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https://github.com/yogstation13/Yogstation.git
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admins can change colors on a specific item if it uses the GAGS system you can now use right click -> toggle flashlight to toggle PDA flashlight changed some sprites to use GAGS
85 lines
2.6 KiB
Plaintext
85 lines
2.6 KiB
Plaintext
//#define TESTING //By using the testing("message") proc you can create debug-feedback for people with this
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//uncommented, but not visible in the release version)
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//#define DATUMVAR_DEBUGGING_MODE //Enables the ability to cache datum vars and retrieve later for debugging which vars changed.
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// Comment this out if you are debugging problems that might be obscured by custom error handling in world/Error
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#ifdef DEBUG
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#define USE_CUSTOM_ERROR_HANDLER
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#endif
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#ifdef TESTING
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#define DATUMVAR_DEBUGGING_MODE
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//#define GC_FAILURE_HARD_LOOKUP //makes paths that fail to GC call find_references before del'ing.
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//implies FIND_REF_NO_CHECK_TICK
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//#define FIND_REF_NO_CHECK_TICK //Sets world.loop_checks to false and prevents find references from sleeping
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//#define VISUALIZE_ACTIVE_TURFS //Highlights atmos active turfs in green
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#endif
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// If this is uncommented, we do a single run though of the game setup and tear down process with unit tests in between
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//#define UNIT_TESTS
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// If defined, we will NOT defer asset generation till later in the game, and will instead do it all at once, during initiialize
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//#define DO_NOT_DEFER_ASSETS
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// Uncomment to run runtimestation (less time to compile)
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//#define LOWMEMORYMODE
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#ifndef PRELOAD_RSC //set to:
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#define PRELOAD_RSC 2 // 0 to allow using external resources or on-demand behaviour;
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#endif // 1 to use the default behaviour;
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// 2 for preloading absolutely everything;
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#ifdef LOWMEMORYMODE
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#define FORCE_MAP "runtimestation"
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#define FORCE_MAP_DIRECTORY "_maps"
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#endif
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//Additional code for the above flags.
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#ifdef TESTING
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#warn compiling in TESTING mode. testing() debug messages will be visible.
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#endif
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#ifdef GC_FAILURE_HARD_LOOKUP
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#define FIND_REF_NO_CHECK_TICK
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#endif
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#ifdef TRAVISBUILDING
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#define UNIT_TESTS
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#endif
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#if defined(UNIT_TESTS)
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//Ensures all early assets can actually load early
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#define DO_NOT_DEFER_ASSETS
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#endif
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#ifdef TRAVISTESTING
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#define TESTING
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#endif
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#define EXTOOLS (world.system_type == MS_WINDOWS ? "byond-extools.dll" : "libbyond-extools.so")
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#ifdef TRAVISBUILDING
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// Turdis is special :)
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#define CBT
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#endif
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#ifdef TGS
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// TGS performs its own build of dm.exe, but includes a prepended TGS define.
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#define CBT
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#endif
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#if !defined(CBT) && !defined(SPACEMAN_DMM)
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#warn Building with Dream Maker is no longer supported and may result in errors.
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#warn In order to build, run BUILD.bat in the root directory.
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#warn Consider switching to VSCode editor instead, where you can press Ctrl+Shift+B to build.
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#endif
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// A reasonable number of maximum overlays an object needs
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// If you think you need more, rethink it
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#define MAX_ATOM_OVERLAYS 100
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