Files
Yogstation/code/controllers/lag_switch.dm
Chubbygummibear 0fda5cfc6a Icon smoothing, and Rendering overhaul, and Camera fix, and mapmerge.py fix, and Multi-z, and THE PLANE CUBE (#21221)
* why no work

angy

* weird errors

shit sucks

* fixved it

I can spell good

* fix?

POSSIBLY

* nope

wasnt this

* no more immutable

thhanks koffee

* ok

ok

* removes all the pref stuff

""removes""

* remove this

idiot

* this goes bye

 bye

* these go too

genius

* bye

bye

* better night vision

* tries to fix camera

maybe

* ok fuck it we ball

we ball

* ok lets go back

go back go back go back

* WORK

DAMNIT

* ha

fuc kyou

* this

maybe

* this doesnt work :(

* maybe fix

maybe

* fucks everything

why do i do this

* test update

test

* Revert "tries to fix camera"

This reverts commit 2d14fbae66.

* reverts everything I just did

peko pain

* bye

bitch

* oh yeah add this

I guess

* Fucks up the camera net + chunk

why

* test maybe revert

* Revert "test maybe revert"

This reverts commit 98c5ef1b93.

* Revert "Fucks up the camera net + chunk"

This reverts commit 0e421ebf5f.

* this isnt going well

uh oh

* Attempts to rework out security camera

and probably more

* Revert "this isnt going well"

This reverts commit 1d8ceac867.

* Revert "Revert "this isnt going well""

This reverts commit e26fb61415.

* ok

ok

* Revert "ok"

This reverts commit 7e7a7f8372.

* Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit"

This reverts commit 01094731c1, reversing
changes made to c0cf69ebf1.

* this doesn't need to be redefined

I guess

* no we need this

totally

* a familiar pain

* 515 is L

* yeah

yeah

* ok god

fine

* bye bye basemap :(

doesnt work on runtime station

* Fixes AI statis not working

god im good

* remove this

oh god

* Revert "Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit""

This reverts commit b3fb3ba0db.

* proves to god I exist

and im pissed

* yog exclusive feature (tm)

plane master

* bring this back from previous push

* updates vendor emissives

as well as firealarms

* Updates barsign

and fucks everything up

* Fixes barsigns breaks all lights and updates barsigns to be machines and not structures

We will address this in a later patch

* not sure who changed that

oh well

* yeah

this got moved

* this needs updating

yeah

* turns off the carbon monoxide alarm

duh

* FIXES IT YES

thank you biome

* turns this off too

yeah

* Can't compile yet but ports a ton of shit

* L

* the game opens ig

* extra shit

* fixes

* signals and smooth queue

* look ma im going horribly out of scope

* fixes chasms

* this fixed nothing

* ???

* more barsigns

for later

* forgive me cowboy. also fuck diagonals

* oops

we need this apparently

* fuck it we ball

* Update _lists.dm

* Update icon_smoothing.dm

* it now works kinda

* Update atom_initializing_EXPENSIVE.dm

* lighting don't work

* we have light

* sort turfs better

* big fucking reorganize

* like everything except templates

* boy i sure hope nothing bad happens to these bar templates

* we're back

* no runtimes baby

* no errors

* shuttles are almost fixed i think

* Revert "shuttles are almost fixed i think"

This reverts commit 046058827c.

* Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing"

This reverts commit 863e1b776d, reversing
changes made to 884623e600.

* Revert "no errors"

This reverts commit 884623e600.

* too far back i think

* midround smoothing runtimes fixed i think

* comment cleanup

* should fix the component runtimes

* Revert "Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing""

This reverts commit a8ff8d63aa.

* NO RUNTIMES AND ICEMETA WORKS LET'S GOOOOOO

* please stay fixed icemeta

* organizing render dms

* woops this too in the reorganizing

* cryo fixed

* nah, i'd win

* parallax isn't my problem

* pls don't break icemeta

* runtime station gets a cam console

* well it compiles

* maybe fix the map

* woops

* man i hate maps

* was that it?

* PLEASE

* missing focus tests

* maybe that was it

* maybe

* let's take the batteries out of the carbon monoxide detector

* fuck osha

* i hate vending machines

* that's not a computer

* slot machine fix

* PLEASE

* that wasn't supposed to be there

* fuck it i can't fix everything at once

* BLUESPACE LOCKER?

* literally why

* hhh

* does this fix chasms?

* that should fix bad index

* please?

* turf_flags for reservations

* haha oops

* yolo (kill me)

* fix wood walls and other walls

* fix stairs

* that might have fixed shittles

* baseturfs are good now i think

* should fix plasma windows

* decals fixed

* please fix changelog

* shuttle lighting still fucky

* lighting is stinky slow and doesn't finish updating by the time the server starts guh

* lighting seemingly works

* slipping works

* shuttle sounds, slips, and windoors fixed

* why am i here

* fuck the changelog

* of course someone touched smoothing as i'm almost done

* we good?

* updating ai_eye and rename

* z updates and more ai cam updates

* ice fixed

* weather and ice fix

* clockies can see and other clean up catches

* windows fixed

* cowbot forgive me i'm trying to update flashlights to tg because there's no light on lower multi-z z's like ice meta bottom floor

* movable lighting works on multi-z

* gps fix

* item stacking from drag works

* falsewall fix

* job panel fixed

* AI HANDLED

* woops that comment should be gone

* i hate ai i hate ai

* brass glass visible again

* vents on top of tiles now

* sigdrobe sprite back

* centcomm portals work

* portals and see openspace mapping icons fixed

* icemeta my behated

* kill

* is that it

* lighting cutoff is old hat

* angery overlay

* not super necessary

* also extra but whatever

* ticker but thicker

* job fix i hope

* this isn't needed anymore

* latejoin fix?

* laserpointer, pipecrawl, and some consoles fixed

* i hate fixing bugs as they're made

* we're not ready for that

* redef cleanup

* gps arrows, gun flashlights, shuttle console placement, multi-z pulling fixed

* goofy ah gun code

* this was a good idea and necessary

* should fix caltrop component

* does this please the linter

* linter please accept this async function

* THERE

* take the batteries out

* make it stop

* cowbot stopped me from letting ghosts dab

* recycler loc fix

* fix border firedoors not blocking movement

* should fix screen fade out and fade in on round start and end

* darker command tile trim and fixed bronze wall sprites

* fuck you linter

* railings actually stop you from leaving

* probably fixes gibtonite overlay when struck

* armaments dispenser and clockwork catwalk

* turbine fix probably

* pointing at inhand items should be fixed

* fix overwatch app

* should hopefully fix cable rotation on shuttle move

* flashlights have better directionality logic

* hopefully fixes shuttle atmos on move

* grilles fixed

* hopefully this fixes shuttle buttons, airolocks, and other machinery not working after moving

* ice meta mining area finally not freezing

* fix lightbulb icons not updating

* lava mask and lighting dots

* we actually have this

* fuck glowshrooms GC

* fix light fixture interactions and icon updates

* hopefully catches all the updates

* lava lighting good to go

* seclite was missing inhands

* smoothing in replays

* light updates accurate in replays

* biome's multi-z requests

---------

Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com>
Co-authored-by: Molti <gamingjoelouis@gmail.com>
Co-authored-by: Ringalong <53777086+JohnFulpWillard@users.noreply.github.com>
2024-02-18 13:16:55 -06:00

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5.9 KiB
Plaintext

/// The subsystem for controlling drastic performance enhancements aimed at reducing server load for a smoother albeit slightly duller gaming experience
SUBSYSTEM_DEF(lag_switch)
name = "Lag Switch"
flags = SS_NO_FIRE
/// If the lag switch measures should attempt to trigger automatically, TRUE if a config value exists
var/auto_switch = FALSE
/// Amount of connected clients at which the Lag Switch should engage, set via config or admin panel
var/trigger_pop = INFINITY - 1337
/// List of bools corresponding to code/__DEFINES/lag_switch.dm
var/static/list/measures[MEASURES_AMOUNT]
/// List of measures that toggle automatically
var/list/auto_measures = list(DISABLE_GHOST_ZOOM_TRAY, DISABLE_RUNECHAT, DISABLE_USR_ICON2HTML, DISABLE_PARALLAX, DISABLE_FOOTSTEPS)
/// Timer ID for the automatic veto period
var/veto_timer_id
/// Cooldown between say verb uses when slowmode is enabled
var/slowmode_cooldown = 3 SECONDS
/datum/controller/subsystem/lag_switch/Initialize()
for(var/i in 1 to measures.len)
measures[i] = FALSE
var/auto_switch_pop = CONFIG_GET(number/auto_lag_switch_pop)
if(auto_switch_pop)
auto_switch = TRUE
trigger_pop = auto_switch_pop
RegisterSignal(SSdcs, COMSIG_GLOB_CLIENT_CONNECT, PROC_REF(client_connected))
return SS_INIT_SUCCESS
/datum/controller/subsystem/lag_switch/proc/client_connected(datum/source, client/connected)
SIGNAL_HANDLER
if(TGS_CLIENT_COUNT < trigger_pop)
return
auto_switch = FALSE
UnregisterSignal(SSdcs, COMSIG_GLOB_CLIENT_CONNECT)
veto_timer_id = addtimer(CALLBACK(src, PROC_REF(set_all_measures), TRUE, TRUE), 20 SECONDS, TIMER_STOPPABLE)
message_admins("Lag Switch population threshold reached. Automatic activation of lag mitigation measures occuring in 20 seconds. (<a href='?_src_=holder;[HrefToken()];change_lag_switch_option=CANCEL'>CANCEL</a>)")
log_admin("Lag Switch population threshold reached. Automatic activation of lag mitigation measures occuring in 20 seconds.")
/// (En/Dis)able automatic triggering of switches based on client count
/datum/controller/subsystem/lag_switch/proc/toggle_auto_enable()
auto_switch = !auto_switch
if(auto_switch)
RegisterSignal(SSdcs, COMSIG_GLOB_CLIENT_CONNECT, PROC_REF(client_connected))
else
UnregisterSignal(SSdcs, COMSIG_GLOB_CLIENT_CONNECT)
/// Called from an admin chat link
/datum/controller/subsystem/lag_switch/proc/cancel_auto_enable_in_progress()
if(!veto_timer_id)
return FALSE
deltimer(veto_timer_id)
veto_timer_id = null
return TRUE
/// Update the slowmode timer length and clear existing ones if reduced
/datum/controller/subsystem/lag_switch/proc/change_slowmode_cooldown(length)
if(!length)
return FALSE
var/length_secs = length SECONDS
if(length_secs <= 0)
length_secs = 1 // one tick because cooldowns do not like 0
if(length_secs < slowmode_cooldown)
for(var/client/C as anything in GLOB.clients)
COOLDOWN_RESET(C, say_slowmode)
slowmode_cooldown = length_secs
if(measures[SLOWMODE_SAY])
to_chat(world, span_boldannounce("Slowmode timer has been changed to [length] seconds by an admin."))
return TRUE
/// Handle the state change for individual measures
/datum/controller/subsystem/lag_switch/proc/set_measure(measure_key, state)
if(isnull(measure_key) || isnull(state))
stack_trace("SSlag_switch.set_measure() was called with a null arg")
return FALSE
if(isnull(LAZYACCESS(measures, measure_key)))
stack_trace("SSlag_switch.set_measure() was called with a measure_key not in the list of measures")
return FALSE
if(measures[measure_key] == state)
return TRUE
measures[measure_key] = state
switch(measure_key)
if(DISABLE_DEAD_KEYLOOP)
if(state)
for(var/mob/user as anything in GLOB.player_list)
if(user.stat == DEAD && !user.client?.holder)
GLOB.keyloop_list -= user
deadchat_broadcast(span_big("To increase performance Observer freelook is now disabled. Please use Orbit, Teleport, and Jump to look around."), message_type = DEADCHAT_ANNOUNCEMENT)
else
GLOB.keyloop_list |= GLOB.player_list
deadchat_broadcast("Observer freelook has been re-enabled. Enjoy your wooshing.", message_type = DEADCHAT_ANNOUNCEMENT)
if(DISABLE_GHOST_ZOOM_TRAY)
if(state) // if enabling make sure current ghosts are updated
for(var/mob/dead/observer/ghost in GLOB.dead_mob_list)
if(!ghost.client)
continue
if(!ghost.client.holder && ghost.client.view_size.getView() != ghost.client.view_size.default)
ghost.client.view_size.resetToDefault()
if(SLOWMODE_SAY)
if(state)
to_chat(world, span_boldannounce("Slowmode for IC/dead chat has been enabled with [slowmode_cooldown/10] seconds between messages."))
else
for(var/client/C as anything in GLOB.clients)
COOLDOWN_RESET(C, say_slowmode)
to_chat(world, span_boldannounce("Slowmode for IC/dead chat has been disabled by an admin."))
if(DISABLE_NON_OBSJOBS)
world.update_status()
if(DISABLE_PARALLAX)
if (state)
to_chat(world, span_boldannounce("Parallax has been disabled for performance concerns."))
else
to_chat(world, span_boldannounce("Parallax has been re-enabled."))
for (var/mob/mob as anything in GLOB.mob_list)
mob.hud_used?.update_parallax_pref()
if (DISABLE_FOOTSTEPS)
if (state)
to_chat(world, span_boldannounce("Footstep sounds have been disabled for performance concerns."))
else
to_chat(world, span_boldannounce("Footstep sounds have been re-enabled."))
return TRUE
/// Helper to loop over all measures for mass changes
/datum/controller/subsystem/lag_switch/proc/set_all_measures(state, automatic = FALSE)
if(isnull(state))
stack_trace("SSlag_switch.set_all_measures() was called with a null state arg")
return FALSE
if(automatic)
message_admins("Lag Switch enabling automatic measures now.")
log_admin("Lag Switch enabling automatic measures now.")
veto_timer_id = null
for(var/i in 1 to auto_measures.len)
set_measure(auto_measures[i], state)
return TRUE
for(var/i in 1 to measures.len)
set_measure(i, state)
return TRUE