Files
Yogstation/code/controllers/subsystem/throwing.dm
alexkar598 0ff2f1b025 SSMetrics (#19719)
* SSMetrics

* We were a bit too silly

* Forgot to commit this

* Logs CPU

* Removes global data from all ss

* And puts it on the metrics ss

* Update metrics.dm

* Logs profiler data

* Adds profile configs

* Update code/controllers/subsystem/metrics.dm

Co-authored-by: adamsong <adamsong@users.noreply.github.com>

* Log request errors

* Final fixes

* Rebuilds for 1.2.0-yogs1

* Apparnetly you can't split macro calls on multiple lines

* Org is called yogstation13 not yogstation

---------

Co-authored-by: alexkar598 <>
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
2023-07-28 00:16:53 -05:00

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#define MAX_THROWING_DIST 1280 // 5 z-levels on default width
#define MAX_TICKS_TO_MAKE_UP 3 //how many missed ticks will we attempt to make up for this run.
SUBSYSTEM_DEF(throwing)
name = "Throwing"
priority = FIRE_PRIORITY_THROWING
wait = 1
flags = SS_NO_INIT|SS_KEEP_TIMING|SS_TICKER
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun
var/list/processing = list()
/datum/controller/subsystem/throwing/stat_entry(msg)
msg = "P:[length(processing)]"
return ..()
/datum/controller/subsystem/throwing/get_metrics()
. = ..()
.["queued"] = length(processing)
/datum/controller/subsystem/throwing/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(length(currentrun))
var/atom/movable/AM = currentrun[currentrun.len]
var/datum/thrownthing/TT = currentrun[AM]
currentrun.len--
if (QDELETED(AM) || QDELETED(TT))
processing -= AM
if (MC_TICK_CHECK)
return
continue
TT.tick()
if (MC_TICK_CHECK)
return
currentrun = null
/datum/thrownthing
var/atom/movable/thrownthing
var/atom/target
var/turf/target_turf
var/init_dir
var/maxrange
var/speed
var/mob/thrower
var/diagonals_first
var/dist_travelled = 0
var/start_time
var/dist_x
var/dist_y
var/dx
var/dy
var/force = MOVE_FORCE_DEFAULT
var/pure_diagonal
var/diagonal_error
var/datum/callback/callback
var/paused = FALSE
var/delayed_time = 0
var/last_move = 0
/datum/thrownthing/Destroy()
SSthrowing.processing -= thrownthing
thrownthing.throwing = null
thrownthing = null
target = null
thrower = null
callback = null
return ..()
/datum/thrownthing/proc/tick()
var/atom/movable/AM = thrownthing
if (!isturf(AM.loc) || !AM.throwing)
finalize()
return
if(paused)
delayed_time += world.time - last_move
return
if (dist_travelled && hitcheck()) //to catch sneaky things moving on our tile while we slept
finalize()
return
var/atom/step
last_move = world.time
//calculate how many tiles to move, making up for any missed ticks.
var/tilestomove = CEILING(min(((((world.time+world.tick_lag) - start_time + delayed_time) * speed) - (dist_travelled ? dist_travelled : -1)), speed*MAX_TICKS_TO_MAKE_UP) * (world.tick_lag * SSthrowing.wait), 1)
while (tilestomove-- > 0)
if ((dist_travelled >= maxrange || AM.loc == target_turf) && AM.has_gravity(AM.loc))
finalize()
return
if (dist_travelled <= max(dist_x, dist_y)) //if we haven't reached the target yet we home in on it, otherwise we use the initial direction
step = get_step(AM, get_dir(AM, target_turf))
else
step = get_step(AM, init_dir)
if (!pure_diagonal && !diagonals_first) // not a purely diagonal trajectory and we don't want all diagonal moves to be done first
if (diagonal_error >= 0 && max(dist_x,dist_y) - dist_travelled != 1) //we do a step forward unless we're right before the target
step = get_step(AM, dx)
diagonal_error += (diagonal_error < 0) ? dist_x/2 : -dist_y
if (!step) // going off the edge of the map makes get_step return null, don't let things go off the edge
finalize()
return
AM.Move(step, get_dir(AM, step), DELAY_TO_GLIDE_SIZE(1 / speed))
if (!AM.throwing) // we hit something during our move
finalize(hit = TRUE)
return
dist_travelled++
if (dist_travelled > MAX_THROWING_DIST)
finalize()
return
/datum/thrownthing/proc/finalize(hit = FALSE, target=null)
set waitfor = FALSE
//done throwing, either because it hit something or it finished moving
if(!thrownthing)
return
thrownthing.throwing = null
if (!hit)
for (var/thing in get_turf(thrownthing)) //looking for our target on the turf we land on.
var/atom/A = thing
if (A == target)
hit = TRUE
thrownthing.throw_impact(A, src)
break
if (!hit)
thrownthing.throw_impact(get_turf(thrownthing), src) // we haven't hit something yet and we still must, let's hit the ground.
thrownthing.newtonian_move(init_dir)
else
thrownthing.newtonian_move(init_dir)
if(target)
thrownthing.throw_impact(target, src)
if (callback)
callback.Invoke()
if(thrownthing)
SEND_SIGNAL(thrownthing, COMSIG_MOVABLE_THROW_LANDED, src)
qdel(src)
/datum/thrownthing/proc/hit_atom(atom/A)
finalize(hit=TRUE, target=A)
/datum/thrownthing/proc/hitcheck()
for (var/thing in get_turf(thrownthing))
var/atom/movable/AM = thing
if (AM == thrownthing || (AM == thrower && !ismob(thrownthing)))
continue
if (AM.density && !(AM.pass_flags & LETPASSTHROW) && !(AM.flags_1 & ON_BORDER_1))
finalize(hit=TRUE, target=AM)
return TRUE