mirror of
https://github.com/yogstation13/Yogstation.git
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* why no work angy * weird errors shit sucks * fixved it I can spell good * fix? POSSIBLY * nope wasnt this * no more immutable thhanks koffee * ok ok * removes all the pref stuff ""removes"" * remove this idiot * this goes bye bye * these go too genius * bye bye * better night vision * tries to fix camera maybe * ok fuck it we ball we ball * ok lets go back go back go back go back * WORK DAMNIT * ha fuc kyou * this maybe * this doesnt work :( * maybe fix maybe * fucks everything why do i do this * test update test * Revert "tries to fix camera" This reverts commit2d14fbae66. * reverts everything I just did peko pain * bye bitch * oh yeah add this I guess * Fucks up the camera net + chunk why * test maybe revert * Revert "test maybe revert" This reverts commit98c5ef1b93. * Revert "Fucks up the camera net + chunk" This reverts commit0e421ebf5f. * this isnt going well uh oh * Attempts to rework out security camera and probably more * Revert "this isnt going well" This reverts commit1d8ceac867. * Revert "Revert "this isnt going well"" This reverts commite26fb61415. * ok ok * Revert "ok" This reverts commit7e7a7f8372. * Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit" This reverts commit01094731c1, reversing changes made toc0cf69ebf1. * this doesn't need to be redefined I guess * no we need this totally * a familiar pain * 515 is L * yeah yeah * ok god fine * bye bye basemap :( doesnt work on runtime station * Fixes AI statis not working god im good * remove this oh god * Revert "Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit"" This reverts commitb3fb3ba0db. * proves to god I exist and im pissed * yog exclusive feature (tm) plane master * bring this back from previous push * updates vendor emissives as well as firealarms * Updates barsign and fucks everything up * Fixes barsigns breaks all lights and updates barsigns to be machines and not structures We will address this in a later patch * not sure who changed that oh well * yeah this got moved * this needs updating yeah * turns off the carbon monoxide alarm duh * FIXES IT YES thank you biome * turns this off too yeah * Can't compile yet but ports a ton of shit * L * the game opens ig * extra shit * fixes * signals and smooth queue * look ma im going horribly out of scope * fixes chasms * this fixed nothing * ??? * more barsigns for later * forgive me cowboy. also fuck diagonals * oops we need this apparently * fuck it we ball * Update _lists.dm * Update icon_smoothing.dm * it now works kinda * Update atom_initializing_EXPENSIVE.dm * lighting don't work * we have light * sort turfs better * big fucking reorganize * like everything except templates * boy i sure hope nothing bad happens to these bar templates * we're back * no runtimes baby * no errors * shuttles are almost fixed i think * Revert "shuttles are almost fixed i think" This reverts commit046058827c. * Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing" This reverts commit863e1b776d, reversing changes made to884623e600. * Revert "no errors" This reverts commit884623e600. * too far back i think * midround smoothing runtimes fixed i think * comment cleanup * should fix the component runtimes * Revert "Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing"" This reverts commita8ff8d63aa. * NO RUNTIMES AND ICEMETA WORKS LET'S GOOOOOO * please stay fixed icemeta * organizing render dms * woops this too in the reorganizing * cryo fixed * nah, i'd win * parallax isn't my problem * pls don't break icemeta * runtime station gets a cam console * well it compiles * maybe fix the map * woops * man i hate maps * was that it? * PLEASE * missing focus tests * maybe that was it * maybe * let's take the batteries out of the carbon monoxide detector * fuck osha * i hate vending machines * that's not a computer * slot machine fix * PLEASE * that wasn't supposed to be there * fuck it i can't fix everything at once * BLUESPACE LOCKER? * literally why * hhh * does this fix chasms? * that should fix bad index * please? * turf_flags for reservations * haha oops * yolo (kill me) * fix wood walls and other walls * fix stairs * that might have fixed shittles * baseturfs are good now i think * should fix plasma windows * decals fixed * please fix changelog * shuttle lighting still fucky * lighting is stinky slow and doesn't finish updating by the time the server starts guh * lighting seemingly works * slipping works * shuttle sounds, slips, and windoors fixed * why am i here * fuck the changelog * of course someone touched smoothing as i'm almost done * we good? * updating ai_eye and rename * z updates and more ai cam updates * ice fixed * weather and ice fix * clockies can see and other clean up catches * windows fixed * cowbot forgive me i'm trying to update flashlights to tg because there's no light on lower multi-z z's like ice meta bottom floor * movable lighting works on multi-z * gps fix * item stacking from drag works * falsewall fix * job panel fixed * AI HANDLED * woops that comment should be gone * i hate ai i hate ai * brass glass visible again * vents on top of tiles now * sigdrobe sprite back * centcomm portals work * portals and see openspace mapping icons fixed * icemeta my behated * kill * is that it * lighting cutoff is old hat * angery overlay * not super necessary * also extra but whatever * ticker but thicker * job fix i hope * this isn't needed anymore * latejoin fix? * laserpointer, pipecrawl, and some consoles fixed * i hate fixing bugs as they're made * we're not ready for that * redef cleanup * gps arrows, gun flashlights, shuttle console placement, multi-z pulling fixed * goofy ah gun code * this was a good idea and necessary * should fix caltrop component * does this please the linter * linter please accept this async function * THERE * take the batteries out * make it stop * cowbot stopped me from letting ghosts dab * recycler loc fix * fix border firedoors not blocking movement * should fix screen fade out and fade in on round start and end * darker command tile trim and fixed bronze wall sprites * fuck you linter * railings actually stop you from leaving * probably fixes gibtonite overlay when struck * armaments dispenser and clockwork catwalk * turbine fix probably * pointing at inhand items should be fixed * fix overwatch app * should hopefully fix cable rotation on shuttle move * flashlights have better directionality logic * hopefully fixes shuttle atmos on move * grilles fixed * hopefully this fixes shuttle buttons, airolocks, and other machinery not working after moving * ice meta mining area finally not freezing * fix lightbulb icons not updating * lava mask and lighting dots * we actually have this * fuck glowshrooms GC * fix light fixture interactions and icon updates * hopefully catches all the updates * lava lighting good to go * seclite was missing inhands * smoothing in replays * light updates accurate in replays * biome's multi-z requests --------- Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com> Co-authored-by: Molti <gamingjoelouis@gmail.com> Co-authored-by: Ringalong <53777086+JohnFulpWillard@users.noreply.github.com>
282 lines
11 KiB
Plaintext
282 lines
11 KiB
Plaintext
#define Z_DIST 500
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#define CUSTOM_ENGINES_START_TIME 65
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#define CALCULATE_STATS_COOLDOWN 2
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/obj/machinery/computer/custom_shuttle
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name = "nanotrasen shuttle flight controller"
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desc = "A terminal used to fly shuttles defined by the Shuttle Zoning Designator"
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circuit = /obj/item/circuitboard/computer/shuttle/flight_control
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icon_screen = "shuttle"
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icon_keyboard = "tech_key"
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light_color = LIGHT_COLOR_CYAN
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req_access = list( )
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var/shuttleId
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var/possible_destinations = "whiteship_home;auxiliary_construction;spacebar"
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var/admin_controlled
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var/no_destination_swap = 0
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var/calculated_mass = 0
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var/calculated_dforce = 0
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var/calculated_speed = 0
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var/calculated_engine_count = 0
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var/calculated_consumption = 0
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var/calculated_cooldown = 0
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var/calculated_non_operational_thrusters = 0
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var/calculated_fuel_less_thrusters = 0
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var/target_fuel_cost = 0
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var/targetLocation
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var/datum/browser/popup
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var/stat_calc_cooldown = 0
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//Upgrades
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var/distance_multiplier = 1
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/obj/machinery/computer/custom_shuttle/examine(mob/user)
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. = ..()
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. += distance_multiplier < 1 ? "Bluespace shortcut module installed. Route is [distance_multiplier]x the original length." : ""
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/obj/machinery/computer/custom_shuttle/ui_interact(mob/user)
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var/list/options = params2list(possible_destinations)
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
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var/dat = "[M ? "Current Location : [M.getStatusText()]" : "Shuttle link required."]<br><br>"
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if(M)
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dat += "<A href='?src=[REF(src)];calculate=1'>Run Flight Calculations</A><br>"
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dat += "<b>Shuttle Data</b><hr>"
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dat += "Shuttle Mass: [calculated_mass/10]tons<br>"
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dat += "Engine Force: [calculated_dforce]kN ([calculated_engine_count] engines)<br>"
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dat += "Sublight Speed: [calculated_speed]ms<sup>-1</sup><br>"
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dat += calculated_speed < 1 ? "<b>INSUFFICIENT ENGINE POWER</b><br>" : ""
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dat += calculated_non_operational_thrusters > 0 ? "<b>Warning: [calculated_non_operational_thrusters] thrusters offline.</b><br>" : ""
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dat += "Fuel Consumption: [calculated_consumption]units per distance<br>"
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dat += "Engine Cooldown: [calculated_cooldown]s<hr>"
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var/destination_found
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for(var/obj/docking_port/stationary/S in SSshuttle.stationary_docking_ports)
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if(!options.Find(S.port_destinations))
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continue
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if(!M.check_dock(S, silent=TRUE))
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continue
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if(calculated_speed == 0)
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break
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destination_found = TRUE
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var/dist = round(calculateDistance(S))
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dat += "<A href='?src=[REF(src)];setloc=[S.shuttle_id]'>Target [S.name] (Dist: [dist] | Fuel Cost: [round(dist * calculated_consumption)] | Time: [round(dist / calculated_speed)])</A><br>"
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if(!destination_found)
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dat += "<B>No valid destinations</B><br>"
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dat += "<hr>[targetLocation ? "Target Location : [targetLocation]" : "No Target Location"]"
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dat += "<hr><A href='?src=[REF(src)];fly=1'>Initate Flight</A><br>"
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dat += "<A href='?src=[REF(user)];mach_close=computer'>Close</a>"
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popup = new(user, "computer", M ? M.name : "shuttle", 350, 450)
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popup.set_content("<center>[dat]</center>")
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//popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
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popup.open()
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/obj/machinery/computer/custom_shuttle/Topic(href, href_list)
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if(..())
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return
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usr.set_machine(src)
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src.add_fingerprint(usr)
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if(!allowed(usr))
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to_chat(usr, "<span class='danger'>Access denied.</span>")
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return
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if(href_list["calculate"])
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calculateStats()
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ui_interact(usr)
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return
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
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if(!M)
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return
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if(M.launch_status == ENDGAME_LAUNCHED)
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return
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if(href_list["setloc"])
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SetTargetLocation(href_list["setloc"])
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ui_interact(usr)
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return
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else if(href_list["fly"])
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Fly()
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ui_interact(usr)
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return
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/obj/machinery/computer/custom_shuttle/proc/calculateDistance(obj/port)
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var/deltaX = port.x - x
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var/deltaY = port.y - y
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var/deltaZ = (port.z - z) * Z_DIST
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return sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ) * distance_multiplier
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/obj/machinery/computer/custom_shuttle/proc/linkShuttle(new_id)
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shuttleId = new_id
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possible_destinations = "whiteship_home;auxiliary_construction;spacebar;shuttle[new_id]_custom"
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/obj/machinery/computer/custom_shuttle/proc/calculateStats(useFuel = FALSE, dist = 0, ignore_cooldown = FALSE)
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if(!ignore_cooldown && stat_calc_cooldown >= world.time)
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to_chat(usr, "<span>You are using this too fast, please slow down</span>")
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return
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stat_calc_cooldown = world.time + CALCULATE_STATS_COOLDOWN
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
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if(!M)
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return FALSE
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//Reset data
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calculated_mass = 0
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calculated_dforce = 0
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calculated_speed = 0
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calculated_engine_count = 0
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calculated_consumption = 0
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calculated_cooldown = 0
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calculated_fuel_less_thrusters = 0
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calculated_non_operational_thrusters = 0
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//Calculate all the data
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var/list/areas = M.shuttle_areas
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for(var/shuttleArea in areas)
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for(var/turf/T in shuttleArea)
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calculated_mass += 1
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for(var/obj/machinery/shuttle/engine/E in shuttleArea)
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E.check_setup()
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if(!E.thruster_active) //Skipover thrusters with no valid heater
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calculated_non_operational_thrusters ++
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continue
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if(E.attached_heater)
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var/obj/machinery/atmospherics/components/unary/shuttle/heater/resolvedHeater = E.attached_heater.resolve()
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if(resolvedHeater && !resolvedHeater.hasFuel(dist * E.fuel_use) && useFuel)
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calculated_fuel_less_thrusters ++
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continue
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calculated_engine_count++
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calculated_dforce += E.thrust
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calculated_consumption += E.fuel_use
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calculated_cooldown = max(calculated_cooldown, E.cooldown)
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//This should really be accelleration, but its a 2d spessman game so who cares
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if(calculated_mass == 0)
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return FALSE
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calculated_speed = (calculated_dforce*1000) / (calculated_mass*100)
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return TRUE
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/obj/machinery/computer/custom_shuttle/proc/consumeFuel(dist)
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
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if(!M)
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return FALSE
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//Calculate all the data
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for(var/obj/machinery/shuttle/engine/shuttle_machine in GLOB.custom_shuttle_machines)
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shuttle_machine.check_setup()
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if(!shuttle_machine.thruster_active)
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continue
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if(get_area(M) != get_area(shuttle_machine))
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continue
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if(shuttle_machine.attached_heater)
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var/obj/machinery/atmospherics/components/unary/shuttle/heater/resolvedHeater = shuttle_machine.attached_heater.resolve()
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if(resolvedHeater && !resolvedHeater.hasFuel(dist * shuttle_machine.fuel_use))
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continue
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resolvedHeater?.consumeFuel(dist * shuttle_machine.fuel_use)
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shuttle_machine.fireEngine()
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/obj/machinery/computer/custom_shuttle/proc/SetTargetLocation(newTarget)
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if(!(newTarget in params2list(possible_destinations)))
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log_admin("[usr] attempted to href dock exploit on [src] with target location \"[newTarget]\"")
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message_admins("[usr] just attempted to href dock exploit on [src] with target location \"[newTarget]\"")
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return
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targetLocation = newTarget
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say("Shuttle route calculated.")
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return
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/obj/machinery/computer/custom_shuttle/proc/Fly()
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if(!targetLocation)
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return
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var/obj/docking_port/mobile/linkedShuttle = SSshuttle.getShuttle(shuttleId)
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if(!linkedShuttle)
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return
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if(linkedShuttle.mode != SHUTTLE_IDLE)
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return
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if(!calculateStats(TRUE, 0, TRUE))
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return
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if(calculated_fuel_less_thrusters > 0)
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say("Warning, [calculated_fuel_less_thrusters] do not have enough fuel for this journey, engine output may be limitted.")
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if(calculated_speed < 1)
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say("Insufficient engine power, shuttle requires [calculated_mass / 10]kN of thrust.")
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return
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var/obj/docking_port/stationary/targetPort = SSshuttle.getDock(targetLocation)
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if(!targetPort)
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return
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var/dist = calculateDistance(targetPort)
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var/time = min(max(round(dist / calculated_speed), 10), 90)
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linkedShuttle.callTime = time * 10
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linkedShuttle.rechargeTime = calculated_cooldown
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linkedShuttle.ignitionTime = CUSTOM_ENGINES_START_TIME
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linkedShuttle.count_engines()
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linkedShuttle.hyperspace_sound(HYPERSPACE_WARMUP)
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var/throwForce = clamp((calculated_speed / 2) - 5, 0, 10)
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linkedShuttle.movement_force = list("KNOCKDOWN" = calculated_speed > 5 ? 3 : 0, "THROW" = throwForce)
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if(!(targetLocation in params2list(possible_destinations)))
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log_admin("[usr] attempted to launch a shuttle that has been affected by href dock exploit on [src] with target location \"[targetLocation]\"")
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message_admins("[usr] attempted to launch a shuttle that has been affected by href dock exploit on [src] with target location \"[targetLocation]\"")
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return
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switch(SSshuttle.moveShuttle(shuttleId, targetLocation, 1))
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if(0)
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consumeFuel(dist)
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say("Shuttle departing. Please stand away from the doors.")
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if(1)
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to_chat(usr, "<span class='warning'>Invalid shuttle requested.</span>")
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else
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to_chat(usr, "<span class='notice'>Unable to comply.</span>")
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return
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/obj/machinery/computer/custom_shuttle/connect_to_shuttle(mapload, obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
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if(!mapload)
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return
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if(!port)
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return
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//Remove old custom port id and ";;"
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var/find_old = findtextEx(possible_destinations, "[shuttleId]_custom")
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if(find_old)
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possible_destinations = replacetext(replacetextEx(possible_destinations, "[shuttleId]_custom", ""), ";;", ";")
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shuttleId = port.shuttle_id
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possible_destinations += ";[port.shuttle_id]_custom"
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//Custom shuttle docker locations
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/obj/machinery/computer/camera_advanced/shuttle_docker/custom
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name = "Shuttle Zoning Designator"
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desc = "Used to designate a precise transit location for private ships."
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lock_override = NONE
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whitelist_turfs = list(/turf/open/space,
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/turf/open/lava,
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/turf/open/floor/plating/beach,
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/turf/open/floor/plating/ashplanet,
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/turf/open/floor/plating/asteroid,
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/turf/open/floor/plating/lavaland_baseturf)
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jump_to_ports = list("whiteship_home" = 1)
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view_range = 12
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designate_time = 100
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circuit = /obj/item/circuitboard/computer/shuttle/docker
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/obj/machinery/computer/camera_advanced/shuttle_docker/custom/Initialize(mapload)
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. = ..()
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GLOB.jam_on_wardec += src
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/obj/machinery/computer/camera_advanced/shuttle_docker/custom/Destroy()
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GLOB.jam_on_wardec -= src
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return ..()
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/obj/machinery/computer/camera_advanced/shuttle_docker/custom/placeLandingSpot()
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if(!shuttleId)
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return //Only way this would happen is if someone else delinks the console while in use somehow
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
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if(M?.mode != SHUTTLE_IDLE)
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to_chat(usr, "<span class='warning'>You cannot target locations while in transit.</span>")
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return
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..()
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/obj/machinery/computer/camera_advanced/shuttle_docker/custom/attack_hand(mob/user)
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if(!shuttleId)
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to_chat(user, "<span class='warning'>You must link the console to a shuttle first.</span>")
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return
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return ..()
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/obj/machinery/computer/camera_advanced/shuttle_docker/custom/proc/linkShuttle(new_id)
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shuttleId = new_id
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shuttlePortId = "shuttle[new_id]_custom"
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//Take info from connected port and calculate amendments
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle(new_id)
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var/list/shuttlebounds = M.return_coords()
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view_range = min(round(max(M.width, M.height)*0.5), 15)
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x_offset = round((shuttlebounds[1] + shuttlebounds[3])*0.5) - M.x
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y_offset = round((shuttlebounds[2] + shuttlebounds[4])*0.5) - M.y
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