mirror of
https://github.com/yogstation13/Yogstation.git
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* Fucking conflicts * Small code changes * Makes the IC printer start upgraded to offset balance concerns caused by a fixed bug
277 lines
9.4 KiB
Plaintext
277 lines
9.4 KiB
Plaintext
/obj/item/gun/energy/ionrifle
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name = "ion rifle"
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desc = "A man-portable anti-armor weapon designed to disable mechanical threats at range."
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icon_state = "ionrifle"
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item_state = null //so the human update icon uses the icon_state instead.
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can_flashlight = 1
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w_class = WEIGHT_CLASS_HUGE
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BACK
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ammo_type = list(/obj/item/ammo_casing/energy/ion)
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ammo_x_offset = 3
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flight_x_offset = 17
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flight_y_offset = 9
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/obj/item/gun/energy/ionrifle/emp_act(severity)
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return
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/obj/item/gun/energy/ionrifle/carbine
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name = "ion carbine"
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desc = "The MK.II Prototype Ion Projector is a lightweight carbine version of the larger ion rifle, built to be ergonomic and efficient."
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icon_state = "ioncarbine"
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w_class = WEIGHT_CLASS_NORMAL
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slot_flags = SLOT_BELT
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pin = null
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ammo_x_offset = 2
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flight_x_offset = 18
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flight_y_offset = 11
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/obj/item/gun/energy/decloner
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name = "biological demolecularisor"
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desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
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icon_state = "decloner"
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ammo_type = list(/obj/item/ammo_casing/energy/declone)
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pin = null
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ammo_x_offset = 1
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/obj/item/gun/energy/decloner/update_icon()
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..()
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var/obj/item/ammo_casing/energy/shot = ammo_type[select]
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if(cell.charge > shot.e_cost)
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add_overlay("decloner_spin")
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/obj/item/gun/energy/floragun
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name = "floral somatoray"
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desc = "A tool that discharges controlled radiation which induces mutation in plant cells."
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icon_state = "flora"
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item_state = "gun"
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ammo_type = list(/obj/item/ammo_casing/energy/flora/yield, /obj/item/ammo_casing/energy/flora/mut)
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modifystate = 1
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ammo_x_offset = 1
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selfcharge = 1
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/obj/item/gun/energy/meteorgun
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name = "meteor gun"
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desc = "For the love of god, make sure you're aiming this the right way!"
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icon_state = "meteor_gun"
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item_state = "c20r"
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w_class = WEIGHT_CLASS_BULKY
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ammo_type = list(/obj/item/ammo_casing/energy/meteor)
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cell_type = "/obj/item/stock_parts/cell/potato"
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clumsy_check = 0 //Admin spawn only, might as well let clowns use it.
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selfcharge = 1
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/obj/item/gun/energy/meteorgun/pen
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name = "meteor pen"
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desc = "The pen is mightier than the sword."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "pen"
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item_state = "pen"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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w_class = WEIGHT_CLASS_TINY
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/obj/item/gun/energy/mindflayer
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name = "\improper Mind Flayer"
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desc = "A prototype weapon recovered from the ruins of Research-Station Epsilon."
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icon_state = "xray"
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item_state = null
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ammo_type = list(/obj/item/ammo_casing/energy/mindflayer)
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ammo_x_offset = 2
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/obj/item/gun/energy/kinetic_accelerator/crossbow
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name = "mini energy crossbow"
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desc = "A weapon favored by syndicate stealth specialists."
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icon_state = "crossbow"
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item_state = "crossbow"
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=2000)
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suppressed = TRUE
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ammo_type = list(/obj/item/ammo_casing/energy/bolt)
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weapon_weight = WEAPON_LIGHT
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unique_rename = 0
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overheat_time = 20
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holds_charge = TRUE
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unique_frequency = TRUE
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can_flashlight = 0
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max_mod_capacity = 0
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empty_state = null
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/obj/item/gun/energy/kinetic_accelerator/crossbow/halloween
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name = "candy corn crossbow"
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desc = "A weapon favored by Syndicate trick-or-treaters."
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icon_state = "crossbow_halloween"
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item_state = "crossbow"
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ammo_type = list(/obj/item/ammo_casing/energy/bolt/halloween)
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/obj/item/gun/energy/kinetic_accelerator/crossbow/large
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name = "energy crossbow"
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desc = "A reverse engineered weapon using syndicate technology."
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icon_state = "crossbowlarge"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=4000)
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suppressed = null
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ammo_type = list(/obj/item/ammo_casing/energy/bolt/large)
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pin = null
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/obj/item/gun/energy/plasmacutter
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name = "plasma cutter"
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desc = "A mining tool capable of expelling concentrated plasma bursts. You could use it to cut limbs off xenos! Or, you know, mine stuff."
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icon_state = "plasmacutter"
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item_state = "plasmacutter"
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ammo_type = list(/obj/item/ammo_casing/energy/plasma)
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flags_1 = CONDUCT_1
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container_type = OPENCONTAINER_1
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attack_verb = list("attacked", "slashed", "cut", "sliced")
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force = 12
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sharpness = IS_SHARP
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can_charge = 0
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heat = 3800
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toolspeed = 0.7 //plasmacutters can be used as welders for a few things, and are faster than standard welders
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/obj/item/gun/energy/plasmacutter/examine(mob/user)
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..()
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if(cell)
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to_chat(user, "<span class='notice'>[src] is [round(cell.percent())]% charged.</span>")
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/obj/item/gun/energy/plasmacutter/attackby(obj/item/A, mob/user)
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if(istype(A, /obj/item/stack/sheet/mineral/plasma))
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var/obj/item/stack/sheet/S = A
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S.use(1)
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cell.give(1000)
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to_chat(user, "<span class='notice'>You insert [A] in [src], recharging it.</span>")
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else if(istype(A, /obj/item/ore/plasma))
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qdel(A)
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cell.give(500)
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to_chat(user, "<span class='notice'>You insert [A] in [src], recharging it.</span>")
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else
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..()
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/obj/item/gun/energy/plasmacutter/update_icon()
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return
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/obj/item/gun/energy/plasmacutter/adv
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name = "advanced plasma cutter"
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icon_state = "adv_plasmacutter"
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force = 15
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ammo_type = list(/obj/item/ammo_casing/energy/plasma/adv)
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/obj/item/gun/energy/wormhole_projector
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name = "bluespace wormhole projector"
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desc = "A projector that emits high density quantum-coupled bluespace beams."
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ammo_type = list(/obj/item/ammo_casing/energy/wormhole, /obj/item/ammo_casing/energy/wormhole/orange)
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item_state = null
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icon_state = "wormhole_projector"
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var/obj/effect/portal/p_blue
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var/obj/effect/portal/p_orange
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/obj/item/gun/energy/wormhole_projector/update_icon()
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icon_state = "[initial(icon_state)][select]"
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item_state = icon_state
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return
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/obj/item/gun/energy/wormhole_projector/process_chamber()
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..()
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select_fire()
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/obj/item/gun/energy/wormhole_projector/proc/on_portal_destroy(obj/effect/portal/P)
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if(P == p_blue)
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p_blue = null
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else if(P == p_orange)
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p_orange = null
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/obj/item/gun/energy/wormhole_projector/proc/has_blue_portal()
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if(istype(p_blue) && !QDELETED(p_blue))
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return TRUE
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return FALSE
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/obj/item/gun/energy/wormhole_projector/proc/has_orange_portal()
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if(istype(p_orange) && !QDELETED(p_orange))
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return TRUE
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return FALSE
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/obj/item/gun/energy/wormhole_projector/proc/crosslink()
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if(!has_blue_portal() && !has_orange_portal())
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return
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if(!has_blue_portal() && has_orange_portal())
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p_orange.link_portal(null)
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return
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if(!has_orange_portal() && has_blue_portal())
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p_blue.link_portal(null)
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return
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p_orange.link_portal(p_blue)
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p_blue.link_portal(p_orange)
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/obj/item/gun/energy/wormhole_projector/proc/create_portal(obj/item/projectile/beam/wormhole/W, turf/target)
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var/obj/effect/portal/P = new /obj/effect/portal(target, src, 300, null, FALSE, null)
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if(istype(W, /obj/item/projectile/beam/wormhole/orange))
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qdel(p_orange)
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p_orange = P
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P.icon_state = "portal1"
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else
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qdel(p_blue)
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p_blue = P
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crosslink()
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/* 3d printer 'pseudo guns' for borgs */
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/obj/item/gun/energy/printer
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name = "cyborg lmg"
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desc = "A machinegun that fires 3d-printed flechettes slowly regenerated using a cyborg's internal power source."
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icon_state = "l6closed0"
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icon = 'icons/obj/guns/projectile.dmi'
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cell_type = "/obj/item/stock_parts/cell/secborg"
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ammo_type = list(/obj/item/ammo_casing/energy/c3dbullet)
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can_charge = 0
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use_cyborg_cell = 1
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/obj/item/gun/energy/printer/update_icon()
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return
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/obj/item/gun/energy/printer/emp_act()
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return
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/obj/item/gun/energy/temperature
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name = "temperature gun"
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icon_state = "freezegun"
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desc = "A gun that changes temperatures."
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ammo_type = list(/obj/item/ammo_casing/energy/temp, /obj/item/ammo_casing/energy/temp/hot)
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cell_type = "/obj/item/stock_parts/cell/high"
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pin = null
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/obj/item/gun/energy/temperature/security
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name = "security temperature gun"
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desc = "A weapon that can only be used to its full potential by the truly robust."
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pin = /obj/item/device/firing_pin
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/obj/item/gun/energy/laser/instakill
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name = "instakill rifle"
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icon_state = "instagib"
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item_state = "instagib"
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desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit."
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ammo_type = list(/obj/item/ammo_casing/energy/instakill)
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force = 60
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/obj/item/gun/energy/laser/instakill/red
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desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit. This one has a red design."
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icon_state = "instagibred"
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item_state = "instagibred"
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ammo_type = list(/obj/item/ammo_casing/energy/instakill/red)
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/obj/item/gun/energy/laser/instakill/blue
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desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit. This one has a blue design."
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icon_state = "instagibblue"
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item_state = "instagibblue"
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ammo_type = list(/obj/item/ammo_casing/energy/instakill/blue)
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/obj/item/gun/energy/laser/instakill/emp_act() //implying you could stop the instagib
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return
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/obj/item/gun/energy/gravity_gun
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name = "one-point bluespace-gravitational manipulator"
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desc = "An experimental, multi-mode device that fires bolts of Zero-Point Energy, causing local distortions in gravity."
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ammo_type = list(/obj/item/ammo_casing/energy/gravityrepulse, /obj/item/ammo_casing/energy/gravityattract, /obj/item/ammo_casing/energy/gravitychaos)
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item_state = "gravity_gun"
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icon_state = "gravity_gun"
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var/power = 4
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