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Yogstation/code/datums/emotes.dm
kevinz000 1f7a76ade0 Combat/Stun (slip) overhaul staging, mobility flags, adds crawling (#39967)
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.

Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove

cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
2018-10-10 23:21:27 +01:00

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#define EMOTE_VISIBLE 1
#define EMOTE_AUDIBLE 2
/datum/emote
var/key = "" //What calls the emote
var/key_third_person = "" //This will also call the emote
var/message = "" //Message displayed when emote is used
var/message_mime = "" //Message displayed if the user is a mime
var/message_alien = "" //Message displayed if the user is a grown alien
var/message_larva = "" //Message displayed if the user is an alien larva
var/message_robot = "" //Message displayed if the user is a robot
var/message_AI = "" //Message displayed if the user is an AI
var/message_monkey = "" //Message displayed if the user is a monkey
var/message_simple = "" //Message to display if the user is a simple_animal
var/message_param = "" //Message to display if a param was given
var/emote_type = EMOTE_VISIBLE //Whether the emote is visible or audible
var/restraint_check = FALSE //Checks if the mob is restrained before performing the emote
var/muzzle_ignore = FALSE //Will only work if the emote is EMOTE_AUDIBLE
var/list/mob_type_allowed_typecache = /mob //Types that are allowed to use that emote
var/list/mob_type_blacklist_typecache //Types that are NOT allowed to use that emote
var/list/mob_type_ignore_stat_typecache
var/stat_allowed = CONSCIOUS
var/static/list/emote_list = list()
/datum/emote/New()
if(key_third_person)
emote_list[key_third_person] = src
if (ispath(mob_type_allowed_typecache))
switch (mob_type_allowed_typecache)
if (/mob)
mob_type_allowed_typecache = GLOB.typecache_mob
if (/mob/living)
mob_type_allowed_typecache = GLOB.typecache_living
else
mob_type_allowed_typecache = typecacheof(mob_type_allowed_typecache)
else
mob_type_allowed_typecache = typecacheof(mob_type_allowed_typecache)
mob_type_blacklist_typecache = typecacheof(mob_type_blacklist_typecache)
mob_type_ignore_stat_typecache = typecacheof(mob_type_ignore_stat_typecache)
/datum/emote/proc/run_emote(mob/user, params, type_override, intentional = FALSE)
. = TRUE
if(!can_run_emote(user, TRUE, intentional))
return FALSE
var/msg = select_message_type(user)
if(params && message_param)
msg = select_param(user, params)
msg = replace_pronoun(user, msg)
if(isliving(user))
var/mob/living/L = user
for(var/obj/item/implant/I in L.implants)
I.trigger(key, L)
if(!msg)
return
user.log_message(msg, LOG_EMOTE)
msg = "<b>[user]</b> " + msg
for(var/mob/M in GLOB.dead_mob_list)
if(!M.client || isnewplayer(M))
continue
var/T = get_turf(user)
if(M.stat == DEAD && M.client && (M.client.prefs.chat_toggles & CHAT_GHOSTSIGHT) && !(M in viewers(T, null)))
M.show_message(msg)
if(emote_type == EMOTE_AUDIBLE)
user.audible_message(msg)
else
user.visible_message(msg)
/datum/emote/proc/replace_pronoun(mob/user, message)
if(findtext(message, "their"))
message = replacetext(message, "their", user.p_their())
if(findtext(message, "them"))
message = replacetext(message, "them", user.p_them())
if(findtext(message, "%s"))
message = replacetext(message, "%s", user.p_s())
return message
/datum/emote/proc/select_message_type(mob/user)
. = message
if(!muzzle_ignore && user.is_muzzled() && emote_type == EMOTE_AUDIBLE)
return "makes a [pick("strong ", "weak ", "")]noise."
if(user.mind && user.mind.miming && message_mime)
. = message_mime
if(isalienadult(user) && message_alien)
. = message_alien
else if(islarva(user) && message_larva)
. = message_larva
else if(iscyborg(user) && message_robot)
. = message_robot
else if(isAI(user) && message_AI)
. = message_AI
else if(ismonkey(user) && message_monkey)
. = message_monkey
else if(isanimal(user) && message_simple)
. = message_simple
/datum/emote/proc/select_param(mob/user, params)
return replacetext(message_param, "%t", params)
/datum/emote/proc/can_run_emote(mob/user, status_check = TRUE, intentional = FALSE)
. = TRUE
if(!is_type_in_typecache(user, mob_type_allowed_typecache))
return FALSE
if(is_type_in_typecache(user, mob_type_blacklist_typecache))
return FALSE
if(status_check && !is_type_in_typecache(user, mob_type_ignore_stat_typecache))
if(user.stat > stat_allowed)
if(!intentional)
return FALSE
switch(user.stat)
if(SOFT_CRIT)
to_chat(user, "<span class='notice'>You cannot [key] while in a critical condition.</span>")
if(UNCONSCIOUS)
to_chat(user, "<span class='notice'>You cannot [key] while unconscious.</span>")
if(DEAD)
to_chat(user, "<span class='notice'>You cannot [key] while dead.</span>")
return FALSE
if(restraint_check)
if(isliving(user))
var/mob/living/L = user
if(L.IsParalyzed() || L.IsStun())
if(!intentional)
return FALSE
to_chat(user, "<span class='notice'>You cannot [key] while stunned.</span>")
return FALSE
if(restraint_check && user.restrained())
if(!intentional)
return FALSE
to_chat(user, "<span class='notice'>You cannot [key] while restrained.</span>")
return FALSE
if(isliving(user))
var/mob/living/L = user
if(L.has_trait(TRAIT_EMOTEMUTE))
return FALSE
/datum/emote/sound
var/sound //Sound to play when emote is called
var/vary = FALSE //used for the honk borg emote
mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon)
/datum/emote/sound/run_emote(mob/user, params)
. = ..()
if(.)
playsound(user.loc, sound, 50, vary)