mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
* why no work angy * weird errors shit sucks * fixved it I can spell good * fix? POSSIBLY * nope wasnt this * no more immutable thhanks koffee * ok ok * removes all the pref stuff ""removes"" * remove this idiot * this goes bye bye * these go too genius * bye bye * better night vision * tries to fix camera maybe * ok fuck it we ball we ball * ok lets go back go back go back go back * WORK DAMNIT * ha fuc kyou * this maybe * this doesnt work :( * maybe fix maybe * fucks everything why do i do this * test update test * Revert "tries to fix camera" This reverts commit2d14fbae66. * reverts everything I just did peko pain * bye bitch * oh yeah add this I guess * Fucks up the camera net + chunk why * test maybe revert * Revert "test maybe revert" This reverts commit98c5ef1b93. * Revert "Fucks up the camera net + chunk" This reverts commit0e421ebf5f. * this isnt going well uh oh * Attempts to rework out security camera and probably more * Revert "this isnt going well" This reverts commit1d8ceac867. * Revert "Revert "this isnt going well"" This reverts commite26fb61415. * ok ok * Revert "ok" This reverts commit7e7a7f8372. * Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit" This reverts commit01094731c1, reversing changes made toc0cf69ebf1. * this doesn't need to be redefined I guess * no we need this totally * a familiar pain * 515 is L * yeah yeah * ok god fine * bye bye basemap :( doesnt work on runtime station * Fixes AI statis not working god im good * remove this oh god * Revert "Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit"" This reverts commitb3fb3ba0db. * proves to god I exist and im pissed * yog exclusive feature (tm) plane master * bring this back from previous push * updates vendor emissives as well as firealarms * Updates barsign and fucks everything up * Fixes barsigns breaks all lights and updates barsigns to be machines and not structures We will address this in a later patch * not sure who changed that oh well * yeah this got moved * this needs updating yeah * turns off the carbon monoxide alarm duh * FIXES IT YES thank you biome * turns this off too yeah * Can't compile yet but ports a ton of shit * L * the game opens ig * extra shit * fixes * signals and smooth queue * look ma im going horribly out of scope * fixes chasms * this fixed nothing * ??? * more barsigns for later * forgive me cowboy. also fuck diagonals * oops we need this apparently * fuck it we ball * Update _lists.dm * Update icon_smoothing.dm * it now works kinda * Update atom_initializing_EXPENSIVE.dm * lighting don't work * we have light * sort turfs better * big fucking reorganize * like everything except templates * boy i sure hope nothing bad happens to these bar templates * we're back * no runtimes baby * no errors * shuttles are almost fixed i think * Revert "shuttles are almost fixed i think" This reverts commit046058827c. * Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing" This reverts commit863e1b776d, reversing changes made to884623e600. * Revert "no errors" This reverts commit884623e600. * too far back i think * midround smoothing runtimes fixed i think * comment cleanup * should fix the component runtimes * Revert "Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing"" This reverts commita8ff8d63aa. * NO RUNTIMES AND ICEMETA WORKS LET'S GOOOOOO * please stay fixed icemeta * organizing render dms * woops this too in the reorganizing * cryo fixed * nah, i'd win * parallax isn't my problem * pls don't break icemeta * runtime station gets a cam console * well it compiles * maybe fix the map * woops * man i hate maps * was that it? * PLEASE * missing focus tests * maybe that was it * maybe * let's take the batteries out of the carbon monoxide detector * fuck osha * i hate vending machines * that's not a computer * slot machine fix * PLEASE * that wasn't supposed to be there * fuck it i can't fix everything at once * BLUESPACE LOCKER? * literally why * hhh * does this fix chasms? * that should fix bad index * please? * turf_flags for reservations * haha oops * yolo (kill me) * fix wood walls and other walls * fix stairs * that might have fixed shittles * baseturfs are good now i think * should fix plasma windows * decals fixed * please fix changelog * shuttle lighting still fucky * lighting is stinky slow and doesn't finish updating by the time the server starts guh * lighting seemingly works * slipping works * shuttle sounds, slips, and windoors fixed * why am i here * fuck the changelog * of course someone touched smoothing as i'm almost done * we good? * updating ai_eye and rename * z updates and more ai cam updates * ice fixed * weather and ice fix * clockies can see and other clean up catches * windows fixed * cowbot forgive me i'm trying to update flashlights to tg because there's no light on lower multi-z z's like ice meta bottom floor * movable lighting works on multi-z * gps fix * item stacking from drag works * falsewall fix * job panel fixed * AI HANDLED * woops that comment should be gone * i hate ai i hate ai * brass glass visible again * vents on top of tiles now * sigdrobe sprite back * centcomm portals work * portals and see openspace mapping icons fixed * icemeta my behated * kill * is that it * lighting cutoff is old hat * angery overlay * not super necessary * also extra but whatever * ticker but thicker * job fix i hope * this isn't needed anymore * latejoin fix? * laserpointer, pipecrawl, and some consoles fixed * i hate fixing bugs as they're made * we're not ready for that * redef cleanup * gps arrows, gun flashlights, shuttle console placement, multi-z pulling fixed * goofy ah gun code * this was a good idea and necessary * should fix caltrop component * does this please the linter * linter please accept this async function * THERE * take the batteries out * make it stop * cowbot stopped me from letting ghosts dab * recycler loc fix * fix border firedoors not blocking movement * should fix screen fade out and fade in on round start and end * darker command tile trim and fixed bronze wall sprites * fuck you linter * railings actually stop you from leaving * probably fixes gibtonite overlay when struck * armaments dispenser and clockwork catwalk * turbine fix probably * pointing at inhand items should be fixed * fix overwatch app * should hopefully fix cable rotation on shuttle move * flashlights have better directionality logic * hopefully fixes shuttle atmos on move * grilles fixed * hopefully this fixes shuttle buttons, airolocks, and other machinery not working after moving * ice meta mining area finally not freezing * fix lightbulb icons not updating * lava mask and lighting dots * we actually have this * fuck glowshrooms GC * fix light fixture interactions and icon updates * hopefully catches all the updates * lava lighting good to go * seclite was missing inhands * smoothing in replays * light updates accurate in replays * biome's multi-z requests --------- Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com> Co-authored-by: Molti <gamingjoelouis@gmail.com> Co-authored-by: Ringalong <53777086+JohnFulpWillard@users.noreply.github.com>
526 lines
14 KiB
Plaintext
526 lines
14 KiB
Plaintext
/*
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Click code cleanup
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~Sayu
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*/
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// 1 decisecond click delay (above and beyond mob/next_move)
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//This is mainly modified by click code, to modify click delays elsewhere, use next_move and changeNext_move()
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/mob/var/next_click = 0
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// THESE DO NOT EFFECT THE BASE 1 DECISECOND DELAY OF NEXT_CLICK
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/mob/var/next_move_adjust = 0 //Amount to adjust action/click delays by, + or -
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/mob/var/next_move_modifier = 1 //Value to multiply action/click delays by
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//Delays the mob's next click/action by num deciseconds
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// eg: 10-3 = 7 deciseconds of delay
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// eg: 10*0.5 = 5 deciseconds of delay
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// DOES NOT EFFECT THE BASE 1 DECISECOND DELAY OF NEXT_CLICK
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/mob/proc/changeNext_move(num)
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next_move = world.time + ((num+next_move_adjust)*next_move_modifier)
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/mob/living/changeNext_move(num)
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var/mod = next_move_modifier
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var/adj = next_move_adjust
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for(var/i in status_effects)
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var/datum/status_effect/S = i
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mod *= S.nextmove_modifier()
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adj += S.nextmove_adjust()
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next_move = world.time + ((num + adj)*mod)
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/*
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Before anything else, defer these calls to a per-mobtype handler. This allows us to
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remove istype() spaghetti code, but requires the addition of other handler procs to simplify it.
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Alternately, you could hardcode every mob's variation in a flat ClickOn() proc; however,
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that's a lot of code duplication and is hard to maintain.
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Note that this proc can be overridden, and is in the case of screen objects.
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*/
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/atom/Click(location,control,params)
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if(flags_1 & INITIALIZED_1)
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SEND_SIGNAL(src, COMSIG_CLICK, location, control, params, usr)
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usr.ClickOn(src, params)
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/atom/DblClick(location,control,params)
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if(flags_1 & INITIALIZED_1)
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usr.DblClickOn(src,params)
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/atom/MouseWheel(delta_x,delta_y,location,control,params)
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if(flags_1 & INITIALIZED_1)
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usr.MouseWheelOn(src, delta_x, delta_y, params)
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/*
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Standard mob ClickOn()
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Handles exceptions: Buildmode, middle click, modified clicks, mech actions
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After that, mostly just check your state, check whether you're holding an item,
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check whether you're adjacent to the target, then pass off the click to whoever
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is receiving it.
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The most common are:
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* mob/UnarmedAttack(atom,adjacent) - used here only when adjacent, with no item in hand; in the case of humans, checks gloves
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* atom/attackby(item,user) - used only when adjacent
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* item/afterattack(atom,user,adjacent,params) - used both ranged and adjacent
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* mob/RangedAttack(atom,params) - used only ranged, only used for tk and laser eyes but could be changed
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*/
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/mob/proc/ClickOn( atom/A, params )
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if(HAS_TRAIT(src, TRAIT_NOINTERACT)) // INTERCEPTED
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to_chat(src, span_danger("You can't interact with anything right now!"))
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return
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if(world.time <= next_click)
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return
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next_click = world.time + 1
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if(check_click_intercept(params, A))
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return
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if(notransform)
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return
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if(SEND_SIGNAL(src, COMSIG_MOB_CLICKON, A, params) & COMSIG_MOB_CANCEL_CLICKON)
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return
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var/list/modifiers = params2list(params)
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if(modifiers["shift"] && modifiers["middle"])
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ShiftMiddleClickOn(A)
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return
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if(modifiers["shift"] && modifiers["ctrl"])
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CtrlShiftClickOn(A)
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return
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if(modifiers["middle"])
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MiddleClickOn(A)
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return
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if(modifiers["shift"])
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ShiftClickOn(A)
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return
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if(modifiers["alt"]) // alt and alt-gr (rightalt)
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AltClickOn(A)
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return
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if(modifiers["ctrl"])
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CtrlClickOn(A)
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return
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if(incapacitated(ignore_restraints = 1))
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return
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face_atom(A)
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if(next_move > world.time) // in the year 2000...
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return
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if(!modifiers["catcher"] && A.IsObscured())
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return
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if(ismecha(loc))
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var/obj/mecha/M = loc
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return M.click_action(A,src,params)
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if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED))
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changeNext_move(CLICK_CD_HANDCUFFED) //Doing shit in cuffs shall be vey slow
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UnarmedAttack(A, FALSE)
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return
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if(in_throw_mode)
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throw_item(A)
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return
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var/obj/item/W = get_active_held_item()
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if(W == A)
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W.attack_self(src)
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update_inv_hands()
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return
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//These are always reachable.
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//User itself, current loc, and user inventory
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if(A in DirectAccess())
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if(W)
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W.melee_attack_chain(src, A, params)
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else
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if(ismob(A))
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changeNext_move(CLICK_CD_MELEE)
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UnarmedAttack(A)
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return
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//Can't reach anything else in lockers or other weirdness
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if(!loc.AllowClick())
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return
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//Standard reach turf to turf or reaching inside storage
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if(CanReach(A,W))
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if(W)
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W.melee_attack_chain(src, A, params)
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else
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if(ismob(A))
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changeNext_move(CLICK_CD_MELEE)
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UnarmedAttack(A,1)
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else
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if(W)
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W.afterattack(A,src,0,params)
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else
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RangedAttack(A,params)
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//Is the atom obscured by a PREVENT_CLICK_UNDER_1 object above it
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/atom/proc/IsObscured()
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SHOULD_BE_PURE(TRUE)
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if(!isturf(loc)) //This only makes sense for things directly on turfs for now
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return FALSE
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var/turf/T = get_turf_pixel(src)
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if(!T)
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return FALSE
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for(var/atom/movable/AM in T)
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if(AM.flags_1 & PREVENT_CLICK_UNDER_1 && AM.density && AM.layer > layer)
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return TRUE
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return FALSE
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/turf/IsObscured()
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for(var/atom/movable/AM in src)
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if(AM.flags_1 & PREVENT_CLICK_UNDER_1 && AM.density)
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return TRUE
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return FALSE
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/atom/movable/proc/CanReach(atom/ultimate_target, obj/item/tool, view_only = FALSE)
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// A backwards depth-limited breadth-first-search to see if the target is
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// logically "in" anything adjacent to us.
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var/list/direct_access = DirectAccess()
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var/depth = 1 + (view_only ? STORAGE_VIEW_DEPTH : INVENTORY_DEPTH)
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var/list/closed = list()
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var/list/checking = list(ultimate_target)
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while (checking.len && depth > 0)
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var/list/next = list()
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--depth
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for(var/atom/target in checking) // will filter out nulls
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if(closed[target] || isarea(target)) // avoid infinity situations
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continue
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closed[target] = TRUE
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if(isturf(target) || isturf(target.loc) || (target in direct_access)) //Directly accessible atoms
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if(Adjacent(target) || (tool && CheckToolReach(src, target, tool.weapon_stats[REACH]))) //Adjacent or reaching attacks
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return TRUE
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if (!target.loc)
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continue
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if(!(SEND_SIGNAL(target.loc, COMSIG_ATOM_CANREACH, next) & COMPONENT_BLOCK_REACH))
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next += target.loc
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checking = next
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return FALSE
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/atom/movable/proc/DirectAccess()
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return list(src, loc)
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/mob/DirectAccess(atom/target)
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return ..() + contents
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/mob/living/DirectAccess(atom/target)
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return ..() + get_all_contents()
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/atom/proc/AllowClick()
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return FALSE
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/turf/AllowClick()
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return TRUE
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/proc/CheckToolReach(atom/movable/here, atom/movable/there, reach)
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if(!here || !there)
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return
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switch(reach)
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if(0)
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return FALSE
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if(1)
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return FALSE //here.Adjacent(there)
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if(2 to INFINITY)
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var/obj/dummy = new(get_turf(here))
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dummy.pass_flags |= PASSTABLE
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dummy.invisibility = INVISIBILITY_ABSTRACT
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for(var/i in 1 to reach) //Limit it to that many tries
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var/turf/T = get_step(dummy, get_dir(dummy, there))
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if(dummy.CanReach(there))
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qdel(dummy)
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return TRUE
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if(!dummy.Move(T)) //we're blocked!
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qdel(dummy)
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return
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qdel(dummy)
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// Default behavior: ignore double clicks (the second click that makes the doubleclick call already calls for a normal click)
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/mob/proc/DblClickOn(atom/A, params)
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return
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/*
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Translates into attack_hand, etc.
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Note: proximity_flag here is used to distinguish between normal usage (flag=1),
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and usage when clicking on things telekinetically (flag=0). This proc will
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not be called at ranged except with telekinesis.
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proximity_flag is not currently passed to attack_hand, and is instead used
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in human click code to allow glove touches only at melee range.
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*/
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/mob/proc/UnarmedAttack(atom/A, proximity_flag)
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if(ismob(A))
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changeNext_move(CLICK_CD_MELEE)
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return
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/*
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Ranged unarmed attack:
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This currently is just a default for all mobs, involving
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laser eyes and telekinesis. You could easily add exceptions
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for things like ranged glove touches, spitting alien acid/neurotoxin,
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animals lunging, etc.
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*/
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/mob/proc/RangedAttack(atom/A, params)
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SEND_SIGNAL(src, COMSIG_MOB_ATTACK_RANGED, A, params)
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/*
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Restrained ClickOn
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Used when you are handcuffed and click things.
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Not currently used by anything but could easily be.
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*/
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/mob/proc/RestrainedClickOn(atom/A)
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return
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/*
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Middle click
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Only used for swapping hands
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*/
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/mob/proc/MiddleClickOn(atom/A)
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return
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/mob/living/carbon/MiddleClickOn(atom/A)
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if(!stat && mind && iscarbon(A) && A != src)
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var/datum/antagonist/changeling/C = mind.has_antag_datum(/datum/antagonist/changeling)
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if(C && C.chosen_sting)
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C.chosen_sting.try_to_sting(src,A)
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next_click = world.time + 5
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return
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swap_hand()
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/mob/living/simple_animal/drone/MiddleClickOn(atom/A)
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swap_hand()
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// In case of use break glass
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/*
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/atom/proc/MiddleClick(mob/M as mob)
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return
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*/
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/*
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Shift click
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For most mobs, examine.
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This is overridden in ai.dm
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*/
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/mob/proc/ShiftClickOn(atom/A)
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A.ShiftClick(src)
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return
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/atom/proc/ShiftClick(mob/user)
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SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user)
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if(user.client && user.client.eye == user || user.client.eye == user.loc)
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user.examinate(src)
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return
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/*
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Ctrl click
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For most objects, pull
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*/
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/mob/proc/CtrlClickOn(atom/A)
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A.CtrlClick(src)
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return
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/atom/proc/CtrlClick(mob/user)
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SEND_SIGNAL(src, COMSIG_CLICK_CTRL, user)
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var/mob/living/ML = user
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if(istype(ML))
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ML.pulled(src)
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/mob/living/carbon/human/CtrlClick(mob/user)
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if(ishuman(user) && Adjacent(user) && !user.incapacitated())
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if(world.time < user.next_move)
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return FALSE
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var/mob/living/carbon/human/H = user
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H.dna.species.grab(H, src, H.mind.martial_art)
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H.changeNext_move(CLICK_CD_MELEE)
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else
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..()
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/*
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Alt click
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Unused except for AI
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*/
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/mob/proc/AltClickOn(atom/A)
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. = SEND_SIGNAL(src, COMSIG_MOB_ALTCLICKON, A)
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if(. & COMSIG_MOB_CANCEL_CLICKON)
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return
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A.AltClick(src)
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/atom/proc/AltClick(mob/user)
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SEND_SIGNAL(src, COMSIG_CLICK_ALT, user)
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var/turf/T = get_turf(src)
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if(T && user.TurfAdjacent(T))
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user.listed_turf = T
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user.client << output("[url_encode(json_encode(T.name))];", "statbrowser:create_listedturf")
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// Use this instead of /mob/proc/AltClickOn(atom/A) where you only want turf content listing without additional atom alt-click interaction
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/atom/proc/AltClickNoInteract(mob/user, atom/A)
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var/turf/T = get_turf(A)
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if(T && user.TurfAdjacent(T))
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user.listed_turf = T
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user.client << output("[url_encode(json_encode(T.name))];", "statbrowser:create_listedturf")
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/mob/proc/TurfAdjacent(turf/T)
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return T.Adjacent(src)
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/*
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Control+Shift click
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Unused except for AI
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*/
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/mob/proc/CtrlShiftClickOn(atom/A)
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A.CtrlShiftClick(src)
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return
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/mob/proc/ShiftMiddleClickOn(atom/A)
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src.pointed(A)
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return
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/atom/proc/CtrlShiftClick(mob/user)
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SEND_SIGNAL(src, COMSIG_CLICK_CTRL_SHIFT)
|
|
return
|
|
|
|
/*
|
|
Misc helpers
|
|
|
|
Laser Eyes: as the name implies, handles this since nothing else does currently
|
|
face_atom: turns the mob towards what you clicked on
|
|
*/
|
|
/mob/proc/LaserEyes(atom/A, params)
|
|
return
|
|
|
|
/mob/living/LaserEyes(atom/A, params)
|
|
changeNext_move(CLICK_CD_RANGE)
|
|
|
|
var/obj/projectile/beam/LE = new /obj/projectile/beam( loc )
|
|
LE.icon = 'icons/effects/genetics.dmi'
|
|
LE.icon_state = "eyelasers"
|
|
playsound(usr.loc, 'sound/weapons/taser2.ogg', 75, 1)
|
|
|
|
LE.firer = src
|
|
LE.def_zone = ran_zone(zone_selected)
|
|
LE.preparePixelProjectile(A, src, params)
|
|
LE.fire()
|
|
|
|
// Simple helper to face what you clicked on, in case it should be needed in more than one place
|
|
/mob/proc/face_atom(atom/A)
|
|
if( buckled || stat != CONSCIOUS || !A || !x || !y || !A.x || !A.y )
|
|
return
|
|
var/dx = A.x - x
|
|
var/dy = A.y - y
|
|
if(!dx && !dy) // Wall items are graphically shifted but on the floor
|
|
if(A.pixel_y > 16)
|
|
setDir(NORTH)
|
|
else if(A.pixel_y < -16)
|
|
setDir(SOUTH)
|
|
else if(A.pixel_x > 16)
|
|
setDir(EAST)
|
|
else if(A.pixel_x < -16)
|
|
setDir(WEST)
|
|
return
|
|
|
|
if(abs(dx) < abs(dy))
|
|
if(dy > 0)
|
|
setDir(NORTH)
|
|
else
|
|
setDir(SOUTH)
|
|
else
|
|
if(dx > 0)
|
|
setDir(EAST)
|
|
else
|
|
setDir(WEST)
|
|
|
|
//debug
|
|
/atom/movable/screen/proc/scale_to(x1,y1)
|
|
if(!y1)
|
|
y1 = x1
|
|
var/matrix/M = new
|
|
M.Scale(x1,y1)
|
|
transform = M
|
|
|
|
/atom/movable/screen/click_catcher
|
|
icon = 'icons/mob/screen_gen.dmi'
|
|
icon_state = "catcher"
|
|
plane = CLICKCATCHER_PLANE
|
|
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
|
screen_loc = "CENTER"
|
|
|
|
#define MAX_SAFE_BYOND_ICON_SCALE_TILES (MAX_SAFE_BYOND_ICON_SCALE_PX / world.icon_size)
|
|
#define MAX_SAFE_BYOND_ICON_SCALE_PX (33 * 32) //Not using world.icon_size on purpose.
|
|
|
|
/atom/movable/screen/click_catcher/proc/UpdateGreed(view_size_x = 15, view_size_y = 15)
|
|
var/icon/newicon = icon('icons/mob/screen_gen.dmi', "catcher")
|
|
var/ox = min(MAX_SAFE_BYOND_ICON_SCALE_TILES, view_size_x)
|
|
var/oy = min(MAX_SAFE_BYOND_ICON_SCALE_TILES, view_size_y)
|
|
var/px = view_size_x * world.icon_size
|
|
var/py = view_size_y * world.icon_size
|
|
var/sx = min(MAX_SAFE_BYOND_ICON_SCALE_PX, px)
|
|
var/sy = min(MAX_SAFE_BYOND_ICON_SCALE_PX, py)
|
|
newicon.Scale(sx, sy)
|
|
icon = newicon
|
|
screen_loc = "CENTER-[(ox-1)*0.5],CENTER-[(oy-1)*0.5]"
|
|
var/matrix/M = new
|
|
M.Scale(px/sx, py/sy)
|
|
transform = M
|
|
|
|
/atom/movable/screen/click_catcher/Initialize(mapload, datum/hud/hud_owner)
|
|
. = ..()
|
|
RegisterSignal(SSmapping, COMSIG_PLANE_OFFSET_INCREASE, PROC_REF(offset_increased))
|
|
offset_increased(SSmapping, 0, SSmapping.max_plane_offset)
|
|
|
|
// Draw to the lowest plane level offered
|
|
/atom/movable/screen/click_catcher/proc/offset_increased(datum/source, old_offset, new_offset)
|
|
SIGNAL_HANDLER
|
|
SET_PLANE_W_SCALAR(src, initial(plane), new_offset)
|
|
|
|
/atom/movable/screen/click_catcher/Click(location, control, params)
|
|
var/list/modifiers = params2list(params)
|
|
if(modifiers["middle"] && iscarbon(usr))
|
|
var/mob/living/carbon/C = usr
|
|
C.swap_hand()
|
|
else
|
|
var/turf/T = params2turf(modifiers["screen-loc"], get_turf(usr.client ? usr.client.eye : usr), usr.client)
|
|
params += "&catcher=1"
|
|
if(T)
|
|
T.Click(location, control, params)
|
|
. = 1
|
|
|
|
/* MouseWheelOn */
|
|
|
|
/mob/proc/MouseWheelOn(atom/A, delta_x, delta_y, params)
|
|
SEND_SIGNAL(src, COMSIG_MOUSE_SCROLL_ON, A, delta_x, delta_y, params)
|
|
|
|
/mob/dead/observer/MouseWheelOn(atom/A, delta_x, delta_y, params)
|
|
var/list/modifier = params2list(params)
|
|
if(modifier["shift"])
|
|
if(delta_y > 0)
|
|
view -= 1
|
|
else
|
|
view += 1
|
|
view = clamp(view, 0, 5) // Allows you to scale up 5 times
|
|
add_view_range(view)
|
|
|
|
/mob/proc/check_click_intercept(params,A)
|
|
//Client level intercept
|
|
if(client?.click_intercept)
|
|
if(call(client.click_intercept, "InterceptClickOn")(src, params, A))
|
|
return TRUE
|
|
|
|
//Mob level intercept
|
|
if(click_intercept)
|
|
if(call(click_intercept, "InterceptClickOn")(src, params, A))
|
|
return TRUE
|
|
|
|
return FALSE
|