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523 lines
17 KiB
Plaintext
523 lines
17 KiB
Plaintext
/obj/item/toy/plush
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name = "plush"
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desc = "This is the special coder plush, do not steal."
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icon = 'icons/obj/plushes.dmi'
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icon_state = "debug"
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attack_verb = list("thumped", "whomped", "bumped")
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w_class = WEIGHT_CLASS_SMALL
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resistance_flags = FLAMMABLE
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var/list/squeak_override //Weighted list; If you want your plush to have different squeak sounds use this
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var/stuffed = TRUE //If the plushie has stuffing in it
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var/obj/item/grenade/grenade //You can remove the stuffing from a plushie and add a grenade to it for *nefarious uses*
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//--love ~<3--
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gender = NEUTER
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var/obj/item/toy/plush/lover
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var/obj/item/toy/plush/partner
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var/obj/item/toy/plush/plush_child
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var/obj/item/toy/plush/paternal_parent //who initiated creation
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var/obj/item/toy/plush/maternal_parent //who owns, see love()
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var/list/scorned = list() //who the plush hates
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var/list/scorned_by = list() //who hates the plush, to remove external references on Destroy()
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var/heartbroken = FALSE
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var/vowbroken = FALSE
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var/young = FALSE
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var/mood_message
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var/list/love_message
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var/list/partner_message
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var/list/heartbroken_message
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var/list/vowbroken_message
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var/list/parent_message
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var/normal_desc
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//--end of love :'(--
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/obj/item/toy/plush/Initialize()
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. = ..()
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AddComponent(/datum/component/squeak, squeak_override)
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//have we decided if Pinocchio goes in the blue or pink aisle yet?
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if(gender == NEUTER)
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if(prob(50))
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gender = FEMALE
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else
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gender = MALE
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love_message = list("\n[src] is so happy, \he could rip a seam!")
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partner_message = list("\n[src] has a ring on \his finger! It says bound to my dear [partner].")
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heartbroken_message = list("\n[src] looks so sad.")
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vowbroken_message = list("\n[src] lost \his ring...")
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parent_message = list("\n[src] can't remember what sleep is.")
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normal_desc = desc
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/obj/item/toy/plush/Destroy()
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QDEL_NULL(grenade)
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//inform next of kin and... acquaintances
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if(partner)
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partner.bad_news(src)
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partner = null
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lover = null
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else if(lover)
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lover.bad_news(src)
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lover = null
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if(paternal_parent)
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paternal_parent.bad_news(src)
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paternal_parent = null
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if(maternal_parent)
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maternal_parent.bad_news(src)
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maternal_parent = null
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if(plush_child)
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plush_child.bad_news(src)
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plush_child = null
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var/i
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var/obj/item/toy/plush/P
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for(i=1, i<=scorned.len, i++)
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P = scorned[i]
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P.bad_news(src)
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scorned = null
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for(i=1, i<=scorned_by.len, i++)
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P = scorned_by[i]
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P.bad_news(src)
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scorned_by = null
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//null remaining lists
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squeak_override = null
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love_message = null
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partner_message = null
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heartbroken_message = null
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vowbroken_message = null
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parent_message = null
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return ..()
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/obj/item/toy/plush/handle_atom_del(atom/A)
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if(A == grenade)
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grenade = null
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..()
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/obj/item/toy/plush/attack_self(mob/user)
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. = ..()
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if(stuffed || grenade)
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to_chat(user, "<span class='notice'>You pet [src]. D'awww.</span>")
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if(grenade && !grenade.active)
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if(istype(grenade, /obj/item/grenade/chem_grenade))
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var/obj/item/grenade/chem_grenade/G = grenade
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if(G.nadeassembly) //We're activated through different methods
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return
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log_game("[key_name(user)] activated a hidden grenade in [src].")
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grenade.preprime(user, msg = FALSE, volume = 10)
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else
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to_chat(user, "<span class='notice'>You try to pet [src], but it has no stuffing. Aww...</span>")
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/obj/item/toy/plush/attackby(obj/item/I, mob/living/user, params)
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if(I.is_sharp())
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if(!grenade)
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if(!stuffed)
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to_chat(user, "<span class='warning'>You already murdered it!</span>")
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return
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user.visible_message("<span class='notice'>[user] tears out the stuffing from [src]!</span>", "<span class='notice'>You rip a bunch of the stuffing from [src]. Murderer.</span>")
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I.play_tool_sound(src)
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stuffed = FALSE
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else
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to_chat(user, "<span class='notice'>You remove the grenade from [src].</span>")
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user.put_in_hands(grenade)
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grenade = null
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return
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if(istype(I, /obj/item/grenade))
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if(stuffed)
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to_chat(user, "<span class='warning'>You need to remove some stuffing first!</span>")
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return
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if(grenade)
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to_chat(user, "<span class='warning'>[src] already has a grenade!</span>")
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return
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if(!user.transferItemToLoc(I, src))
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return
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user.visible_message("<span class='warning'>[user] slides [grenade] into [src].</span>", \
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"<span class='danger'>You slide [I] into [src].</span>")
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grenade = I
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var/turf/grenade_turf = get_turf(src)
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log_game("[key_name(user)] added a grenade ([I.name]) to [src] at [AREACOORD(grenade_turf)].")
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return
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if(istype(I, /obj/item/toy/plush))
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love(I, user)
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return
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return ..()
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/obj/item/toy/plush/proc/love(obj/item/toy/plush/Kisser, mob/living/user) //~<3
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var/chance = 100 //to steal a kiss, surely there's a 100% chance no-one would reject a plush such as I?
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var/concern = 20 //perhaps something might cloud true love with doubt
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var/loyalty = 30 //why should another get between us?
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var/duty = 50 //conquering another's is what I live for
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//we are not catholic
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if(young == TRUE || Kisser.young == TRUE)
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user.show_message("<span class='notice'>[src] plays tag with [Kisser].</span>", 1,
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"<span class='notice'>They're happy.</span>", 0)
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Kisser.cheer_up()
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cheer_up()
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//never again
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else if(Kisser in scorned)
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//message, visible, alternate message, neither visible nor audible
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user.show_message("<span class='notice'>[src] rejects the advances of [Kisser]!</span>", 1,
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"<span class='notice'>That didn't feel like it worked.</span>", 0)
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else if(src in Kisser.scorned)
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user.show_message("<span class='notice'>[Kisser] realises who [src] is and turns away.</span>", 1,
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"<span class='notice'>That didn't feel like it worked.</span>", 0)
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//first comes love
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else if(Kisser.lover != src && Kisser.partner != src) //cannot be lovers or married
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if(Kisser.lover) //if the initiator has a lover
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Kisser.lover.heartbreak(Kisser) //the old lover can get over the kiss-and-run whilst the kisser has some fun
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chance -= concern //one heart already broken, what does another mean?
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if(lover) //if the recipient has a lover
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chance -= loyalty //mustn't... but those lips
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if(partner) //if the recipient has a partner
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chance -= duty //do we mate for life?
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if(prob(chance)) //did we bag a date?
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user.visible_message("<span class='notice'>[user] makes [Kisser] kiss [src]!</span>",
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"<span class='notice'>You make [Kisser] kiss [src]!</span>")
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if(lover) //who cares for the past, we live in the present
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lover.heartbreak(src)
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new_lover(Kisser)
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Kisser.new_lover(src)
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else
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user.show_message("<span class='notice'>[src] rejects the advances of [Kisser], maybe next time?</span>", 1,
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"<span class='notice'>That didn't feel like it worked, this time.</span>", 0)
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//then comes marriage
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else if(Kisser.lover == src && Kisser.partner != src) //need to be lovers (assumes loving is a two way street) but not married (also assumes similar)
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user.visible_message("<span class='notice'>[user] pronounces [Kisser] and [src] married! D'aw.</span>",
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"<span class='notice'>You pronounce [Kisser] and [src] married!</span>")
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new_partner(Kisser)
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Kisser.new_partner(src)
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//then comes a baby in a baby's carriage, or an adoption in an adoption's orphanage
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else if(Kisser.partner == src && !plush_child) //the one advancing does not take ownership of the child and we have a one child policy in the toyshop
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user.visible_message("<span class='notice'>[user] is going to break [Kisser] and [src] by bashing them like that.</span>",
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"<span class='notice'>[Kisser] passionately embraces [src] in your hands. Look away you perv!</span>")
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plop(Kisser)
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user.visible_message("<span class='notice'>Something drops at the feet of [user].</span>",
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"<span class='notice'>The miracle of oh god did that just come out of [src]?!</span>")
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//then comes protection, or abstinence if we are catholic
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else if(Kisser.partner == src && plush_child)
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user.visible_message("<span class='notice'>[user] makes [Kisser] nuzzle [src]!</span>",
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"<span class='notice'>You make [Kisser] nuzzle [src]!</span>")
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//then oh fuck something unexpected happened
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else
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user.show_message("<span class='warning'>[Kisser] and [src] don't know what to do with one another.</span>", 0)
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/obj/item/toy/plush/proc/heartbreak(obj/item/toy/plush/Brutus)
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if(lover != Brutus)
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to_chat(world, "lover != Brutus")
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return //why are we considering someone we don't love?
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scorned.Add(Brutus)
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Brutus.scorned_by(src)
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lover = null
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Brutus.lover = null //feeling's mutual
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heartbroken = TRUE
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mood_message = pick(heartbroken_message)
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if(partner == Brutus) //oh dear...
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partner = null
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Brutus.partner = null //it'd be weird otherwise
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vowbroken = TRUE
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mood_message = pick(vowbroken_message)
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update_desc()
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/obj/item/toy/plush/proc/scorned_by(obj/item/toy/plush/Outmoded)
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scorned_by.Add(Outmoded)
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/obj/item/toy/plush/proc/new_lover(obj/item/toy/plush/Juliet)
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if(lover == Juliet)
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return //nice try
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lover = Juliet
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cheer_up()
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lover.cheer_up()
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mood_message = pick(love_message)
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update_desc()
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if(partner) //who?
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partner = null //more like who cares
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/obj/item/toy/plush/proc/new_partner(obj/item/toy/plush/Apple_of_my_eye)
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if(partner == Apple_of_my_eye)
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return //double marriage is just insecurity
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if(lover != Apple_of_my_eye)
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return //union not born out of love will falter
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partner = Apple_of_my_eye
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heal_memories()
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partner.heal_memories()
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mood_message = pick(partner_message)
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update_desc()
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/obj/item/toy/plush/proc/plop(obj/item/toy/plush/Daddy)
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if(partner != Daddy)
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return //we do not have bastards in our toyshop
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if(prob(50)) //it has my eyes
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plush_child = new type(get_turf(loc))
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else //it has your eyes
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plush_child = new Daddy.type(get_turf(loc))
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plush_child.make_young(src, Daddy)
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/obj/item/toy/plush/proc/make_young(obj/item/toy/plush/Mama, obj/item/toy/plush/Dada)
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if(Mama == Dada)
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return //cloning is reserved for plants and spacemen
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maternal_parent = Mama
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paternal_parent = Dada
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young = TRUE
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name = "[Mama] Jr" //Icelandic naming convention pending
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normal_desc = "[src] is a little baby of [maternal_parent] and [paternal_parent]!" //original desc won't be used so the child can have moods
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update_desc()
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Mama.mood_message = pick(Mama.parent_message)
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Mama.update_desc()
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Dada.mood_message = pick(Dada.parent_message)
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Dada.update_desc()
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/obj/item/toy/plush/proc/bad_news(obj/item/toy/plush/Deceased) //cotton to cotton, sawdust to sawdust
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var/is_that_letter_for_me = FALSE
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if(partner == Deceased) //covers marriage
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is_that_letter_for_me = TRUE
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partner = null
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lover = null
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else if(lover == Deceased) //covers lovers
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is_that_letter_for_me = TRUE
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lover = null
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//covers children
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if(maternal_parent == Deceased)
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is_that_letter_for_me = TRUE
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maternal_parent = null
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if(paternal_parent == Deceased)
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is_that_letter_for_me = TRUE
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paternal_parent = null
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//covers parents
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if(plush_child == Deceased)
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is_that_letter_for_me = TRUE
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plush_child = null
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//covers bad memories
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if(Deceased in scorned)
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scorned.Remove(Deceased)
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cheer_up() //what cold button eyes you have
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if(Deceased in scorned_by)
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scorned_by.Remove(Deceased)
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//all references to the departed should be cleaned up by now
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if(is_that_letter_for_me)
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heartbroken = TRUE
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mood_message = pick(heartbroken_message)
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update_desc()
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/obj/item/toy/plush/proc/cheer_up() //it'll be all right
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if(!heartbroken)
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return //you cannot make smile what is already
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if(vowbroken)
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return //it's a pretty big deal
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heartbroken = !heartbroken
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if(mood_message in heartbroken_message)
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mood_message = null
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update_desc()
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/obj/item/toy/plush/proc/heal_memories() //time fixes all wounds
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if(!vowbroken)
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vowbroken = !vowbroken
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if(mood_message in vowbroken_message)
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mood_message = null
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cheer_up()
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/obj/item/toy/plush/proc/update_desc()
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desc = normal_desc
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if(mood_message)
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desc += mood_message
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/obj/item/toy/plush/carpplushie
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name = "space carp plushie"
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desc = "An adorable stuffed toy that resembles a space carp."
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icon_state = "carpplush"
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item_state = "carp_plushie"
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attack_verb = list("bitten", "eaten", "fin slapped")
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squeak_override = list('sound/weapons/bite.ogg'=1)
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/obj/item/toy/plush/bubbleplush
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name = "bubblegum plushie"
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desc = "The friendly red demon that gives good miners gifts."
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icon_state = "bubbleplush"
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attack_verb = list("rends")
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squeak_override = list('sound/magic/demon_attack1.ogg'=1)
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/obj/item/toy/plush/plushvar
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name = "ratvar plushie"
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desc = "An adorable plushie of the clockwork justiciar himself with new and improved spring arm action."
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icon_state = "plushvar"
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var/obj/item/toy/plush/narplush/clash_target
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gender = MALE //he's a boy, right?
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/obj/item/toy/plush/plushvar/Moved()
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. = ..()
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if(clash_target)
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return
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var/obj/item/toy/plush/narplush/P = locate() in range(1, src)
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if(P && istype(P.loc, /turf/open) && !P.clashing)
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clash_of_the_plushies(P)
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/obj/item/toy/plush/plushvar/proc/clash_of_the_plushies(obj/item/toy/plush/narplush/P)
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clash_target = P
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P.clashing = TRUE
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say("YOU.")
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P.say("Ratvar?!")
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var/obj/item/toy/plush/a_winnar_is
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var/victory_chance = 10
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for(var/i in 1 to 10) //We only fight ten times max
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if(QDELETED(src))
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P.clashing = FALSE
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return
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if(QDELETED(P))
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clash_target = null
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return
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if(!Adjacent(P))
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visible_message("<span class='warning'>The two plushies angrily flail at each other before giving up.</span>")
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clash_target = null
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P.clashing = FALSE
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return
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playsound(src, 'sound/magic/clockwork/ratvar_attack.ogg', 50, TRUE, frequency = 2)
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sleep(2.4)
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if(QDELETED(src))
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P.clashing = FALSE
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return
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if(QDELETED(P))
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clash_target = null
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return
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if(prob(victory_chance))
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a_winnar_is = src
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break
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P.SpinAnimation(5, 0)
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sleep(5)
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if(QDELETED(src))
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P.clashing = FALSE
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return
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if(QDELETED(P))
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clash_target = null
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return
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playsound(P, 'sound/magic/clockwork/narsie_attack.ogg', 50, TRUE, frequency = 2)
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sleep(3.3)
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if(QDELETED(src))
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P.clashing = FALSE
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return
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if(QDELETED(P))
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clash_target = null
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return
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if(prob(victory_chance))
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a_winnar_is = P
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break
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SpinAnimation(5, 0)
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victory_chance += 10
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sleep(5)
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if(!a_winnar_is)
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a_winnar_is = pick(src, P)
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if(a_winnar_is == src)
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say(pick("DIE.", "ROT."))
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P.say(pick("Nooooo...", "Not die. To y-", "Die. Ratv-", "Sas tyen re-"))
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playsound(src, 'sound/magic/clockwork/anima_fragment_attack.ogg', 50, TRUE, frequency = 2)
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playsound(P, 'sound/magic/demon_dies.ogg', 50, TRUE, frequency = 2)
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explosion(P, 0, 0, 1)
|
|
qdel(P)
|
|
clash_target = null
|
|
else
|
|
say("NO! I will not be banished again...")
|
|
P.say(pick("Ha.", "Ra'sha fonn dest.", "You fool. To come here."))
|
|
playsound(src, 'sound/magic/clockwork/anima_fragment_death.ogg', 62, TRUE, frequency = 2)
|
|
playsound(P, 'sound/magic/demon_attack1.ogg', 50, TRUE, frequency = 2)
|
|
explosion(src, 0, 0, 1)
|
|
qdel(src)
|
|
P.clashing = FALSE
|
|
|
|
/obj/item/toy/plush/narplush
|
|
name = "nar'sie plushie"
|
|
desc = "A small stuffed doll of the elder god Nar'Sie. Who thought this was a good children's toy?"
|
|
icon_state = "narplush"
|
|
var/clashing
|
|
var/is_invoker = TRUE
|
|
gender = FEMALE //it's canon if the toy is
|
|
|
|
/obj/item/toy/plush/narplush/Moved()
|
|
. = ..()
|
|
var/obj/item/toy/plush/plushvar/P = locate() in range(1, src)
|
|
if(P && istype(P.loc, /turf/open) && !P.clash_target && !clashing)
|
|
P.clash_of_the_plushies(src)
|
|
|
|
/obj/item/toy/plush/narplush/hugbox
|
|
desc = "A small stuffed doll of the elder god Nar'Sie. Who thought this was a good children's toy? <b>It looks sad.</b>"
|
|
is_invoker = FALSE
|
|
|
|
/obj/item/toy/plush/lizardplushie
|
|
name = "lizard plushie"
|
|
desc = "An adorable stuffed toy that resembles a lizardperson."
|
|
icon_state = "plushie_lizard"
|
|
item_state = "plushie_lizard"
|
|
attack_verb = list("clawed", "hissed", "tail slapped")
|
|
squeak_override = list('sound/weapons/slash.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/snakeplushie
|
|
name = "snake plushie"
|
|
desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing."
|
|
icon_state = "plushie_snake"
|
|
item_state = "plushie_snake"
|
|
attack_verb = list("bitten", "hissed", "tail slapped")
|
|
squeak_override = list('sound/weapons/bite.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/nukeplushie
|
|
name = "operative plushie"
|
|
desc = "A stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious."
|
|
icon_state = "plushie_nuke"
|
|
item_state = "plushie_nuke"
|
|
attack_verb = list("shot", "nuked", "detonated")
|
|
squeak_override = list('sound/effects/hit_punch.ogg' = 1)
|
|
|
|
/obj/item/toy/plush/slimeplushie
|
|
name = "slime plushie"
|
|
desc = "An adorable stuffed toy that resembles a slime. It is practically just a hacky sack."
|
|
icon_state = "plushie_slime"
|
|
item_state = "plushie_slime"
|
|
attack_verb = list("blorbled", "slimed", "absorbed")
|
|
squeak_override = list('sound/effects/blobattack.ogg' = 1)
|
|
gender = FEMALE //given all the jokes and drawings, I'm not sure the xenobiologists would make a slimeboy
|
|
|
|
/obj/item/toy/plush/awakenedplushie
|
|
name = "awakened plushie"
|
|
desc = "An ancient plushie that has grown enlightened to the true nature of reality."
|
|
icon_state = "plushie_awake"
|
|
item_state = "plushie_awake"
|
|
|
|
/obj/item/toy/plush/awakenedplushie/ComponentInitialize()
|
|
. = ..()
|
|
AddComponent(/datum/component/edit_complainer)
|