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* Update projectile.dmi * Update launchers.dm * hehehe * bolts and stuff * adds the fancy * Update launchers.dm * yea * Update rocket.dm * ssssssssss * stuff * Update launchers.dm * aaaaaaaaaaaaa * Update rocket.dm * mhm * begone * Update rocket.dm * Update ammo.dmi * aaaaaaaaaaaaaaamhm
40 lines
1.3 KiB
Plaintext
40 lines
1.3 KiB
Plaintext
/obj/item/ammo_casing/caseless/rocket
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name = "\improper PM-9HE"
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desc = "An 84mm High Explosive rocket. Fire at people and pray."
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caliber = "84mm"
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icon_state = "srm-8"
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projectile_type = /obj/item/projectile/bullet/a84mm_he
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/obj/item/ammo_casing/caseless/rocket/hedp
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name = "\improper PM-9HEDP"
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desc = "An 84mm High Explosive Dual Purpose rocket. Pointy end toward mechs."
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caliber = "84mm"
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icon_state = "84mm-hedp"
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projectile_type = /obj/item/projectile/bullet/a84mm
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/obj/item/ammo_casing/caseless/a75
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desc = "A .75 bullet casing."
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caliber = "75"
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icon_state = "s-casing-live"
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projectile_type = /obj/item/projectile/bullet/gyro
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/obj/item/ammo_casing/caseless/cannonball
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name = "cannonball"
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desc = "A big ball of lead, perfect for shooting through windows and doors."
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caliber = "100mm"
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icon = 'icons/obj/ammo.dmi'
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icon_state = "cannonball"
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projectile_type = /obj/item/projectile/bullet/cball
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w_class = WEIGHT_CLASS_NORMAL //cannonballs hefty
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/obj/item/ammo_casing/caseless/bolts
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name = "bolts"
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desc = "rods, cut in half and ready to be shot"
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caliber = null
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icon = 'icons/obj/ammo.dmi'
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icon_state = "bolt"
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projectile_type = /obj/item/projectile/bullet/bolt
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firing_effect_type = /obj/effect/particle_effect/sparks/electricity
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w_class = WEIGHT_CLASS_TINY
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