Files
Yogstation/code/modules/reagents/reagent_containers.dm
Patrick Chieppe 584ab92bc3 Logging system refactor and improvement (#39521)
* Refactor several log lines to use datum_info_line and atom_loc_line

* Add default return strings from datum_info_line and atom_loc_line

* Add parentheses around atom_loc_line data

* Change more logs to use atom_loc_line

* Add check in atom_loc_line for turfs to avoid calling get_turf on them

* Re-add removed 'at'

* Replace datum_info_line with key_name and atom_loc_line with loc_name

* Refactor logging functions

* Avoid double-logging self-interactions

* Fallback to simple stringification if all else fails in key_name()

* Rewrite muscle spasm logging to use log_message

* Standardize logging of martial arts

* Tweak individual logging panel look

* Fix individual logging panel source

* When I typed || I really meant &&

* Fix Telecomms logging always showing client logs in the panel

* Reverts addition of buggy ownership log to panel

* Remove colon

* Fix missing log_directed_talk tag

* Add warning for missing type in log_direted_talk

* Change warnings to stack_traces

* Add square brackets around fallthrough key_name() case to help parsing

* Allow atom arguments/src in log_*() functions

* Change log_combat call with null argument to log_message

* Change mecha types' log_message() arguments to match atom and mob version

* Add key_name() case for atoms

* Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it

* Fix log_globally logic

* Add logging for hitting objects with items

* Move log_combat() to atoms.dm

* Use utility functions for object stringification in log_combat()

* Use utility functions for object stringification in log_combat()

* Add missing logs for interacting with display cases

* Rewrite log_combat() comment

* Add missing space in log_combat()

* Add logging for hitting grilles barehanded

* Add missing ..()
2018-08-12 20:40:46 +01:00

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/obj/item/reagent_containers
name = "Container"
desc = "..."
icon = 'icons/obj/chemical.dmi'
icon_state = null
w_class = WEIGHT_CLASS_TINY
var/amount_per_transfer_from_this = 5
var/list/possible_transfer_amounts = list(5,10,15,20,25,30)
var/volume = 30
var/list/list_reagents = null
var/spawned_disease = null
var/disease_amount = 20
var/spillable = FALSE
/obj/item/reagent_containers/Initialize(mapload, vol)
. = ..()
if(isnum(vol) && vol > 0)
volume = vol
create_reagents(volume)
if(spawned_disease)
var/datum/disease/F = new spawned_disease()
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", disease_amount, data)
add_initial_reagents()
/obj/item/reagent_containers/proc/add_initial_reagents()
if(list_reagents)
reagents.add_reagent_list(list_reagents)
/obj/item/reagent_containers/attack_self(mob/user)
if(possible_transfer_amounts.len)
var/i=0
for(var/A in possible_transfer_amounts)
i++
if(A == amount_per_transfer_from_this)
if(i<possible_transfer_amounts.len)
amount_per_transfer_from_this = possible_transfer_amounts[i+1]
else
amount_per_transfer_from_this = possible_transfer_amounts[1]
to_chat(user, "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>")
return
/obj/item/reagent_containers/attack(mob/M, mob/user, def_zone)
if(user.a_intent == INTENT_HARM)
return ..()
/obj/item/reagent_containers/proc/canconsume(mob/eater, mob/user)
if(!iscarbon(eater))
return 0
var/mob/living/carbon/C = eater
var/covered = ""
if(C.is_mouth_covered(head_only = 1))
covered = "headgear"
else if(C.is_mouth_covered(mask_only = 1))
covered = "mask"
if(covered)
var/who = (isnull(user) || eater == user) ? "your" : "[eater.p_their()]"
to_chat(user, "<span class='warning'>You have to remove [who] [covered] first!</span>")
return 0
return 1
/obj/item/reagent_containers/ex_act()
if(reagents)
for(var/datum/reagent/R in reagents.reagent_list)
R.on_ex_act()
if(!QDELETED(src))
..()
/obj/item/reagent_containers/fire_act(exposed_temperature, exposed_volume)
reagents.expose_temperature(exposed_temperature)
..()
/obj/item/reagent_containers/throw_impact(atom/target)
. = ..()
SplashReagents(target, TRUE)
/obj/item/reagent_containers/proc/bartender_check(atom/target)
. = FALSE
if(target.CanPass(src, get_turf(src)) && thrownby && thrownby.actions)
for(var/datum/action/innate/drink_fling/D in thrownby.actions)
if(D.active)
return TRUE
/obj/item/reagent_containers/proc/SplashReagents(atom/target, thrown = FALSE)
if(!reagents || !reagents.total_volume || !spillable)
return
if(ismob(target) && target.reagents)
if(thrown)
reagents.total_volume *= rand(5,10) * 0.1 //Not all of it makes contact with the target
var/mob/M = target
var/R
target.visible_message("<span class='danger'>[M] has been splashed with something!</span>", \
"<span class='userdanger'>[M] has been splashed with something!</span>")
for(var/datum/reagent/A in reagents.reagent_list)
R += A.id + " ("
R += num2text(A.volume) + "),"
if(thrownby)
log_combat(thrownby, M, "splashed", R)
reagents.reaction(target, TOUCH)
else if(bartender_check(target) && thrown)
visible_message("<span class='notice'>[src] lands onto the [target.name] without spilling a single drop.</span>")
return
else
if(isturf(target) && reagents.reagent_list.len && thrownby)
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]", "in [AREACOORD(target)]")
log_game("[key_name(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] in [AREACOORD(target)].")
message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] in [ADMIN_VERBOSEJMP(target)].")
visible_message("<span class='notice'>[src] spills its contents all over [target].</span>")
reagents.reaction(target, TOUCH)
if(QDELETED(src))
return
reagents.clear_reagents()
/obj/item/reagent_containers/microwave_act(obj/machinery/microwave/M)
reagents.expose_temperature(1000)
..()
/obj/item/reagent_containers/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
reagents.expose_temperature(exposed_temperature)