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MrDoomBringer admin: Admins can now spawn things in ICly (as well as do a bunch of other cool new stuff) using the Config/Launch Supplypod verb! code: also supplypods have been refactored
380 lines
11 KiB
Plaintext
380 lines
11 KiB
Plaintext
/**
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* tgui
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*
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* /tg/station user interface library
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**/
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/**
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* tgui datum (represents a UI).
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**/
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/datum/tgui
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var/mob/user // The mob who opened/is using the UI.
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var/datum/src_object // The object which owns the UI.
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var/title // The title of te UI.
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var/ui_key // The ui_key of the UI. This allows multiple UIs for one src_object.
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var/window_id // The window_id for browse() and onclose().
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var/width = 0 // The window width.
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var/height = 0 // The window height
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var/window_options = list( // Extra options to winset().
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"focus" = FALSE,
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"titlebar" = TRUE,
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"can_resize" = TRUE,
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"can_minimize" = TRUE,
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"can_maximize" = FALSE,
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"can_close" = TRUE,
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"auto_format" = FALSE
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)
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var/style = "nanotrasen" // The style to be used for this UI.
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var/interface // The interface (template) to be used for this UI.
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var/autoupdate = TRUE // Update the UI every MC tick.
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var/initialized = FALSE // If the UI has been initialized yet.
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var/list/initial_data // The data (and datastructure) used to initialize the UI.
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var/status = UI_INTERACTIVE // The status/visibility of the UI.
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var/datum/ui_state/state = null // Topic state used to determine status/interactability.
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var/datum/tgui/master_ui // The parent UI.
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var/list/datum/tgui/children = list() // Children of this UI.
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var/titlebar = TRUE
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var/custom_browser_id = FALSE
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var/ui_screen = "home"
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/**
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* public
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*
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* Create a new UI.
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*
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* required user mob The mob who opened/is using the UI.
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* required src_object datum The object or datum which owns the UI.
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* required ui_key string The ui_key of the UI.
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* required interface string The interface used to render the UI.
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* optional title string The title of the UI.
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* optional width int The window width.
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* optional height int The window height.
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* optional master_ui datum/tgui The parent UI.
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* optional state datum/ui_state The state used to determine status.
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*
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* return datum/tgui The requested UI.
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**/
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/datum/tgui/New(mob/user, datum/src_object, ui_key, interface, title, width = 0, height = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state, browser_id = null)
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src.user = user
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src.src_object = src_object
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src.ui_key = ui_key
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src.window_id = browser_id ? browser_id : "[REF(src_object)]-[ui_key]"
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src.custom_browser_id = browser_id ? TRUE : FALSE
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set_interface(interface)
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if(title)
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src.title = sanitize(title)
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if(width)
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src.width = width
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if(height)
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src.height = height
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src.master_ui = master_ui
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if(master_ui)
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master_ui.children += src
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src.state = state
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var/datum/asset/assets = get_asset_datum(/datum/asset/simple/tgui)
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assets.send(user)
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/**
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* public
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*
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* Open this UI (and initialize it with data).
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**/
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/datum/tgui/proc/open()
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if(!user.client)
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return // Bail if there is no client.
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update_status(push = 0) // Update the window status.
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if(status < UI_UPDATE)
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return // Bail if we're not supposed to open.
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if(!initial_data)
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set_initial_data(src_object.ui_data(user)) // Get the UI data.
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var/window_size = ""
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if(width && height) // If we have a width and height, use them.
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window_size = "size=[width]x[height];"
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var/debugable = check_rights_for(user.client, R_DEBUG)
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user << browse(get_html(debugable), "window=[window_id];[window_size][list2params(window_options)]") // Open the window.
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if (!custom_browser_id)
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winset(user, window_id, "on-close=\"uiclose [REF(src)]\"") // Instruct the client to signal UI when the window is closed.
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SStgui.on_open(src)
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/**
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* public
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*
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* Reinitialize the UI.
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* (Possibly with a new interface and/or data).
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*
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* optional template string The name of the new interface.
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* optional data list The new initial data.
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**/
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/datum/tgui/proc/reinitialize(interface, list/data)
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if(interface)
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set_interface(interface) // Set a new interface.
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if(data)
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set_initial_data(data) // Replace the initial_data.
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open()
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/**
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* public
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*
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* Close the UI, and all its children.
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**/
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/datum/tgui/proc/close()
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user << browse(null, "window=[window_id]") // Close the window.
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src_object.ui_close()
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SStgui.on_close(src)
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for(var/datum/tgui/child in children) // Loop through and close all children.
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child.close()
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children.Cut()
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state = null
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master_ui = null
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qdel(src)
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/**
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* public
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*
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* Sets the browse() window options for this UI.
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*
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* required window_options list The window options to set.
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**/
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/datum/tgui/proc/set_window_options(list/window_options)
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src.window_options = window_options
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/**
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* public
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*
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* Set the style for this UI.
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*
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* required style string The new UI style.
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**/
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/datum/tgui/proc/set_style(style)
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src.style = lowertext(style)
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/**
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* public
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*
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* Set the interface (template) for this UI.
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*
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* required interface string The new UI interface.
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**/
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/datum/tgui/proc/set_interface(interface)
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src.interface = lowertext(interface)
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/**
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* public
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*
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* Enable/disable auto-updating of the UI.
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*
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* required state bool Enable/disable auto-updating.
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**/
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/datum/tgui/proc/set_autoupdate(state = 1)
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autoupdate = state
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/**
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* private
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*
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* Set the data to initialize the UI with.
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* The datastructure cannot be changed by subsequent updates.
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*
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* optional data list The data/datastructure to initialize the UI with.
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**/
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/datum/tgui/proc/set_initial_data(list/data)
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initial_data = data
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/**
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* private
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*
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* Generate HTML for this UI.
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*
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* optional bool inline If the JSON should be inlined into the HTML (for debugging).
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*
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* return string UI HTML output.
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**/
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/datum/tgui/proc/get_html(var/inline)
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var/html
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// Poplate HTML with JSON if we're supposed to inline.
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if(inline)
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html = replacetextEx(SStgui.basehtml, "{}", get_json(initial_data))
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else
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html = SStgui.basehtml
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html = replacetextEx(html, "\[ref]", "[REF(src)]")
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html = replacetextEx(html, "\[style]", style)
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return html
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/**
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* private
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*
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* Get the config data/datastructure to initialize the UI with.
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*
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* return list The config data.
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**/
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/datum/tgui/proc/get_config_data()
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var/list/config_data = list(
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"title" = title,
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"status" = status,
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"screen" = ui_screen,
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"style" = style,
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"interface" = interface,
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"fancy" = user.client.prefs.tgui_fancy,
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"locked" = user.client.prefs.tgui_lock && !custom_browser_id,
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"window" = window_id,
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"ref" = "[REF(src)]",
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"user" = list(
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"name" = user.name,
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"ref" = "[REF(user)]"
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),
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"srcObject" = list(
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"name" = "[src_object]",
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"ref" = "[REF(src_object)]"
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),
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"titlebar" = titlebar
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)
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return config_data
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/**
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* private
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*
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* Package the data to send to the UI, as JSON.
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* This includes the UI data and config_data.
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*
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* return string The packaged JSON.
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**/
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/datum/tgui/proc/get_json(list/data)
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var/list/json_data = list()
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json_data["config"] = get_config_data()
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if(!isnull(data))
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json_data["data"] = data
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// Generate the JSON.
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var/json = json_encode(json_data)
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// Strip #255/improper.
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json = replacetext(json, "\proper", "")
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json = replacetext(json, "\improper", "")
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return json
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/**
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* private
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*
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* Handle clicks from the UI.
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* Call the src_object's ui_act() if status is UI_INTERACTIVE.
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* If the src_object's ui_act() returns 1, update all UIs attacked to it.
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**/
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/datum/tgui/Topic(href, href_list)
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if(user != usr)
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return // Something is not right here.
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var/action = href_list["action"]
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var/params = href_list; params -= "action"
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switch(action)
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if("tgui:initialize")
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user << output(url_encode(get_json(initial_data)), "[custom_browser_id ? window_id : "[window_id].browser"]:initialize")
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initialized = TRUE
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if("tgui:view")
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if(params["screen"])
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ui_screen = params["screen"]
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SStgui.update_uis(src_object)
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if("tgui:link")
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user << link(params["url"])
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if("tgui:fancy")
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user.client.prefs.tgui_fancy = TRUE
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if("tgui:nofrills")
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user.client.prefs.tgui_fancy = FALSE
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else
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update_status(push = 0) // Update the window state.
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if(src_object.ui_act(action, params, src, state)) // Call ui_act() on the src_object.
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SStgui.update_uis(src_object) // Update if the object requested it.
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/**
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* private
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*
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* Update the UI.
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* Only updates the data if update is true, otherwise only updates the status.
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*
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* optional force bool If the UI should be forced to update.
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**/
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/datum/tgui/process(force = 0)
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var/datum/host = src_object.ui_host(user)
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if(!src_object || !host || !user) // If the object or user died (or something else), abort.
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close()
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return
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if(status && (force || autoupdate))
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update() // Update the UI if the status and update settings allow it.
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else
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update_status(push = 1) // Otherwise only update status.
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/**
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* private
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*
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* Push data to an already open UI.
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*
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* required data list The data to send.
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* optional force bool If the update should be sent regardless of state.
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**/
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/datum/tgui/proc/push_data(data, force = 0)
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update_status(push = 0) // Update the window state.
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if(!initialized)
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return // Cannot update UI if it is not set up yet.
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if(status <= UI_DISABLED && !force)
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return // Cannot update UI, we have no visibility.
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// Send the new JSON to the update() Javascript function.
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user << output(url_encode(get_json(data)), "[custom_browser_id ? window_id : "[window_id].browser"]:update")
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/**
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* private
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*
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* Updates the UI by interacting with the src_object again, which will hopefully
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* call try_ui_update on it.
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*
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* optional force_open bool If force_open should be passed to ui_interact.
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**/
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/datum/tgui/proc/update(force_open = FALSE)
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src_object.ui_interact(user, ui_key, src, force_open, master_ui, state)
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/**
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* private
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*
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* Update the status/visibility of the UI for its user.
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*
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* optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
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**/
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/datum/tgui/proc/update_status(push = 0)
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var/status = src_object.ui_status(user, state)
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if(master_ui)
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status = min(status, master_ui.status)
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set_status(status, push)
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if(status == UI_CLOSE)
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close()
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/**
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* private
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*
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* Set the status/visibility of the UI.
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*
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* required status int The status to set (UI_CLOSE/UI_DISABLED/UI_UPDATE/UI_INTERACTIVE).
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* optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
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**/
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/datum/tgui/proc/set_status(status, push = 0)
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if(src.status != status) // Only update if status has changed.
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if(src.status == UI_DISABLED)
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src.status = status
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if(push)
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update()
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else
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src.status = status
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if(status == UI_DISABLED || push) // Update if the UI just because disabled, or a push is requested.
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push_data(null, force = 1)
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/datum/tgui/proc/set_titlebar(value)
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titlebar = value
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