Files
Yogstation/code/controllers/subsystem/air.dm
Chubbygummibear 0fda5cfc6a Icon smoothing, and Rendering overhaul, and Camera fix, and mapmerge.py fix, and Multi-z, and THE PLANE CUBE (#21221)
* why no work

angy

* weird errors

shit sucks

* fixved it

I can spell good

* fix?

POSSIBLY

* nope

wasnt this

* no more immutable

thhanks koffee

* ok

ok

* removes all the pref stuff

""removes""

* remove this

idiot

* this goes bye

 bye

* these go too

genius

* bye

bye

* better night vision

* tries to fix camera

maybe

* ok fuck it we ball

we ball

* ok lets go back

go back go back go back

* WORK

DAMNIT

* ha

fuc kyou

* this

maybe

* this doesnt work :(

* maybe fix

maybe

* fucks everything

why do i do this

* test update

test

* Revert "tries to fix camera"

This reverts commit 2d14fbae66.

* reverts everything I just did

peko pain

* bye

bitch

* oh yeah add this

I guess

* Fucks up the camera net + chunk

why

* test maybe revert

* Revert "test maybe revert"

This reverts commit 98c5ef1b93.

* Revert "Fucks up the camera net + chunk"

This reverts commit 0e421ebf5f.

* this isnt going well

uh oh

* Attempts to rework out security camera

and probably more

* Revert "this isnt going well"

This reverts commit 1d8ceac867.

* Revert "Revert "this isnt going well""

This reverts commit e26fb61415.

* ok

ok

* Revert "ok"

This reverts commit 7e7a7f8372.

* Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit"

This reverts commit 01094731c1, reversing
changes made to c0cf69ebf1.

* this doesn't need to be redefined

I guess

* no we need this

totally

* a familiar pain

* 515 is L

* yeah

yeah

* ok god

fine

* bye bye basemap :(

doesnt work on runtime station

* Fixes AI statis not working

god im good

* remove this

oh god

* Revert "Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit""

This reverts commit b3fb3ba0db.

* proves to god I exist

and im pissed

* yog exclusive feature (tm)

plane master

* bring this back from previous push

* updates vendor emissives

as well as firealarms

* Updates barsign

and fucks everything up

* Fixes barsigns breaks all lights and updates barsigns to be machines and not structures

We will address this in a later patch

* not sure who changed that

oh well

* yeah

this got moved

* this needs updating

yeah

* turns off the carbon monoxide alarm

duh

* FIXES IT YES

thank you biome

* turns this off too

yeah

* Can't compile yet but ports a ton of shit

* L

* the game opens ig

* extra shit

* fixes

* signals and smooth queue

* look ma im going horribly out of scope

* fixes chasms

* this fixed nothing

* ???

* more barsigns

for later

* forgive me cowboy. also fuck diagonals

* oops

we need this apparently

* fuck it we ball

* Update _lists.dm

* Update icon_smoothing.dm

* it now works kinda

* Update atom_initializing_EXPENSIVE.dm

* lighting don't work

* we have light

* sort turfs better

* big fucking reorganize

* like everything except templates

* boy i sure hope nothing bad happens to these bar templates

* we're back

* no runtimes baby

* no errors

* shuttles are almost fixed i think

* Revert "shuttles are almost fixed i think"

This reverts commit 046058827c.

* Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing"

This reverts commit 863e1b776d, reversing
changes made to 884623e600.

* Revert "no errors"

This reverts commit 884623e600.

* too far back i think

* midround smoothing runtimes fixed i think

* comment cleanup

* should fix the component runtimes

* Revert "Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing""

This reverts commit a8ff8d63aa.

* NO RUNTIMES AND ICEMETA WORKS LET'S GOOOOOO

* please stay fixed icemeta

* organizing render dms

* woops this too in the reorganizing

* cryo fixed

* nah, i'd win

* parallax isn't my problem

* pls don't break icemeta

* runtime station gets a cam console

* well it compiles

* maybe fix the map

* woops

* man i hate maps

* was that it?

* PLEASE

* missing focus tests

* maybe that was it

* maybe

* let's take the batteries out of the carbon monoxide detector

* fuck osha

* i hate vending machines

* that's not a computer

* slot machine fix

* PLEASE

* that wasn't supposed to be there

* fuck it i can't fix everything at once

* BLUESPACE LOCKER?

* literally why

* hhh

* does this fix chasms?

* that should fix bad index

* please?

* turf_flags for reservations

* haha oops

* yolo (kill me)

* fix wood walls and other walls

* fix stairs

* that might have fixed shittles

* baseturfs are good now i think

* should fix plasma windows

* decals fixed

* please fix changelog

* shuttle lighting still fucky

* lighting is stinky slow and doesn't finish updating by the time the server starts guh

* lighting seemingly works

* slipping works

* shuttle sounds, slips, and windoors fixed

* why am i here

* fuck the changelog

* of course someone touched smoothing as i'm almost done

* we good?

* updating ai_eye and rename

* z updates and more ai cam updates

* ice fixed

* weather and ice fix

* clockies can see and other clean up catches

* windows fixed

* cowbot forgive me i'm trying to update flashlights to tg because there's no light on lower multi-z z's like ice meta bottom floor

* movable lighting works on multi-z

* gps fix

* item stacking from drag works

* falsewall fix

* job panel fixed

* AI HANDLED

* woops that comment should be gone

* i hate ai i hate ai

* brass glass visible again

* vents on top of tiles now

* sigdrobe sprite back

* centcomm portals work

* portals and see openspace mapping icons fixed

* icemeta my behated

* kill

* is that it

* lighting cutoff is old hat

* angery overlay

* not super necessary

* also extra but whatever

* ticker but thicker

* job fix i hope

* this isn't needed anymore

* latejoin fix?

* laserpointer, pipecrawl, and some consoles fixed

* i hate fixing bugs as they're made

* we're not ready for that

* redef cleanup

* gps arrows, gun flashlights, shuttle console placement, multi-z pulling fixed

* goofy ah gun code

* this was a good idea and necessary

* should fix caltrop component

* does this please the linter

* linter please accept this async function

* THERE

* take the batteries out

* make it stop

* cowbot stopped me from letting ghosts dab

* recycler loc fix

* fix border firedoors not blocking movement

* should fix screen fade out and fade in on round start and end

* darker command tile trim and fixed bronze wall sprites

* fuck you linter

* railings actually stop you from leaving

* probably fixes gibtonite overlay when struck

* armaments dispenser and clockwork catwalk

* turbine fix probably

* pointing at inhand items should be fixed

* fix overwatch app

* should hopefully fix cable rotation on shuttle move

* flashlights have better directionality logic

* hopefully fixes shuttle atmos on move

* grilles fixed

* hopefully this fixes shuttle buttons, airolocks, and other machinery not working after moving

* ice meta mining area finally not freezing

* fix lightbulb icons not updating

* lava mask and lighting dots

* we actually have this

* fuck glowshrooms GC

* fix light fixture interactions and icon updates

* hopefully catches all the updates

* lava lighting good to go

* seclite was missing inhands

* smoothing in replays

* light updates accurate in replays

* biome's multi-z requests

---------

Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com>
Co-authored-by: Molti <gamingjoelouis@gmail.com>
Co-authored-by: Ringalong <53777086+JohnFulpWillard@users.noreply.github.com>
2024-02-18 13:16:55 -06:00

487 lines
15 KiB
Plaintext

SUBSYSTEM_DEF(air)
name = "Atmospherics"
init_order = INIT_ORDER_AIR
priority = FIRE_PRIORITY_AIR
wait = 0.5 SECONDS
flags = SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
loading_points = 10 SECONDS // Yogs -- loading times
var/cached_cost = 0
var/cost_turfs = 0
var/cost_adjacent = 0
var/cost_groups = 0
var/cost_highpressure = 0
var/cost_hotspots = 0
var/cost_post_process = 0
var/cost_superconductivity = 0
var/cost_pipenets = 0
var/cost_machinery = 0
var/cost_rebuilds = 0
var/cost_equalize = 0
var/thread_wait_ticks = 0
var/cur_thread_wait_ticks = 0
var/low_pressure_turfs = 0
var/high_pressure_turfs = 0
var/num_group_turfs_processed = 0
var/num_equalize_processed = 0
var/gas_mixes_count = 0
var/gas_mixes_allocated = 0
var/list/excited_groups = list()
var/list/active_turfs = list()
var/list/hotspots = list()
var/list/networks = list()
var/list/rebuild_queue = list()
var/list/expansion_queue = list()
/// List of turfs to recalculate adjacent turfs on before processing
var/list/adjacent_rebuild = list()
var/list/pipe_init_dirs_cache = list()
var/list/obj/machinery/atmos_machinery = list()
//atmos singletons
var/list/gas_reactions = list()
//Special functions lists
var/list/turf/open/high_pressure_delta = list()
/// A cache of objects that perisists between processing runs when resumed == TRUE. Dangerous, qdel'd objects not cleared from this may cause runtimes on processing.
var/list/currentrun = list()
var/currentpart = SSAIR_PIPENETS
var/map_loading = TRUE
var/list/queued_for_activation
var/lasttick = 0
var/log_explosive_decompression = TRUE // If things get spammy, admemes can turn this off.
/// Max number of turfs equalization will grab.
var/equalize_turf_limit = 10
/// Max number of turfs to look for a space turf, and max number of turfs that will be decompressed.
var/equalize_hard_turf_limit = 2000
/// Whether equalization should be enabled at all.
var/equalize_enabled = TRUE
/// Whether turf-to-turf heat exchanging should be enabled.
var/heat_enabled = FALSE
/// Max number of times process_turfs will share in a tick.
var/share_max_steps = 3
/// Excited group processing will try to equalize groups with total pressure difference less than this amount.
var/excited_group_pressure_goal = 1
var/list/paused_z_levels //Paused z-levels will not add turfs to active
/datum/controller/subsystem/air/stat_entry(msg)
msg += "C:{"
msg += "HP:[round(cost_highpressure,1)]|"
msg += "HS:[round(cost_hotspots,1)]|"
msg += "SC:[round(cost_superconductivity,1)]|"
msg += "PN:[round(cost_pipenets,1)]|"
msg += "MC:[round(cost_machinery,1)]|"
msg += "RB:[round(cost_rebuilds,1)]|"
msg += "} "
msg += "TC:{"
msg += "AT:[round(cost_turfs,1)]|"
msg += "EG:[round(cost_groups,1)]|"
msg += "EQ:[round(cost_equalize,1)]|"
msg += "PO:[round(cost_post_process,1)]"
msg += "}"
msg += "TH:[round(thread_wait_ticks,1)]|"
msg += "HS:[hotspots.len]|"
msg += "PN:[networks.len]|"
msg += "HP:[high_pressure_delta.len]|"
msg += "HT:[high_pressure_turfs]|"
msg += "LT:[low_pressure_turfs]|"
msg += "ET:[num_equalize_processed]|"
msg += "GT:[num_group_turfs_processed]|"
msg += "GA:[gas_mixes_count]|"
msg += "MG:[gas_mixes_allocated]"
return ..()
/datum/controller/subsystem/air/get_metrics()
. = ..()
.["cost_turfs"] = cost_turfs
.["cost_groups"] = cost_groups
.["cost_highpressure"] = cost_highpressure
.["cost_hotspots"] = cost_hotspots
.["cost_post_process"] = cost_post_process
.["cost_superconductivity"] = cost_superconductivity
.["cost_pipenets"] = cost_pipenets
.["cost_machinery"] = cost_machinery
.["cost_rebuilds"] = cost_rebuilds
.["cost_equalize"] = cost_equalize
.["hotspts"] = hotspots.len
.["networks"] = networks.len
.["gas_mixes_count"] = gas_mixes_count
.["gas_mixes_allocated"] = gas_mixes_allocated
.["high_pressure_turfs"] = high_pressure_turfs
.["low_pressure_turfs"] = low_pressure_turfs
.["num_equalize_processed"] = num_equalize_processed
.["num_group_turfs_processed"] = num_group_turfs_processed
.["high_pressure_delta"] = high_pressure_delta.len
/datum/controller/subsystem/air/Initialize(timeofday)
map_loading = FALSE
setup_allturfs()
setup_atmos_machinery()
setup_pipenets()
gas_reactions = init_gas_reactions()
auxtools_update_reactions()
return SS_INIT_SUCCESS
/datum/controller/subsystem/air/proc/extools_update_ssair()
/proc/reset_all_air()
SSair.can_fire = FALSE
message_admins("Air reset begun.")
for(var/turf/open/T in world)
T.Initalize_Atmos(0)
CHECK_TICK
message_admins("Air reset done.")
SSair.can_fire = TRUE
/datum/controller/subsystem/air/proc/check_threads()
if(thread_running())
cur_thread_wait_ticks++
pause()
return FALSE
return TRUE
/datum/controller/subsystem/air/fire(resumed = 0)
var/timer = TICK_USAGE_REAL
thread_wait_ticks = MC_AVERAGE(thread_wait_ticks, cur_thread_wait_ticks)
cur_thread_wait_ticks = 0
gas_mixes_count = get_amt_gas_mixes()
gas_mixes_allocated = get_max_gas_mixes()
if(length(rebuild_queue) || length(expansion_queue))
timer = TICK_USAGE_REAL
process_rebuilds()
//This does mean that the apperent rebuild costs fluctuate very quickly, this is just the cost of having them always process, no matter what
cost_rebuilds = TICK_USAGE_REAL - timer
if(state != SS_RUNNING)
return
if(currentpart == SSAIR_PIPENETS || !resumed)
timer = TICK_USAGE_REAL
if(!resumed)
cached_cost = 0
process_pipenets(resumed)
cached_cost += TICK_USAGE_REAL - timer
if(state != SS_RUNNING)
return
cost_pipenets = MC_AVERAGE(cost_pipenets, TICK_DELTA_TO_MS(cached_cost))
resumed = 0
currentpart = SSAIR_ATMOSMACHINERY
if(currentpart == SSAIR_ATMOSMACHINERY)
timer = TICK_USAGE_REAL
if(!resumed)
cached_cost = 0
process_atmos_machinery(resumed)
cached_cost += TICK_USAGE_REAL - timer
if(state != SS_RUNNING)
return
resumed = 0
cost_machinery = MC_AVERAGE(cost_machinery, TICK_DELTA_TO_MS(cached_cost))
currentpart = SSAIR_ACTIVETURFS
if(currentpart == SSAIR_ACTIVETURFS)
timer = TICK_USAGE_REAL
process_turfs(resumed)
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_EQUALIZE
if(currentpart == SSAIR_EQUALIZE)
process_turf_equalize(resumed)
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_EXCITEDGROUPS
if(currentpart == SSAIR_EXCITEDGROUPS)
process_excited_groups(resumed)
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_FINALIZE_TURFS
if(currentpart == SSAIR_FINALIZE_TURFS)
finish_turf_processing(resumed)
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_HIGHPRESSURE
if(currentpart == SSAIR_HIGHPRESSURE)
timer = TICK_USAGE_REAL
if(!resumed)
cached_cost = 0
process_high_pressure_delta(resumed)
cached_cost += TICK_USAGE_REAL - timer
if(state != SS_RUNNING)
return
cost_highpressure = MC_AVERAGE(cost_highpressure, TICK_DELTA_TO_MS(cached_cost))
resumed = 0
currentpart = SSAIR_HOTSPOTS
if(currentpart == SSAIR_HOTSPOTS)
timer = TICK_USAGE_REAL
if(!resumed)
cached_cost = 0
process_hotspots(resumed)
cached_cost += TICK_USAGE_REAL - timer
if(state != SS_RUNNING)
return
cost_hotspots = MC_AVERAGE(cost_hotspots, TICK_DELTA_TO_MS(cached_cost))
resumed = 0
currentpart = heat_enabled ? SSAIR_TURF_CONDUCTION : SSAIR_PIPENETS
// Heat -- slow and of questionable usefulness. Off by default for this reason. Pretty cool, though.
if(currentpart == SSAIR_TURF_CONDUCTION)
timer = TICK_USAGE_REAL
if(process_turf_heat(MC_TICK_REMAINING_MS))
pause()
cost_superconductivity = MC_AVERAGE(cost_superconductivity, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_PIPENETS
/datum/controller/subsystem/air/proc/process_pipenets(resumed = FALSE)
if (!resumed)
src.currentrun = networks.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/datum/thing = currentrun[currentrun.len]
currentrun.len--
if(thing)
thing.process()
else
networks.Remove(thing)
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/add_to_rebuild_queue(obj/machinery/atmospherics/atmos_machine)
if(istype(atmos_machine, /obj/machinery/atmospherics) && !atmos_machine.rebuilding)
rebuild_queue += atmos_machine
atmos_machine.rebuilding = TRUE
/datum/controller/subsystem/air/proc/add_to_expansion(datum/pipeline/line, starting_point)
var/list/new_packet = new(SSAIR_REBUILD_QUEUE)
new_packet[SSAIR_REBUILD_PIPELINE] = line
new_packet[SSAIR_REBUILD_QUEUE] = list(starting_point)
expansion_queue += list(new_packet)
/datum/controller/subsystem/air/proc/remove_from_expansion(datum/pipeline/line)
for(var/list/packet in expansion_queue)
if(packet[SSAIR_REBUILD_PIPELINE] == line)
expansion_queue -= packet
return
/datum/controller/subsystem/air/proc/process_rebuilds()
//Yes this does mean rebuilding pipenets can freeze up the subsystem forever, but if we're in that situation something else is very wrong
var/list/currentrun = rebuild_queue
while(currentrun.len || length(expansion_queue))
while(currentrun.len && !length(expansion_queue)) //If we found anything, process that first
var/obj/machinery/atmospherics/remake = currentrun[currentrun.len]
currentrun.len--
if (!remake)
continue
remake.rebuild_pipes()
if (MC_TICK_CHECK)
return
var/list/queue = expansion_queue
while(queue.len)
var/list/pack = queue[queue.len]
//We operate directly with the pipeline like this because we can trust any rebuilds to remake it properly
var/datum/pipeline/linepipe = pack[SSAIR_REBUILD_PIPELINE]
var/list/border = pack[SSAIR_REBUILD_QUEUE]
expand_pipeline(linepipe, border)
if(state != SS_RUNNING) //expand_pipeline can fail a tick check, we shouldn't let things get too fucky here
return
linepipe.building = FALSE
queue.len--
if (MC_TICK_CHECK)
return
///Rebuilds a pipeline by expanding outwards, while yielding when sane
/datum/controller/subsystem/air/proc/expand_pipeline(datum/pipeline/net, list/border)
while(border.len)
var/obj/machinery/atmospherics/borderline = border[border.len]
border.len--
var/list/result = borderline.pipeline_expansion(net)
if(!length(result))
continue
for(var/obj/machinery/atmospherics/considered_device in result)
if(!istype(considered_device, /obj/machinery/atmospherics/pipe))
considered_device.set_pipenet(net, borderline)
net.add_machinery_member(considered_device)
continue
var/obj/machinery/atmospherics/pipe/item = considered_device
if(net.members.Find(item))
continue
if(item.parent)
var/static/pipenetwarnings = 10
if(pipenetwarnings > 0)
log_mapping("build_pipeline(): [item.type] added to a pipenet while still having one. (pipes leading to the same spot stacking in one turf) around [AREACOORD(item)].")
pipenetwarnings--
if(pipenetwarnings == 0)
log_mapping("build_pipeline(): further messages about pipenets will be suppressed")
net.members += item
border += item
net.air.set_volume(net.air.return_volume() + item.volume)
item.parent = net
if(item.air_temporary)
net.air.merge(item.air_temporary)
item.air_temporary = null
if (MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/process_turf_heat()
/datum/controller/subsystem/air/proc/process_hotspots(resumed = FALSE)
if (!resumed)
src.currentrun = hotspots.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/obj/effect/hotspot/H = currentrun[currentrun.len]
currentrun.len--
if (H)
H.process()
else
hotspots -= H
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/process_high_pressure_delta(resumed = 0)
while (high_pressure_delta.len)
var/turf/open/T = high_pressure_delta[high_pressure_delta.len]
high_pressure_delta.len--
T.high_pressure_movements()
T.pressure_difference = 0
T.pressure_specific_target = null
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/process_atmos_machinery(resumed = 0)
if (!resumed)
src.currentrun = atmos_machinery.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/obj/machinery/M = currentrun[currentrun.len]
currentrun.len--
if(M == null)
atmos_machinery.Remove(M)
if(!M || (M.process_atmos(wait / (1 SECONDS)) == PROCESS_KILL))
stop_processing_machine(M)
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/process_turf_equalize(resumed = 0)
if(process_turf_equalize_auxtools(MC_TICK_REMAINING_MS))
pause()
/datum/controller/subsystem/air/proc/process_turfs(resumed = 0)
if(process_turfs_auxtools(MC_TICK_REMAINING_MS))
pause()
/datum/controller/subsystem/air/proc/process_excited_groups(resumed = 0)
if(process_excited_groups_auxtools(MC_TICK_REMAINING_MS))
pause()
/datum/controller/subsystem/air/proc/finish_turf_processing(resumed = 0)
if(finish_turf_processing_auxtools(MC_TICK_REMAINING_MS))
pause()
/datum/controller/subsystem/air/StartLoadingMap()
map_loading = TRUE
/datum/controller/subsystem/air/StopLoadingMap()
map_loading = FALSE
/datum/controller/subsystem/air/proc/setup_allturfs()
var/times_fired = ++src.times_fired
// Clear active turfs - faster than removing every single turf in the world
// one-by-one, and Initalize_Atmos only ever adds `src` back in.
for(var/turf/setup in ALL_TURFS())
if (setup.blocks_air)
continue
setup.Initalize_Atmos(times_fired)
CHECK_TICK
/datum/controller/subsystem/air/proc/setup_atmos_machinery()
for (var/obj/machinery/atmospherics/AM in atmos_machinery)
AM.atmos_init()
CHECK_TICK
//this can't be done with setup_atmos_machinery() because
// all atmos machinery has to initalize before the first
// pipenet can be built.
/datum/controller/subsystem/air/proc/setup_pipenets()
for (var/obj/machinery/atmospherics/AM in atmos_machinery)
var/list/targets = AM.get_rebuild_targets()
for(var/datum/pipeline/build_off as anything in targets)
build_off.build_pipeline_blocking(AM)
CHECK_TICK
/datum/controller/subsystem/air/proc/setup_template_machinery(list/atmos_machines)
var/obj/machinery/atmospherics/AM
for(var/A in 1 to atmos_machines.len)
AM = atmos_machines[A]
AM.atmos_init()
CHECK_TICK
for(var/A in 1 to atmos_machines.len)
AM = atmos_machines[A]
var/list/targets = AM.get_rebuild_targets()
for(var/datum/pipeline/build_off as anything in targets)
build_off.build_pipeline_blocking(AM)
CHECK_TICK
/datum/controller/subsystem/air/proc/get_init_dirs(type, dir)
if(!pipe_init_dirs_cache[type])
pipe_init_dirs_cache[type] = list()
if(!pipe_init_dirs_cache[type]["[dir]"])
var/obj/machinery/atmospherics/temp = new type(null, FALSE, dir)
pipe_init_dirs_cache[type]["[dir]"] = temp.get_init_directions()
qdel(temp)
return pipe_init_dirs_cache[type]["[dir]"]
/datum/controller/subsystem/air/proc/start_processing_machine(obj/machinery/machine)
if(machine.atmos_processing)
return
machine.atmos_processing = TRUE
atmos_machinery += machine
/datum/controller/subsystem/air/proc/stop_processing_machine(obj/machinery/machine)
if(!machine.atmos_processing)
return
machine.atmos_processing = FALSE
atmos_machinery -= machine
currentrun -= machine