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Datums know what signals are being listened for and components can now be registered to listen for signals on more than one object.
61 lines
2.7 KiB
Plaintext
61 lines
2.7 KiB
Plaintext
/datum/component/spooky
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var/too_spooky = TRUE //will it spawn a new instrument?
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/datum/component/spooky/Initialize()
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RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/spectral_attack)
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/datum/component/spooky/proc/spectral_attack(mob/living/carbon/C, mob/user)
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if(ishuman(user)) //this weapon wasn't meant for mortals.
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var/mob/living/carbon/human/U = user
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if(!istype(U.dna.species, /datum/species/skeleton))
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U.adjustStaminaLoss(35) //Extra Damage
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U.Jitter(35)
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U.stuttering = 20
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if(U.getStaminaLoss() > 95)
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to_chat(U, "<font color ='red', size ='4'><B>Your ears weren't meant for this spectral sound.</B></font>")
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spectral_change(U)
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return
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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if(istype(H.dna.species, /datum/species/skeleton))
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return //undeads are unaffected by the spook-pocalypse.
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if(istype(H.dna.species, /datum/species/zombie))
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H.adjustStaminaLoss(25)
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H.Knockdown(15) //zombies can't resist the doot
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C.Jitter(35)
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C.stuttering = 20
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if((!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
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C.adjustStaminaLoss(25) //boneless humanoids don't lose the will to live
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to_chat(C, "<font color='red' size='4'><B>DOOT</B></span>")
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spectral_change(H)
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else //the sound will spook monkeys.
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C.Jitter(15)
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C.stuttering = 20
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/datum/component/spooky/proc/spectral_change(mob/living/carbon/human/H, mob/user)
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if((H.getStaminaLoss() > 95) && (!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
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H.Knockdown(20)
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H.set_species(/datum/species/skeleton)
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H.visible_message("<span class='warning'>[H] has given up on life as a mortal.</span>")
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var/T = get_turf(H)
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if(too_spooky)
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if(prob(30))
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new/obj/item/instrument/saxophone/spectral(T)
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else if(prob(30))
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new/obj/item/instrument/trumpet/spectral(T)
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else if(prob(30))
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new/obj/item/instrument/trombone/spectral(T)
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else
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to_chat(H, "The spooky gods forgot to ship your instrument. Better luck next unlife.")
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to_chat(H, "<B>You are the spooky skeleton!</B>")
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to_chat(H, "A new life and identity has begun. Help your fellow skeletons into bringing out the spooky-pocalypse. You haven't forgotten your past life, and are still beholden to past loyalties.")
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change_name(H) //time for a new name!
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/datum/component/spooky/proc/change_name(mob/living/carbon/human/H)
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var/t = stripped_input(H, "Enter your new skeleton name", H.real_name, null, MAX_NAME_LEN)
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if(!t)
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t = "spooky skeleton"
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H.fully_replace_character_name(null, t)
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