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* it begins * Update gun.dm * misc fixes * Update gun.dm * more fixes * Update lightning_flow.dm * i may be stupid * Update suicide.dm * fix mech strafing * Update mecha.dm * let there be qol * ghost stuff * Update screen_clockwork.dmi * does the stuff * stuff * Update worldbreaker.dm * moltial arts * Update worldbreaker.dm * CRITICAL FIX * mech stuff * Update tables_racks.dm * stuff * fix seismic arm * buster/seismic arm fix 2 * saber + lockers * stuff * hand tele and pre_attack_secondary * more right click acts * Update closets.dm * who did this * heck * Update mob.dm * Update items.dm * darkspawn fix * fixes wound healing * Update item_attack.dm * minor qol stuff * Update kinetic_crusher.dm * Update kinetic_crusher.dm * runtime fix * Update kinetic_crusher.dm * Update screen_plasmafire.dmi * stuff * syringes * i am very silly * death to /obj/item/toolset_handler * Update assembly.dm * surgery fix + hypo stuff * mantis fix * gas harpoon * atmos machines --------- Co-authored-by: Molti <gamingjoelouis@gmail.com>
46 lines
1.4 KiB
Plaintext
46 lines
1.4 KiB
Plaintext
/datum/component/bane
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dupe_mode = COMPONENT_DUPE_ALLOWED
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var/mobtype
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var/speciestype
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var/damage_multiplier
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/datum/component/bane/Initialize(mobtype, damage_multiplier=1)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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if(ispath(mobtype, /mob/living))
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src.mobtype = mobtype
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else if(ispath(mobtype, /datum/species))
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speciestype = mobtype
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else
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return COMPONENT_INCOMPATIBLE
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src.damage_multiplier = damage_multiplier
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/datum/component/bane/RegisterWithParent()
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if(speciestype)
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RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, PROC_REF(speciesCheck))
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else
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RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, PROC_REF(mobCheck))
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/datum/component/bane/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_ITEM_AFTERATTACK)
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/datum/component/bane/proc/speciesCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
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if(!is_species(target, speciestype))
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return
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activate(source, target, user)
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/datum/component/bane/proc/mobCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
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if(!istype(target, mobtype))
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return
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activate(source, target, user)
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/datum/component/bane/proc/activate(obj/item/source, mob/living/target, mob/living/attacker)
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if(!attacker.combat_mode)
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return
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var/extra_damage = max(0, source.force * damage_multiplier)
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target.apply_damage(extra_damage, source.damtype, attacker.zone_selected)
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