mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
297 lines
10 KiB
Plaintext
297 lines
10 KiB
Plaintext
/obj/item/weapon/reagent_containers/glass
|
|
name = "glass"
|
|
amount_per_transfer_from_this = 10
|
|
possible_transfer_amounts = list(5, 10, 15, 25, 30, 50)
|
|
volume = 50
|
|
flags = OPENCONTAINER
|
|
spillable = 1
|
|
|
|
can_be_placed_into = list(
|
|
/obj/machinery/chem_master/,
|
|
/obj/machinery/chem_dispenser/,
|
|
/obj/machinery/chem_heater/,
|
|
/obj/machinery/reagentgrinder,
|
|
/obj/machinery/biogenerator,
|
|
/obj/machinery/r_n_d/destructive_analyzer,
|
|
/obj/machinery/r_n_d/experimentor,
|
|
/obj/machinery/autolathe,
|
|
/obj/structure/table,
|
|
/obj/structure/rack,
|
|
/obj/structure/closet,
|
|
/obj/structure/sink,
|
|
/obj/item/weapon/storage,
|
|
/obj/machinery/atmospherics/components/unary/cryo_cell,
|
|
/obj/item/weapon/grenade/chem_grenade,
|
|
/mob/living/simple_animal/bot/medbot,
|
|
/obj/machinery/computer/pandemic,
|
|
/obj/structure/safe,
|
|
/obj/machinery/disposal,
|
|
/obj/machinery/hydroponics,
|
|
/obj/machinery/biogenerator,
|
|
/mob/living/simple_animal/cow,
|
|
/mob/living/simple_animal/hostile/retaliate/goat
|
|
)
|
|
|
|
|
|
|
|
/obj/item/weapon/reagent_containers/glass/attack(mob/M, mob/user, obj/target)
|
|
if(!canconsume(M, user))
|
|
return
|
|
|
|
if(!spillable)
|
|
return
|
|
|
|
if(!reagents || !reagents.total_volume)
|
|
user << "<span class='warning'>[src] is empty!</span>"
|
|
return
|
|
|
|
if(istype(M))
|
|
if(user.a_intent == "harm")
|
|
var/R
|
|
M.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [M]!</span>", \
|
|
"<span class='userdanger'>[user] splashes the contents of [src] onto [M]!</span>")
|
|
if(reagents)
|
|
for(var/datum/reagent/A in reagents.reagent_list)
|
|
R += A.id + " ("
|
|
R += num2text(A.volume) + "),"
|
|
reagents.reaction(M, TOUCH)
|
|
add_logs(user, M, "splashed", R)
|
|
reagents.clear_reagents()
|
|
else
|
|
if(M != user)
|
|
M.visible_message("<span class='danger'>[user] attempts to feed something to [M].</span>", \
|
|
"<span class='userdanger'>[user] attempts to feed something to you.</span>")
|
|
if(!do_mob(user, M))
|
|
return
|
|
if(!reagents || !reagents.total_volume)
|
|
return // The drink might be empty after the delay, such as by spam-feeding
|
|
M.visible_message("<span class='danger'>[user] feeds something to [M].</span>", "<span class='userdanger'>[user] feeds something to you.</span>")
|
|
add_logs(user, M, "fed", reagentlist(src))
|
|
else
|
|
user << "<span class='notice'>You swallow a gulp of [src].</span>"
|
|
var/fraction = min(5/reagents.total_volume, 1)
|
|
reagents.reaction(M, INGEST, fraction)
|
|
spawn(5)
|
|
reagents.trans_to(M, 5)
|
|
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
|
|
|
|
/obj/item/weapon/reagent_containers/glass/afterattack(obj/target, mob/user, proximity)
|
|
if((!proximity) || !check_allowed_items(target,target_self=1)) return
|
|
|
|
else if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
|
|
|
|
if(target.reagents && !target.reagents.total_volume)
|
|
user << "<span class='warning'>[target] is empty and can't be refilled!</span>"
|
|
return
|
|
|
|
if(reagents.total_volume >= reagents.maximum_volume)
|
|
user << "<span class='notice'>[src] is full.</span>"
|
|
return
|
|
|
|
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
|
|
user << "<span class='notice'>You fill [src] with [trans] unit\s of the contents of [target].</span>"
|
|
|
|
else if(target.is_open_container() && target.reagents) //Something like a glass. Player probably wants to transfer TO it.
|
|
if(!reagents.total_volume)
|
|
user << "<span class='warning'>[src] is empty!</span>"
|
|
return
|
|
|
|
if(target.reagents.total_volume >= target.reagents.maximum_volume)
|
|
user << "<span class='notice'>[target] is full.</span>"
|
|
return
|
|
|
|
|
|
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
|
|
user << "<span class='notice'>You transfer [trans] unit\s of the solution to [target].</span>"
|
|
|
|
//Safety for dumping stuff into a ninja suit. It handles everything through attackby() and this is unnecessary. //gee thanks noize
|
|
//NINJACODE
|
|
else if(istype(target, /obj/item/clothing/suit/space/space_ninja))
|
|
return
|
|
|
|
else if(istype(target, /obj/effect/decal/cleanable)) //stops splashing while scooping up fluids
|
|
return
|
|
|
|
else if(reagents.total_volume)
|
|
if(user.a_intent == "harm")
|
|
user.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [target]!</span>", \
|
|
"<span class='notice'>You splash the contents of [src] onto [target].</span>")
|
|
reagents.reaction(target, TOUCH)
|
|
reagents.clear_reagents()
|
|
|
|
/obj/item/weapon/reagent_containers/glass/attackby(obj/item/I, mob/user, params)
|
|
var/hotness = I.is_hot()
|
|
if(hotness)
|
|
var/added_heat = (hotness / 100) //ishot returns a temperature
|
|
if(reagents)
|
|
if(reagents.chem_temp < hotness) //can't be heated to be hotter than the source
|
|
reagents.chem_temp += added_heat
|
|
user << "<span class='notice'>You heat [src] with [I].</span>"
|
|
reagents.handle_reactions()
|
|
else
|
|
user << "<span class='warning'>[src] is already hotter than [I]!</span>"
|
|
|
|
if(istype(I,/obj/item/weapon/reagent_containers/food/snacks/egg)) //breaking eggs
|
|
var/obj/item/weapon/reagent_containers/food/snacks/egg/E = I
|
|
if(reagents)
|
|
if(reagents.total_volume >= reagents.maximum_volume)
|
|
user << "<span class='notice'>[src] is full.</span>"
|
|
else
|
|
user << "<span class='notice'>You break [E] in [src].</span>"
|
|
reagents.add_reagent("eggyolk", 5)
|
|
qdel(E)
|
|
return
|
|
..()
|
|
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker
|
|
name = "beaker"
|
|
desc = "A beaker. It can hold up to 50 units."
|
|
icon = 'icons/obj/chemical.dmi'
|
|
icon_state = "beaker"
|
|
item_state = "beaker"
|
|
materials = list(MAT_GLASS=500)
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker/New()
|
|
..()
|
|
update_icon()
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker/on_reagent_change()
|
|
update_icon()
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker/pickup(mob/user)
|
|
..()
|
|
update_icon()
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker/dropped(mob/user)
|
|
..()
|
|
update_icon()
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker/attack_hand()
|
|
..()
|
|
update_icon()
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker/update_icon()
|
|
overlays.Cut()
|
|
|
|
if(reagents.total_volume)
|
|
var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]10")
|
|
|
|
var/percent = round((reagents.total_volume / volume) * 100)
|
|
switch(percent)
|
|
if(0 to 9) filling.icon_state = "[icon_state]-10"
|
|
if(10 to 24) filling.icon_state = "[icon_state]10"
|
|
if(25 to 49) filling.icon_state = "[icon_state]25"
|
|
if(50 to 74) filling.icon_state = "[icon_state]50"
|
|
if(75 to 79) filling.icon_state = "[icon_state]75"
|
|
if(80 to 90) filling.icon_state = "[icon_state]80"
|
|
if(91 to INFINITY) filling.icon_state = "[icon_state]100"
|
|
|
|
filling.color = mix_color_from_reagents(reagents.reagent_list)
|
|
overlays += filling
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker/large
|
|
name = "large beaker"
|
|
desc = "A large beaker. Can hold up to 100 units."
|
|
icon_state = "beakerlarge"
|
|
materials = list(MAT_GLASS=2500)
|
|
volume = 100
|
|
amount_per_transfer_from_this = 10
|
|
possible_transfer_amounts = list(5,10,15,25,30,50,100)
|
|
flags = OPENCONTAINER
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker/noreact
|
|
name = "cryostasis beaker"
|
|
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
|
icon_state = "beakernoreact"
|
|
materials = list(MAT_GLASS=500)
|
|
volume = 50
|
|
amount_per_transfer_from_this = 10
|
|
flags = OPENCONTAINER | NOREACT
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker/bluespace
|
|
name = "bluespace beaker"
|
|
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
|
|
icon_state = "beakerbluespace"
|
|
materials = list(MAT_GLASS=5000)
|
|
volume = 300
|
|
amount_per_transfer_from_this = 10
|
|
possible_transfer_amounts = list(5,10,15,25,30,50,100,300)
|
|
flags = OPENCONTAINER
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker/cryoxadone
|
|
list_reagents = list("cryoxadone" = 30)
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker/sulphuric
|
|
list_reagents = list("sacid" = 50)
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker/slime
|
|
list_reagents = list("slimejelly" = 50)
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker/large/styptic
|
|
name = "styptic reserve tank"
|
|
list_reagents = list("styptic_powder" = 50)
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker/large/silver_sulfadiazine
|
|
name = "silver sulfadiazine reserve tank"
|
|
list_reagents = list("silver_sulfadiazine" = 50)
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker/large/charcoal
|
|
name = "antitoxin reserve tank"
|
|
list_reagents = list("charcoal" = 50)
|
|
|
|
/obj/item/weapon/reagent_containers/glass/beaker/large/epinephrine
|
|
name = "epinephrine reserve tank"
|
|
list_reagents = list("epinephrine" = 50)
|
|
|
|
/obj/item/weapon/reagent_containers/glass/bucket
|
|
name = "bucket"
|
|
desc = "It's a bucket."
|
|
icon = 'icons/obj/janitor.dmi'
|
|
icon_state = "bucket"
|
|
item_state = "bucket"
|
|
materials = list(MAT_METAL=200)
|
|
w_class = 3
|
|
amount_per_transfer_from_this = 20
|
|
possible_transfer_amounts = list(10,20,30,50,70)
|
|
volume = 70
|
|
flags = OPENCONTAINER | BLOCKHAIR
|
|
slot_flags = SLOT_HEAD
|
|
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) //Weak melee protection, because you can wear it on your head
|
|
|
|
/obj/item/weapon/reagent_containers/glass/bucket/attackby(obj/O, mob/user, params)
|
|
if(istype(O, /obj/item/weapon/mop))
|
|
if(reagents.total_volume < 1)
|
|
user << "<span class='warning'>[src] is out of water!</span>"
|
|
else
|
|
reagents.trans_to(O, 5)
|
|
user << "<span class='notice'>You wet [O] in [src].</span>"
|
|
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
|
|
else if(isprox(O))
|
|
user << "<span class='notice'>You add [O] to [src].</span>"
|
|
qdel(O)
|
|
user.unEquip(src)
|
|
qdel(src)
|
|
user.put_in_hands(new /obj/item/weapon/bucket_sensor)
|
|
else
|
|
..()
|
|
|
|
/obj/item/weapon/reagent_containers/glass/bucket/equipped(mob/user, slot)
|
|
..()
|
|
if(slot == slot_head && reagents.total_volume)
|
|
user << "<span class='userdanger'>[src]'s contents spill all over you!</span>"
|
|
reagents.reaction(user, TOUCH)
|
|
reagents.clear_reagents()
|
|
|
|
/obj/item/weapon/reagent_containers/glass/bucket/equip_to_best_slot(var/mob/M)
|
|
if(reagents.total_volume) //If there is water in a bucket, don't quick equip it to the head
|
|
var/count = 0
|
|
for (var/slot in slot_equipment_priority)
|
|
count++
|
|
if (slot == slot_head)
|
|
slot[count] = null
|
|
break
|
|
. = ..()
|
|
slot_equipment_priority[count] = slot_head
|
|
return
|
|
return ..() |