/message_param = "" //Message to display if a param was given
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var/emote_type = EMOTE_VISIBLE //Whether the emote is visible or audible
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var/restraint_check = FALSE //Checks if the mob is restrained before performing the emote
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var/muzzle_ignore = FALSE //Will only work if the emote is EMOTE_AUDIBLE
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var/list/mob_type_allowed_typecache = /mob //Types that are allowed to use that emote
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var/list/mob_type_blacklist_typecache //Types that are NOT allowed to use that emote
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var/list/mob_type_ignore_stat_typecache
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var/stat_allowed = CONSCIOUS
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var/static/list/emote_list = list()
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/datum/emote/New()
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if(key_third_person)
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emote_list[key_third_person] = src
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if (ispath(mob_type_allowed_typecache))
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switch (mob_type_allowed_typecache)
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if (/mob)
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mob_type_allowed_typecache = GLOB.typecache_mob
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if (/mob/living)
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mob_type_allowed_typecache = GLOB.typecache_living
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else
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mob_type_allowed_typecache = typecacheof(mob_type_allowed_typecache)
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else
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mob_type_allowed_typecache = typecacheof(mob_type_allowed_typecache)
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mob_type_blacklist_typecache = typecacheof(mob_type_blacklist_typecache)
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mob_type_ignore_stat_typecache = typecacheof(mob_type_ignore_stat_typecache)
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/datum/emote/proc/run_emote(mob/user, params, type_override, intentional = FALSE)
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. = TRUE
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if(!can_run_emote(user, TRUE, intentional))
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return FALSE
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var/msg = select_message_type(user)
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if(params && message_param)
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msg = select_param(user, params)
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msg = replace_pronoun(user, msg)
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if(isliving(user))
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var/mob/living/L = user
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for(var/obj/item/implant/I in L.implants)
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I.trigger(key, L)
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if(!msg)
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return
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user.log_message(msg, LOG_EMOTE)
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msg = "<b>[user]</b> " + msg
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for(var/mob/M in GLOB.dead_mob_list)
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if(!M.client || isnewplayer(M))
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continue
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var/T = get_turf(user)
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if(M.stat == DEAD && M.client && (M.client.prefs.chat_toggles & CHAT_GHOSTSIGHT) && !(M in viewers(T, null)))
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M.show_message(msg)
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if(emote_type == EMOTE_AUDIBLE)
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user.audible_message(msg)
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else
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user.visible_message(msg)
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/datum/emote/proc/replace_pronoun(mob/user, message)
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if(findtext(message, "their"))
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message = replacetext(message, "their", user.p_their())
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if(findtext(message, "them"))
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message = replacetext(message, "them", user.p_them())
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if(findtext(message, "%s"))
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message = replacetext(message, "%s", user.p_s())
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return message
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/datum/emote/proc/select_message_type(mob/user)
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. = message
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if(!muzzle_ignore && user.is_muzzled() && emote_type == EMOTE_AUDIBLE)
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return "makes a [pick("strong ", "weak ", "")]noise."
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if(user.mind && user.mind.miming && message_mime)
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. = message_mime
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if(isalienadult(user) && message_alien)
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. = message_alien
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else if(islarva(user) && message_larva)
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. = message_larva
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else if(iscyborg(user) && message_robot)
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. = message_robot
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else if(isAI(user) && message_AI)
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. = message_AI
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else if(ismonkey(user) && message_monkey)
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. = message_monkey
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else if(isanimal(user) && message_simple)
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. = message_simple
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/datum/emote/proc/select_param(mob/user, params)
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return replacetext(message_param, "%t", params)
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/datum/emote/proc/can_run_emote(mob/user, status_check = TRUE, intentional = FALSE)
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. = TRUE
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if(!is_type_in_typecache(user, mob_type_allowed_typecache))
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return FALSE
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if(is_type_in_typecache(user, mob_type_blacklist_typecache))
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return FALSE
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if(status_check && !is_type_in_typecache(user, mob_type_ignore_stat_typecache))
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if(user.stat > stat_allowed)
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if(!intentional)
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return FALSE
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switch(user.stat)
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if(SOFT_CRIT)
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to_chat(user, "<span class='notice'>You cannot [key] while in a critical condition.</span>")
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if(UNCONSCIOUS)
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to_chat(user, "<span class='notice'>You cannot [key] while unconscious.</span>")
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if(DEAD)
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to_chat(user, "<span class='notice'>You cannot [key] while dead.</span>")
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return FALSE
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if(restraint_check)
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if(isliving(user))
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var/mob/living/L = user
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if(L.IsParalyzed() || L.IsStun())
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if(!intentional)
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return FALSE
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to_chat(user, "<span class='notice'>You cannot [key] while stunned.</span>")
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return FALSE
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if(restraint_check && user.restrained())
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if(!intentional)
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return FALSE
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to_chat(user, "<span class='notice'>You cannot [key] while restrained.</span>")
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return FALSE
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if(isliving(user))
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var/mob/living/L = user
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if(L.has_trait(TRAIT_EMOTEMUTE))
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return FALSE
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/datum/emote/sound
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var/sound //Sound to play when emote is called
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var/vary = FALSE //used for the honk borg emote
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mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon)
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/datum/emote/sound/run_emote(mob/user, params)
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. = ..()
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if(.)
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playsound(user.loc, sound, 50, vary)
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